raze-gles/source
Christoph Oelckers 97a0cb2a10 - handle voxel rotation in the backend to enable it for all games.
This was previously only present in the Blood module and missed in Exhumed from upstream so the entire option was rather pointless.
Fixes #290
2021-04-04 10:33:29 +02:00
..
build - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
common - fixed uninitialized clear color variable. 2021-03-22 12:07:51 +01:00
core - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
games - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
glbackend - Make 360. / 2048. a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
libsmackerdec - fixed the noisiest value truncation warnings after shortly re-enabling them in the compiler, plus a few places where the warning pointed to incorrect code. 2020-09-26 11:59:24 +02:00
platform - Remove leftover Ion Fury stuffs causing log errors like "Script error, 'D:/Program Files (x86)/Steam/steamapps/common/Ion Fury/fury.grpinfo" line 10: Warning: GRP without game defined. Ignoring'". 2020-09-25 18:06:06 +10:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00