raze-gles/source
Christoph Oelckers 8256b54005 - applied a few fixes:
* removed the timer callback stuff that came back through the backdoor.
* do not use gameclock in the UI code - use the underlying timer directly.
* UpdateSounds must still use totalclock, until this can be refactored in its entirety.
2020-08-25 20:20:35 +02:00
..
blood cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
build - Duke (and Engine): Eliminate use of totalclock for game. 2020-08-25 19:51:12 +02:00
common - i_time: Add I_GetBuildTimeFrac(). 2020-08-25 19:48:26 +02:00
core - applied a few fixes: 2020-08-25 20:20:35 +02:00
exhumed cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
games/duke - applied a few fixes: 2020-08-25 20:20:35 +02:00
glbackend - base palette cleanup. 2020-08-14 21:18:14 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - applied a few fixes: 2020-08-25 20:20:35 +02:00
thirdparty - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed most of the network code in Blood. 2020-08-03 20:06:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00