raze-gles/source
hendricks266 8adb6be002 CON: Factor out implementations of setarray and resizearray commands
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@8622 1a8010ca-5511-0410-912e-c29ae57300e0
2020-02-11 18:19:12 +01:00
..
blood Blood: Clear keys on new level, fixes #308 2020-02-11 18:17:22 +01:00
build - fixed: Voxels did not explicitly set their palette and took the last one set. 2020-02-10 22:05:53 +01:00
common - removed double detection of DN3D addons. 2020-02-10 20:38:38 +01:00
duke3d CON: Factor out implementations of setarray and resizearray commands 2020-02-11 18:19:12 +01:00
exhumed - fixed a few changes constants. 2020-02-05 18:49:47 +01:00
glbackend - reworked voxel texture generation to use the backend's palette manager. 2020-02-09 20:14:26 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - removed useless call in SDL backend 2020-02-10 15:09:59 +02:00
rr - re-added menu opening sound for Duke and RR. 2020-02-11 18:13:15 +01:00
sw - use the original Build engine compatibility for Shadow Warrior. 2020-02-10 22:38:17 +01:00
thirdparty - removed the ENet dependency from gamecontrol.cpp as well. 2020-02-03 21:14:35 +01:00
CMakeLists.txt - made ZMusic library required for non-MSVC targets 2020-02-09 16:48:07 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp