raze-gles/source
Christoph Oelckers 9a208185d6 - levelclock increment after tick.
This ensures that the first tick always gets a value of 0.
2020-08-31 19:21:02 +02:00
..
blood - added a global leveltimer variable to Duke. 2020-08-31 00:33:41 +02:00
build Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
common - this should be all we need from GZDoom to hook up the main loop. 2020-08-30 09:32:34 +02:00
core - redid the timer for the automap zoom 2020-08-31 19:18:53 +02:00
exhumed Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
games/duke - levelclock increment after tick. 2020-08-31 19:21:02 +02:00
glbackend - things are mostly working again. 2020-08-30 19:59:46 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - gameclock abstraction 2020-08-31 00:16:43 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00