raze-gles/source/glbackend
Christoph Oelckers 126f670239 - draft class for in-game textures.
These will abstract away all the gory details so that the using code only sees a single entity to use.
2019-10-06 09:31:36 +02:00
..
gl_hwtexture.cpp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
gl_hwtexture.h - draft class for in-game textures. 2019-10-06 09:31:36 +02:00
gl_renderstate.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
gl_samplers.cpp - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - moved the surface shader to the backend and the shader source to the resource file. 2019-10-05 13:09:15 +02:00
gl_shader.h - moved the animvpx shader to the backend code. 2019-10-05 13:38:02 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - make it work again. 2019-10-05 14:17:59 +02:00
glbackend.h - draft class for in-game textures. 2019-10-06 09:31:36 +02:00