raze-gles/source
2021-09-17 20:49:27 +02:00
..
build - split off the extended sprite flags into their own word. 2021-09-12 18:26:35 +02:00
common - core shader override block, backported from GZDoom. 2021-09-12 18:18:26 +02:00
core - fixed bad serializers for vec2_t and vec3_t. 2021-09-12 18:42:58 +02:00
games - replaced most occurences of target_i in already refactored code. 2021-09-17 20:49:27 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - added detection of Steam's Powerslave on macOS 2021-07-31 12:51:21 +03:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00