raze-gles/source
Christoph Oelckers 6dcd7e2557 - do not crash on badly defined walls where the end point is missing. 2021-09-12 18:18:26 +02:00
..
build - cleaned up some dirty code. 2021-08-30 08:07:40 +02:00
common - core shader override block, backported from GZDoom. 2021-09-12 18:18:26 +02:00
core - do not crash on badly defined walls where the end point is missing. 2021-09-12 18:18:26 +02:00
games - Blood: fixed super secret notification on the level summary screen. 2021-09-12 18:17:51 +02:00
glbackend Give -1 to model light index otherwise mLightIndex in renderstate ends up getting set to 0 which is a valid light index 2021-05-13 10:04:40 +02:00
platform - added detection of Steam's Powerslave on macOS 2021-07-31 12:51:21 +03:00
thirdparty - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
CMakeLists.txt - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00