raze-gles/source/common/rendering/gl
Christoph Oelckers 95f917a408 - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible.
All games combined there's 11(!!!) scene render blocks, not counting the sub-blocks for ROR and mirrors.
Does it surprise anyone that most of these sub-blocks do not feature all engine capabilities?
2020-01-12 20:28:07 +01:00
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renderer - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
shaders Update the license for the postprocessing source code 2020-01-03 05:42:37 +01:00
system - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00