raze-gles/source
2021-10-07 22:48:08 +02:00
..
build - split off the extended sprite flags into their own word. 2021-09-12 18:26:35 +02:00
common - backend update from GZDoom 2021-10-07 22:46:45 +02:00
core - fixed vertex generation when splitting walls by planes on old hardware. 2021-09-18 13:04:46 +02:00
games - renamed aiSetTarget. 2021-10-07 22:48:08 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00