..
actors.cpp
Duke3d: optimize A_RadiusDamage()
2020-06-04 20:20:29 +02:00
actors.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
anim.cpp
- use GZDoom's gl_samplers.cpp
2020-05-28 23:48:50 +02:00
anim.h
- fixed a bunch of compilation errors with MSVC 16.6.0
2020-05-21 10:29:59 +03:00
c_con.cpp
- more file matching.
2020-04-12 08:30:41 +02:00
cheats.cpp
Cleanup some Duke game logic, mostly to allow easier chaining to the default case
2020-04-08 00:38:44 +02:00
cheats.h
Improve interaction between cheat entry and player input
2019-12-08 08:05:14 +01:00
cmdline.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- palette code cleanup.
2020-05-27 22:19:02 +02:00
common_game.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
config.cpp
Repair HUD scaling returning to 100% when relaunching Duke or RR games.
2020-03-22 10:37:43 +01:00
config.h
- got it to the point where it can render to the GL surface from the native backend.
2019-12-23 19:37:40 +01:00
d_menu.cpp
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
demo.cpp
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
demo.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
duke3d.h
- updated the platform code to be mostly identical with GZDoom
2020-05-26 00:08:26 +02:00
events_defs.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
game.cpp
- took projection and view matrix out of the render state.
2020-06-04 18:46:44 +02:00
game.h
Duke3D: Amend how game pauses.
2020-05-31 23:19:54 +02:00
gamedef.cpp
Derp...
2020-05-22 16:51:27 +02:00
gamedef.h
Duke3D: Promote look_ang to Q16.16.
2020-05-13 15:12:44 +02:00
gameexec.cpp
- took projection and view matrix out of the render state.
2020-06-04 18:46:44 +02:00
gameexec.h
Duke3D: Process one_eighty_count (Turn-around key) at frame-rate.
2020-05-13 15:12:44 +02:00
gamestructures.cpp
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
gamestructures.h
- fixed compilation.
2020-03-20 21:26:28 +01:00
gamevars.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
gamevars.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
global.cpp
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
global.h
Demote labeltype to uint8_t
2020-04-08 00:38:49 +02:00
inv.h
Implement hardcoded WT stuff
2020-04-08 00:38:45 +02:00
keys.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
macros.h
Cleanup some Duke game logic, mostly to allow easier chaining to the default case
2020-04-08 00:38:44 +02:00
menus.h
- added an engine credits menu page.
2020-01-15 20:39:41 +01:00
namesdyn.cpp
0.6.0
2020-04-08 00:51:46 +02:00
namesdyn.h
Implement hardcoded WT stuff
2020-04-08 00:38:45 +02:00
network.cpp
Duke3D: Amend how game pauses.
2020-05-31 23:19:54 +02:00
network.h
- netcode cleanup.
2020-02-03 21:06:03 +01:00
osdcmds.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
osdcmds.h
- store palettes in the palette container.
2020-05-23 12:31:05 +02:00
player.cpp
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
player.h
Duke3D: Move lastInputTicks from DukePlayer_t struct to PlayerData_t struct.
2020-05-14 10:00:16 +02:00
premap.cpp
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
premap.h
- consolidation of music lookup code for user maps.
2020-01-27 20:53:41 +01:00
quotes.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
savegame.cpp
Duke3D: Amend how game pauses.
2020-05-31 23:19:54 +02:00
savegame.h
- fixed a bunch of compilation errors with MSVC 16.6.0
2020-05-21 10:29:59 +03:00
sbar.cpp
- use the 2D drawer's coordinates in the console.
2020-05-25 17:13:26 +02:00
sbar.h
Implement WT's widescreen tiles
2020-04-08 00:38:46 +02:00
screens.cpp
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
screens.h
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
2019-12-10 23:04:06 +01:00
sector.cpp
- took projection and view matrix out of the render state.
2020-06-04 18:46:44 +02:00
sector.h
Fix return type of A_CheckHitSprite()
2020-03-20 17:35:09 +01:00
soundefs.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
sounds.cpp
Merge branch 'master' of https://github.com/coelckers/Raze
2020-05-31 23:30:10 +02:00
sounds.h
Duke3D: Amend how game pauses.
2020-05-31 23:19:54 +02:00
sounds_common.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
soundsdyn.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
soundsdyn.h
Implement WT episode 5 ending
2020-04-08 00:38:47 +02:00
text.cpp
- use GZDoom's 2D drawer.
2020-05-25 17:11:32 +02:00
text.h
fixed some compiler warnings listed by XCode
2020-03-05 01:01:05 +01:00