raze-gles/wadsrc/static
Christoph Oelckers 85d377647a - tweaked the fade ramp a bit.
For Duke Nukem and its direct offspring (Nam, WW2GI and Redneck Rampage) the ramp is not a linear fade from 0 to 1, it needs to be a little darker than that.
Unfortunately the proper factor needed here must be set manually, this cannot really be calculated from the lookup tables.
2019-10-20 01:14:48 +02:00
..
demolition/shaders/glsl - tweaked the fade ramp a bit. 2019-10-20 01:14:48 +02:00
filter/game-blood - added an engine resource file. 2019-10-04 23:29:00 +02:00