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blood
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- reimplemented player sprite display on Blood's automap.
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2020-09-06 21:15:59 +02:00 |
build
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
common
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- implemented the automap serializer.
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2020-09-06 13:39:57 +02:00 |
core
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- fixed 361 - togglerotate CCMD still had some bugs.
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2020-09-07 19:56:28 +02:00 |
exhumed
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- first stage of generic automap code.
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2020-09-06 20:49:43 +02:00 |
games/duke
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- always use the narrow status bar for overlay mode.
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2020-09-07 19:43:46 +02:00 |
glbackend
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- fixed fog on RRRA E2L1
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2020-09-05 23:20:48 +02:00 |
libsmackerdec
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- fixed the cheat handler.
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2020-07-25 17:25:21 +02:00 |
platform
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- Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom)
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2020-06-16 08:01:37 -04:00 |
sw
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- SW: Fix player sprite on the automap.
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2020-09-06 23:30:19 +02:00 |
thirdparty
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- implemented the automap serializer.
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2020-09-06 13:39:57 +02:00 |
__autostart.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |
CMakeLists.txt
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- hooked up the new automap framework.
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2020-09-06 12:44:58 +02:00 |
g_pch.h
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- cleaned up the remaining dependencies on windows.h
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2020-02-03 21:30:57 +01:00 |
gitinfo.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
zzautozend.cpp
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- added the softpoly and Vulkan backend code fron GZDoom.
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2020-05-31 10:53:11 +02:00 |