raze-gles/source/blood
Mitchell Richters 9c56dfffe0 - Blood: Apply horizon input outside of pPlayer->q16look and fix some incorrectly declared types.
* Looking up/down is a bit rough at first as q16look is disproportionate to where the player is currently looking.
* Won't be an issue with a unified horizon algorithm in the backend.
2020-09-20 16:20:18 +10:00
..
src - Blood: Apply horizon input outside of pPlayer->q16look and fix some incorrectly declared types. 2020-09-20 16:20:18 +10:00
CMakeLists.txt - excised Blood's entire automap code. 2020-09-06 10:59:45 +02:00