raze-gles/source/core/rendering
Christoph Oelckers 83760d4974 - fixed a few wall sprite rendering issues.
* masked walls were inserted into the sprite render list, causing sorting issues and depth fighting (see Duke's cameras and the 'closed' sign in Route66/Carnival.map)
* vertical and horizontal wall sprites needed their sorting functions swapped.
* plane clipping for wall sprites used bad coordinates.
2021-03-28 13:09:26 +02:00
..
scene - fixed a few wall sprite rendering issues. 2021-03-28 13:09:26 +02:00
hw_entrypoint.cpp - redid sprite projection math. 2021-03-28 10:49:34 +02:00
render.h - rewrote SW portal setup to use static data instead of ad-hoc setup. 2021-03-25 21:21:48 +01:00