raze-gles/source/exhumed/src/exhumed.h
Christoph Oelckers 8d11990494 - more work on making Exhumed compile.
Almost done, down to 20 compile errors.
2019-11-24 13:59:36 +01:00

229 lines
4.4 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __exhumed_h__
#define __exhumed_h__
#include "compat.h"
#include "cache1d.h"
#include "v_text.h"
#include "printf.h"
#include "gamecvars.h"
#include "m_argv.h"
#include "gamecontrol.h"
#include "c_buttons.h"
#include "filesystem/filesystem.h"
BEGIN_PS_NS
#define kTimerTicks 120
#ifdef __WATCOMC__
void handleevents();
#endif
enum basepal_t {
BASEPAL = 0,
ANIMPAL,
BASEPALCOUNT
};
void ShutDown(void);
void DebugOut(const char *fmt, ...);
int ExhumedMain(int argc, char *argv[]);
void FinishLevel();
void SetHiRes();
void BlackOut();
void DoGameOverScene();
int Query(short n, short l, ...);
extern unsigned char curpal[];
void TintPalette(int a, int b, int c);
//void MySetPalette(unsigned char *palette);
//void GetCurPal(unsigned char *palette);
void EraseScreen(int eax);
void RestorePalette();
int FindGString(const char *str);
void WaitTicks(int nTicks);
void FadeIn();
void FadeOut(int bFadeMusic);
int myprintext(int x, int y, const char *str, int shade);
int MyGetStringWidth(const char *str);
void mychangespritesect(int nSprite, int nSector);
void mydeletesprite(int nSprite);
void GrabPalette();
void mysetbrightness(char nBrightness);
void StartFadeIn();
int DoFadeIn();
void InitSpiritHead();
int CopyCharToBitmap(char nChar, int nTile, int xPos, int yPos);
// TODO - relocate
void StatusMessage(int messageTime, const char *fmt, ...);
int DoSpiritHead();
void UpdateScreenSize();
void HandleAsync();
extern int32_t g_commandSetup;
extern int32_t g_noSetup;
extern short nCDTrackLength;
extern char sHollyStr[];
extern int localclock;
extern int moveframes;
extern short bSerialPlay;
extern int nNetPlayerCount;
extern int htimer;
extern int nNetTime;
extern short nTotalPlayers;
extern short nFontFirstChar;
extern short nBackgroundPic;
extern short nShadowPic;
extern short nCreaturesLeft;
extern int lLocalButtons;
extern short nEnergyTowers;
extern short nEnergyChan;
extern short nSpiritSprite;
extern short bNoCDCheck;
extern short bInDemo;
extern short nFreeze;
extern short nCurBodyNum;
extern short nBodyTotal;
extern short bSnakeCam;
extern short levelnum;
//extern short nScreenWidth;
//extern short nScreenHeight;
extern short nMapMode;
extern short nButtonColor;
extern short nHeadStage;
extern short lastfps;
extern int flash;
extern short bNoCreatures;
extern short nLocalSpr;
extern short levelnew;
extern short textpages;
extern short nSnakeCam;
extern short bHiRes;
extern short bCoordinates;
extern short bFullScreen;
extern short bHolly;
extern short screensize;
extern int totalmoves;
extern short nGamma;
extern int lCountDown;
extern short bSlipMode;
extern short nItemTextIndex;
extern const char *gString[];
extern int bVanilla;
extern int32_t g_gameType;
#define POWERSLAVE (g_gameType & GAMEFLAG_POWERSLAVE)
#define EXHUMED (g_gameType & GAMEFLAG_EXHUMED)
extern int32_t r_maxfps;
extern int32_t r_maxfpsoffset;
extern double g_frameDelay;
static inline double calcFrameDelay(int const maxFPS) { return maxFPS > 0 ? (timerGetFreqU64()/(double)maxFPS) : 0.0; }
enum {
kPalNormal = 0,
kPalNoDim,
kPalTorch,
kPalNoTorch,
kPalBrite,
kPalRedBrite,
kPalGreenBrite,
kPalNormal2,
kPalNoDim2,
kPalTorch2,
kPalNoTorch2,
kPalBrite2
};
extern char g_modDir[BMAX_PATH];
extern struct grpfile_t const* g_selectedGrp;
extern int loaddefinitions_game(const char* fn, int32_t preload);
void G_LoadGroupsInDir(const char* dirname);
void G_DoAutoload(const char* dirname);
END_PS_NS
#endif