raze-gles/source/common/compositesaveame.h
2019-11-06 12:29:08 +01:00

19 lines
407 B
C++

#pragma once
#include "files.h"
#include "zstring.h"
#include "tarray.h"
class CompositeSavegameWriter
{
TDeletingArray<BufferWriter*> subfiles;
TArray<FString> subfilenames;
TArray<bool> isCompressed;
FCompressedBuffer CompressElement(BufferWriter *element, bool compress);
public:
FileWriter &NewEleemnt(const char *filename, bool compress = true);
bool WriteToFile(const char *filename);
};