blood
|
oops
|
2020-02-06 18:48:02 +01:00 |
build
|
- use a non-0 depth bias for sprites.
|
2020-02-06 18:44:06 +01:00 |
common
|
- unified demo path handling for all platforms
|
2020-02-06 12:04:51 +01:00 |
duke3d
|
- unified demo path handling for all platforms
|
2020-02-06 12:04:51 +01:00 |
exhumed
|
- fixed a few changes constants.
|
2020-02-05 18:49:47 +01:00 |
glbackend
|
- use a non-0 depth bias for sprites.
|
2020-02-06 18:44:06 +01:00 |
libsmackerdec
|
- fixed Blood cutscene playback.
|
2019-12-30 21:36:08 +01:00 |
platform
|
- unified demo path handling for all platforms
|
2020-02-06 12:04:51 +01:00 |
rr
|
- unified demo path handling for all platforms
|
2020-02-06 12:04:51 +01:00 |
CMakeLists.txt
|
- fixed the crash reporter on Windows.
|
2020-02-02 13:33:07 +01:00 |