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294f97a004
The m32script variable 'showrespawn_always' toggles whether the respawned picnum is shown unconditionally instead of only when aimed at (and locked onto the RESPAWN sprite) in 3D mode. Cool idea by Micky C. NOTE: sometimes doesn't work because of a bug in the m32script interpreter. git-svn-id: https://svn.eduke32.com/eduke32@3447 1a8010ca-5511-0410-912e-c29ae57300e0 |
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_clipshape0.map | ||
a.m32 | ||
aspect.map | ||
duke3d.def.sample | ||
dump_used_assets.m32 | ||
enhance.con.sample | ||
m32script_ex.map | ||
r_usenewshading.map | ||
ror.map | ||
splitscr.con | ||
spriteclip.txt | ||
tests.m32 | ||
trueror1.map | ||
weapons.con.sample |