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Christoph Oelckers 9415d0f78b - corrected savegame signatures. 2019-12-27 10:53:47 +01:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
libraries Fix crash when fluidsynth is not compiled in 2019-11-13 22:56:01 +01:00
package/common Update gamecontrollerdb.txt 2019-12-08 07:53:13 +01:00
platform - removed all remaining references to SDL. The Windows version is now fully native. 2019-12-23 20:03:03 +01:00
source - corrected savegame signatures. 2019-12-27 10:53:47 +01:00
tools - added compile tools from GZDoom repo: 2019-09-22 08:52:30 +02:00
wadsrc - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
.gitattributes - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
.gitignore Add build folder to .gitignore 2019-11-13 22:55:15 +01:00
AUTHORS.md Move acknowledgments to separate file 2019-09-21 11:48:19 +02:00
CMakeLists.txt - little bit of CMake cleanup. 2019-12-26 14:16:00 +01:00
_clang-format Minor _clang-format tweaks 2019-09-20 15:22:42 +02:00