raze-gles/source/duke3d/src
Richard C. Gobeille 91d9883845 Duke3d: optimize A_RadiusDamage()
This results in far fewer calls to getwalldist(), inside(), and cansee(), which should significantly lessen the performance hit from a large number of A_RadiusDamage() calls in areas with many small detail sectors.

# Conflicts:
#	source/duke3d/src/actors.cpp
2020-06-04 20:20:29 +02:00
..
actors.cpp Duke3d: optimize A_RadiusDamage() 2020-06-04 20:20:29 +02:00
actors.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
anim.cpp - use GZDoom's gl_samplers.cpp 2020-05-28 23:48:50 +02:00
anim.h - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
c_con.cpp - more file matching. 2020-04-12 08:30:41 +02:00
cheats.cpp Cleanup some Duke game logic, mostly to allow easier chaining to the default case 2020-04-08 00:38:44 +02:00
cheats.h Improve interaction between cheat entry and player input 2019-12-08 08:05:14 +01:00
cmdline.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - palette code cleanup. 2020-05-27 22:19:02 +02:00
common_game.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
config.cpp Repair HUD scaling returning to 100% when relaunching Duke or RR games. 2020-03-22 10:37:43 +01:00
config.h - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
d_menu.cpp Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
demo.cpp Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
demo.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
duke3d.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
events_defs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
game.cpp - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
game.h Duke3D: Amend how game pauses. 2020-05-31 23:19:54 +02:00
gamedef.cpp Derp... 2020-05-22 16:51:27 +02:00
gamedef.h Duke3D: Promote look_ang to Q16.16. 2020-05-13 15:12:44 +02:00
gameexec.cpp - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
gameexec.h Duke3D: Process one_eighty_count (Turn-around key) at frame-rate. 2020-05-13 15:12:44 +02:00
gamestructures.cpp Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
gamestructures.h - fixed compilation. 2020-03-20 21:26:28 +01:00
gamevars.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
gamevars.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
global.cpp - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
global.h Demote labeltype to uint8_t 2020-04-08 00:38:49 +02:00
inv.h Implement hardcoded WT stuff 2020-04-08 00:38:45 +02:00
keys.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
macros.h Cleanup some Duke game logic, mostly to allow easier chaining to the default case 2020-04-08 00:38:44 +02:00
menus.h - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
namesdyn.cpp 0.6.0 2020-04-08 00:51:46 +02:00
namesdyn.h Implement hardcoded WT stuff 2020-04-08 00:38:45 +02:00
network.cpp Duke3D: Amend how game pauses. 2020-05-31 23:19:54 +02:00
network.h - netcode cleanup. 2020-02-03 21:06:03 +01:00
osdcmds.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
osdcmds.h - store palettes in the palette container. 2020-05-23 12:31:05 +02:00
player.cpp Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
player.h Duke3D: Move lastInputTicks from DukePlayer_t struct to PlayerData_t struct. 2020-05-14 10:00:16 +02:00
premap.cpp Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
premap.h - consolidation of music lookup code for user maps. 2020-01-27 20:53:41 +01:00
quotes.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
savegame.cpp Duke3D: Amend how game pauses. 2020-05-31 23:19:54 +02:00
savegame.h - fixed a bunch of compilation errors with MSVC 16.6.0 2020-05-21 10:29:59 +03:00
sbar.cpp - use the 2D drawer's coordinates in the console. 2020-05-25 17:13:26 +02:00
sbar.h Implement WT's widescreen tiles 2020-04-08 00:38:46 +02:00
screens.cpp Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
sector.cpp - took projection and view matrix out of the render state. 2020-06-04 18:46:44 +02:00
sector.h Fix return type of A_CheckHitSprite() 2020-03-20 17:35:09 +01:00
soundefs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
sounds.cpp Merge branch 'master' of https://github.com/coelckers/Raze 2020-05-31 23:30:10 +02:00
sounds.h Duke3D: Amend how game pauses. 2020-05-31 23:19:54 +02:00
sounds_common.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
soundsdyn.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
soundsdyn.h Implement WT episode 5 ending 2020-04-08 00:38:47 +02:00
text.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
text.h fixed some compiler warnings listed by XCode 2020-03-05 01:01:05 +01:00