raze-gles/polymer
Plagman 8c462256c0 HUD detail and glow maps.
git-svn-id: https://svn.eduke32.com/eduke32@503 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-16 17:44:59 +00:00
..
build HUD detail and glow maps. 2007-02-16 17:44:59 +00:00
eduke32 This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see. 2007-02-16 06:59:05 +00:00