raze-gles/source
Christoph Oelckers 966cf5e262 - fixed the sound in Exhumed's intro movie.
Taking a cue from GDX to properly synchronize it because PCExhumed's approach looked broken by design.
It had no frame rate sync and solely depended on the low level audio stream for it.
2020-08-20 17:52:56 +02:00
..
blood - fixed the sound in Exhumed's intro movie. 2020-08-20 17:52:56 +02:00
build - consolidated the DEF parser parts in the backend. 2020-08-19 20:29:37 +02:00
common - scale down the notify display by 2 in RR. 2020-08-19 16:40:54 +02:00
core - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
exhumed - fixed the sound in Exhumed's intro movie. 2020-08-20 17:52:56 +02:00
games/duke - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - SW: Comment out code block causing interpolation issues when initialising a nuke. 2020-08-20 08:52:22 +10:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00