raze-gles/source/build
Christoph Oelckers e5aa6c5df0 - refactored the HUD scaling into something manageable.
Blood was fine, albeit with an inverted scale, but the EDuke implementation was something very special - and not in a good way, using 4 CVARs to store the scaling state instead of one.
2019-10-22 23:31:46 +02:00
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include - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
src - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00