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8ecb6e6bd5
There were two instances of nearly identical code in premap.c and savegame.c. Also identifies a (harmless) problem with realloc'ing, we had: if (len+1 > sizeof(MapInfo[...].musicfn)) MapInfo[...].musicfn = Brealloc(MapInfo[...].musicfn, len+1) which reallocs almost all the time (since .musicfn is a pointer). Now we do realloc every time... git-svn-id: https://svn.eduke32.com/eduke32@2202 1a8010ca-5511-0410-912e-c29ae57300e0 |
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