raze-gles/source
Christoph Oelckers a594ba32d4 - added assignment to an unused scratch variable to the InitActor*Noise functions.
They are used a state identifiers but identical content-wise so MSVC's linker would merge them all together into one if some code wasn't added to make them different.
A global check for the scratch variable was added in a harmless place to ensure that whole program optimization algorithms won't optimize it out anyway after discovering that the variable is never used.
2020-02-02 08:53:28 +01:00
..
blood - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
build - automap color fix. 2020-01-30 22:05:18 +01:00
common - properly define the BasePalette wrapper. 2020-02-02 07:58:05 +01:00
duke3d - use the game palette directly for palette lookups. 2020-02-01 23:05:43 +01:00
exhumed - fixed: Exhumed did not pause when the console was open. 2020-02-02 00:10:18 +01:00
glbackend - fixed: The 2D drawer must apply the render state before it finishes. 2020-01-31 22:07:51 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - fixed invalid context warnings with Cocoa backend 2020-02-01 17:11:56 +02:00
rr - use the game palette directly for palette lookups. 2020-02-01 23:05:43 +01:00
sw - added assignment to an unused scratch variable to the InitActor*Noise functions. 2020-02-02 08:53:28 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - rewrite of tileCopySection 2020-01-28 12:42:17 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00