raze-gles/polymer/eduke32/source/testgame/src/bstub.c

700 lines
20 KiB
C

// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
// This file has been modified from Ken Silverman's original release
// by Jonathon Fowler (jf@jonof.id.au)
#include "compat.h"
#include "build.h"
#include "editor.h"
#include "pragmas.h"
#include "baselayer.h"
#include "names.h"
#include "osd.h"
#include "cache1d.h"
#include "common.h"
#include "m32script.h"
#include "common_game.h"
const char* AppProperName = "KenBuild Editor";
const char* AppTechnicalName = "testeditor";
#if defined(_WIN32)
#define DEFAULT_GAME_EXEC "testgame.exe"
#define DEFAULT_GAME_LOCAL_EXEC "testgame.exe"
#else
#define DEFAULT_GAME_EXEC "eduke32"
#define DEFAULT_GAME_LOCAL_EXEC "./eduke32"
#endif
const char* DefaultGameExec = DEFAULT_GAME_EXEC;
const char* DefaultGameLocalExec = DEFAULT_GAME_LOCAL_EXEC;
#define SETUPFILENAME "testeditor.cfg"
const char *defaultsetupfilename = SETUPFILENAME;
char setupfilename[BMAX_PATH] = SETUPFILENAME;
static char tempbuf[256];
#define NUMOPTIONS 9
char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
unsigned char default_buildkeys[NUMBUILDKEYS] =
{
0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
0x1e,0x2c,0xd1,0xc9,0x33,0x34,
0x9c,0x1c,0xd,0xc,0xf,0x45
};
//static int hang = 0;
//static int rollangle = 0;
//Detecting 2D / 3D mode:
// qsetmode is 200 in 3D mode
// qsetmode is 350/480 in 2D mode
//
//You can read these variables when F5-F8 is pressed in 3D mode only:
//
// If (searchstat == 0) WALL searchsector=sector, searchwall=wall
// If (searchstat == 1) CEILING searchsector=sector
// If (searchstat == 2) FLOOR searchsector=sector
// If (searchstat == 3) SPRITE searchsector=sector, searchwall=sprite
// If (searchstat == 4) MASKED WALL searchsector=sector, searchwall=wall
//
// searchsector is the sector of the selected item for all 5 searchstat's
//
// searchwall is undefined if searchstat is 1 or 2
// searchwall is the wall if searchstat = 0 or 4
// searchwall is the sprite if searchstat = 3 (Yeah, I know - it says wall,
// but trust me, it's the sprite number)
int averagefps;
#define AVERAGEFRAMES 32
static unsigned int frameval[AVERAGEFRAMES];
static int framecnt = 0;
int nextvoxid = 0;
const char *ExtGetVer(void)
{
return s_buildRev;
}
int32_t ExtPreInit(int32_t argc,const char **argv)
{
UNREFERENCED_PARAMETER(argc);
UNREFERENCED_PARAMETER(argv);
OSD_SetLogFile("testeditor.log");
OSD_SetVersion(AppProperName,0,2);
initprintf("%s %s %s\n", AppProperName, s_buildRev, s_buildInfo);
initprintf("Compiled %s\n", s_buildTimestamp);
return 0;
}
int32_t ExtInit(void)
{
int rv = 0;
/*printf("------------------------------------------------------------------------------\n");
printf(" BUILD.EXE copyright(c) 1996 by Ken Silverman. You are granted the\n");
printf(" right to use this software for your personal use only. This is a\n");
printf(" special version to be used with \"Happy Fun KenBuild\" and may not work\n");
printf(" properly with other Build engine games. Please refer to license.doc\n");
printf(" for distribution rights\n");
printf("------------------------------------------------------------------------------\n");
getch();
*/
bpp = 8;
if (loadsetup(setupfilename) < 0) buildputs("Configuration file not found, using defaults.\n"), rv = 1;
Bmemcpy(buildkeys, default_buildkeys, NUMBUILDKEYS); //Trick to make build use setup.dat keys
if (option[4] > 0) option[4] = 0;
kensplayerheight = 32;
zmode = 0;
#ifdef _WIN32
// allowtaskswitching(0);
#endif
return rv;
}
int32_t ExtPostStartupWindow(void)
{
int i;
initgroupfile(G_GrpFile());
//You can load your own palette lookup tables here if you just
//copy the right code!
for(i=0;i<256;i++)
tempbuf[i] = ((i+32)&255); //remap colors for screwy palette sectors
makepalookup(16,tempbuf,0,0,0,1);
if (initengine())
{
initprintf("There was a problem initializing the engine.\n");
return -1;
}
setbasepaltable(basepaltable, 1);
fillemptylookups();
Ken_InitMultiPsky();
tiletovox[PLAYER] = nextvoxid++;
tiletovox[BROWNMONSTER] = nextvoxid++;
return 0;
}
void ExtUnInit(void)
{
uninitgroupfile();
writesetup(setupfilename);
}
//static int daviewingrange, daaspect, horizval1, horizval2;
void ExtPreCheckKeys(void)
{
int /*cosang, sinang, dx, dy, mindx,*/ i, j, k;
if (keystatus[0x3e]) //F4 - screen re-size
{
keystatus[0x3e] = 0;
//cycle through all vesa modes, then screen-buffer mode
if (keystatus[0x2a]|keystatus[0x36]) {
setgamemode(!fullscreen, xdim, ydim, bpp);
} else {
//cycle through all modes
j=-1;
// work out a mask to select the mode
for (i=0; i<validmodecnt; i++)
if ((validmode[i].xdim == xdim) &&
(validmode[i].ydim == ydim) &&
(validmode[i].fs == fullscreen) &&
(validmode[i].bpp == bpp))
{ j=i; break; }
for (k=0; k<validmodecnt; k++)
if (validmode[k].fs == fullscreen && validmode[k].bpp == bpp) break;
if (j==-1) j=k;
else {
j++;
if (j==validmodecnt) j=k;
}
setgamemode(fullscreen,validmode[j].xdim,validmode[j].ydim,bpp);
}
}
if (keystatus[buildkeys[BK_MODE2D_3D]]) // Enter
{
getmessageleng = 0;
getmessagetimeoff = 0;
}
if (getmessageleng > 0)
{
if (!in3dmode())
printmessage16("%s", getmessage);
if (totalclock > getmessagetimeoff)
getmessageleng = 0;
}
#if 0
if (keystatus[0x2a]|keystatus[0x36])
{
if (keystatus[0xcf]) hang = max(hang-1,-182);
if (keystatus[0xc7]) hang = min(hang+1,182);
}
else
{
if (keystatus[0xcf]) hang = max(hang-8,-182);
if (keystatus[0xc7]) hang = min(hang+8,182);
}
if (keystatus[0x4c]) { hang = 0; horiz = 100; }
if (hang != 0)
{
walock[4094] = 255;
// JBF 20031117: scale each dimension by a factor of 1.2, and work out
// the aspect of the screen. Anywhere you see 'i' below was the value
// '200' before I changed it. NOTE: This whole trick crashes in resolutions
// above 800x600. I'm not sure why, and fixing it is not something I intend
// to do in a real big hurry.
dx = (xdim + (xdim >> 3) + (xdim >> 4) + (xdim >> 6)) & (~7);
dy = (ydim + (ydim >> 3) + (ydim >> 4) + (ydim >> 6)) & (~7);
i = scale(320,ydim,xdim);
if (waloff[4094] == 0) allocache(&waloff[4094],/*240L*384L*/dx*dy,&walock[4094]);
setviewtotile(4094,/*240L,384L*/dy,dx);
cosang = sintable[(hang+512)&2047];
sinang = sintable[hang&2047];
dx = dmulscale1(320,cosang,i,sinang); mindx = dx;
dy = dmulscale1(-i,cosang,320,sinang);
horizval1 = dy*(320>>1)/dx-1;
dx = dmulscale1(320,cosang,-i,sinang); mindx = min(dx,mindx);
dy = dmulscale1(i,cosang,320,sinang);
horizval2 = dy*(320>>1)/dx+1;
daviewingrange = scale(65536,16384*(xdim>>1),mindx-16);
daaspect = scale(daviewingrange,scale(320,tilesizx[4094],tilesizy[4094]),horizval2+6-horizval1);
setaspect(daviewingrange,scale(daaspect,ydim*320,xdim*i));
horiz = 100-divscale15(horizval1+horizval2,daviewingrange);
}
#endif
}
#define MAXVOXMIPS 5
extern intptr_t voxoff[][MAXVOXMIPS];
void ExtAnalyzeSprites(int32_t ourx, int32_t oury, int32_t oura, int32_t smoothr)
{
int i, *longptr;
spritetype *tspr;
UNREFERENCED_PARAMETER(ourx);
UNREFERENCED_PARAMETER(oury);
UNREFERENCED_PARAMETER(oura);
UNREFERENCED_PARAMETER(smoothr);
for(i=0,tspr=&tsprite[0];i<spritesortcnt;i++,tspr++)
{
if (usevoxels && tiletovox[tspr->picnum] >= 0)
{
switch(tspr->picnum)
{
case PLAYER:
if (!voxoff[ tiletovox[PLAYER] ][0]) {
if (qloadkvx(tiletovox[PLAYER],"voxel000.kvx")) {
tiletovox[PLAYER] = -1;
break;
}
}
//tspr->cstat |= 48; tspr->picnum = tiletovox[tspr->picnum];
longptr = (int *)voxoff[ tiletovox[PLAYER] ][0];
tspr->xrepeat = scale(tspr->xrepeat,56,longptr[2]);
tspr->yrepeat = scale(tspr->yrepeat,56,longptr[2]);
tspr->shade -= 6;
break;
case BROWNMONSTER:
if (!voxoff[ tiletovox[BROWNMONSTER] ][0]) {
if (qloadkvx(tiletovox[BROWNMONSTER],"voxel001.kvx")) {
tiletovox[BROWNMONSTER] = -1;
break;
}
}
//tspr->cstat |= 48; tspr->picnum = tiletovox[tspr->picnum];
break;
}
}
tspr->shade += 6;
if (sector[tspr->sectnum].ceilingstat&1)
tspr->shade += sector[tspr->sectnum].ceilingshade;
else
tspr->shade += sector[tspr->sectnum].floorshade;
}
}
void ExtCheckKeys(void)
{
int i;//, p, y, dx, dy, cosang, sinang, bufplc, tsizy, tsizyup15;
int j;
if (qsetmode == 200) //In 3D mode
{
#if 0
if (hang != 0)
{
bufplc = waloff[4094]+(mulscale16(horiz-100,xdimenscale)+(tilesizx[4094]>>1))*tilesizy[4094];
setviewback();
cosang = sintable[(hang+512)&2047];
sinang = sintable[hang&2047];
dx = dmulscale1(xdim,cosang,ydim,sinang);
dy = dmulscale1(-ydim,cosang,xdim,sinang);
begindrawing();
tsizy = tilesizy[4094];
tsizyup15 = (tsizy<<15);
dx = mulscale14(dx,daviewingrange);
dy = mulscale14(dy,daaspect);
sinang = mulscale14(sinang,daviewingrange);
cosang = mulscale14(cosang,daaspect);
p = ylookup[windowy1]+frameplace+windowx2+1;
for(y=windowy1;y<=windowy2;y++)
{
i = divscale16(tsizyup15,dx);
stretchhline(0,(xdim>>1)*i+tsizyup15,xdim>>2,i,mulscale32(i,dy)*tsizy+bufplc,p);
dx -= sinang; dy += cosang; p += ylookup[1];
}
walock[4094] = 1;
Bsprintf(tempbuf,"%d",(hang*180)>>10);
printext256(0L,8L,31,-1,tempbuf,1);
enddrawing();
}
#endif
if (keystatus[0xa]) setaspect(viewingrange+(viewingrange>>8),yxaspect+(yxaspect>>8));
if (keystatus[0xb]) setaspect(viewingrange-(viewingrange>>8),yxaspect-(yxaspect>>8));
if (keystatus[0xc]) setaspect(viewingrange,yxaspect-(yxaspect>>8));
if (keystatus[0xd]) setaspect(viewingrange,yxaspect+(yxaspect>>8));
//if (keystatus[0x38]) setrollangle(rollangle+=((keystatus[0x2a]|keystatus[0x36])*6+2));
//if (keystatus[0xb8]) setrollangle(rollangle-=((keystatus[0x2a]|keystatus[0x36])*6+2));
//if (keystatus[0x1d]|keystatus[0x9d]) setrollangle(rollangle=0);
begindrawing();
i = frameval[framecnt&(AVERAGEFRAMES-1)];
j = frameval[framecnt&(AVERAGEFRAMES-1)] = getticks(); framecnt++;
if (i != j) averagefps = ((mul3(averagefps)+((AVERAGEFRAMES*1000)/(j-i)) )>>2);
Bsprintf((char *)tempbuf,"%d",averagefps);
printext256(0L,0L,31,-1,(char *)tempbuf,1);
enddrawing();
editinput();
}
else
{
}
}
void ExtCleanUp(void)
{
}
void ExtPreLoadMap(void)
{
}
void ExtSetupMapFilename(const char *mapname)
{
UNREFERENCED_PARAMETER(mapname);
}
void ExtLoadMap(const char *mapname)
{
UNREFERENCED_PARAMETER(mapname);
}
int32_t ExtPreSaveMap(void)
{
return 0;
}
void ExtSaveMap(const char *mapname)
{
UNREFERENCED_PARAMETER(mapname);
}
const char *ExtGetSectorCaption(short sectnum)
{
if ((sector[sectnum].lotag|sector[sectnum].hitag) == 0)
{
tempbuf[0] = 0;
}
else
{
Bsprintf((char *)tempbuf,"%hu,%hu",(unsigned short)sector[sectnum].hitag,
(unsigned short)sector[sectnum].lotag);
}
return((char *)tempbuf);
}
const char *ExtGetWallCaption(short wallnum)
{
if ((wall[wallnum].lotag|wall[wallnum].hitag) == 0)
{
tempbuf[0] = 0;
}
else
{
Bsprintf((char *)tempbuf,"%hu,%hu",(unsigned short)wall[wallnum].hitag,
(unsigned short)wall[wallnum].lotag);
}
return((char *)tempbuf);
}
const char *ExtGetSpriteCaption(short spritenum)
{
if ((sprite[spritenum].lotag|sprite[spritenum].hitag) == 0)
{
tempbuf[0] = 0;
}
else
{
Bsprintf((char *)tempbuf,"%hu,%hu",(unsigned short)sprite[spritenum].hitag,
(unsigned short)sprite[spritenum].lotag);
}
return((char *)tempbuf);
}
//printext16 parameters:
//printext16(int xpos, int ypos, short col, short backcol,
// char name[82], char fontsize)
// xpos 0-639 (top left)
// ypos 0-479 (top left)
// col 0-15
// backcol 0-15, -1 is transparent background
// name
// fontsize 0=8*8, 1=3*5
//drawline16 parameters:
// drawline16(int x1, int y1, int x2, int y2, char col)
// x1, x2 0-639
// y1, y2 0-143 (status bar is 144 high, origin is top-left of STATUS BAR)
// col 0-15
void ExtShowSectorData(short sectnum) //F5
{
int i;
if (qsetmode == 200) //In 3D mode
{
}
else
{
begindrawing();
clearmidstatbar16(); //Clear middle of status bar
Bsprintf((char *)tempbuf,"Sector %d",sectnum);
printext16(8,ydim16+32,11,-1,(char *)tempbuf,0);
printext16(8,ydim16+48,11,-1,"8*8 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789",0);
printext16(8,ydim16+56,11,-1,"3*5 font: ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789",1);
i=ydim16; ydim16=ydim;
drawline16(320,i+68,344,i+80,4); //Draw house
drawline16(344,i+80,344,i+116,4);
drawline16(344,i+116,296,i+116,4);
drawline16(296,i+116,296,i+80,4);
drawline16(296,i+80,320,i+68,4);
ydim16=i;
enddrawing();
}
}
void ExtShowWallData(short wallnum) //F6
{
if (qsetmode == 200) //In 3D mode
{
}
else
{
begindrawing();
clearmidstatbar16(); //Clear middle of status bar
Bsprintf((char *)tempbuf,"Wall %d",wallnum);
printext16(8,ydim16+32,11,-1,(char *)tempbuf,0);
enddrawing();
}
}
void ExtShowSpriteData(short spritenum) //F6
{
if (qsetmode == 200) //In 3D mode
{
}
else
{
begindrawing();
clearmidstatbar16(); //Clear middle of status bar
Bsprintf((char *)tempbuf,"Sprite %d",spritenum);
printext16(8,ydim16+32,11,-1,(char *)tempbuf,0);
enddrawing();
}
}
void ExtEditSectorData(short sectnum) //F7
{
short nickdata;
if (qsetmode == 200) //In 3D mode
{
//Ceiling
if (searchstat == 1)
sector[searchsector].ceilingpicnum++; //Just a stupid example
//Floor
if (searchstat == 2)
sector[searchsector].floorshade++; //Just a stupid example
}
else //In 2D mode
{
Bsprintf((char *)tempbuf,"Sector (%d) Nick's variable: ",sectnum);
nickdata = 0;
nickdata = getnumber16((char *)tempbuf,nickdata,65536L,0);
printmessage16(" "); //Clear message box (top right of status bar)
ExtShowSectorData(sectnum);
}
}
void ExtEditWallData(short wallnum) //F8
{
short nickdata;
if (qsetmode == 200) //In 3D mode
{
}
else
{
Bsprintf((char *)tempbuf,"Wall (%d) Nick's variable: ",wallnum);
nickdata = 0;
nickdata = getnumber16((char *)tempbuf,nickdata,65536L,0);
printmessage16(" "); //Clear message box (top right of status bar)
ExtShowWallData(wallnum);
}
}
void ExtEditSpriteData(short spritenum) //F8
{
short nickdata;
if (qsetmode == 200) //In 3D mode
{
}
else
{
Bsprintf((char *)tempbuf,"Sprite (%d) Nick's variable: ",spritenum);
nickdata = 0;
nickdata = getnumber16((char *)tempbuf,nickdata,65536L,0);
printmessage16(" ");
printmessage16(" "); //Clear message box (top right of status bar)
ExtShowSpriteData(spritenum);
}
}
void faketimerhandler(void)
{
sampletimer();
}
void M32RunScript(const char *s) { UNREFERENCED_PARAMETER(s); }
void G_Polymer_UnInit(void) { }
void SetGamePalette(int32_t j) { UNREFERENCED_PARAMETER(j); }
int32_t AmbienceToggle, MixRate, ParentalLock;
int32_t taglab_linktags(int32_t spritep, int32_t num)
{
int32_t link = 0;
g_iReturnVar = link;
VM_OnEvent(EVENT_LINKTAGS, spritep?num:-1);
link = g_iReturnVar;
return link;
}
int32_t taglab_getnextfreetag(int32_t *duetoptr)
{
int32_t i, nextfreetag=1;
int32_t obj = -1;
for (i=0; i<MAXSPRITES; i++)
{
int32_t tag;
if (sprite[i].statnum == MAXSTATUS)
continue;
tag = select_sprite_tag(i);
if (tag != INT32_MIN && nextfreetag <= tag)
{
nextfreetag = tag+1;
obj = 32768 + i;
}
}
for (i=0; i<numwalls; i++)
{
int32_t lt = taglab_linktags(0, i);
if ((lt&1) && nextfreetag <= wall[i].lotag)
nextfreetag = wall[i].lotag+1, obj = i;
if ((lt&2) && nextfreetag <= wall[i].hitag)
nextfreetag = wall[i].hitag+1, obj = i;
}
if (duetoptr != NULL)
*duetoptr = obj;
if (nextfreetag < 32768)
return nextfreetag;
return 0;
}
int32_t S_InvalidSound(int32_t num) { UNREFERENCED_PARAMETER(num); return 1; };
int32_t S_CheckSoundPlaying(int32_t i, int32_t num) { UNREFERENCED_PARAMETER(i); UNREFERENCED_PARAMETER(num); return 0; };
int32_t S_SoundsPlaying(int32_t i) { UNREFERENCED_PARAMETER(i); return -1; }
int32_t S_SoundFlags(int32_t num) { UNREFERENCED_PARAMETER(num); return 0; };
int32_t A_PlaySound(uint32_t num, int32_t i) { UNREFERENCED_PARAMETER(num); UNREFERENCED_PARAMETER(i); return 0; };
void S_StopSound(int32_t num) { UNREFERENCED_PARAMETER(num); };
#ifdef __cplusplus
extern "C"
#endif
int32_t FX_StopAllSounds(void) { return 0; };
//Just thought you might want my getnumber16 code
/*
getnumber16(char namestart[80], short num, int maxnumber)
{
char buffer[80];
int j, k, n, danum, oldnum;
danum = (int)num;
oldnum = danum;
while ((keystatus[0x1c] != 2) && (keystatus[0x1] == 0)) //Enter, ESC
{
sprintf(&buffer,"%s%ld_ ",namestart,danum);
printmessage16(buffer);
for(j=2;j<=11;j++) //Scan numbers 0-9
if (keystatus[j] > 0)
{
keystatus[j] = 0;
k = j-1;
if (k == 10) k = 0;
n = (danum*10)+k;
if (n < maxnumber) danum = n;
}
if (keystatus[0xe] > 0) // backspace
{
danum /= 10;
keystatus[0xe] = 0;
}
if (keystatus[0x1c] == 1) //L. enter
{
oldnum = danum;
keystatus[0x1c] = 2;
asksave = 1;
}
}
keystatus[0x1c] = 0;
keystatus[0x1] = 0;
return((short)oldnum);
}
*/
/*
* vim:ts=4:
*/