..
blood
All Games: Make more precise use of 'scaleAdjustmentToInterval()'.
2020-04-14 00:00:21 +02:00
build
- change 'refreshfreq' from int to double.
2020-04-16 00:03:00 +02:00
common
- fix loading of CRC cache if file does not exist.
2020-04-16 00:01:13 +02:00
core
- don't make assumptions about refreshfreq when calculating smoothratio.
2020-04-16 00:01:51 +02:00
duke3d
All Games: Make more precise use of 'scaleAdjustmentToInterval()'.
2020-04-14 00:00:21 +02:00
exhumed
All Games: Make more precise use of 'scaleAdjustmentToInterval()'.
2020-04-14 00:00:21 +02:00
glbackend
- handle RRRA E1L2's fog in the shader instead of hacking the shade tables.
2020-04-12 08:30:43 +02:00
libsmackerdec
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
platform
- change 'refreshfreq' from int to double.
2020-04-16 00:03:00 +02:00
rr
All Games: Make more precise use of 'scaleAdjustmentToInterval()'.
2020-04-14 00:00:21 +02:00
sw
SW: Interpolate sector objects in non-demo, single player games.
2020-04-16 00:03:05 +02:00
thirdparty
- code cleanup / removal of imgui.
2020-04-12 08:30:39 +02:00
CMakeLists.txt
- require ZMusic library for non-MSVC targets
2020-04-13 23:59:50 +02:00
g_pch.h
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00