raze-gles/source/common
Christoph Oelckers a087d566ee - more refactoring on SW's sound system:
* removed all cases of getting a sound handle and checking it later.
* In particular, refactor the cases where the handle is stored in a static local variable. These are fundamentally unsafe because nothing maintains these local variables.
* finished rewriting the PlaySound function. Let's hope this is what was intended, the entire coding here was not particularly good, mixing high and low level sound handling all on the same level.
* call the update routine each tic and not merely every 4th or 8th one, this kind of granularity was ok in 1997 but not with a modern sound engine.
2019-12-18 19:17:37 +01:00
..
2d - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
console - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
filesystem - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
fonts - SW sound WIP 2019-12-17 23:25:07 +01:00
input - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
menu - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
music - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
sound - more refactoring on SW's sound system: 2019-12-18 19:17:37 +01:00
textures - SW sound WIP 2019-12-17 23:25:07 +01:00
utility - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
animlib.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
animlib.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
compositesaveame.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
compositesavegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
gameconfigfile.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - fixed undefined behavior with iterating over null unique_ptrs. 2019-12-17 20:08:59 +01:00
gamecontrol.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
gamecvars.cpp - more refactoring on SW's sound system: 2019-12-18 19:17:37 +01:00
gamecvars.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - fixed undefined behavior with iterating over null unique_ptrs. 2019-12-17 20:08:59 +01:00
inputstate.cpp - input code cleanup and addition of ZDoom's joystick code, which is not fully connected yet. 2019-12-14 17:15:17 +01:00
inputstate.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
mapinfo.h - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - SW sound WIP 2019-12-17 23:25:07 +01:00
openaudio.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
rts.h - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
savegamehelp.cpp - removed unused compression records from savegame header 2019-12-11 01:10:59 +01:00
savegamehelp.h - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
searchpaths.cpp - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
statistics.cpp - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - major work on savegame code 2019-11-27 00:41:26 +01:00