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terminx 8433d133b4 Patch from Fox:
Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90.

New userdef "fov". Equals the FOV in 360 degrees.

Update Polymost projection hack, so it compensates for the FOV or height of the game view.

Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.

git-svn-id: https://svn.eduke32.com/eduke32@7329 1a8010ca-5511-0410-912e-c29ae57300e0
2019-02-18 22:02:33 +00:00
jit The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
package Don't apply weapon shade interpolation to the shrinker/expander crystal at all. 2018-03-22 04:48:41 +00:00
platform Revert "SDL 2.0.9" 2019-01-23 23:00:03 +00:00
source Patch from Fox: 2019-02-18 22:02:33 +00:00
.gitignore Add perl.exe.stackdump to .gitignore. 2017-06-09 06:38:33 +00:00
_clang-format Set AllowShortCaseLabelsOnASingleLine to false and AlignAfterOpenBracket to Align in _clang-format 2018-12-15 01:37:24 +00:00
Android.mk Replace sound_func function pointer parameter and associate functions for hardcoded ANMs with equivalent animsounds arrays. 2017-06-25 11:24:34 +00:00
Common.mak Revert "SDL 2.0.9" 2019-01-23 23:00:03 +00:00
GNUmakefile Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp. 2018-11-05 07:28:07 +00:00