raze-gles/source
Christoph Oelckers 935a880b63 - Blood's ambient sound table does not need to be written to the savegame because it can be statically reinitialized after loading. 2020-02-23 17:10:29 +01:00
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blood - Blood's ambient sound table does not need to be written to the savegame because it can be statically reinitialized after loading. 2020-02-23 17:10:29 +01:00
build - fixed bug with wallsprite calculation trashing angles of voxel sprites. 2020-02-22 16:56:20 +01:00
common - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
duke3d - disabled the 'portable' savegame feature for Ion Fury. 2020-02-23 09:55:49 +01:00
exhumed - allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage. 2020-02-12 20:25:59 +01:00
glbackend - fixed brightmaps. 2020-02-18 20:43:16 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - Replicate commit from: 5ee864ab5b 2020-02-21 07:55:11 -05:00
rr - initialize the secret hint system for each level. 2020-02-22 08:57:18 +01:00
sw - do not hold persistent references to sound channels in SW's ambient sound code. 2020-02-23 15:41:57 +01:00
thirdparty - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
CMakeLists.txt - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00