..
Apple
Replacing 'NSApp' with the value returned from [NSApplication sharedApplication] is the last step to avoid null addresses in the x86 code. Go figure...
2011-06-17 11:58:37 +00:00
build
Make Polymer declare a callback function G_Polymer_UnInit() that is called
2011-09-06 17:45:21 +00:00
eobj
Importing source for great justice
2006-04-13 20:47:06 +00:00
eobj_win
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
installer
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
obj
Importing source for great justice
2006-04-13 20:47:06 +00:00
obj_win
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
psd
git-svn-id: https://svn.eduke32.com/eduke32@1653 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 11:00:42 +00:00
rsrc
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
samples
Better handling of tsprites that are duplicated through TROR portals.
2011-09-04 19:44:51 +00:00
source
Make Polymer declare a callback function G_Polymer_UnInit() that is called
2011-09-06 17:45:21 +00:00
backtrace.dll
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw . When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
2010-10-19 05:42:21 +00:00
buildlic.txt
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
ChangeLog
git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 04:26:26 +00:00
ChangeLog.html
Update repo to 1.4.0 beta 2
2006-07-18 21:08:38 +00:00
eduke32.sln
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
eduke32.vcproj
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
eduke32.vcxproj
Multiplayer improvements
2011-02-25 21:50:19 +00:00
eduke32.vcxproj.filters
Multiplayer improvements
2011-02-25 21:50:19 +00:00
eduke32.vcxproj.user
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
libiconv2.dll
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw . When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
2010-10-19 05:42:21 +00:00
libintl3.dll
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw . When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
2010-10-19 05:42:21 +00:00
m32help.hlp
* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
2011-03-23 17:41:01 +00:00
MakeDistributions
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
Makefile
fix my earlier keep.me fix to not print a newline so that the produced files match the svn copy
2011-07-21 23:40:01 +00:00
Makefile.common
Build fix for OSX/PowerPC
2011-07-20 23:04:20 +00:00
Makefile.deps
* a.m32: new state 'correctslopes' which will check all ceilings and floors for a stat&2 and heinum mismatch and correct accordingly (the result isn't visible, but such an inconsistency can prevent planes from TROR-joining)
2011-07-30 13:03:07 +00:00
Makefile.msvc
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
nedmalloc.dll
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
2011-03-05 03:57:15 +00:00
osxbuild.sh
Build fix for OSX/PowerPC
2011-07-20 23:04:20 +00:00
SEHELP.HLP
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
STHELP.HLP
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
tiles.cfg
move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that
2011-07-28 21:12:02 +00:00