..
blood
- fixed texture validation checks.
2020-06-17 12:26:02 +02:00
build
- use backend independent code to render the camera textures.
2020-06-14 21:57:21 +02:00
common
- preparations for passing palette lookup textures through the low level texture code.
2020-06-17 12:26:01 +02:00
core
- added the entry point for the ZScript compiler.
2020-06-14 19:20:04 +02:00
duke3d
Duke3d: fix jittery view on moving sectors
2020-06-17 12:26:02 +02:00
exhumed
- fixed texture validation checks.
2020-06-17 12:26:02 +02:00
glbackend
- initial palette shader work.
2020-06-17 12:26:01 +02:00
libsmackerdec
- manual update of some missed content.
2020-05-22 18:28:03 +02:00
platform
- Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom)
2020-06-16 08:01:37 -04:00
rr
- fixed texture validation checks.
2020-06-17 12:26:02 +02:00
sw
- fixed texture validation checks.
2020-06-17 12:26:02 +02:00
thirdparty
- code cleanup / removal of imgui.
2020-04-12 08:30:39 +02:00
__autostart.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00
CMakeLists.txt
- added the entry point for the ZScript compiler.
2020-06-14 19:20:04 +02:00
g_pch.h
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
zzautozend.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00