raze-gles/source/sw/CMakeLists.txt
Christoph Oelckers 0157446ad1 - thorough cleanup of the Shadow Warrior music code.
This was one huge mess where nothing fit together.
Also added an enhancement that the CD Audio boss theme tracks are also played when CD music is generally off, because these have no equivalent in MIDI. This needs to be checked if it's stylistically ok, though.
2019-12-07 19:57:19 +01:00

128 lines
2.9 KiB
CMake

cmake_minimum_required( VERSION 3.1.0 )
if (MSVC)
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" )
endif()
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" )
if (WIN32)
include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2")
else ()
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}")
endif()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../build/include
${CMAKE_CURRENT_SOURCE_DIR}/../mact/include
${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include
${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include
${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include
${CMAKE_CURRENT_SOURCE_DIR}/../common
${CMAKE_CURRENT_SOURCE_DIR}/../common/utility
${CMAKE_CURRENT_SOURCE_DIR}/../common/console
${CMAKE_CURRENT_SOURCE_DIR}/../common/textures
${CMAKE_CURRENT_SOURCE_DIR}/../common/fonts
${CMAKE_CURRENT_SOURCE_DIR}/../common/2d
${CMAKE_CURRENT_SOURCE_DIR}/../common/music
${CMAKE_CURRENT_SOURCE_DIR}/../platform
)
set( PCH_SOURCES
src/actor.cpp
src/ai.cpp
src/anim.cpp
#src/bldscript.cpp
src/border.cpp
src/break.cpp
#src/brooms.cpp
src/bunny.cpp
src/cache.cpp
src/cheats.cpp
src/colormap.cpp
src/common.cpp
src/config.cpp
src/console.cpp
src/coolg.cpp
src/coolie.cpp
src/copysect.cpp
src/demo.cpp
src/draw.cpp
src/eel.cpp
src/game.cpp
src/girlninj.cpp
src/goro.cpp
src/hornet.cpp
src/interp.cpp
src/interpsh.cpp
src/inv.cpp
#src/jbhlp.cpp
src/jplayer.cpp
src/jsector.cpp
src/jweapon.cpp
src/lava.cpp
src/light.cpp
src/mclip.cpp
src/menus.cpp
src/miscactr.cpp
src/morph.cpp
src/network.cpp
src/ninja.cpp
src/panel.cpp
src/player.cpp
src/predict.cpp
src/quake.cpp
src/ripper.cpp
src/ripper2.cpp
src/rooms.cpp
src/rotator.cpp
src/save.cpp
src/saveable.cpp
src/scrip2.cpp
src/sector.cpp
src/serp.cpp
src/setup.cpp
src/skel.cpp
src/skull.cpp
src/slidor.cpp
src/sounds.cpp
src/spike.cpp
src/sprite.cpp
src/sumo.cpp
src/swconfig.cpp
src/sync.cpp
src/text.cpp
src/track.cpp
src/vator.cpp
src/vis.cpp
src/wallmove.cpp
src/warp.cpp
src/weapon.cpp
src/zilla.cpp
src/zombie.cpp
src/swcvar.cpp
src/d_menu.cpp
)
if( MSVC )
enable_precompiled_headers( ../g_pch.h PCH_SOURCES )
# The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely.
# All other code should stay with signed chars. What a mess... :(
#set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" )
else()
# Temporary solution for compilers other than MSVC
set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" )
endif()
file( GLOB HEADER_FILES
src/*.h
)
add_library( sw STATIC
${HEADER_FILES}
${PCH_SOURCES}
)