raze-gles/source
Christoph Oelckers 9b03537f3a - fixed shadows in Shadow Warrior.
They use a shade of 127 which wasn't clamped to a valid range in the backend.
2020-06-12 21:40:49 +02:00
..
blood - Blood: use the 2D drawer to clear the screen for 2D display. 2020-06-12 20:31:23 +02:00
build - simplified screenshot code. 2020-06-12 00:39:06 +02:00
common - disabled the game side frame limiter. 2020-06-12 21:08:47 +02:00
core - disabled the game side frame limiter. 2020-06-12 21:08:47 +02:00
duke3d - changed all places clearing the screen in 2D display code to use the 2D drawer's ClearScreen method. 2020-06-12 20:52:01 +02:00
exhumed - changed all places clearing the screen in 2D display code to use the 2D drawer's ClearScreen method. 2020-06-12 20:52:01 +02:00
glbackend - fixed shadows in Shadow Warrior. 2020-06-12 21:40:49 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - changed all places clearing the screen in 2D display code to use the 2D drawer's ClearScreen method. 2020-06-12 20:52:01 +02:00
sw - fix joystick scaling for all games. 2020-06-12 16:44:08 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed the old OpenGL interface. 2020-06-12 00:25:52 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00