raze-gles/source
Christoph Oelckers a530dfbe35 Merge branch 'master' into newrenderer2 2021-04-08 18:52:54 +02:00
..
build - moved a bit more script parsing functionality into the backend and tried it out on the 'skybox' command. 2021-04-08 14:00:08 +02:00
common Merge branch 'master' into newrenderer2 2021-04-08 18:52:54 +02:00
core Merge branch 'master' into newrenderer2 2021-04-08 18:52:54 +02:00
games Merge branch 'master' into newrenderer2 2021-04-08 18:52:54 +02:00
glbackend - added VR mode init code as this is actually functional with the new renderer. 2021-04-05 20:12:11 +02:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved palette manager for indexed textures out of glbackend 2021-04-05 20:00:21 +02:00
g_pch.h
gitinfo.cpp