raze-gles/source/build/src/engine.cpp
Christoph Oelckers 809b687969 - removed the Build color matching code
For the handful of lookups it got used for the needed data is too large and the lookup not precise enough. ZDoom's BestColor yields better results, does not need any tables and for the small amount of lookups being performed is more than adequate.
2020-01-28 10:31:59 +01:00

10681 lines
327 KiB
C++

// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
// This file has been modified from Ken Silverman's original release
// by Jonathon Fowler (jf@jonof.id.au)
// by the EDuke32 team (development@voidpoint.com)
#define engine_c_
#include "a.h"
#include "baselayer.h"
#include "build.h"
#include "imagehelpers.h"
#include "common.h"
#include "compat.h"
#include "engine_priv.h"
#include "osd.h"
#include "palette.h"
#include "pragmas.h"
#include "scriptfile.h"
#include "gamecvars.h"
#include "c_console.h"
#include "v_2ddrawer.h"
#include "v_draw.h"
#include "imgui.h"
#include "stats.h"
#include "menu.h"
#include "version.h"
#ifdef USE_OPENGL
# include "glsurface.h"
# include "hightile.h"
# include "mdsprite.h"
# include "polymost.h"
#include "v_video.h"
#include "../../glbackend/glbackend.h"
#endif
//////////
// Compilation switches for optional/extended engine features
#if !defined(__arm__) && !defined(GEKKO)
# define HIGH_PRECISION_SPRITE
#endif
#if !defined EDUKE32_TOUCH_DEVICES && !defined GEKKO && !defined __OPENDINGUX__
// Handle absolute z difference of floor/ceiling to camera >= 1<<24.
// Also: higher precision view-relative x and y for drawvox().
# define CLASSIC_Z_DIFF_64
#endif
#define MULTI_COLUMN_VLINE
//#define DEBUG_TILESIZY_512
//#define DEBUG_TILEOFFSETS
//////////
#ifdef LUNATIC
# if !defined DEBUG_MAIN_ARRAYS
LUNATIC_EXTERN const int32_t engine_main_arrays_are_static = 0; // for Lunatic
# else
LUNATIC_EXTERN const int32_t engine_main_arrays_are_static = 1;
# endif
#if MAXSECTORS==MAXSECTORSV8
LUNATIC_EXTERN const int32_t engine_v8 = 1;
#else
LUNATIC_EXTERN const int32_t engine_v8 = 0;
#endif
#endif
#ifdef DEBUGGINGAIDS
float debug1, debug2;
#endif
int32_t mapversion=7; // JBF 20040211: default mapversion to 7
int32_t g_loadedMapVersion = -1; // -1: none (e.g. started new)
// Handle nonpow2-ysize walls the old way?
static FORCE_INLINE int32_t oldnonpow2(void)
{
#if !defined CLASSIC_NONPOW2_YSIZE_WALLS
return 1;
#else
return (g_loadedMapVersion < 10);
#endif
}
uint8_t globalr = 255, globalg = 255, globalb = 255;
int16_t pskybits_override = -1;
// This was on the cache but is permanently allocated, so put it into something static. This needs some rethinking anyway
static TArray<TArray<uint8_t>> voxelmemory;
void (*loadvoxel_replace)(int32_t voxindex) = NULL;
int16_t tiletovox[MAXTILES];
#ifdef USE_OPENGL
char *voxfilenames[MAXVOXELS];
#endif
char g_haveVoxels;
//#define kloadvoxel loadvoxel
int32_t novoxmips = 1;
//These variables need to be copied into BUILD
#define MAXXSIZ 256
#define MAXYSIZ 256
#define MAXZSIZ 255
#ifdef EDUKE32_TOUCH_DEVICES
# define DISTRECIPSIZ (65536+256)
#else
# define DISTRECIPSIZ 131072
#endif
int32_t voxscale[MAXVOXELS];
static int32_t ggxinc[MAXXSIZ+1], ggyinc[MAXXSIZ+1];
static int32_t lowrecip[1024], nytooclose;
static const int32_t nytoofar = DISTRECIPSIZ*16384ull - 1048576;
static uint32_t *distrecip;
#define DISTRECIPCACHESIZE 3
static struct {
uint32_t *distrecip;
int32_t xdimen;
int32_t age;
} distrecipcache[DISTRECIPCACHESIZE];
static int32_t distrecipagecnt = 0;
static TArray<int32_t> lookups;
static int32_t beforedrawrooms = 1;
static int32_t oxdimen = -1, oviewingrange = -1, oxyaspect = -1;
// r_usenewaspect is the cvar, newaspect_enable to trigger the new behaviour in the code
CVAR(Bool, r_usenewaspect, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
int32_t newaspect_enable=0;
int32_t r_fpgrouscan = 1;
int32_t globalflags;
//Textured Map variables
static char globalpolytype;
static TArray<int16_t *>dotp1, dotp2;
static int8_t tempbuf[MAXWALLS];
// referenced from asm
int32_t ebpbak, espbak;
int32_t reciptable[2048], fpuasm;
intptr_t asm1, asm2, asm3, asm4, palookupoffse[4];
uint32_t vplce[4];
int32_t vince[4];
intptr_t bufplce[4];
int32_t globaltilesizy;
int32_t globalx1, globaly2, globalx3, globaly3;
int32_t sloptable[SLOPTABLESIZ];
#define SLOPALOOKUPSIZ 16384
static intptr_t slopalookup[SLOPALOOKUPSIZ]; // was 2048
static int32_t no_radarang2 = 0;
static int16_t radarang[1280];
static int32_t qradarang[10240];
static TArray<int32_t> radarang2;
const char ATTRIBUTE((used)) pow2char_[8] = {1,2,4,8,16,32,64,128};
uint16_t ATTRIBUTE((used)) sqrtable[4096], ATTRIBUTE((used)) shlookup[4096+256], ATTRIBUTE((used)) sqrtable_old[2048];
char britable[16][256]; // JBF 20040207: full 8bit precision
static char kensmessage[128];
const char *engineerrstr = "No error";
int32_t showfirstwall=0;
int32_t showheightindicators=1;
int32_t circlewall=-1;
static void classicScanSector(int16_t startsectnum);
int16_t editstatus = 0;
static fix16_t global100horiz; // (-100..300)-scale horiz (the one passed to drawrooms)
int32_t(*getpalookup_replace)(int32_t davis, int32_t dashade) = NULL;
// adapted from build.c
static void getclosestpointonwall_internal(vec2_t const p, int32_t const dawall, vec2_t *const closest)
{
vec2_t const w = wall[dawall].pos;
vec2_t const w2 = wall[wall[dawall].point2].pos;
vec2_t const d = { w2.x - w.x, w2.y - w.y };
int64_t i = d.x * ((int64_t)p.x - w.x) + d.y * ((int64_t)p.y - w.y);
if (i <= 0)
{
*closest = w;
return;
}
int64_t const j = (int64_t)d.x * d.x + (int64_t)d.y * d.y;
if (i >= j)
{
*closest = w2;
return;
}
i = ((i << 15) / j) << 15;
//i = tabledivide64((i << 15), j) << 15;
*closest = { (int32_t)(w.x + ((d.x * i) >> 30)), (int32_t)(w.y + ((d.y * i) >> 30)) };
}
////////// YAX //////////
int32_t numgraysects = 0;
uint8_t graysectbitmap[(MAXSECTORS+7)>>3];
uint8_t graywallbitmap[(MAXWALLS+7)>>3];
int32_t autogray = 0, showinnergray = 1;
#ifdef YAX_DEBUG
// XXX: This could be replaced with the use of gethiticks().
double u64tickspersec;
#endif
#ifdef ENGINE_SCREENSHOT_DEBUG
int32_t engine_screenshot = 0;
#endif
void faketimerhandler()
{
}
int32_t get_alwaysshowgray(void)
{
return showinnergray || !(editorzrange[0]==INT32_MIN && editorzrange[1]==INT32_MAX);
}
void yax_updategrays(int32_t posze)
{
int32_t i, j;
#ifdef YAX_ENABLE
int32_t mingoodz=INT32_MAX, maxgoodz=INT32_MIN;
#else
UNREFERENCED_PARAMETER(posze);
#endif
Bmemset(graysectbitmap, 0, sizeof(graysectbitmap));
Bmemset(graywallbitmap, 0, sizeof(graywallbitmap));
for (i=0; i<numsectors; i++)
{
#ifdef YAX_ENABLE
int16_t cb, fb;
yax_getbunches(i, &cb, &fb);
// Update grayouts due to TROR, has to be --v-- half-open --v--
// because only one level should ever be v v
// active. v v
int32_t keep = ((cb<0 || sector[i].ceilingz < posze) && (fb<0 || posze <= sector[i].floorz));
if (autogray && (cb>=0 || fb>=0) && (sector[i].ceilingz <= posze && posze <= sector[i].floorz))
{
mingoodz = min(mingoodz, TrackerCast(sector[i].ceilingz));
maxgoodz = max(maxgoodz, TrackerCast(sector[i].floorz));
}
#endif
// update grayouts due to editorzrange
keep &= (sector[i].ceilingz >= editorzrange[0] && sector[i].floorz <= editorzrange[1]);
if (!keep) // outside bounds, gray out!
graysectbitmap[i>>3] |= pow2char[i&7];
}
#ifdef YAX_ENABLE
if (autogray && mingoodz<=maxgoodz)
{
for (i=0; i<numsectors; i++)
if (!(mingoodz <= sector[i].ceilingz && sector[i].floorz <= maxgoodz))
graysectbitmap[i>>3] |= pow2char[i&7];
}
#endif
numgraysects = 0;
for (i=0; i<numsectors; i++)
{
if (graysectbitmap[i>>3]&pow2char[i&7])
{
numgraysects++;
for (j=sector[i].wallptr; j<sector[i].wallptr+sector[i].wallnum; j++)
graywallbitmap[j>>3] |= pow2char[j&7];
}
}
}
#if !defined YAX_ENABLE
# warning Non-TROR builds are supported only for debugging. Expect savegame breakage etc...
#endif
#ifdef YAX_ENABLE
// all references to floor/ceiling bunchnums should be through the
// get/set functions!
int32_t g_nodraw = 0;
int32_t scansector_retfast = 0;
int32_t scansector_collectsprites = 1;
int32_t yax_globalcf = -1, yax_nomaskpass=0, yax_nomaskdidit; // engine internal
int32_t r_tror_nomaskpass = 1; // cvar
int32_t yax_globallev = YAX_MAXDRAWS;
int32_t yax_globalbunch = -1;
int32_t yax_polymostclearzbuffer = 1;
// duplicated tsprites
// [i]:
// i==MAXDRAWS: base level
// i<MAXDRAWS: MAXDRAWS-i-1 is level towards ceiling
// i>MAXDRAWS: i-MAXDRAWS-1 is level towards floor
static int16_t yax_spritesortcnt[1 + 2*YAX_MAXDRAWS];
static uint16_t yax_tsprite[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN];
static uint8_t yax_tsprfrombunch[1 + 2*YAX_MAXDRAWS][MAXSPRITESONSCREEN];
// drawn sectors
uint8_t yax_gotsector[(MAXSECTORS+7)>>3]; // engine internal
# if !defined NEW_MAP_FORMAT
// Game-time YAX data structures, V7-V9 map formats.
int16_t yax_bunchnum[MAXSECTORS][2];
int16_t yax_nextwall[MAXWALLS][2];
static FORCE_INLINE int32_t yax_islockededge(int32_t line, int32_t cf)
{
return !!(wall[line].cstat&(YAX_NEXTWALLBIT(cf)));
}
#define YAX_PTRBUNCHNUM(Ptr, Sect, Cf) (*(&Ptr[Sect].ceilingxpanning + 8*Cf))
#define YAX_BUNCHNUM(Sect, Cf) YAX_PTRBUNCHNUM(sector, Sect, Cf)
//// bunch getters/setters
int16_t yax_getbunch(int16_t i, int16_t cf)
{
if (editstatus==0)
return yax_bunchnum[i][cf];
return (*(&sector[i].ceilingstat + cf) & YAX_BIT) ? YAX_BUNCHNUM(i, cf) : -1;
}
# else
# define YAX_PTRBUNCHNUM(Ptr, Sect, Cf) (*((Cf) ? &(Ptr)[Sect].floorbunch : &(Ptr)[Sect].ceilingbunch))
# define YAX_BUNCHNUM(Sect, Cf) YAX_PTRBUNCHNUM(sector, Sect, Cf)
# if !defined NEW_MAP_FORMAT
static FORCE_INLINE int32_t yax_islockededge(int32_t line, int32_t cf)
{
return (yax_getnextwall(line, cf) >= 0);
}
# endif
# endif
// bunchnum: -1: also clear yax-nextwalls (forward and reverse)
// -2: don't clear reverse yax-nextwalls
// -3: don't clear either forward or reverse yax-nextwalls
void yax_setbunch(int16_t i, int16_t cf, int16_t bunchnum)
{
if (editstatus==0)
{
#ifdef NEW_MAP_FORMAT
YAX_BUNCHNUM(i, cf) = bunchnum;
#else
yax_bunchnum[i][cf] = bunchnum;
#endif
return;
}
if (bunchnum < 0)
{
if (bunchnum > -3)
{
// TODO: for in-game too?
for (bssize_t ynw, j=sector[i].wallptr; j<sector[i].wallptr+sector[i].wallnum; j++)
{
ynw = yax_getnextwall(j, cf);
if (ynw >= 0)
{
if (bunchnum > -2)
yax_setnextwall(ynw, !cf, -1);
yax_setnextwall(j, cf, -1);
}
}
}
#if !defined NEW_MAP_FORMAT
*(&sector[i].ceilingstat + cf) &= ~YAX_BIT;
// NOTE: Don't reset xpanning-as-index, since we can be called from
// e.g. Mapster32's "Inner loop made into new sector" functionality.
// YAX_BUNCHNUM(i, cf) = 0;
#else
YAX_BUNCHNUM(i, cf) = -1;
#endif
return;
}
#if !defined NEW_MAP_FORMAT
*(&sector[i].ceilingstat + cf) |= YAX_BIT;
#endif
YAX_BUNCHNUM(i, cf) = bunchnum;
}
void yax_setbunches(int16_t i, int16_t cb, int16_t fb)
{
yax_setbunch(i, YAX_CEILING, cb);
yax_setbunch(i, YAX_FLOOR, fb);
}
# if !defined NEW_MAP_FORMAT
//// nextwall getters/setters
int16_t yax_getnextwall(int16_t wal, int16_t cf)
{
if (editstatus==0)
return yax_nextwall[wal][cf];
return yax_islockededge(wal, cf) ? YAX_NEXTWALL(wal, cf) : -1;
}
// unchecked!
void yax_setnextwall(int16_t wal, int16_t cf, int16_t thenextwall)
{
if (editstatus==0)
{
yax_nextwall[wal][cf] = thenextwall;
return;
}
if (thenextwall >= 0)
{
wall[wal].cstat |= YAX_NEXTWALLBIT(cf);
YAX_NEXTWALL(wal, cf) = thenextwall;
}
else
{
wall[wal].cstat &= ~YAX_NEXTWALLBIT(cf);
YAX_NEXTWALL(wal, cf) = YAX_NEXTWALLDEFAULT(cf);
}
}
# endif
// make one step in the vertical direction, and if the wall we arrive at
// is red, return its nextsector.
int16_t yax_vnextsec(int16_t line, int16_t cf)
{
int16_t const ynw = yax_getnextwall(line, cf);
return (ynw < 0) ? -1 : wall[ynw].nextsector;
}
//// in-struct --> array transfer (only resetstat==0); list construction
// resetstat: 0: reset and read data from structs and construct linked lists etc.
// 1: only reset
// 2: read data from game-time arrays and construct linked lists etc.
void yax_update(int32_t resetstat)
{
int32_t i;
#if !defined NEW_MAP_FORMAT
int32_t j;
const int32_t oeditstatus=editstatus;
#endif
int16_t cb, fb;
if (resetstat != 2)
numyaxbunches = 0;
for (i=0; i<MAXSECTORS; i++)
{
#if !defined NEW_MAP_FORMAT
if (resetstat != 2 || i>=numsectors)
yax_bunchnum[i][0] = yax_bunchnum[i][1] = -1;
#endif
nextsectbunch[0][i] = nextsectbunch[1][i] = -1;
}
for (i=0; i<YAX_MAXBUNCHES; i++)
headsectbunch[0][i] = headsectbunch[1][i] = -1;
#if !defined NEW_MAP_FORMAT
for (i=0; i<MAXWALLS; i++)
if (resetstat != 2 || i>=numwalls)
yax_nextwall[i][0] = yax_nextwall[i][1] = -1;
#endif
if (resetstat==1)
return;
// Constuct singly linked list of sectors-of-bunch.
#if !defined NEW_MAP_FORMAT
// Read bunchnums directly from the sector struct in yax_[gs]etbunch{es}!
editstatus = (resetstat==0);
// NOTE: Use oeditstatus to check for in-gamedness from here on!
#endif
if (resetstat==0)
{
// make bunchnums consecutive
uint8_t *const havebunch = (uint8_t *)tempbuf;
uint8_t *const bunchmap = havebunch + ((YAX_MAXBUNCHES+7)>>3);
int32_t dasub = 0;
Bmemset(havebunch, 0, (YAX_MAXBUNCHES+7)>>3);
for (i=0; i<numsectors; i++)
{
yax_getbunches(i, &cb, &fb);
if (cb>=0)
havebunch[cb>>3] |= pow2char[cb&7];
if (fb>=0)
havebunch[fb>>3] |= pow2char[fb&7];
}
for (i=0; i<YAX_MAXBUNCHES; i++)
{
if ((havebunch[i>>3]&pow2char[i&7])==0)
{
bunchmap[i] = 255;
dasub++;
continue;
}
bunchmap[i] = i-dasub;
}
for (i=0; i<numsectors; i++)
{
yax_getbunches(i, &cb, &fb);
if (cb>=0)
yax_setbunch(i, YAX_CEILING, bunchmap[cb]);
if (fb>=0)
yax_setbunch(i, YAX_FLOOR, bunchmap[fb]);
}
}
// In-struct --> array transfer (resetstat==0 and !defined NEW_MAP_FORMAT)
// and list construction.
for (i=numsectors-1; i>=0; i--)
{
yax_getbunches(i, &cb, &fb);
#if !defined NEW_MAP_FORMAT
if (resetstat==0)
{
yax_bunchnum[i][0] = cb;
yax_bunchnum[i][1] = fb;
}
#endif
if (cb >= 0)
{
#if !defined NEW_MAP_FORMAT
if (resetstat==0)
for (j=sector[i].wallptr; j<sector[i].wallptr+sector[i].wallnum; j++)
{
if (yax_islockededge(j,YAX_CEILING))
{
yax_nextwall[j][0] = YAX_NEXTWALL(j,0);
if (oeditstatus==0)
YAX_NEXTWALL(j,0) = 0; // reset lotag!
}
}
#endif
if (headsectbunch[0][cb] == -1)
{
headsectbunch[0][cb] = i;
// not duplicated in floors, since every extended ceiling
// must have a corresponding floor:
if (resetstat==0)
numyaxbunches++;
}
else
{
int32_t tmpsect = headsectbunch[0][cb];
headsectbunch[0][cb] = i;
nextsectbunch[0][i] = tmpsect;
}
}
if (fb >= 0)
{
#if !defined NEW_MAP_FORMAT
if (resetstat==0)
for (j=sector[i].wallptr; j<sector[i].wallptr+sector[i].wallnum; j++)
{
if (yax_islockededge(j,YAX_FLOOR))
{
yax_nextwall[j][1] = YAX_NEXTWALL(j,1);
if (oeditstatus==0)
YAX_NEXTWALL(j,1) = -1; // reset extra!
}
}
#endif
if (headsectbunch[1][fb] == -1)
headsectbunch[1][fb] = i;
else
{
int32_t tmpsect = headsectbunch[1][fb];
headsectbunch[1][fb] = i;
nextsectbunch[1][i] = tmpsect;
}
}
}
#if !defined NEW_MAP_FORMAT
editstatus = oeditstatus;
#else
mapversion = get_mapversion();
#endif
}
int32_t yax_getneighborsect(int32_t x, int32_t y, int32_t sectnum, int32_t cf)
{
int16_t bunchnum = yax_getbunch(sectnum, cf);
if (bunchnum < 0)
return -1;
for (bssize_t SECTORS_OF_BUNCH(bunchnum, !cf, i))
if (inside(x, y, i)==1)
return i;
return -1;
}
// indexed as a list:
static int16_t bunches[2][YAX_MAXBUNCHES];
// indexed with bunchnums directly:
static int16_t bunchsec[YAX_MAXBUNCHES], bunchdist[YAX_MAXBUNCHES];
static int32_t ymostallocsize = 0; // numyaxbunches*xdimen (no sizeof(int16_t) here!)
static int16_t *yumost=NULL, *ydmost=NULL; // used as if [numyaxbunches][xdimen]
uint8_t haveymost[(YAX_MAXBUNCHES+7)>>3];
static inline int32_t yax_walldist(int32_t w)
{
vec2_t closest;
getclosestpointonwall_internal({ globalposx, globalposy }, w, &closest);
return klabs(closest.x-globalposx) + klabs(closest.y-globalposy);
}
// calculate distances to bunches and best start-drawing sectors
static void yax_scanbunches(int32_t bbeg, int32_t numhere, const uint8_t *lastgotsector)
{
int32_t bnchcnt, bunchnum, j, k;
int32_t startwall, endwall;
UNREFERENCED_PARAMETER(lastgotsector);
scansector_retfast = 1;
scansector_collectsprites = 0;
for (bnchcnt=bbeg; bnchcnt<bbeg+numhere; bnchcnt++)
{
int32_t walldist, bestsec=-1;
int32_t bestwalldist=INT32_MAX, bestbestdist=INT32_MAX;
bunchnum = bunches[yax_globalcf][bnchcnt];
for (SECTORS_OF_BUNCH(bunchnum,!yax_globalcf, k))
{
int32_t checkthisec = 0;
if (inside(globalposx, globalposy, k)==1)
{
bestsec = k;
bestbestdist = 0;
break;
}
startwall = sector[k].wallptr;
endwall = startwall+sector[k].wallnum;
for (j=startwall; j<endwall; j++)
{
/*
if ((w=yax_getnextwall(j,!yax_globalcf))>=0)
if ((ns=wall[w].nextsector)>=0)
if ((lastgotsector[ns>>3]&pow2char[ns&7])==0)
continue;
*/
walldist = yax_walldist(j);
if (walldist < bestwalldist)
{
checkthisec = 1;
bestwalldist = walldist;
}
}
if (checkthisec)
{
numscans = numbunches = 0;
if (videoGetRenderMode() == REND_CLASSIC)
classicScanSector(k);
#ifdef USE_OPENGL
else
polymost_scansector(k);
#endif
if (numbunches > 0)
{
bestsec = k;
bestbestdist = bestwalldist;
}
}
}
bunchsec[bunchnum] = bestsec;
bunchdist[bunchnum] = bestbestdist;
}
scansector_collectsprites = 1;
scansector_retfast = 0;
}
static int yax_cmpbunches(const void *b1, const void *b2)
{
return (bunchdist[B_UNBUF16(b2)] - bunchdist[B_UNBUF16(b1)]);
}
void yax_tweakpicnums(int32_t bunchnum, int32_t cf, int32_t restore)
{
// for polymer, this is called before polymer_drawrooms() with restore==0
// and after polymer_drawmasks() with restore==1
int32_t i, dastat;
static int16_t opicnum[2][MAXSECTORS];
#ifdef DEBUGGINGAIDS
static uint8_t expect_restore[2][YAX_MAXBUNCHES];
// must call this with restore == 0, 1, 0, 1, 0, 1, ...
Bassert(expect_restore[cf][bunchnum] == restore);
expect_restore[cf][bunchnum] = !expect_restore[cf][bunchnum];
#endif
for (SECTORS_OF_BUNCH(bunchnum, cf, i))
{
dastat = (SECTORFLD(i,stat, cf)&(128+256));
// only consider non-masked ceilings/floors
if (dastat==0 || (restore==1 && opicnum[cf][i]&0x8000))
{
if (!restore)
{
opicnum[cf][i] = SECTORFLD(i,picnum, cf);
if (editstatus && showinvisibility)
SECTORFLD(i,picnum, cf) = MAXTILES-1;
else //if ((dastat&(128+256))==0)
SECTORFLD(i,picnum, cf) = playing_blood ? MAXTILES-2 : 13; //FOF;
}
else
{
SECTORFLD(i,picnum, cf) = opicnum[cf][i];
}
#ifdef POLYMER
// will be called only in editor
if (videoGetRenderMode() == REND_POLYMER)
{
if (!restore)
{
SECTORFLD(i,stat, cf) |= 128;
opicnum[cf][i] |= 0x8000;
}
else
{
SECTORFLD(i,stat, cf) &= ~128;
SECTORFLD(i,picnum, cf) &= 0x7fff;
opicnum[cf][i] = 0;
}
}
#endif
}
}
}
static void yax_copytsprites()
{
int32_t i, spritenum, gotthrough, sectnum;
int32_t sortcnt = yax_spritesortcnt[yax_globallev];
uspriteptr_t spr;
for (i=0; i<sortcnt; i++)
{
spritenum = yax_tsprite[yax_globallev][i];
gotthrough = spritenum&(MAXSPRITES|(MAXSPRITES<<1));
spritenum &= MAXSPRITES-1;
spr = (uspriteptr_t)&sprite[spritenum];
sectnum = spr->sectnum;
if (gotthrough == (MAXSPRITES|(MAXSPRITES<<1)))
{
if (yax_globalbunch != yax_tsprfrombunch[yax_globallev][i])
continue;
}
else
{
int32_t cf = -1;
if (gotthrough == MAXSPRITES)
cf = YAX_CEILING; // sprite got here through the ceiling of lower sector
else if (gotthrough == (MAXSPRITES<<1))
cf = YAX_FLOOR; // sprite got here through the floor of upper sector
if (cf != -1)
{
if ((yax_globallev-YAX_MAXDRAWS)*(-1 + 2*cf) > 0)
if (yax_getbunch(sectnum, cf) != yax_globalbunch)
continue;
sectnum = yax_getneighborsect(spr->x, spr->y, sectnum, cf);
if (sectnum < 0)
continue;
}
}
if (spritesortcnt >= maxspritesonscreen)
break;
tspriteptr_t tsp = renderAddTSpriteFromSprite(spritenum);
tsp->sectnum = sectnum; // potentially tweak sectnum!
}
}
void yax_preparedrawrooms(void)
{
if (videoGetRenderMode() == REND_POLYMER || numyaxbunches==0)
return;
g_nodraw = 1;
Bmemset(yax_spritesortcnt, 0, sizeof(yax_spritesortcnt));
Bmemset(haveymost, 0, (numyaxbunches+7)>>3);
if (videoGetRenderMode() == REND_CLASSIC && ymostallocsize < xdimen*numyaxbunches)
{
ymostallocsize = xdimen*numyaxbunches;
yumost = (int16_t *)Xrealloc(yumost, ymostallocsize*sizeof(int16_t));
ydmost = (int16_t *)Xrealloc(ydmost, ymostallocsize*sizeof(int16_t));
}
}
void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t,int32_t),
int16_t sectnum, int32_t didmirror, int32_t smoothr)
{
static uint8_t havebunch[(YAX_MAXBUNCHES+7)>>3];
const fix16_t horiz = global100horiz;
int32_t i, j, k, lev, cf, nmp;
int32_t bnchcnt, bnchnum[2] = {0,0}, maxlev[2];
int16_t ourbunch[2] = {-1,-1}, osectnum=sectnum;
int32_t bnchbeg[YAX_MAXDRAWS][2], bnchend[YAX_MAXDRAWS][2];
int32_t bbeg, numhere;
// original (1st-draw) and accumulated ('per-level') gotsector bitmaps
static uint8_t ogotsector[(MAXSECTORS+7)>>3], lgotsector[(MAXSECTORS+7)>>3];
#ifdef YAX_DEBUG
uint64_t t;
#endif
if (videoGetRenderMode() == REND_POLYMER || numyaxbunches==0)
{
return;
}
// if we're here, there was just a drawrooms() call with g_nodraw=1
Bmemcpy(ogotsector, gotsector, (numsectors+7)>>3);
if (sectnum >= 0)
yax_getbunches(sectnum, &ourbunch[0], &ourbunch[1]);
Bmemset(&havebunch, 0, (numyaxbunches+7)>>3);
// first scan all bunches above, then all below...
for (cf=0; cf<2; cf++)
{
yax_globalcf = cf;
if (cf==1)
{
sectnum = osectnum;
Bmemcpy(gotsector, ogotsector, (numsectors+7)>>3);
}
for (lev=0; /*lev<YAX_MAXDRAWS*/; lev++)
{
yax_globallev = YAX_MAXDRAWS + (-1 + 2*cf)*(lev+1);
bbeg = bnchbeg[lev][cf] = bnchend[lev][cf] = bnchnum[cf];
numhere = 0;
for (i=0; i<numsectors; i++)
{
if (!(gotsector[i>>3]&pow2char[i&7]))
continue;
j = yax_getbunch(i, cf);
if (j >= 0 && !(havebunch[j>>3]&pow2char[j&7]))
{
if (videoGetRenderMode() == REND_CLASSIC && (haveymost[j>>3]&pow2char[j&7])==0)
{
yaxdebug("%s, l %d: skipped bunch %d (no *most)", cf?"v":"^", lev, j);
continue;
}
if ((SECTORFLD(i,stat, cf)&2) ||
(cf==0 && globalposz >= sector[i].ceilingz) ||
(cf==1 && globalposz <= sector[i].floorz))
{
havebunch[j>>3] |= pow2char[j&7];
bunches[cf][bnchnum[cf]++] = j;
bnchend[lev][cf]++;
numhere++;
}
}
}
if (numhere > 0)
{
// found bunches -- need to fake-draw
yax_scanbunches(bbeg, numhere, (uint8_t *)gotsector);
qsort(&bunches[cf][bbeg], numhere, sizeof(int16_t), &yax_cmpbunches);
if (numhere > 1 && lev != YAX_MAXDRAWS-1)
Bmemset(lgotsector, 0, sizeof(lgotsector));
for (bnchcnt=bbeg; bnchcnt < bbeg+numhere; bnchcnt++)
{
j = bunches[cf][bnchcnt]; // the actual bunchnum...
yax_globalbunch = j;
#ifdef YAX_DEBUG
t=timerGetTicksU64();
#endif
k = bunchsec[j];
if (k < 0)
{
yaxprintf("%s, l %d: skipped bunch %d\n", cf?"v":"^", lev, j);
continue;
}
if (lev != YAX_MAXDRAWS-1)
{
#ifdef YAX_DEBUG
int32_t odsprcnt = yax_spritesortcnt[yax_globallev];
#endif
// +MAXSECTORS: force
renderDrawRoomsQ16(globalposx,globalposy,globalposz,qglobalang,horiz,k+MAXSECTORS);
if (numhere > 1)
for (i=0; i<(numsectors+7)>>3; i++)
lgotsector[i] |= gotsector[i];
yaxdebug("l%d: faked (bn %2d) sec %4d,%3d dspr, ob=[%2d,%2d], sn=%4d, %.3f ms",
yax_globallev-YAX_MAXDRAWS, j, k, yax_spritesortcnt[yax_globallev]-odsprcnt,
ourbunch[0],ourbunch[1],sectnum,
(double)(1000*(timerGetTicksU64()-t))/u64tickspersec);
}
if (ourbunch[cf]==j)
{
ourbunch[cf] = yax_getbunch(k, cf);
sectnum = k;
}
}
if (numhere > 1 && lev != YAX_MAXDRAWS-1)
Bmemcpy(gotsector, lgotsector, (numsectors+7)>>3);
}
if (numhere==0 || lev==YAX_MAXDRAWS-1)
{
// no new bunches or max level reached
maxlev[cf] = lev - (numhere==0);
break;
}
}
}
// yax_globalcf = -1;
// now comes the real drawing!
g_nodraw = 0;
scansector_collectsprites = 0;
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
{
GLInterface.ClearScreen(0, true);
yax_polymostclearzbuffer = 0;
}
#endif
for (cf=0; cf<2; cf++)
{
yax_globalcf = cf;
for (lev=maxlev[cf]; lev>=0; lev--)
{
yax_globallev = YAX_MAXDRAWS + (-1 + 2*cf)*(lev+1);
scansector_collectsprites = (lev == YAX_MAXDRAWS-1);
for (bnchcnt=bnchbeg[lev][cf]; bnchcnt<bnchend[lev][cf]; bnchcnt++)
{
j = bunches[cf][bnchcnt]; // the actual bunchnum...
k = bunchsec[j]; // best start-drawing sector
yax_globalbunch = j;
#ifdef YAX_DEBUG
t=timerGetTicksU64();
#endif
yax_tweakpicnums(j, cf, 0);
if (k < 0)
continue;
yax_nomaskdidit = 0;
for (nmp=r_tror_nomaskpass; nmp>=0; nmp--)
{
yax_nomaskpass = nmp;
renderDrawRoomsQ16(globalposx,globalposy,globalposz,qglobalang,horiz,k+MAXSECTORS); // +MAXSECTORS: force
if (nmp==1)
{
yaxdebug("nm1 l%d: DRAWN (bn %2d) sec %4d, %.3f ms",
yax_globallev-YAX_MAXDRAWS, j, k,
(double)(1000*(timerGetTicksU64()-t))/u64tickspersec);
if (!yax_nomaskdidit)
{
yax_nomaskpass = 0;
break; // no need to draw the same stuff twice
}
Bmemcpy(yax_gotsector, gotsector, (numsectors+7)>>3);
}
}
if (!scansector_collectsprites)
spritesortcnt = 0;
yax_copytsprites();
yaxdebug("nm0 l%d: DRAWN (bn %2d) sec %4d,%3d tspr, %.3f ms",
yax_globallev-YAX_MAXDRAWS, j, k, spritesortcnt,
(double)(1000*(timerGetTicksU64()-t))/u64tickspersec);
SpriteAnimFunc(globalposx, globalposy, globalposz, globalang, smoothr);
renderDrawMasks();
}
if (lev < maxlev[cf])
for (bnchcnt=bnchbeg[lev+1][cf]; bnchcnt<bnchend[lev+1][cf]; bnchcnt++)
yax_tweakpicnums(bunches[cf][bnchcnt], cf, 1); // restore picnums
}
}
#ifdef YAX_DEBUG
t=timerGetTicksU64();
#endif
yax_globalcf = -1;
yax_globalbunch = -1;
yax_globallev = YAX_MAXDRAWS;
scansector_collectsprites = 0;
// draw base level
renderDrawRoomsQ16(globalposx,globalposy,globalposz,qglobalang,horiz,
osectnum + MAXSECTORS*didmirror);
// if (scansector_collectsprites)
// spritesortcnt = 0;
yax_copytsprites();
yaxdebug("DRAWN base level sec %d,%3d tspr, %.3f ms", osectnum,
spritesortcnt, (double)(1000*(timerGetTicksU64()-t))/u64tickspersec);
scansector_collectsprites = 1;
for (cf=0; cf<2; cf++)
if (maxlev[cf] >= 0)
for (bnchcnt=bnchbeg[0][cf]; bnchcnt<bnchend[0][cf]; bnchcnt++)
yax_tweakpicnums(bunches[cf][bnchcnt], cf, 1); // restore picnums
#ifdef ENGINE_SCREENSHOT_DEBUG
engine_screenshot = 0;
#endif
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
yax_polymostclearzbuffer = 1;
#endif
}
#endif // defined YAX_ENABLE
//
// setslope
//
void setslope(int32_t sectnum, int32_t cf, int16_t slope)
{
if (slope==0)
{
SECTORFLD(sectnum,stat, cf) &= ~2;
SECTORFLD(sectnum,heinum, cf) = 0;
}
else
{
SECTORFLD(sectnum,stat, cf) |= 2;
SECTORFLD(sectnum,heinum, cf) = slope;
}
}
#define WALLS_ARE_CONSISTENT(k) ((wall[k].x == x2 && wall[k].y == y2) \
&& ((wall[wall[k].point2]).x == x1 && (wall[wall[k].point2]).y == y1))
static int32_t getscore(int32_t w1c, int32_t w1f, int32_t w2c, int32_t w2f)
{
if (w1c > w1f)
swaplong(&w1c, &w1f);
if (w2c > w2f)
swaplong(&w2c, &w2f);
// now: c <= f for each "wall-vline"
int32_t maxceil = max(w1c, w2c);
int32_t minflor = min(w1f, w2f);
return minflor-maxceil;
}
const int16_t *chsecptr_onextwall = NULL;
int32_t checksectorpointer(int16_t i, int16_t sectnum)
{
int32_t startsec, endsec;
int32_t j, k, startwall, endwall, x1, y1, x2, y2, numnewwalls=0;
int32_t bestnextwall=-1, bestnextsec=-1, bestwallscore=INT32_MIN;
int32_t cz[4], fz[4], tmp[2], tmpscore=0;
#ifdef YAX_ENABLE
int16_t cb[2], fb[2];
#endif
#if 0
if (checksectorpointer_warn && (i<0 || i>=max(numwalls,newnumwalls)))
{
char buf[128];
Bsprintf(buf, "WARN: checksectorpointer called with i=%d but (new)numwalls=%d", i, max(numwalls,newnumwalls));
OSD_Printf("%s\n", buf);
printmessage16("%s", buf);
return 0;
}
#endif
x1 = wall[i].x;
y1 = wall[i].y;
x2 = (wall[wall[i].point2]).x;
y2 = (wall[wall[i].point2]).y;
k = wall[i].nextwall;
if (k >= 0) //Check for early exit
{
if (WALLS_ARE_CONSISTENT(k))
return 0;
wall[k].nextwall = wall[k].nextsector = -1;
}
if ((unsigned)wall[i].nextsector < (unsigned)numsectors && wall[i].nextwall < 0)
{
// if we have a nextsector but no nextwall, take this as a hint
// to search only the walls of that sector
startsec = wall[i].nextsector;
endsec = startsec+1;
}
else
{
startsec = 0;
endsec = numsectors;
}
wall[i].nextsector = wall[i].nextwall = -1;
if (chsecptr_onextwall && (k=chsecptr_onextwall[i])>=0 && wall[k].nextwall<0)
{
// old next wall found
if (WALLS_ARE_CONSISTENT(k))
{
j = sectorofwall(k);
wall[i].nextsector = j;
wall[i].nextwall = k;
wall[k].nextsector = sectnum;
wall[k].nextwall = i;
return 1;
}
}
for (j=startsec; j<endsec; j++)
{
if (j == sectnum)
continue;
YAX_SKIPSECTOR(j);
startwall = sector[j].wallptr;
endwall = startwall + sector[j].wallnum;
for (k=startwall; k<endwall; k++)
{
if (!WALLS_ARE_CONSISTENT(k))
continue;
// Don't create link if the other side is connected to another wall.
// The nextwall relation should be definitely one-to-one at all times!
if (wall[k].nextwall>=0 && wall[k].nextwall != i)
continue;
#ifdef YAX_ENABLE
yax_getbunches(sectnum, &cb[0], &fb[0]);
yax_getbunches(j, &cb[1], &fb[1]);
if ((cb[0]>=0 && cb[0]==cb[1]) || (fb[0]>=0 && fb[0]==fb[1]))
{
tmpscore = INT32_MAX;
}
else
#endif
{
getzsofslope(sectnum, x1,y1, &cz[0],&fz[0]);
getzsofslope(sectnum, x2,y2, &cz[1],&fz[1]);
getzsofslope(j, x1,y1, &cz[2],&fz[2]);
getzsofslope(j, x2,y2, &cz[3],&fz[3]);
tmp[0] = getscore(cz[0],fz[0], cz[2],fz[2]);
tmp[1] = getscore(cz[1],fz[1], cz[3],fz[3]);
if ((tmp[0]^tmp[1]) >= 0)
tmpscore = tmp[0]+tmp[1];
else
tmpscore = max(tmp[0], tmp[1]);
}
if (bestnextwall == -1 || tmpscore > bestwallscore)
{
bestwallscore = tmpscore;
bestnextwall = k;
bestnextsec = j;
}
numnewwalls++;
}
}
// sectnum -2 means dry run
if (bestnextwall >= 0 && sectnum!=-2)
#ifdef YAX_ENABLE
// for walls with TROR neighbors, be conservative in case if score <=0
// (meaning that no wall area is mutually visible) -- it could be that
// another sector is a better candidate later on
if ((yax_getnextwall(i, 0)<0 && yax_getnextwall(i, 1)<0) || bestwallscore>0)
#endif
{
// initprintf("w%d new nw=%d (score %d)\n", i, bestnextwall, bestwallscore)
wall[i].nextsector = bestnextsec;
wall[i].nextwall = bestnextwall;
wall[bestnextwall].nextsector = sectnum;
wall[bestnextwall].nextwall = i;
}
return numnewwalls;
}
#undef WALLS_ARE_CONSISTENT
int32_t xb1[MAXWALLSB]; // Polymost uses this as a temp array
static int32_t yb1[MAXWALLSB], xb2[MAXWALLSB], yb2[MAXWALLSB];
int32_t rx1[MAXWALLSB], ry1[MAXWALLSB];
static int32_t rx2[MAXWALLSB], ry2[MAXWALLSB];
int16_t bunchp2[MAXWALLSB], thesector[MAXWALLSB];
int16_t bunchfirst[MAXWALLSB], bunchlast[MAXWALLSB];
static int32_t nodesperline, ysavecnt;
static TArray<int16_t> smost, umost, dmost, bakumost, bakdmost;
static TArray<int16_t> uplc, dplc, uwall, dwall;
static TArray<int32_t> swplc, lplc, swall, lwall;
#ifdef HIGH_PRECISION_SPRITE
static TArray<float> swallf;
#endif
TArray<uint8_t> mirrorBuffer;
static int32_t smostcnt;
static int32_t smoststart[MAXWALLSB];
static char smostwalltype[MAXWALLSB];
static int32_t smostwall[MAXWALLSB], smostwallcnt = -1;
static vec3_t spritesxyz[MAXSPRITESONSCREEN+1];
int32_t xdimen = -1, xdimenrecip, halfxdimen, xdimenscale, xdimscale;
float fxdimen = -1.f;
int32_t ydimen;
intptr_t frameoffset;
static int32_t nrx1[8], nry1[8], nrx2[8], nry2[8]; // JBF 20031206: Thanks Ken
int32_t rxi[8], ryi[8];
static int32_t rzi[8], rxi2[8], ryi2[8], rzi2[8];
static int32_t xsi[8], ysi[8], horizycent;
static int32_t *horizlookup=0, *horizlookup2=0;
int32_t globalposx, globalposy, globalposz, globalhoriz;
fix16_t qglobalhoriz;
float fglobalposx, fglobalposy, fglobalposz;
int16_t globalang, globalcursectnum;
fix16_t qglobalang;
int32_t globalpal, cosglobalang, singlobalang;
int32_t cosviewingrangeglobalang, sinviewingrangeglobalang;
static int32_t globaluclip, globaldclip;
int32_t globvis, globalvisibility;
int32_t globalhisibility, globalpisibility, globalcisibility;
#ifdef USE_OPENGL
int32_t globvis2, globalvisibility2, globalhisibility2, globalpisibility2, globalcisibility2;
#endif
//char globparaceilclip, globparaflorclip;
int32_t xyaspect;
static int32_t viewingrangerecip;
static char globalxshift, globalyshift;
static int32_t globalxpanning, globalypanning;
int32_t globalshade, globalorientation;
int16_t globalpicnum;
static int16_t globalshiftval;
#ifdef HIGH_PRECISION_SPRITE
static int64_t globalzd;
#else
static int32_t globalzd;
#endif
static int32_t globalyscale;
static int32_t globalxspan, globalyspan, globalispow2=1; // true if texture has power-of-two x and y size
static intptr_t globalbufplc;
static int32_t globaly1, globalx2;
int16_t sectorborder[256];
int32_t ydim16, qsetmode = 0;
int16_t pointhighlight=-1, linehighlight=-1, highlightcnt=0;
static TArray<int32_t> lastx;
int32_t halfxdim16, midydim16;
EDUKE32_STATIC_ASSERT(MAXWALLSB < INT16_MAX);
int16_t numscans, numbunches;
static int16_t numhits;
uint8_t vgapal16[4*256] =
{
0,0,0,0, 170,0,0,0, 0,170,0,0, 170,170,0,0, 0,0,170,0,
170,0,170,0, 0,85,170,0, 170,170,170,0, 85,85,85,0, 255,85,85,0,
85,255,85,0, 255,255,85,0, 85,85,255,0, 255,85,255,0, 85,255,255,0,
255,255,255,0
};
int16_t searchit;
int32_t searchx = -1, searchy; //search input
int16_t searchsector, searchwall, searchstat; //search output
// SEARCHBOTTOMWALL:
// When aiming at a the bottom part of a 2-sided wall whose bottom part
// is swapped (.cstat&2), searchbottomwall equals that wall's .nextwall. In all
// other cases (when aiming at a wall), searchbottomwall equals searchwall.
//
// SEARCHISBOTTOM:
// When aiming at a 2-sided wall, 1 if aiming at the bottom part, 0 else
int16_t searchbottomwall, searchisbottom;
char inpreparemirror = 0;
static int32_t mirrorsx1, mirrorsy1, mirrorsx2, mirrorsy2;
#define MAXSETVIEW 4
static int32_t setviewcnt = 0; // interface layers use this now
static intptr_t bakframeplace[MAXSETVIEW];
static int32_t bakxsiz[MAXSETVIEW], bakysiz[MAXSETVIEW];
static vec2_t bakwindowxy1[MAXSETVIEW], bakwindowxy2[MAXSETVIEW];
#ifdef USE_OPENGL
static int32_t bakrendmode;
#endif
static int32_t baktile;
#ifdef GAMENAME
char apptitle[256] = GAMENAME;
#else
char apptitle[256] = "Build Engine";
#endif
//
// Internal Engine Functions
//
// returns: 0=continue sprite collecting;
// 1=break out of sprite collecting;
int32_t renderAddTsprite(int16_t z, int16_t sectnum)
{
auto const spr = (uspriteptr_t)&sprite[z];
#ifdef YAX_ENABLE
if (g_nodraw==0)
{
if (numyaxbunches==0)
{
#endif
if (spritesortcnt >= maxspritesonscreen)
return 1;
renderAddTSpriteFromSprite(z);
#ifdef YAX_ENABLE
}
}
else
if (yax_nomaskpass==0)
{
int16_t *sortcnt = &yax_spritesortcnt[yax_globallev];
if (*sortcnt >= maxspritesonscreen)
return 1;
yax_tsprite[yax_globallev][*sortcnt] = z;
if (yax_globalbunch >= 0)
{
yax_tsprite[yax_globallev][*sortcnt] |= (MAXSPRITES|(MAXSPRITES<<1));
yax_tsprfrombunch[yax_globallev][*sortcnt] = yax_globalbunch;
}
(*sortcnt)++;
// now check whether the tsprite needs duplication into another level
if ((spr->cstat&48)==32)
return 0;
int16_t cb, fb;
yax_getbunches(sectnum, &cb, &fb);
if (cb < 0 && fb < 0)
return 0;
int32_t spheight;
int16_t spzofs = spriteheightofs(z, &spheight, 1);
// TODO: get*zofslope?
if (cb>=0 && spr->z+spzofs-spheight < sector[sectnum].ceilingz)
{
sortcnt = &yax_spritesortcnt[yax_globallev-1];
if (*sortcnt < maxspritesonscreen)
{
yax_tsprite[yax_globallev-1][*sortcnt] = z|MAXSPRITES;
(*sortcnt)++;
}
}
if (fb>=0 && spr->z+spzofs > sector[sectnum].floorz)
{
sortcnt = &yax_spritesortcnt[yax_globallev+1];
if (*sortcnt < maxspritesonscreen)
{
yax_tsprite[yax_globallev+1][*sortcnt] = z|(MAXSPRITES<<1);
(*sortcnt)++;
}
}
}
#endif
return 0;
}
static FORCE_INLINE vec2_t get_rel_coords(int32_t const x, int32_t const y)
{
return { dmulscale6(y, cosglobalang, -x, singlobalang),
dmulscale6(x, cosviewingrangeglobalang, y, sinviewingrangeglobalang) };
}
// Note: the returned y coordinates are not actually screen coordinates, but
// potentially clipped player-relative y coordinates.
static int get_screen_coords(const vec2_t &p1, const vec2_t &p2,
int32_t *sx1ptr, int32_t *sy1ptr,
int32_t *sx2ptr, int32_t *sy2ptr)
{
int32_t sx1, sy1, sx2, sy2;
// First point.
if (p1.x >= -p1.y)
{
if (p1.x > p1.y || p1.y == 0)
return 0;
sx1 = halfxdimen + scale(p1.x, halfxdimen, p1.y)
+ (p1.x >= 0); // Fix for SIGNED divide
if (sx1 >= xdimen)
sx1 = xdimen-1;
sy1 = p1.y;
}
else
{
if (p2.x < -p2.y)
return 0;
sx1 = 0;
int32_t tempint = (p1.x + p1.y) - (p2.x + p2.y);
if (tempint == 0)
return 0;
sy1 = p1.y + scale(p2.y-p1.y, p1.x+p1.y, tempint);
}
if (sy1 < 256)
return 0;
// Second point.
if (p2.x <= p2.y)
{
if (p2.x < -p2.y || p2.y == 0)
return 0;
sx2 = halfxdimen + scale(p2.x,halfxdimen,p2.y) - 1
+ (p2.x >= 0); // Fix for SIGNED divide
if (sx2 >= xdimen)
sx2 = xdimen-1;
sy2 = p2.y;
}
else
{
if (p1.x > p1.y)
return 0;
sx2 = xdimen-1;
int32_t const tempint = (p1.y - p1.x) + (p2.x - p2.y);
sy2 = p1.y + scale(p2.y-p1.y, p1.y-p1.x, tempint);
}
if (sy2 < 256 || sx1 > sx2)
return 0;
*sx1ptr = sx1; *sy1ptr = sy1;
*sx2ptr = sx2; *sy2ptr = sy2;
return 1;
}
//
// scansector (internal)
//
static void classicScanSector(int16_t startsectnum)
{
if (startsectnum < 0)
return;
if (automapping)
show2dsector[startsectnum>>3] |= pow2char[startsectnum&7];
sectorborder[0] = startsectnum;
int32_t sectorbordercnt = 1;
do
{
const int32_t sectnum = sectorborder[--sectorbordercnt];
#ifdef YAX_ENABLE
if (scansector_collectsprites)
#endif
for (bssize_t i=headspritesect[sectnum]; i>=0; i=nextspritesect[i])
{
auto const spr = (uspriteptr_t)&sprite[i];
if (((spr->cstat & 0x8000) && !showinvisibility) || spr->xrepeat == 0 || spr->yrepeat == 0)
continue;
vec2_t const s = { spr->x-globalposx, spr->y-globalposy };
if ((spr->cstat&48) || ((coord_t)s.x*cosglobalang+(coord_t)s.y*singlobalang > 0))
if ((spr->cstat&(64+48))!=(64+16) || dmulscale6(sintable[(spr->ang+512)&2047],-s.x, sintable[spr->ang&2047],-s.y) > 0)
if (renderAddTsprite(i, sectnum))
break;
}
gotsector[sectnum>>3] |= pow2char[sectnum&7];
const int32_t onumbunches = numbunches;
const int32_t onumscans = numscans;
const int32_t startwall = sector[sectnum].wallptr;
const int32_t endwall = startwall + sector[sectnum].wallnum;
int32_t scanfirst = numscans;
vec2_t p1, p2 = { 0, 0 };
for (bssize_t w=startwall; w<endwall; w++)
{
auto const wal = (uwallptr_t)&wall[w];
const int32_t nextsectnum = wal->nextsector;
auto const wal2 = (uwallptr_t)&wall[wal->point2];
const int32_t x1 = wal->x-globalposx, y1 = wal->y-globalposy;
const int32_t x2 = wal2->x-globalposx, y2 = wal2->y-globalposy;
// The following block checks for a potential collection of a
// sector that is "thin" in screen space. This is necessary because
// not all sectors that are needed to be drawn may be collected via
// drawalls() -> scansector() (although those are the majority).
// Example: standing at exactly the intersection of a large sector
// into four quadrant sub-sectors.
#if 1
if (nextsectnum >= 0 && (wal->cstat&32) == 0 && sectorbordercnt < ARRAY_SSIZE(sectorborder))
#ifdef YAX_ENABLE
if (yax_nomaskpass==0 || !yax_isislandwall(w, !yax_globalcf) || (yax_nomaskdidit=1, 0))
#endif
if ((gotsector[nextsectnum>>3]&pow2char[nextsectnum&7]) == 0)
{
// OV: E2L10
coord_t temp = (coord_t)x1*y2-(coord_t)x2*y1;
int32_t tempint = temp;
if (((uint64_t)tempint+262144) < 524288) // BXY_MAX?
if (mulscale5(tempint,tempint) <= (x2-x1)*(x2-x1)+(y2-y1)*(y2-y1))
{
sectorborder[sectorbordercnt++] = nextsectnum;
gotsector[nextsectnum>>3] |= pow2char[nextsectnum&7];
}
}
#endif
p1 = (w == startwall || wall[w - 1].point2 != w) ? get_rel_coords(x1, y1) : p2;
p2 = get_rel_coords(x2, y2);
if (p1.y < 256 && p2.y < 256)
goto skipitaddwall;
// If wall's NOT facing you
if (dmulscale32(p1.x, p2.y, -p2.x, p1.y) >= 0)
goto skipitaddwall;
if (numscans >= MAXWALLSB-1)
{
OSD_Printf("!!numscans\n");
return;
}
if (get_screen_coords(p1, p2, &xb1[numscans], &yb1[numscans], &xb2[numscans], &yb2[numscans]))
{
// Made it all the way!
thesector[numscans] = sectnum; thewall[numscans] = w;
rx1[numscans] = p1.x; ry1[numscans] = p1.y;
rx2[numscans] = p2.x; ry2[numscans] = p2.y;
bunchp2[numscans] = numscans+1;
numscans++;
}
skipitaddwall:
if (wall[w].point2 < w && scanfirst < numscans)
bunchp2[numscans-1] = scanfirst, scanfirst = numscans;
}
for (bssize_t s=onumscans; s<numscans; s++)
if (wall[thewall[s]].point2 != thewall[bunchp2[s]] || xb2[s] >= xb1[bunchp2[s]])
{
bunchfirst[numbunches++] = bunchp2[s], bunchp2[s] = -1;
#ifdef YAX_ENABLE
if (scansector_retfast)
return;
#endif
}
for (bssize_t bn=onumbunches; bn<numbunches; bn++)
{
int32_t s;
for (s=bunchfirst[bn]; bunchp2[s]>=0; s=bunchp2[s])
/* do nothing */;
bunchlast[bn] = s;
}
}
while (sectorbordercnt > 0);
}
#if DEBUGGINGAIDS >= 2
// Printing functions for collected scans (called "wall proxies" by
// http://fabiensanglard.net/duke3d/build_engine_internals.php) and
// bunches. For use from within the debugger.
void printscans(void)
{
static uint8_t didscan[(MAXWALLSB+7)>>3];
Bmemset(didscan, 0, sizeof(didscan));
for (bssize_t s=0; s<numscans; s++)
{
if (bunchp2[s] >= 0 && (didscan[s>>3] & pow2char[s&7])==0)
{
printf("scan ");
int z = s;
do
{
const int cond = (wall[thewall[z]].point2 != thewall[bunchp2[z]] ||
xb2[z] >= xb1[bunchp2[z]]);
printf("%s%d(%d) ", cond ? "!" : "", z, thewall[z]);
if (didscan[z>>3] & pow2char[z&7])
{
printf("*");
break;
}
didscan[z>>3] |= pow2char[z&7];
z = bunchp2[z];
} while (z >= 0);
printf("\n");
}
}
}
void printbunches(void)
{
for (bssize_t bn=0; bn<numbunches; bn++)
{
printf("bunch %d: ", bn);
for (bssize_t s=bunchfirst[bn]; s>=0; s=bunchp2[s])
printf("%d(%d) ", s, thewall[s]);
printf("\n");
}
}
#endif
////////// *WALLSCAN HELPERS //////////
#define WSHELPER_DECL inline //ATTRIBUTE((always_inline))
static WSHELPER_DECL void tweak_tsizes(vec2_16_t *tsiz)
{
if (pow2long[picsiz[globalpicnum]&15] == tsiz->x)
tsiz->x--;
else
tsiz->x = -tsiz->x;
if (pow2long[picsiz[globalpicnum]>>4] == tsiz->y)
tsiz->y = (picsiz[globalpicnum]>>4);
else
tsiz->y = -tsiz->y;
}
static WSHELPER_DECL void calc_bufplc(intptr_t *bufplc, int32_t lw, vec2_16_t tsiz)
{
// CAUTION: lw can be negative!
int32_t i = lw + globalxpanning;
// if (i >= tsizx)
{
if (tsiz.x < 0)
i = (uint32_t)i % -tsiz.x;
else
i &= tsiz.x;
}
if (tsiz.y < 0)
i *= -tsiz.y;
else
i <<= tsiz.y;
// Bassert(i >= 0 && i < tilesiz[globalpicnum].x*tilesiz[globalpicnum].y);
// Address is at the first row of tile storage (which is column-major).
*bufplc = (intptr_t)tilePtr(globalpicnum) + i;
}
static WSHELPER_DECL void calc_vplcinc_wall(uint32_t *vplc, int32_t *vinc, inthi_t sw, int32_t y1v)
{
*vinc = sw*globalyscale;
*vplc = globalzd + (uint32_t)(*vinc)*(y1v-globalhoriz+1);
}
#ifdef HIGH_PRECISION_SPRITE
static WSHELPER_DECL void calc_vplcinc_sprite(uint32_t *vplc, int32_t *vinc, int32_t x, int32_t y1v)
{
inthi_t const tmpvinc = inthi_rintf(swallf[x]);
inthi_t const tmpvplc = globalzd + tmpvinc*(y1v-globalhoriz+1);
*vinc = tmpvinc;
// Clamp the vertical texture coordinate!
*vplc = min<inthi_t>(max<inthi_t>(0, tmpvplc), UINT32_MAX);
}
#endif
static int32_t drawing_sprite = 0;
static WSHELPER_DECL void calc_vplcinc(uint32_t *vplc, int32_t *vinc, const int32_t *swal, int32_t x, int32_t y1v)
{
#if !defined HIGH_PRECISION_SPRITE
(void)drawing_sprite;
#else
if (drawing_sprite)
calc_vplcinc_sprite(vplc, vinc, x, y1v);
else
#endif
calc_vplcinc_wall(vplc, vinc, swal[x], y1v);
}
#undef NONPOW2_YSIZE_ASM
//
// maskwallscan (internal)
//
static void maskwallscan(int32_t x1, int32_t x2, int32_t saturatevplc)
{
if (globalshiftval < 0) return;
if ((uwall[x1] > ydimen) && (uwall[x2] > ydimen)) return;
if ((dwall[x1] < 0) && (dwall[x2] < 0)) return;
auto tsiz = tilesiz[globalpicnum];
if ((tsiz.x <= 0) || (tsiz.y <= 0)) return;
setgotpic(globalpicnum);
tileLoad(globalpicnum);
tweak_tsizes(&tsiz);
if (EDUKE32_PREDICT_FALSE(palookup[globalpal] == NULL))
globalpal = 0;
intptr_t const fpalookup = FP_OFF(palookup[globalpal]);
setupmvlineasm(globalshiftval, saturatevplc);
int32_t x = x1;
while ((x <= x2) && (startumost[x+windowxy1.x] > startdmost[x+windowxy1.x]))
x++;
intptr_t p = x+frameoffset;
int32_t y1ve[4], y2ve[4];
#ifdef NONPOW2_YSIZE_ASM
if (globalshiftval==0)
goto do_mvlineasm1;
#endif
#ifdef MULTI_COLUMN_VLINE
for (; (x<=x2)&&(p&3); x++,p++)
{
y1ve[0] = max<int>(uwall[x],startumost[x+windowxy1.x]-windowxy1.y);
y2ve[0] = min<int>(dwall[x],startdmost[x+windowxy1.x]-windowxy1.y);
if (y2ve[0] <= y1ve[0]) continue;
palookupoffse[0] = fpalookup + getpalookupsh(mulscale16(swall[x],globvis));
calc_bufplc(&bufplce[0], lwall[x], tsiz);
calc_vplcinc(&vplce[0], &vince[0], swall.Data(), x, y1ve[0]);
mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],p+ylookup[y1ve[0]]);
}
for (; x<=x2-3; x+=4,p+=4)
{
char bad = 0;
for (bssize_t z=3,dax=x+3; z>=0; z--,dax--)
{
y1ve[z] = max<int>(uwall[dax],startumost[dax+windowxy1.x]-windowxy1.y);
y2ve[z] = min<int>(dwall[dax],startdmost[dax+windowxy1.x]-windowxy1.y)-1;
if (y2ve[z] < y1ve[z]) { bad += pow2char[z]; continue; }
calc_bufplc(&bufplce[z], lwall[dax], tsiz);
calc_vplcinc(&vplce[z], &vince[z], swall.Data(), dax, y1ve[z]);
}
if (bad == 15) continue;
palookupoffse[0] = fpalookup + getpalookupsh(mulscale16(swall[x],globvis));
palookupoffse[3] = fpalookup + getpalookupsh(mulscale16(swall[x+3],globvis));
if ((palookupoffse[0] == palookupoffse[3]) && ((bad&0x9) == 0))
{
palookupoffse[1] = palookupoffse[0];
palookupoffse[2] = palookupoffse[0];
}
else
{
palookupoffse[1] = fpalookup + getpalookupsh(mulscale16(swall[x+1],globvis));
palookupoffse[2] = fpalookup + getpalookupsh(mulscale16(swall[x+2],globvis));
}
int32_t const u4 = max(max(y1ve[0],y1ve[1]),max(y1ve[2],y1ve[3]));
int32_t const d4 = min(min(y2ve[0],y2ve[1]),min(y2ve[2],y2ve[3]));
if ((bad > 0) || (u4 >= d4))
{
if (!(bad&1)) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0],vplce[0],bufplce[0],ylookup[y1ve[0]]+p+0);
if (!(bad&2)) mvlineasm1(vince[1],palookupoffse[1],y2ve[1]-y1ve[1],vplce[1],bufplce[1],ylookup[y1ve[1]]+p+1);
if (!(bad&4)) mvlineasm1(vince[2],palookupoffse[2],y2ve[2]-y1ve[2],vplce[2],bufplce[2],ylookup[y1ve[2]]+p+2);
if (!(bad&8)) mvlineasm1(vince[3],palookupoffse[3],y2ve[3]-y1ve[3],vplce[3],bufplce[3],ylookup[y1ve[3]]+p+3);
continue;
}
if (u4 > y1ve[0]) vplce[0] = mvlineasm1(vince[0],palookupoffse[0],u4-y1ve[0]-1,vplce[0],bufplce[0],ylookup[y1ve[0]]+p+0);
if (u4 > y1ve[1]) vplce[1] = mvlineasm1(vince[1],palookupoffse[1],u4-y1ve[1]-1,vplce[1],bufplce[1],ylookup[y1ve[1]]+p+1);
if (u4 > y1ve[2]) vplce[2] = mvlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],bufplce[2],ylookup[y1ve[2]]+p+2);
if (u4 > y1ve[3]) vplce[3] = mvlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],bufplce[3],ylookup[y1ve[3]]+p+3);
if (d4 >= u4) mvlineasm4(d4-u4+1, (char *)(ylookup[u4]+p));
intptr_t const pp = p+ylookup[d4+1];
if (y2ve[0] > d4) mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],bufplce[0],pp+0);
if (y2ve[1] > d4) mvlineasm1(vince[1],palookupoffse[1],y2ve[1]-d4-1,vplce[1],bufplce[1],pp+1);
if (y2ve[2] > d4) mvlineasm1(vince[2],palookupoffse[2],y2ve[2]-d4-1,vplce[2],bufplce[2],pp+2);
if (y2ve[3] > d4) mvlineasm1(vince[3],palookupoffse[3],y2ve[3]-d4-1,vplce[3],bufplce[3],pp+3);
}
#endif
#ifdef NONPOW2_YSIZE_ASM
do_mvlineasm1:
#endif
for (; x<=x2; x++,p++)
{
y1ve[0] = max<int>(uwall[x],startumost[x+windowxy1.x]-windowxy1.y);
y2ve[0] = min<int>(dwall[x],startdmost[x+windowxy1.x]-windowxy1.y);
if (y2ve[0] <= y1ve[0]) continue;
palookupoffse[0] = fpalookup + getpalookupsh(mulscale16(swall[x],globvis));
calc_bufplc(&bufplce[0], lwall[x], tsiz);
calc_vplcinc(&vplce[0], &vince[0], swall.Data(), x, y1ve[0]);
#ifdef NONPOW2_YSIZE_ASM
if (globalshiftval==0)
mvlineasm1nonpow2(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],p+ylookup[y1ve[0]]);
else
#endif
mvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],p+ylookup[y1ve[0]]);
}
faketimerhandler();
}
//
// wallfront (internal)
//
int32_t wallfront(int32_t l1, int32_t l2)
{
vec2_t const l1vect = wall[thewall[l1]].pos;
vec2_t const l1p2vect = wall[wall[thewall[l1]].point2].pos;
vec2_t const l2vect = wall[thewall[l2]].pos;
vec2_t const l2p2vect = wall[wall[thewall[l2]].point2].pos;
vec2_t d = { l1p2vect.x - l1vect.x, l1p2vect.y - l1vect.y };
int32_t t1 = dmulscale2(l2vect.x-l1vect.x, d.y, -d.x, l2vect.y-l1vect.y); //p1(l2) vs. l1
int32_t t2 = dmulscale2(l2p2vect.x-l1vect.x, d.y, -d.x, l2p2vect.y-l1vect.y); //p2(l2) vs. l1
if (t1 == 0) { if (t2 == 0) return -1; t1 = t2; }
if (t2 == 0) t2 = t1;
if ((t1^t2) >= 0) //pos vs. l1
return (dmulscale2(globalposx-l1vect.x, d.y, -d.x, globalposy-l1vect.y) ^ t1) >= 0;
d.x = l2p2vect.x-l2vect.x;
d.y = l2p2vect.y-l2vect.y;
t1 = dmulscale2(l1vect.x-l2vect.x, d.y, -d.x, l1vect.y-l2vect.y); //p1(l1) vs. l2
t2 = dmulscale2(l1p2vect.x-l2vect.x, d.y, -d.x, l1p2vect.y-l2vect.y); //p2(l1) vs. l2
if (t1 == 0) { if (t2 == 0) return -1; t1 = t2; }
if (t2 == 0) t2 = t1;
if ((t1^t2) >= 0) //pos vs. l2
return (dmulscale2(globalposx-l2vect.x,d.y,-d.x,globalposy-l2vect.y) ^ t1) < 0;
return -2;
}
//
// spritewallfront (internal)
//
static inline int32_t spritewallfront(tspritetype const * const s, int32_t w)
{
auto const wal = (uwallptr_t)&wall[w];
auto const wal2 = (uwallptr_t)&wall[wal->point2];
const vec2_t v = { wal->x, wal->y };
return dmulscale32(wal2->x - v.x, s->y - v.y, -(s->x - v.x), wal2->y - v.y) >= 0;
}
//
// spritebehindwall(internal)
//
#if 0
static int32_t spriteobstructswall(spritetype *s, int32_t w)
{
walltype *wal;
int32_t x, y;
int32_t x1, y1;
int32_t x2, y2;
double a1, b1, c1;
double a2, b2, c2;
double d1, d2;
// wall line equation
wal = &wall[w]; x1 = wal->x - globalposx; y1 = wal->y - globalposy;
wal = &wall[wal->point2]; x2 = wal->x - globalposx; y2 = wal->y - globalposy;
if ((x2 - x1) != 0)
a1 = (float)(y2 - y1)/(x2 - x1);
else
a1 = 1e+37; // not infinite, but almost ;)
b1 = -1;
c1 = (y1 - (a1 * x1));
// player to sprite line equation
if ((s->x - globalposx) != 0)
a2 = (float)(s->y - globalposy)/(s->x - globalposx);
else
a2 = 1e+37;
b2 = -1;
c2 = 0;
// intersection point
d1 = (float)(1) / (a1*b2 - a2*b1);
x = ((b1*c2 - b2*c1) * d1);
y = ((a2*c1 - a1*c2) * d1);
// distance between the sprite and the player
a1 = s->x - globalposx;
b1 = s->y - globalposy;
d1 = (a1 * a1 + b1 * b1);
// distance between the intersection point and the player
d2 = (x * x + y * y);
// check if the sprite obstructs the wall
if ((d1 < d2) && (min(x1, x2) <= x) && (x <= max(x1, x2)) && (min(y1, y2) <= y) && (y <= max(y1, y2)))
return 1;
else
return 0;
}
#endif
//
// bunchfront (internal)
//
static inline int32_t bunchfront(int32_t b1, int32_t b2)
{
int b1f = bunchfirst[b1];
int const x1b1 = xb1[b1f];
int const x2b2 = xb2[bunchlast[b2]] + 1;
if (x1b1 >= x2b2)
return -1;
int b2f = bunchfirst[b2];
int const x1b2 = xb1[b2f];
int const x2b1 = xb2[bunchlast[b1]] + 1;
if (x1b2 >= x2b1)
return -1;
if (x1b1 >= x1b2)
{
for (; xb2[b2f] < x1b1; b2f = bunchp2[b2f]) { }
return wallfront(b1f, b2f);
}
for (; xb2[b1f] < x1b2; b1f = bunchp2[b1f]) { }
return wallfront(b1f, b2f);
}
//
// hline (internal)
//
static inline void hline(int32_t xr, int32_t yp)
{
int32_t const xl = lastx[yp];
if (xl > xr) return;
int32_t const r = horizlookup2[yp-globalhoriz+horizycent];
asm1 = (inthi_t)mulscale6(globalx1, r);
asm2 = (inthi_t)mulscale6(globaly2, r);
int32_t const s = getpalookupsh(mulscale22(r,globvis));
hlineasm4(xr-xl,0,s,(uint32_t)mulscale6(globalx2,r)+globalypanning,(uint32_t)mulscale6(globaly1,r)+globalxpanning,
ylookup[yp]+xr+frameoffset);
}
//
// slowhline (internal)
//
static inline void slowhline(int32_t xr, int32_t yp)
{
int32_t const xl = lastx[yp]; if (xl > xr) return;
int32_t const r = horizlookup2[yp-globalhoriz+horizycent];
asm1 = (inthi_t)mulscale6(globalx1, r);
asm2 = (inthi_t)mulscale6(globaly2, r);
asm3 = (intptr_t)globalpalwritten + getpalookupsh(mulscale22(r,globvis));
if (!(globalorientation&256))
{
mhline(globalbufplc,(uint32_t)mulscale6(globaly1,r)+globalxpanning-asm1*(xr-xl),(xr-xl)<<16,0L,
(uint32_t)mulscale6(globalx2,r)+globalypanning-asm2*(xr-xl),ylookup[yp]+xl+frameoffset);
return;
}
thline(globalbufplc,(uint32_t)mulscale6(globaly1,r)+globalxpanning-asm1*(xr-xl),(xr-xl)<<16,0L,
(uint32_t)mulscale6(globalx2,r)+globalypanning-asm2*(xr-xl),ylookup[yp]+xl+frameoffset);
}
//
// prepwall (internal)
//
static void prepwall(int32_t z, uwallptr_t wal)
{
int32_t l=0, ol=0, x;
int32_t walxrepeat = (wal->xrepeat<<3);
//lwall calculation
int32_t tmpx = xb1[z]-halfxdimen;
const int32_t topinc = -(ry1[z]>>2);
const int32_t botinc = (ry2[z]-ry1[z])>>8;
int32_t top = mulscale5(rx1[z],xdimen) + mulscale2(topinc,tmpx);
int32_t bot = mulscale11(rx1[z]-rx2[z],xdimen) + mulscale2(botinc,tmpx);
const int32_t splc = mulscale19(ry1[z],xdimscale);
const int32_t sinc = mulscale16(ry2[z]-ry1[z],xdimscale);
x = xb1[z];
if (bot != 0)
{
l = divscale12(top,bot);
swall[x] = mulscale21(l,sinc)+splc;
l *= walxrepeat;
lwall[x] = (l>>18);
}
while (x+4 <= xb2[z])
{
int32_t i;
top += topinc; bot += botinc;
if (bot != 0)
{
ol = l; l = divscale12(top,bot);
swall[x+4] = mulscale21(l,sinc)+splc;
l *= walxrepeat;
lwall[x+4] = (l>>18);
}
i = (ol+l)>>1;
lwall[x+2] = i>>18;
lwall[x+1] = (ol+i)>>19;
lwall[x+3] = (l+i)>>19;
swall[x+2] = (swall[x]+swall[x+4])>>1;
swall[x+1] = (swall[x]+swall[x+2])>>1;
swall[x+3] = (swall[x+4]+swall[x+2])>>1;
x += 4;
}
if (x+2 <= xb2[z])
{
top += (topinc>>1); bot += (botinc>>1);
if (bot != 0)
{
ol = l; l = divscale12(top,bot);
swall[x+2] = mulscale21(l,sinc)+splc;
l *= walxrepeat;
lwall[x+2] = (l>>18);
}
lwall[x+1] = (l+ol)>>19;
swall[x+1] = (swall[x]+swall[x+2])>>1;
x += 2;
}
if (x+1 <= xb2[z])
{
bot += (botinc>>2);
if (bot != 0)
{
l = divscale12(top+(topinc>>2),bot);
swall[x+1] = mulscale21(l,sinc)+splc;
lwall[x+1] = mulscale18(l,walxrepeat);
}
}
if (lwall[xb1[z]] < 0)
lwall[xb1[z]] = 0;
if (lwall[xb2[z]] >= walxrepeat && walxrepeat)
lwall[xb2[z]] = walxrepeat-1;
if (wal->cstat&8)
{
walxrepeat--;
for (x=xb1[z]; x<=xb2[z]; x++)
lwall[x] = walxrepeat-lwall[x];
}
}
//
// animateoffs (internal)
//
int32_t (*animateoffs_replace)(int const tilenum, int fakevar) = NULL;
int32_t animateoffs(int const tilenum, int fakevar)
{
if (animateoffs_replace)
{
return animateoffs_replace(tilenum, fakevar);
}
int const animnum = picanm[tilenum].num;
if (animnum <= 0)
return 0;
int const i = (int) totalclocklock >> (picanm[tilenum].sf & PICANM_ANIMSPEED_MASK);
int offs = 0;
switch (picanm[tilenum].sf & PICANM_ANIMTYPE_MASK)
{
case PICANM_ANIMTYPE_OSC:
{
int k = (i % (animnum << 1));
offs = (k < animnum) ? k : (animnum << 1) - k;
}
break;
case PICANM_ANIMTYPE_FWD: offs = i % (animnum + 1); break;
case PICANM_ANIMTYPE_BACK: offs = -(i % (animnum + 1)); break;
}
return offs;
}
static inline void wallmosts_finish(int16_t *mostbuf, int32_t z1, int32_t z2,
int32_t ix1, int32_t iy1, int32_t ix2, int32_t iy2)
{
const int32_t y = scale(z1, xdimenscale, iy1)<<4;
#if 0
// enable for paranoia:
ix1 = clamp(ix1, 0, xdim-1);
ix2 = clamp(ix2, 0, xdim-1);
if (ix2-ix1 < 0)
swaplong(&ix1, &ix2);
#endif
// PK 20110423: a bit consistency checking is a good thing:
int32_t const tmp = (ix2 - ix1 >= 0) ? (ix2 - ix1 + 1) : 1;
int32_t const yinc = tabledivide32((scale(z2, xdimenscale, iy2) << 4) - y, tmp);
qinterpolatedown16short((intptr_t)&mostbuf[ix1], tmp, y + (globalhoriz << 16), yinc);
mostbuf[ix1] = clamp(mostbuf[ix1], 0, ydimen);
mostbuf[ix2] = clamp(mostbuf[ix2], 0, ydimen);
}
#ifdef CLASSIC_Z_DIFF_64
typedef int64_t zint_t;
// For drawvox()
static FORCE_INLINE zint_t mulscale16z(int32_t a, int32_t d)
{
return ((zint_t)a * d)>>16;
}
static FORCE_INLINE zint_t mulscale20z(int32_t a, int32_t d)
{
return ((zint_t)a * d)>>20;
}
static FORCE_INLINE zint_t dmulscale24z(int32_t a, int32_t d, int32_t S, int32_t D)
{
return (((zint_t)a * d) + ((zint_t)S * D)) >> 24;
}
#else
typedef int32_t zint_t;
# define mulscale16z mulscale16
# define mulscale20z mulscale20
# define dmulscale24z dmulscale24
#endif
//
// owallmost (internal)
//
static int32_t owallmost(int16_t *mostbuf, int32_t w, zint_t z)
{
z <<= 7;
const zint_t s1 = mulscale20z(globaluclip,yb1[w]), s2 = mulscale20z(globaluclip,yb2[w]);
const zint_t s3 = mulscale20z(globaldclip,yb1[w]), s4 = mulscale20z(globaldclip,yb2[w]);
const int32_t bad = (z<s1)+((z<s2)<<1)+((z>s3)<<2)+((z>s4)<<3);
int32_t ix1 = xb1[w], iy1 = yb1[w];
int32_t ix2 = xb2[w], iy2 = yb2[w];
if ((bad&3) == 3)
{
for (bssize_t i=ix1; i<=ix2; i++)
mostbuf[i] = 0;
return bad;
}
if ((bad&12) == 12)
{
for (bssize_t i=ix1; i<=ix2; i++)
mostbuf[i] = ydimen;
return bad;
}
if (bad&3)
{
int32_t t = divscale30(z-s1,s2-s1);
int32_t inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
int32_t xcross = xb1[w] + scale(mulscale30(yb2[w],t),xb2[w]-xb1[w],inty);
if ((bad&3) == 2)
{
if (xb1[w] <= xcross) { iy2 = inty; ix2 = xcross; }
for (bssize_t i=xcross+1; i<=xb2[w]; i++)
mostbuf[i] = 0;
}
else
{
if (xcross <= xb2[w]) { iy1 = inty; ix1 = xcross; }
for (bssize_t i=xb1[w]; i<=xcross; i++)
mostbuf[i] = 0;
}
}
if (bad&12)
{
int32_t t = divscale30(z-s3,s4-s3);
int32_t inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
int32_t xcross = xb1[w] + scale(mulscale30(yb2[w],t),xb2[w]-xb1[w],inty);
if ((bad&12) == 8)
{
if (xb1[w] <= xcross) { iy2 = inty; ix2 = xcross; }
for (bssize_t i=xcross+1; i<=xb2[w]; i++)
mostbuf[i] = ydimen;
}
else
{
if (xcross <= xb2[w]) { iy1 = inty; ix1 = xcross; }
for (bssize_t i=xb1[w]; i<=xcross; i++)
mostbuf[i] = ydimen;
}
}
wallmosts_finish(mostbuf, z, z, ix1, iy1, ix2, iy2);
return bad;
}
static inline zint_t wallmost_getz(int32_t fw, int32_t t, zint_t z,
int32_t x1, int32_t y1, int32_t x2, int32_t y2,
int32_t xv, int32_t yv, int32_t dx, int32_t dy)
{
// XXX: OVERFLOW with huge sectors and sloped ceilngs/floors!
int32_t i = xv*(y1-globalposy) - yv*(x1-globalposx);
const int32_t j = yv*x2 - xv*y2;
if (klabs(j) > klabs(i>>3))
i = divscale28(i,j);
return dmulscale24z(dx*t, mulscale20z(y2,i)+((y1-wall[fw].y)<<8),
-dy*t, mulscale20z(x2,i)+((x1-wall[fw].x)<<8)) + ((z-globalposz)<<7);
}
//
// wallmost (internal)
//
static int32_t wallmost(int16_t *mostbuf, int32_t w, int32_t sectnum, char dastat)
{
int32_t t, z;
int32_t xv, yv;
if (dastat == 0)
{
z = sector[sectnum].ceilingz-globalposz;
if ((sector[sectnum].ceilingstat&2) == 0)
return owallmost(mostbuf,w,z);
}
else
{
z = sector[sectnum].floorz-globalposz;
if ((sector[sectnum].floorstat&2) == 0)
return owallmost(mostbuf,w,z);
}
const int wi = thewall[w];
if (wi == sector[sectnum].wallptr)
return owallmost(mostbuf,w,z);
auto const wal = (uwallptr_t)&wall[wi];
const int32_t x1 = wal->x, x2 = wall[wal->point2].x-x1;
const int32_t y1 = wal->y, y2 = wall[wal->point2].y-y1;
const int w1 = sector[sectnum].wallptr, w2 = wall[w1].point2;
const int32_t dx = wall[w2].x-wall[w1].x, dy = wall[w2].y-wall[w1].y;
const int32_t dasqr = krecipasm(nsqrtasm(uhypsq(dx,dy)));
if (dastat == 0)
{
t = mulscale15(sector[sectnum].ceilingheinum, dasqr);
z = sector[sectnum].ceilingz;
}
else
{
t = mulscale15(sector[sectnum].floorheinum,dasqr);
z = sector[sectnum].floorz;
}
if (xb1[w] == 0)
{ xv = cosglobalang+sinviewingrangeglobalang; yv = singlobalang-cosviewingrangeglobalang; }
else
{ xv = x1-globalposx; yv = y1-globalposy; }
zint_t z1 = wallmost_getz(w1, t, z, x1, y1, x2, y2, xv, yv, dx, dy);
if (xb2[w] == xdimen-1)
{ xv = cosglobalang-sinviewingrangeglobalang; yv = singlobalang+cosviewingrangeglobalang; }
else
{ xv = (x2+x1)-globalposx; yv = (y2+y1)-globalposy; }
zint_t z2 = wallmost_getz(w1, t, z, x1, y1, x2, y2, xv, yv, dx, dy);
const zint_t s1 = mulscale20(globaluclip,yb1[w]), s2 = mulscale20(globaluclip,yb2[w]);
const zint_t s3 = mulscale20(globaldclip,yb1[w]), s4 = mulscale20(globaldclip,yb2[w]);
const int32_t bad = (z1<s1)+((z2<s2)<<1)+((z1>s3)<<2)+((z2>s4)<<3);
int32_t ix1 = xb1[w], ix2 = xb2[w];
int32_t iy1 = yb1[w], iy2 = yb2[w];
if ((bad&3) == 3)
{
for (bssize_t i=ix1; i<=ix2; i++)
mostbuf[i] = 0;
return bad;
}
if ((bad&12) == 12)
{
for (bssize_t i=ix1; i<=ix2; i++)
mostbuf[i] = ydimen;
return bad;
}
const int32_t oz1 = z1, oz2 = z2;
if (bad&3)
{
//inty = intz / (globaluclip>>16)
t = divscale30(oz1-s1,s2-s1+oz1-oz2);
int32_t inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
int32_t intz = oz1 + mulscale30(oz2-oz1,t);
int32_t xcross = xb1[w] + scale(mulscale30(yb2[w],t),xb2[w]-xb1[w],inty);
//t = divscale30((x1<<4)-xcross*yb1[w],xcross*(yb2[w]-yb1[w])-((x2-x1)<<4));
//inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
//intz = z1 + mulscale30(z2-z1,t);
if ((bad&3) == 2)
{
if (xb1[w] <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; }
for (bssize_t i=xcross+1; i<=xb2[w]; i++)
mostbuf[i] = 0;
}
else
{
if (xcross <= xb2[w]) { z1 = intz; iy1 = inty; ix1 = xcross; }
for (bssize_t i=xb1[w]; i<=xcross; i++)
mostbuf[i] = 0;
}
}
if (bad&12)
{
//inty = intz / (globaldclip>>16)
t = divscale30(oz1-s3,s4-s3+oz1-oz2);
int32_t inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
int32_t intz = oz1 + mulscale30(oz2-oz1,t);
int32_t xcross = xb1[w] + scale(mulscale30(yb2[w],t),xb2[w]-xb1[w],inty);
//t = divscale30((x1<<4)-xcross*yb1[w],xcross*(yb2[w]-yb1[w])-((x2-x1)<<4));
//inty = yb1[w] + mulscale30(yb2[w]-yb1[w],t);
//intz = z1 + mulscale30(z2-z1,t);
if ((bad&12) == 8)
{
if (xb1[w] <= xcross) { z2 = intz; iy2 = inty; ix2 = xcross; }
for (bssize_t i=xcross+1; i<=xb2[w]; i++)
mostbuf[i] = ydimen;
}
else
{
if (xcross <= xb2[w]) { z1 = intz; iy1 = inty; ix1 = xcross; }
for (bssize_t i=xb1[w]; i<=xcross; i++)
mostbuf[i] = ydimen;
}
}
wallmosts_finish(mostbuf, z1, z2, ix1, iy1, ix2, iy2);
return bad;
}
// globalpicnum --> globalxshift, globalyshift
static void calc_globalshifts(void)
{
globalxshift = (8-(picsiz[globalpicnum]&15));
globalyshift = (8-(picsiz[globalpicnum]>>4));
if (globalorientation&8) { globalxshift++; globalyshift++; }
// PK: the following can happen for large (>= 512) tile sizes.
// NOTE that global[xy]shift are unsigned chars.
if (globalxshift > 31) globalxshift=0;
if (globalyshift > 31) globalyshift=0;
}
static int32_t setup_globals_cf1(usectorptr_t sec, int32_t pal, int32_t zd,
int32_t picnum, int32_t shade, int32_t stat,
int32_t xpanning, int32_t ypanning, int32_t x1)
{
int32_t i;
if (palookup[pal] != globalpalwritten)
{
globalpalwritten = palookup[pal];
if (!globalpalwritten) globalpalwritten = palookup[globalpal]; // JBF: fixes null-pointer crash
setpalookupaddress(globalpalwritten);
}
globalzd = zd;
if (globalzd > 0) return 1;
globalpicnum = picnum;
if ((unsigned)globalpicnum >= MAXTILES) globalpicnum = 0;
tileUpdatePicnum(&globalpicnum, 0);
setgotpic(globalpicnum);
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) return 1;
tileLoad(globalpicnum);
globalbufplc = (intptr_t)tilePtr(globalpicnum);
globalshade = shade;
globvis = globalcisibility;
if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
globalorientation = stat;
if ((globalorientation&64) == 0)
{
globalx1 = singlobalang; globalx2 = singlobalang;
globaly1 = cosglobalang; globaly2 = cosglobalang;
globalxpanning = ((inthi_t)globalposx<<20);
globalypanning = -((inthi_t)globalposy<<20);
}
else
{
vec2_t const xy = { wall[wall[sec->wallptr].point2].x - wall[sec->wallptr].x,
wall[wall[sec->wallptr].point2].y - wall[sec->wallptr].y };
i = nsqrtasm(uhypsq(xy.x,xy.y)); if (i == 0) i = 1024; else i = tabledivide32(1048576, i);
int const wcos = mulscale6(xy.x, i), wsin = mulscale6(xy.y, i);
globalx1 = dmulscale14(wcos,singlobalang,-wsin,cosglobalang);
globaly1 = dmulscale14(wcos,cosglobalang,wsin,singlobalang);
globalx2 = -globalx1;
globaly2 = -globaly1;
globalxpanning = (coord_t)((globalposx - wall[sec->wallptr].x)<<6) * wcos + (coord_t)((globalposy - wall[sec->wallptr].y)<<6) * wsin;
globalypanning = (coord_t)((globalposy - wall[sec->wallptr].y)<<6) * wcos - (coord_t)((globalposx - wall[sec->wallptr].x)<<6) * wsin;
}
globalx2 = mulscale16(globalx2,viewingrangerecip);
globaly1 = mulscale16(globaly1,viewingrangerecip);
calc_globalshifts();
if ((globalorientation&0x4) > 0)
{
i = globalxpanning; globalxpanning = globalypanning; globalypanning = i;
i = globalx2; globalx2 = -globaly1; globaly1 = -i;
i = globalx1; globalx1 = globaly2; globaly2 = i;
}
if ((globalorientation&0x10) > 0) globalx1 = -globalx1, globaly1 = -globaly1, globalxpanning = -(inthi_t)globalxpanning;
if ((globalorientation&0x20) > 0) globalx2 = -globalx2, globaly2 = -globaly2, globalypanning = -(inthi_t)globalypanning;
globalx1 <<= globalxshift; globaly1 <<= globalxshift;
globalx2 <<= globalyshift; globaly2 <<= globalyshift;
globalxpanning <<= globalxshift; globalypanning <<= globalyshift;
globalxpanning = (uint32_t)globalxpanning + (xpanning<<24);
globalypanning = (uint32_t)globalypanning + (ypanning<<24);
globaly1 = (-globalx1-globaly1)*halfxdimen;
globalx2 = (globalx2-globaly2)*halfxdimen;
sethlinesizes(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4,globalbufplc);
globalx2 += globaly2*(x1-1);
globaly1 += globalx1*(x1-1);
globalx1 = mulscale16(globalx1,globalzd);
globalx2 = mulscale16(globalx2,globalzd);
globaly1 = mulscale16(globaly1,globalzd);
globaly2 = mulscale16(globaly2,globalzd);
globvis = klabs(mulscale10(globvis,globalzd));
return 0;
}
//
// ceilscan (internal)
//
static void ceilscan(int32_t x1, int32_t x2, int32_t sectnum)
{
int32_t x, y1, y2;
auto const sec = (usectorptr_t)&sector[sectnum];
if (setup_globals_cf1(sec, sec->ceilingpal, sec->ceilingz-globalposz,
sec->ceilingpicnum, sec->ceilingshade, sec->ceilingstat,
sec->ceilingxpanning, sec->ceilingypanning, x1))
return;
if (!(globalorientation&0x180))
{
y1 = umost[x1]; y2 = y1;
for (x=x1; x<=x2; x++)
{
const int32_t twall = umost[x]-1;
const int32_t bwall = min(uplc[x],dmost[x]);
if (twall < bwall-1)
{
if (twall >= y2)
{
while (y1 < y2-1) hline(x-1,++y1);
y1 = twall;
}
else
{
while (y1 < twall) hline(x-1,++y1);
while (y1 > twall) lastx[y1--] = x;
}
while (y2 > bwall) hline(x-1,--y2);
while (y2 < bwall) lastx[y2++] = x;
}
else
{
while (y1 < y2-1) hline(x-1,++y1);
if (x == x2) { globalx2 += globaly2; globaly1 += globalx1; break; }
y1 = umost[x+1]; y2 = y1;
}
globalx2 += globaly2; globaly1 += globalx1;
}
while (y1 < y2-1) hline(x2,++y1);
faketimerhandler();
return;
}
switch (globalorientation&0x180)
{
case 128:
msethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
break;
case 256:
setup_blend(0, 0);
tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
break;
case 384:
setup_blend(0, 1);
tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
break;
}
y1 = umost[x1]; y2 = y1;
for (x=x1; x<=x2; x++)
{
const int32_t twall = umost[x]-1;
const int32_t bwall = min(uplc[x],dmost[x]);
if (twall < bwall-1)
{
if (twall >= y2)
{
while (y1 < y2-1) slowhline(x-1,++y1);
y1 = twall;
}
else
{
while (y1 < twall) slowhline(x-1,++y1);
while (y1 > twall) lastx[y1--] = x;
}
while (y2 > bwall) slowhline(x-1,--y2);
while (y2 < bwall) lastx[y2++] = x;
}
else
{
while (y1 < y2-1) slowhline(x-1,++y1);
if (x == x2) { globalx2 += globaly2; globaly1 += globalx1; break; }
y1 = umost[x+1]; y2 = y1;
}
globalx2 += globaly2; globaly1 += globalx1;
}
while (y1 < y2-1) slowhline(x2,++y1);
faketimerhandler();
}
//
// florscan (internal)
//
static void florscan(int32_t x1, int32_t x2, int32_t sectnum)
{
int32_t x, y1, y2;
auto const sec = (usectorptr_t)&sector[sectnum];
if (setup_globals_cf1(sec, sec->floorpal, globalposz-sec->floorz,
sec->floorpicnum, sec->floorshade, sec->floorstat,
sec->floorxpanning, sec->floorypanning, x1))
return;
if (!(globalorientation&0x180))
{
y1 = max(dplc[x1],umost[x1]); y2 = y1;
for (x=x1; x<=x2; x++)
{
const int32_t twall = max(dplc[x],umost[x])-1;
const int32_t bwall = dmost[x];
if (twall < bwall-1)
{
if (twall >= y2)
{
while (y1 < y2-1) hline(x-1,++y1);
y1 = twall;
}
else
{
while (y1 < twall) hline(x-1,++y1);
while (y1 > twall) lastx[y1--] = x;
}
while (y2 > bwall) hline(x-1,--y2);
while (y2 < bwall) lastx[y2++] = x;
}
else
{
while (y1 < y2-1) hline(x-1,++y1);
if (x == x2) { globalx2 += globaly2; globaly1 += globalx1; break; }
y1 = max(dplc[x+1],umost[x+1]); y2 = y1;
}
globalx2 += globaly2; globaly1 += globalx1;
}
while (y1 < y2-1) hline(x2,++y1);
faketimerhandler();
return;
}
switch (globalorientation&0x180)
{
case 128:
msethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
break;
case 256:
setup_blend(0, 0);
tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
break;
case 384:
setup_blend(0, 1);
tsethlineshift(picsiz[globalpicnum]&15,picsiz[globalpicnum]>>4);
break;
}
y1 = max(dplc[x1],umost[x1]); y2 = y1;
for (x=x1; x<=x2; x++)
{
const int32_t twall = max(dplc[x],umost[x])-1;
const int32_t bwall = dmost[x];
if (twall < bwall-1)
{
if (twall >= y2)
{
while (y1 < y2-1) slowhline(x-1,++y1);
y1 = twall;
}
else
{
while (y1 < twall) slowhline(x-1,++y1);
while (y1 > twall) lastx[y1--] = x;
}
while (y2 > bwall) slowhline(x-1,--y2);
while (y2 < bwall) lastx[y2++] = x;
}
else
{
while (y1 < y2-1) slowhline(x-1,++y1);
if (x == x2) { globalx2 += globaly2; globaly1 += globalx1; break; }
y1 = max(dplc[x+1],umost[x+1]); y2 = y1;
}
globalx2 += globaly2; globaly1 += globalx1;
}
while (y1 < y2-1) slowhline(x2,++y1);
faketimerhandler();
}
//
// wallscan (internal)
//
static void wallscan(int32_t x1, int32_t x2,
const int16_t *uwal, const int16_t *dwal,
const int32_t *swal, const int32_t *lwal)
{
int32_t x;
intptr_t fpalookup;
int32_t y1ve[4], y2ve[4];
vec2_16_t tsiz;
#ifdef MULTI_COLUMN_VLINE
char bad;
int32_t u4, d4, z;
uintptr_t p;
#endif
#ifdef YAX_ENABLE
if (g_nodraw)
return;
#endif
setgotpic(globalpicnum);
if (globalshiftval < 0)
return;
if (x2 >= xdim)
x2 = xdim-1;
assert((unsigned)x1 < (unsigned)xdim);
tsiz = tilesiz[globalpicnum];
if ((tsiz.x <= 0) || (tsiz.y <= 0)) return;
if ((uwal[x1] > ydimen) && (uwal[x2] > ydimen)) return;
if ((dwal[x1] < 0) && (dwal[x2] < 0)) return;
tileLoad(globalpicnum);
tweak_tsizes(&tsiz);
fpalookup = FP_OFF(palookup[globalpal]);
setupvlineasm(globalshiftval);
x = x1;
while ((x <= x2) && (umost[x] > dmost[x]))
x++;
#ifdef NONPOW2_YSIZE_ASM
if (globalshiftval==0)
goto do_vlineasm1;
#endif
#ifdef MULTI_COLUMN_VLINE
for (; (x<=x2)&&((x+frameoffset)&3); x++)
{
y1ve[0] = max(uwal[x],umost[x]);
y2ve[0] = min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
palookupoffse[0] = fpalookup + getpalookupsh(mulscale16(swal[x],globvis));
calc_bufplc(&bufplce[0], lwal[x], tsiz);
calc_vplcinc(&vplce[0], &vince[0], swal, x, y1ve[0]);
vlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],x+frameoffset+ylookup[y1ve[0]]);
}
for (; x<=x2-3; x+=4)
{
bad = 0;
for (z=3; z>=0; z--)
{
y1ve[z] = max(uwal[x+z],umost[x+z]);
y2ve[z] = min(dwal[x+z],dmost[x+z])-1;
if (y2ve[z] < y1ve[z]) { bad += pow2char[z]; continue; }
calc_bufplc(&bufplce[z], lwal[x+z], tsiz);
calc_vplcinc(&vplce[z], &vince[z], swal, x+z, y1ve[z]);
}
if (bad == 15) continue;
palookupoffse[0] = fpalookup + getpalookupsh(mulscale16(swal[x],globvis));
palookupoffse[3] = fpalookup + getpalookupsh(mulscale16(swal[x+3],globvis));
if ((palookupoffse[0] == palookupoffse[3]) && ((bad&0x9) == 0))
{
palookupoffse[1] = palookupoffse[0];
palookupoffse[2] = palookupoffse[0];
}
else
{
palookupoffse[1] = fpalookup + getpalookupsh(mulscale16(swal[x+1],globvis));
palookupoffse[2] = fpalookup + getpalookupsh(mulscale16(swal[x+2],globvis));
}
u4 = max(max(y1ve[0],y1ve[1]),max(y1ve[2],y1ve[3]));
d4 = min(min(y2ve[0],y2ve[1]),min(y2ve[2],y2ve[3]));
if ((bad != 0) || (u4 >= d4))
{
if (!(bad&1)) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0],vplce[0],bufplce[0],ylookup[y1ve[0]]+x+frameoffset+0);
if (!(bad&2)) prevlineasm1(vince[1],palookupoffse[1],y2ve[1]-y1ve[1],vplce[1],bufplce[1],ylookup[y1ve[1]]+x+frameoffset+1);
if (!(bad&4)) prevlineasm1(vince[2],palookupoffse[2],y2ve[2]-y1ve[2],vplce[2],bufplce[2],ylookup[y1ve[2]]+x+frameoffset+2);
if (!(bad&8)) prevlineasm1(vince[3],palookupoffse[3],y2ve[3]-y1ve[3],vplce[3],bufplce[3],ylookup[y1ve[3]]+x+frameoffset+3);
continue;
}
if (u4 > y1ve[0]) vplce[0] = prevlineasm1(vince[0],palookupoffse[0],u4-y1ve[0]-1,vplce[0],bufplce[0],ylookup[y1ve[0]]+x+frameoffset+0);
if (u4 > y1ve[1]) vplce[1] = prevlineasm1(vince[1],palookupoffse[1],u4-y1ve[1]-1,vplce[1],bufplce[1],ylookup[y1ve[1]]+x+frameoffset+1);
if (u4 > y1ve[2]) vplce[2] = prevlineasm1(vince[2],palookupoffse[2],u4-y1ve[2]-1,vplce[2],bufplce[2],ylookup[y1ve[2]]+x+frameoffset+2);
if (u4 > y1ve[3]) vplce[3] = prevlineasm1(vince[3],palookupoffse[3],u4-y1ve[3]-1,vplce[3],bufplce[3],ylookup[y1ve[3]]+x+frameoffset+3);
if (d4 >= u4) vlineasm4(d4-u4+1, (char *)(ylookup[u4]+x+frameoffset));
p = x+frameoffset+ylookup[d4+1];
if (y2ve[0] > d4) prevlineasm1(vince[0],palookupoffse[0],y2ve[0]-d4-1,vplce[0],bufplce[0],p+0);
if (y2ve[1] > d4) prevlineasm1(vince[1],palookupoffse[1],y2ve[1]-d4-1,vplce[1],bufplce[1],p+1);
if (y2ve[2] > d4) prevlineasm1(vince[2],palookupoffse[2],y2ve[2]-d4-1,vplce[2],bufplce[2],p+2);
if (y2ve[3] > d4) prevlineasm1(vince[3],palookupoffse[3],y2ve[3]-d4-1,vplce[3],bufplce[3],p+3);
}
#endif
#ifdef NONPOW2_YSIZE_ASM
do_vlineasm1:
#endif
for (; x<=x2; x++)
{
y1ve[0] = max(uwal[x],umost[x]);
y2ve[0] = min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
palookupoffse[0] = fpalookup + getpalookupsh(mulscale16(swal[x],globvis));
calc_bufplc(&bufplce[0], lwal[x], tsiz);
calc_vplcinc(&vplce[0], &vince[0], swal, x, y1ve[0]);
#ifdef NONPOW2_YSIZE_ASM
if (globalshiftval==0)
vlineasm1nonpow2(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],x+frameoffset+ylookup[y1ve[0]]);
else
#endif
vlineasm1(vince[0],palookupoffse[0],y2ve[0]-y1ve[0]-1,vplce[0],bufplce[0],x+frameoffset+ylookup[y1ve[0]]);
}
faketimerhandler();
}
//
// transmaskvline (internal)
//
static void transmaskvline(int32_t x)
{
if ((unsigned)x >= (unsigned)xdimen) return;
int32_t const y1v = max<int>(uwall[x],startumost[x+windowxy1.x]-windowxy1.y);
int32_t const y2v = min<int>(dwall[x],startdmost[x+windowxy1.x]-windowxy1.y) - 1;
if (y2v < y1v) return;
intptr_t palookupoffs = FP_OFF(palookup[globalpal]) + getpalookupsh(mulscale16(swall[x],globvis));
vec2_16_t const ntsiz = { (int16_t)-tilesiz[globalpicnum].x, (int16_t)-tilesiz[globalpicnum].y };
intptr_t bufplc;
calc_bufplc(&bufplc, lwall[x], ntsiz);
uint32_t vplc;
int32_t vinc;
calc_vplcinc(&vplc, &vinc, swall.Data(), x, y1v);
intptr_t p = ylookup[y1v]+x+frameoffset;
#ifdef NONPOW2_YSIZE_ASM
if (globalshiftval==0)
tvlineasm1nonpow2(vinc,palookupoffs,y2v-y1v,vplc,bufplc,p);
else
#endif
tvlineasm1(vinc,palookupoffs,y2v-y1v,vplc,bufplc,p);
}
//
// transmaskvline2 (internal)
//
#ifdef MULTI_COLUMN_VLINE
static void transmaskvline2(int32_t x)
{
if ((unsigned)x >= (unsigned)xdimen) return;
if (x == xdimen-1) { transmaskvline(x); return; }
int32_t y1ve[2], y2ve[2];
int32_t x2 = x+1;
y1ve[0] = max<int>(uwall[x],startumost[x+windowxy1.x]-windowxy1.y);
y2ve[0] = min<int>(dwall[x],startdmost[x+windowxy1.x]-windowxy1.y)-1;
if (y2ve[0] < y1ve[0]) { transmaskvline(x2); return; }
y1ve[1] = max<int>(uwall[x2],startumost[x2+windowxy1.x]-windowxy1.y);
y2ve[1] = min<int>(dwall[x2],startdmost[x2+windowxy1.x]-windowxy1.y)-1;
if (y2ve[1] < y1ve[1]) { transmaskvline(x); return; }
palookupoffse[0] = FP_OFF(palookup[globalpal]) + getpalookupsh(mulscale16(swall[x],globvis));
palookupoffse[1] = FP_OFF(palookup[globalpal]) + getpalookupsh(mulscale16(swall[x2],globvis));
setuptvlineasm2(globalshiftval,palookupoffse[0],palookupoffse[1]);
vec2_16_t const ntsiz = { (int16_t)-tilesiz[globalpicnum].x, (int16_t)-tilesiz[globalpicnum].y };
calc_bufplc(&bufplce[0], lwall[x], ntsiz);
calc_bufplc(&bufplce[1], lwall[x2], ntsiz);
calc_vplcinc(&vplce[0], &vince[0], swall.Data(), x, y1ve[0]);
calc_vplcinc(&vplce[1], &vince[1], swall.Data(), x2, y1ve[1]);
int32_t const y1 = max(y1ve[0],y1ve[1]);
int32_t const y2 = min(y2ve[0],y2ve[1]);
uintptr_t p = x+frameoffset;
if (y1ve[0] != y1ve[1])
{
if (y1ve[0] < y1)
vplce[0] = tvlineasm1(vince[0],palookupoffse[0],y1-y1ve[0]-1,vplce[0],bufplce[0],ylookup[y1ve[0]]+p);
else
vplce[1] = tvlineasm1(vince[1],palookupoffse[1],y1-y1ve[1]-1,vplce[1],bufplce[1],ylookup[y1ve[1]]+p+1);
}
if (y2 > y1)
{
asm1 = vince[1];
asm2 = ylookup[y2]+p+1;
tvlineasm2(vplce[1],vince[0],bufplce[0],bufplce[1],vplce[0],ylookup[y1]+p);
}
else
{
asm1 = vplce[0];
asm2 = vplce[1];
}
if (y2ve[0] > y2ve[1])
tvlineasm1(vince[0],palookupoffse[0],y2ve[0]-y2-1,asm1,bufplce[0],ylookup[y2+1]+p);
else if (y2ve[0] < y2ve[1])
tvlineasm1(vince[1],palookupoffse[1],y2ve[1]-y2-1,asm2,bufplce[1],ylookup[y2+1]+p+1);
faketimerhandler();
}
#endif
//
// transmaskwallscan (internal)
//
static void transmaskwallscan(int32_t x1, int32_t x2, int32_t saturatevplc)
{
setgotpic(globalpicnum);
Bassert(globalshiftval>=0 || ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)));
// globalshiftval<0 implies following condition
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0))
return;
tileLoad(globalpicnum);
setuptvlineasm(globalshiftval, saturatevplc);
int32_t x = x1;
while ((x <= x2) && (startumost[x+windowxy1.x] > startdmost[x+windowxy1.x]))
++x;
{
#ifdef MULTI_COLUMN_VLINE
if ((x <= x2) && (x&1)) transmaskvline(x++);
while (x < x2) transmaskvline2(x), x += 2;
#endif
while (x <= x2) transmaskvline(x++);
}
faketimerhandler();
}
////////// NON-power-of-two replacements for mhline/thline, adapted from a.c //////////
#if defined(__GNUC__) && defined(__i386__) && !defined(NOASM)
// from pragmas.h
# define ourdivscale32(d,b) \
({ int32_t __d=(d), __b=(b), __r; \
__asm__ __volatile__ ("xorl %%eax, %%eax; divl %%ebx" \
: "=a" (__r), "=d" (__d) : "d" (__d), "b" (__b) : "cc"); \
__r; })
#else
# define ourdivscale32(d,b) divscale32(d,b)
#endif
// cntup16>>16 iterations
static void nonpow2_mhline(intptr_t bufplc, uint32_t bx, int32_t cntup16, uint32_t by, char *p)
{
char ch;
const char *const A_C_RESTRICT buf = (char *)bufplc;
const char *const A_C_RESTRICT pal = (char *)asm3;
const uint32_t xmul = globalxspan;
const uint32_t ymul = globalyspan;
const uint32_t yspan = globalyspan;
const int32_t xinc = asm1, yinc = asm2;
for (cntup16>>=16; cntup16>0; cntup16--)
{
ch = buf[mulscale31(bx>>1, xmul)*yspan + mulscale31(by>>1, ymul)];
if (ch != 255) *p = pal[ch];
bx += xinc;
by += yinc;
p++;
}
}
// cntup16>>16 iterations
static void nonpow2_thline(intptr_t bufplc, uint32_t bx, int32_t cntup16, uint32_t by, char *p)
{
char ch;
const char *const A_C_RESTRICT buf = (char *)bufplc;
const char *const A_C_RESTRICT pal = (char *)asm3;
const char *const A_C_RESTRICT trans = paletteGetBlendTable(globalblend);
const uint32_t xmul = globalxspan;
const uint32_t ymul = globalyspan;
const uint32_t yspan = globalyspan;
const int32_t xinc = asm1, yinc = asm2;
if (globalorientation&512)
{
for (cntup16>>=16; cntup16>0; cntup16--)
{
ch = buf[mulscale31(bx>>1, xmul)*yspan + mulscale31(by>>1, ymul)];
if (ch != 255) *p = trans[(*p)|(pal[ch]<<8)];
bx += xinc;
by += yinc;
p++;
}
}
else
{
for (cntup16>>=16; cntup16>0; cntup16--)
{
ch = buf[mulscale31(bx>>1, xmul)*yspan + mulscale31(by>>1, ymul)];
if (ch != 255) *p = trans[((*p)<<8)|pal[ch]];
bx += xinc;
by += yinc;
p++;
}
}
}
////////// END non-power-of-two replacements //////////
//
// ceilspritehline (internal)
//
static void ceilspritehline(int32_t x2, int32_t y)
{
int32_t x1, v, bx, by;
//x = x1 + (x2-x1)t + (y1-y2)u ~ x = 160v
//y = y1 + (y2-y1)t + (x2-x1)u ~ y = (scrx-160)v
//z = z1 = z2 ~ z = posz + (scry-horiz)v
x1 = lastx[y]; if (x2 < x1) return;
v = mulscale20(globalzd,horizlookup[y-globalhoriz+horizycent]);
bx = (uint32_t)mulscale14(globalx2*x1+globalx1,v) + globalxpanning;
by = (uint32_t)mulscale14(globaly2*x1+globaly1,v) + globalypanning;
asm1 = mulscale14(globalx2,v);
asm2 = mulscale14(globaly2,v);
asm3 = FP_OFF(palookup[globalpal]) + getpalookupsh(mulscale28(klabs(v),globvis));
if (globalispow2)
{
if ((globalorientation&2) == 0)
mhline(globalbufplc,bx,(x2-x1)<<16,0L,by,ylookup[y]+x1+frameoffset);
else
thline(globalbufplc,bx,(x2-x1)<<16,0L,by,ylookup[y]+x1+frameoffset);
}
else
{
if ((globalorientation&2) == 0)
nonpow2_mhline(globalbufplc,bx,(x2-x1)<<16,by,(char *)(ylookup[y]+x1+frameoffset));
else
nonpow2_thline(globalbufplc,bx,(x2-x1)<<16,by,(char *)(ylookup[y]+x1+frameoffset));
}
}
//
// ceilspritescan (internal)
//
static void ceilspritescan(int32_t x1, int32_t x2)
{
int32_t y1 = uwall[x1];
int32_t y2 = y1;
for (bssize_t x=x1; x<=x2; ++x)
{
const int32_t twall = uwall[x]-1;
const int32_t bwall = dwall[x];
if (twall < bwall-1)
{
if (twall >= y2)
{
while (y1 < y2-1) ceilspritehline(x-1,++y1);
y1 = twall;
}
else
{
while (y1 < twall) ceilspritehline(x-1,++y1);
while (y1 > twall) lastx[y1--] = x;
}
while (y2 > bwall) ceilspritehline(x-1,--y2);
while (y2 < bwall) lastx[y2++] = x;
}
else
{
while (y1 < y2-1) ceilspritehline(x-1,++y1);
if (x == x2) break;
y1 = uwall[x+1]; y2 = y1;
}
}
while (y1 < y2-1) ceilspritehline(x2,++y1);
faketimerhandler();
}
////////// translucent slope vline, based on a-c.c's slopevlin //////////
static int32_t gglogx, gglogy, ggpinc;
static char *ggbuf, *ggpal;
#ifdef ENGINE_USING_A_C
extern int32_t gpinc;
#endif
static inline void setupslopevlin_alsotrans(int32_t logylogx, intptr_t bufplc, int32_t pinc)
{
sethlinesizes(logylogx&255, logylogx>>8, bufplc);
gpinc = pinc;
gglogx = (logylogx&255); gglogy = (logylogx>>8);
ggbuf = (char *)bufplc; ggpinc = pinc;
ggpal = palookup[globalpal] + getpalookupsh(0);
}
// cnt iterations
static void tslopevlin(uint8_t *p, const intptr_t *slopalptr, bssize_t cnt, int32_t bx, int32_t by)
{
const char *const A_C_RESTRICT buf = ggbuf;
const char *const A_C_RESTRICT trans = paletteGetBlendTable(0);
const int32_t bzinc = (asm1>>3), pinc = ggpinc;
const int32_t transmode = (globalorientation&128);
const uint32_t xtou = globalx3, ytov = globaly3;
const int32_t logx = gglogx, logy = gglogy;
int32_t bz = asm3;
do
{
int const i = (sloptable[(bz>>6)+HALFSLOPTABLESIZ]); bz += bzinc;
uint32_t u = bx + xtou*i;
uint32_t v = by + ytov*i;
uint8_t ch = buf[((u>>(32-logx))<<logy)+(v>>(32-logy))];
if (ch != 255)
{
ch = *(uint8_t *)(slopalptr[0] + ch);
*p = trans[transmode ? *p|(ch<<8) : (*p<<8)|ch];
}
slopalptr--;
p += pinc;
}
while (--cnt);
}
// cnt iterations
static void mslopevlin(uint8_t *p, const intptr_t *slopalptr, bssize_t cnt, int32_t bx, int32_t by)
{
const char *const A_C_RESTRICT buf = ggbuf;
const int32_t bzinc = (asm1>>3), pinc = ggpinc;
const uint32_t xtou = globalx3, ytov = globaly3;
const int32_t logx = gglogx, logy = gglogy;
int32_t bz = asm3;
do
{
int const i = (sloptable[(bz>>6)+HALFSLOPTABLESIZ]); bz += bzinc;
uint32_t u = bx + xtou*i;
uint32_t v = by + ytov*i;
uint8_t ch = buf[((u>>(32-logx))<<logy)+(v>>(32-logy))];
if (ch != 255)
*p = *(uint8_t *)(slopalptr[0] + ch);
slopalptr--;
p += pinc;
}
while (--cnt);
}
//
// grouscan (internal)
//
#define BITSOFPRECISION 3 //Don't forget to change this in A.ASM also!
static void fgrouscan(int32_t dax1, int32_t dax2, int32_t sectnum, char dastat)
{
int32_t i, j, l, globalx1, globaly1, y1, y2, daslope, daz, wxi, wyi;
float fi, wx, wy, dasqr;
float globalx, globaly, globalx2, globaly2, globalx3, globaly3, globalz, globalzd, globalzx;
int32_t shoffs, m1, m2, shy1, shy2;
intptr_t *mptr1, *mptr2;
const usectortype *const sec = (usectortype *)&sector[sectnum];
const uwalltype *wal;
if (dastat == 0)
{
if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy))
return; //Back-face culling
globalorientation = sec->ceilingstat;
globalpicnum = sec->ceilingpicnum;
globalshade = sec->ceilingshade;
globalpal = sec->ceilingpal;
daslope = sec->ceilingheinum;
daz = sec->ceilingz;
}
else
{
if (globalposz >= getflorzofslope(sectnum,globalposx,globalposy))
return; //Back-face culling
globalorientation = sec->floorstat;
globalpicnum = sec->floorpicnum;
globalshade = sec->floorshade;
globalpal = sec->floorpal;
daslope = sec->floorheinum;
daz = sec->floorz;
}
tileUpdatePicnum(&globalpicnum, sectnum);
setgotpic(globalpicnum);
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) return;
tileLoad(globalpicnum);
wal = (uwalltype *)&wall[sec->wallptr];
wxi = wall[wal->point2].x - wal->x;
wyi = wall[wal->point2].y - wal->y;
dasqr = 1073741824.f/nsqrtasm(uhypsq(wxi,wyi));
fi = daslope*dasqr*(1.f/2097152.f);
wx = wxi*fi; wy = wyi*fi;
globalx = -float(singlobalang)*float(xdimenrecip)*(1.f/524288.f);
globaly = float(cosglobalang)*float(xdimenrecip)*(1.f/524288.f);
globalx1 = globalposx<<8;
globaly1 = -globalposy<<8;
fi = (dax1-halfxdimen)*xdimenrecip;
globalx2 = float(cosglobalang)*float(viewingrangerecip)*(1.f/4096.f) - float(singlobalang)*fi*(1.f/134217728.f);
globaly2 = float(singlobalang)*float(viewingrangerecip)*(1.f/4096.f) + float(cosglobalang)*fi*(1.f/134217728.f);
globalzd = xdimscale*512.f;
globalzx = -(wx*globaly2-wy*globalx2)*(1.f/131072.f) + (1-globalhoriz)*globalzd*(1.f/1024.f);
globalz = -(wx*globaly-wy*globalx)*(1.f/33554432.f);
if (globalorientation&64) //Relative alignment
{
float dx, dy, x, y;
dx = (wall[wal->point2].x-wal->x)*dasqr*(1.f/16384.f);
dy = (wall[wal->point2].y-wal->y)*dasqr*(1.f/16384.f);
fi = float(nsqrtasm(daslope*daslope+16777216));
x = globalx; y = globaly;
globalx = (x*dx+y*dy)*(1.f/65536.f);
globaly = (-y*dx+x*dy)*fi*(1.f/268435456.f);
x = (wal->x-globalposx)*256.f; y = (wal->y-globalposy)*256.f;
globalx1 = Blrintf((-x*dx-y*dy)*(1.f/65536.f));
globaly1 = Blrintf((-y*dx+x*dy)*fi*(1.f/268435456.f));
x = globalx2; y = globaly2;
globalx2 = (x*dx+y*dy)*(1.f/65536.f);
globaly2 = (-y*dx+x*dy)*fi*(1.f/268435456.f);
}
if (globalorientation&0x4)
{
fi = globalx; globalx = -globaly; globaly = -fi;
i = globalx1; globalx1 = globaly1; globaly1 = i;
fi = globalx2; globalx2 = -globaly2; globaly2 = -fi;
}
if (globalorientation&0x10) { globalx1 = -globalx1, globalx2 = -globalx2, globalx = -globalx; }
if (globalorientation&0x20) { globaly1 = -globaly1, globaly2 = -globaly2, globaly = -globaly; }
float fdaz = (wx*(globalposy-wal->y)-wy*(globalposx-wal->x))*(1.f/512.f) + (daz-globalposz)*256.f;
globalx2 = (globalx2*fdaz)*(1.f/1048576.f); globalx = (globalx*fdaz)*(1.f/268435456.f);
globaly2 = (globaly2*-fdaz)*(1.f/1048576.f); globaly = (globaly*-fdaz)*(1.f/268435456.f);
i = 8-(picsiz[globalpicnum]&15); j = 8-(picsiz[globalpicnum]>>4);
if (globalorientation&8) { i++; j++; }
globalx1 <<= (i+12); globalx2 *= 1<<i; globalx *= 1<<i;
globaly1 <<= (j+12); globaly2 *= 1<<j; globaly *= 1<<j;
if (dastat == 0)
{
globalx1 += (uint32_t)sec->ceilingxpanning<<24;
globaly1 += (uint32_t)sec->ceilingypanning<<24;
}
else
{
globalx1 += (uint32_t)sec->floorxpanning<<24;
globaly1 += (uint32_t)sec->floorypanning<<24;
}
globalx1 >>= 16;
globaly1 >>= 16;
//asm1 = -(globalzd>>(16-BITSOFPRECISION));
float bzinc = -globalzd*(1.f/65536.f);
{
int32_t vis = globalvisibility;
int64_t lvis;
if (sec->visibility != 0) vis = mulscale4(vis, (uint8_t)(sec->visibility+16));
lvis = ((uint64_t)(vis*fdaz)) >> 13; // NOTE: lvis can be negative now!
lvis = (lvis * xdimscale) >> 16;
globvis = lvis;
}
intptr_t fj = FP_OFF(palookup[globalpal]);
setupslopevlin_alsotrans((picsiz[globalpicnum]&15) + ((picsiz[globalpicnum]>>4)<<8),
(intptr_t)tilePtr(globalpicnum),-ylookup[1]);
l = Blrintf((globalzd)*(1.f/65536.f));
int32_t const shinc = Blrintf(globalz*xdimenscale*(1.f/65536.f));
shoffs = (shinc > 0) ? (4 << 15) : ((16380 - ydimen) << 15); // JBF: was 2044
y1 = (dastat == 0) ? umost[dax1] : max(umost[dax1], dplc[dax1]);
m1 = Blrintf((y1*globalzd)*(1.f/65536.f) + globalzx*(1.f/64.f));
//Avoid visibility overflow by crossing horizon
m1 += klabs(l);
m2 = m1+l;
shy1 = y1+(shoffs>>15);
if ((unsigned)shy1 >= SLOPALOOKUPSIZ-1)
{
OSD_Printf("%s:%d: slopalookup[%" PRId32 "] overflow drawing sector %d!\n", EDUKE32_FUNCTION, __LINE__, shy1, sectnum);
return;
}
mptr1 = &slopalookup[shy1]; mptr2 = mptr1+1;
for (int x=dax1; x<=dax2; x++)
{
if (dastat == 0) { y1 = umost[x]; y2 = min(dmost[x],uplc[x])-1; }
else { y1 = max(umost[x],dplc[x]); y2 = dmost[x]-1; }
if (y1 <= y2)
{
shy1 = y1+(shoffs>>15);
shy2 = y2+(shoffs>>15);
// Ridiculously steep gradient?
if ((unsigned)shy1 >= SLOPALOOKUPSIZ)
{
OSD_Printf("%s:%d: slopalookup[%" PRId32 "] overflow drawing sector %d!\n", EDUKE32_FUNCTION, __LINE__, shy1, sectnum);
goto next_most;
}
if ((unsigned)shy2 >= SLOPALOOKUPSIZ)
{
OSD_Printf("%s:%d: slopalookup[%" PRId32 "] overflow drawing sector %d!\n", EDUKE32_FUNCTION, __LINE__, shy2, sectnum);
goto next_most;
}
intptr_t *nptr1 = &slopalookup[shy1];
intptr_t *nptr2 = &slopalookup[shy2];
while (nptr1 <= mptr1)
{
*mptr1-- = fj + getpalookupsh(mulscale24(krecipasm(m1),globvis));
m1 -= l;
}
while (nptr2 >= mptr2)
{
*mptr2++ = fj + getpalookupsh(mulscale24(krecipasm(m2),globvis));
m2 += l;
}
globalx3 = globalx2*(1.f/1024.f);
globaly3 = globaly2*(1.f/1024.f);
float bz = (y2*globalzd)*(1.f/65536.f) + globalzx*(1.f/64.f);
uint8_t *p = (uint8_t*)(ylookup[y2]+x+frameoffset);
intptr_t* A_C_RESTRICT slopalptr = (intptr_t*)nptr2;
const char* const A_C_RESTRICT trans = paletteGetBlendTable(0);
uint32_t u, v;
int cnt = y2-y1+1;
#define LINTERPSIZ 4
int u0 = Blrintf(1048576.f*globalx3/bz);
int v0 = Blrintf(1048576.f*globaly3/bz);
switch (globalorientation&0x180)
{
case 0:
while (cnt > 0)
{
bz += bzinc*(1<<LINTERPSIZ);
int u1 = Blrintf(1048576.f*globalx3/bz);
int v1 = Blrintf(1048576.f*globaly3/bz);
u1 = (u1-u0)>>LINTERPSIZ;
v1 = (v1-v0)>>LINTERPSIZ;
int cnt2 = min(cnt, 1<<LINTERPSIZ);
for (; cnt2>0; cnt2--)
{
u = (globalx1+u0)&0xffff;
v = (globaly1+v0)&0xffff;
*p = *(uint8_t *)(((intptr_t)slopalptr[0])+ggbuf[((u>>(16-gglogx))<<gglogy)+(v>>(16-gglogy))]);
slopalptr--;
p += ggpinc;
u0 += u1;
v0 += v1;
}
cnt -= 1<<LINTERPSIZ;
}
break;
case 128:
while (cnt > 0)
{
bz += bzinc*(1<<LINTERPSIZ);
int u1 = Blrintf(1048576.f*globalx3/bz);
int v1 = Blrintf(1048576.f*globaly3/bz);
u1 = (u1-u0)>>LINTERPSIZ;
v1 = (v1-v0)>>LINTERPSIZ;
int cnt2 = min(cnt, 1<<LINTERPSIZ);
for (; cnt2>0; cnt2--)
{
u = (globalx1+u0)&0xffff;
v = (globaly1+v0)&0xffff;
uint8_t ch = ggbuf[((u>>(16-gglogx))<<gglogy)+(v>>(16-gglogy))];
if (ch != 255)
*p = *(uint8_t *)(((intptr_t)slopalptr[0])+ch);
slopalptr--;
p += ggpinc;
u0 += u1;
v0 += v1;
}
cnt -= 1<<LINTERPSIZ;
}
break;
case 256:
while (cnt > 0)
{
bz += bzinc*(1<<LINTERPSIZ);
int u1 = Blrintf(1048576.f*globalx3/bz);
int v1 = Blrintf(1048576.f*globaly3/bz);
u1 = (u1-u0)>>LINTERPSIZ;
v1 = (v1-v0)>>LINTERPSIZ;
int cnt2 = min(cnt, 1<<LINTERPSIZ);
for (; cnt2>0; cnt2--)
{
u = (globalx1+u0)&0xffff;
v = (globaly1+v0)&0xffff;
uint8_t ch = ggbuf[((u>>(16-gglogx))<<gglogy)+(v>>(16-gglogy))];
if (ch != 255)
{
ch = *(uint8_t *)(((intptr_t)slopalptr[0])+ch);
*p = trans[(*p<<8)|ch];
}
slopalptr--;
p += ggpinc;
u0 += u1;
v0 += v1;
}
cnt -= 1<<LINTERPSIZ;
}
break;
case 384:
while (cnt > 0)
{
bz += bzinc*(1<<LINTERPSIZ);
int u1 = Blrintf(1048576.f*globalx3/bz);
int v1 = Blrintf(1048576.f*globaly3/bz);
u1 = (u1-u0)>>LINTERPSIZ;
v1 = (v1-v0)>>LINTERPSIZ;
int cnt2 = min(cnt, 1<<LINTERPSIZ);
for (; cnt2>0; cnt2--)
{
u = (globalx1+u0)&0xffff;
v = (globaly1+v0)&0xffff;
uint8_t ch = ggbuf[((u>>(16-gglogx))<<gglogy)+(v>>(16-gglogy))];
if (ch != 255)
{
ch = *(uint8_t *)(((intptr_t)slopalptr[0])+ch);
*p = trans[ch<<8|*p];
}
slopalptr--;
p += ggpinc;
u0 += u1;
v0 += v1;
}
cnt -= 1<<LINTERPSIZ;
}
break;
}
#undef LINTERPSIZ
if ((x&15) == 0) faketimerhandler();
}
next_most:
globalx2 += globalx;
globaly2 += globaly;
globalzx += globalz;
shoffs += shinc;
}
}
static void grouscan(int32_t dax1, int32_t dax2, int32_t sectnum, char dastat)
{
if (r_fpgrouscan)
{
fgrouscan(dax1, dax2, sectnum, dastat);
return;
}
int32_t i, l, x, y, dx, dy, wx, wy, y1, y2, daz;
int32_t daslope, dasqr;
int32_t shoffs, m1, m2, shy1, shy2;
intptr_t *mptr1, *mptr2, j;
// Er, yes, they're not global anymore:
int32_t globalx, globaly, globalz, globalzx;
auto const sec = (usectorptr_t)&sector[sectnum];
uwallptr_t wal;
if (dastat == 0)
{
if (globalposz <= getceilzofslope(sectnum,globalposx,globalposy))
return; //Back-face culling
globalorientation = sec->ceilingstat;
globalpicnum = sec->ceilingpicnum;
globalshade = sec->ceilingshade;
globalpal = sec->ceilingpal;
daslope = sec->ceilingheinum;
daz = sec->ceilingz;
}
else
{
if (globalposz >= getflorzofslope(sectnum,globalposx,globalposy))
return; //Back-face culling
globalorientation = sec->floorstat;
globalpicnum = sec->floorpicnum;
globalshade = sec->floorshade;
globalpal = sec->floorpal;
daslope = sec->floorheinum;
daz = sec->floorz;
}
tileUpdatePicnum(&globalpicnum, sectnum);
setgotpic(globalpicnum);
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) return;
tileLoad(globalpicnum);
wal = (uwallptr_t)&wall[sec->wallptr];
wx = wall[wal->point2].x - wal->x;
wy = wall[wal->point2].y - wal->y;
dasqr = krecipasm(nsqrtasm(uhypsq(wx,wy)));
i = mulscale21(daslope,dasqr);
wx *= i; wy *= i;
globalx = -mulscale19(singlobalang,xdimenrecip);
globaly = mulscale19(cosglobalang,xdimenrecip);
globalx1 = (globalposx<<8);
globaly1 = -(globalposy<<8);
i = (dax1-halfxdimen)*xdimenrecip;
globalx2 = mulscale16(cosglobalang<<4,viewingrangerecip) - mulscale27(singlobalang,i);
globaly2 = mulscale16(singlobalang<<4,viewingrangerecip) + mulscale27(cosglobalang,i);
globalzd = decltype(globalzd)(xdimscale)<<9;
globalzx = -dmulscale17(wx,globaly2,-wy,globalx2) + mulscale10(1-globalhoriz,globalzd);
globalz = -dmulscale25(wx,globaly,-wy,globalx);
if (globalorientation&64) //Relative alignment
{
dx = mulscale14(wall[wal->point2].x-wal->x,dasqr);
dy = mulscale14(wall[wal->point2].y-wal->y,dasqr);
i = nsqrtasm(daslope*daslope+16777216);
x = globalx; y = globaly;
globalx = dmulscale16(x,dx,y,dy);
globaly = mulscale12(dmulscale16(-y,dx,x,dy),i);
x = ((wal->x-globalposx)<<8); y = ((wal->y-globalposy)<<8);
globalx1 = dmulscale16(-x,dx,-y,dy);
globaly1 = mulscale12(dmulscale16(-y,dx,x,dy),i);
x = globalx2; y = globaly2;
globalx2 = dmulscale16(x,dx,y,dy);
globaly2 = mulscale12(dmulscale16(-y,dx,x,dy),i);
}
if (globalorientation&0x4)
{
i = globalx; globalx = -globaly; globaly = -i;
i = globalx1; globalx1 = globaly1; globaly1 = i;
i = globalx2; globalx2 = -globaly2; globaly2 = -i;
}
if (globalorientation&0x10) { globalx1 = -globalx1, globalx2 = -globalx2, globalx = -globalx; }
if (globalorientation&0x20) { globaly1 = -globaly1, globaly2 = -globaly2, globaly = -globaly; }
daz = dmulscale9(wx,globalposy-wal->y,-wy,globalposx-wal->x) + ((daz-globalposz)<<8);
globalx2 = mulscale20(globalx2,daz); globalx = mulscale28(globalx,daz);
globaly2 = mulscale20(globaly2,-daz); globaly = mulscale28(globaly,-daz);
i = 8-(picsiz[globalpicnum]&15); j = 8-(picsiz[globalpicnum]>>4);
if (globalorientation&8) { i++; j++; }
globalx1 <<= (i+12); globalx2 <<= i; globalx <<= i;
globaly1 <<= (j+12); globaly2 <<= j; globaly <<= j;
if (dastat == 0)
{
globalx1 += (uint32_t)sec->ceilingxpanning<<24;
globaly1 += (uint32_t)sec->ceilingypanning<<24;
}
else
{
globalx1 += (uint32_t)sec->floorxpanning<<24;
globaly1 += (uint32_t)sec->floorypanning<<24;
}
asm1 = -(globalzd>>(16-BITSOFPRECISION));
{
int32_t vis = globalvisibility;
int64_t lvis;
if (sec->visibility != 0) vis = mulscale4(vis, (uint8_t)(sec->visibility+16));
lvis = ((uint64_t)vis*daz) >> 13; // NOTE: lvis can be negative now!
lvis = (lvis * xdimscale) >> 16;
globvis = lvis;
}
j = FP_OFF(palookup[globalpal]);
setupslopevlin_alsotrans((picsiz[globalpicnum]&15) + ((picsiz[globalpicnum]>>4)<<8),
(intptr_t)tilePtr(globalpicnum),-ylookup[1]);
l = (globalzd>>16);
int32_t const shinc = mulscale16(globalz,xdimenscale);
shoffs = (shinc > 0) ? (4 << 15) : ((16380 - ydimen) << 15); // JBF: was 2044
y1 = (dastat == 0) ? umost[dax1] : max(umost[dax1], dplc[dax1]);
m1 = mulscale16(y1,globalzd) + (globalzx>>6);
//Avoid visibility overflow by crossing horizon
m1 += klabs((int32_t) (globalzd>>16));
m2 = m1+l;
shy1 = y1+(shoffs>>15);
if ((unsigned)shy1 >= SLOPALOOKUPSIZ - 1)
{
OSD_Printf("%s:%d: slopalookup[%" PRId32 "] overflow drawing sector %d!\n", EDUKE32_FUNCTION, __LINE__, shy1, sectnum);
return;
}
mptr1 = &slopalookup[shy1]; mptr2 = mptr1+1;
for (x=dax1; x<=dax2; x++)
{
if (dastat == 0) { y1 = umost[x]; y2 = min(dmost[x],uplc[x])-1; }
else { y1 = max(umost[x],dplc[x]); y2 = dmost[x]-1; }
if (y1 <= y2)
{
shy1 = y1+(shoffs>>15);
shy2 = y2+(shoffs>>15);
// Ridiculously steep gradient?
if ((unsigned)shy1 >= SLOPALOOKUPSIZ)
{
OSD_Printf("%s:%d: slopalookup[%" PRId32 "] overflow drawing sector %d!\n", EDUKE32_FUNCTION, __LINE__, shy1, sectnum);
goto next_most;
}
if ((unsigned)shy2 >= SLOPALOOKUPSIZ)
{
OSD_Printf("%s:%d: slopalookup[%" PRId32 "] overflow drawing sector %d!\n", EDUKE32_FUNCTION, __LINE__, shy2, sectnum);
goto next_most;
}
intptr_t *nptr1 = &slopalookup[shy1];
intptr_t *nptr2 = &slopalookup[shy2];
while (nptr1 <= mptr1)
{
*mptr1-- = j + getpalookupsh(mulscale24(krecipasm(m1),globvis));
m1 -= l;
}
while (nptr2 >= mptr2)
{
*mptr2++ = j + getpalookupsh(mulscale24(krecipasm(m2),globvis));
m2 += l;
}
globalx3 = (globalx2>>10);
globaly3 = (globaly2>>10);
asm3 = mulscale16(y2,globalzd) + (globalzx>>6);
switch (globalorientation&0x180)
{
case 0:
slopevlin(ylookup[y2]+x+frameoffset,krecipasm(asm3>>3),(intptr_t)nptr2,y2-y1+1,globalx1,globaly1);
break;
case 128:
mslopevlin((uint8_t *)(ylookup[y2]+x+frameoffset),nptr2,y2-y1+1,globalx1,globaly1);
break;
case 256:
case 384:
tslopevlin((uint8_t *)(ylookup[y2]+x+frameoffset),nptr2,y2-y1+1,globalx1,globaly1);
break;
}
if ((x&15) == 0) faketimerhandler();
}
next_most:
globalx2 += globalx;
globaly2 += globaly;
globalzx += globalz;
shoffs += shinc;
}
}
//
// parascan (internal)
//
static void parascan(char dastat, int32_t bunch)
{
int32_t j, k, l, m, n, x, z, wallnum, nextsectnum, globalhorizbak;
int16_t *topptr, *botptr;
int32_t logtilesizy, tsizy;
int32_t sectnum = thesector[bunchfirst[bunch]];
auto const sec = (usectorptr_t)&sector[sectnum];
globalhorizbak = globalhoriz;
globvis = globalpisibility;
//globalorientation = 0L;
if (sec->visibility != 0)
globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
if (dastat == 0)
{
globalpal = sec->ceilingpal;
globalpicnum = sec->ceilingpicnum;
globalshade = (int32_t)sec->ceilingshade;
globalxpanning = (int32_t)sec->ceilingxpanning;
globalypanning = (int32_t)sec->ceilingypanning;
topptr = umost.Data();
botptr = uplc.Data();
}
else
{
globalpal = sec->floorpal;
globalpicnum = sec->floorpicnum;
globalshade = (int32_t)sec->floorshade;
globalxpanning = (int32_t)sec->floorxpanning;
globalypanning = (int32_t)sec->floorypanning;
topptr = dplc.Data();
botptr = dmost.Data();
}
if ((unsigned)globalpicnum >= MAXTILES) globalpicnum = 0;
tileUpdatePicnum(&globalpicnum, sectnum);
setgotpic(globalpicnum);
logtilesizy = (picsiz[globalpicnum]>>4);
tsizy = tilesiz[globalpicnum].y;
if (tsizy==0)
return;
int32_t dapyscale, dapskybits, dapyoffs, daptileyscale;
int8_t const * const dapskyoff = getpsky(globalpicnum, &dapyscale, &dapskybits, &dapyoffs, &daptileyscale);
globalshiftval = logtilesizy;
// before proper non-power-of-two tilesizy drawing
if (oldnonpow2() && pow2long[logtilesizy] != tsizy)
globalshiftval++;
#ifdef CLASSIC_NONPOW2_YSIZE_WALLS
// non power-of-two y size textures!
if ((!oldnonpow2() && pow2long[logtilesizy] != tsizy) || tsizy >= 512)
{
globaltilesizy = tsizy;
globalyscale = 65536 / tsizy;
globalshiftval = 0;
globalzd = divscale32(((tsizy>>1)+dapyoffs), tsizy) + ((uint32_t)globalypanning<<24);
}
else
#endif
{
globalshiftval = 32-globalshiftval;
globalyscale = (8<<(globalshiftval-19));
globalzd = (decltype(globalzd)((tsizy >> 1) + dapyoffs) << globalshiftval) + (decltype(globalzd)(globalypanning) << 24);
}
globalyscale = divscale16(globalyscale,daptileyscale);
//if (globalorientation&256) globalyscale = -globalyscale, globalzd = -globalzd;
if (dapyscale != 65536)
globalhoriz = mulscale16(globalhoriz-(ydimen>>1),dapyscale) + (ydimen>>1);
k = 27 - (picsiz[globalpicnum]&15) - dapskybits;
// WGR2 SVN: select new episode after playing wgmicky1 with Polymer
// (maybe switched to classic earlier).
// --> rendmode==0, glrendermode == REND_POLYMER, we end up with globalpicnum==266,
// picsiz...==9 and dapskybits==3
// FIXME ?
if (k < 0)
k = 0;
x = -1;
for (z=bunchfirst[bunch]; z>=0; z=bunchp2[z])
{
wallnum = thewall[z]; nextsectnum = wall[wallnum].nextsector;
if (nextsectnum >= 0) //else negative array access
{
if (dastat == 0) j = sector[nextsectnum].ceilingstat;
else j = sector[nextsectnum].floorstat;
}
if ((nextsectnum < 0) || (wall[wallnum].cstat&32) || ((j&1) == 0))
{
if (x == -1) x = xb1[z];
if (parallaxtype == 0 || no_radarang2)
{
n = mulscale16(xdimenrecip,viewingrange);
for (j=xb1[z]; j<=xb2[z]; j++)
lplc[j] = ((mulscale7(j-halfxdimen,n)+qglobalang)&0x7FFFFFF)>>k;
}
else
{
for (j=xb1[z]; j<=xb2[z]; j++)
lplc[j] = ((radarang2[j]+qglobalang)&0x7FFFFFF)>>k;
}
if (parallaxtype == 2 && !no_radarang2)
{
n = mulscale16(xdimscale,viewingrange);
for (j=xb1[z]; j<=xb2[z]; j++)
swplc[j] = mulscale14(sintable[((radarang2[j]>>16)+512)&2047],n);
}
else
clearbuf(&swplc[xb1[z]],xb2[z]-xb1[z]+1,mulscale16(xdimscale,viewingrange));
}
else if (x >= 0)
{
l = globalpicnum; m = (picsiz[globalpicnum]&15);
globalpicnum = l + dapskyoff[lplc[x]>>m];
if (((lplc[x]^lplc[xb1[z]-1])>>m) == 0)
wallscan(x,xb1[z]-1,topptr,botptr,swplc.Data(),lplc.Data());
else
{
j = x;
while (x < xb1[z])
{
n = l + dapskyoff[lplc[x]>>m];
if (n != globalpicnum)
{
wallscan(j,x-1,topptr,botptr,swplc.Data(),lplc.Data());
j = x;
globalpicnum = n;
}
x++;
}
if (j < x)
wallscan(j,x-1,topptr,botptr,swplc.Data(),lplc.Data());
}
globalpicnum = l;
x = -1;
}
}
if (x >= 0)
{
l = globalpicnum; m = (picsiz[globalpicnum]&15);
globalpicnum = l + dapskyoff[lplc[x]>>m];
if (((lplc[x]^lplc[xb2[bunchlast[bunch]]])>>m) == 0)
wallscan(x,xb2[bunchlast[bunch]],topptr,botptr,swplc.Data(),lplc.Data());
else
{
j = x;
while (x <= xb2[bunchlast[bunch]])
{
n = l + dapskyoff[lplc[x]>>m];
if (n != globalpicnum)
{
wallscan(j,x-1,topptr,botptr,swplc.Data(),lplc.Data());
j = x;
globalpicnum = n;
}
x++;
}
if (j <= x)
wallscan(j,x-1,topptr,botptr,swplc.Data(),lplc.Data());
}
globalpicnum = l;
}
globalhoriz = globalhorizbak;
}
// set orientation, panning, shade, pal; picnum
static void setup_globals_wall1(uwallptr_t wal, int32_t dapicnum)
{
globalorientation = wal->cstat;
globalpicnum = dapicnum;
if ((unsigned)globalpicnum >= MAXTILES) globalpicnum = 0;
tileUpdatePicnum(&globalpicnum, 16384);
globalxpanning = wal->xpanning;
globalypanning = wal->ypanning;
globalshade = wal->shade;
globalpal = wal->pal;
if (palookup[globalpal] == NULL) globalpal = 0; // JBF: fixes crash
}
static void setup_globals_wall2(uwallptr_t wal, uint8_t secvisibility, int32_t topzref, int32_t botzref)
{
const int32_t logtilesizy = (picsiz[globalpicnum]>>4);
const int32_t tsizy = tilesiz[globalpicnum].y;
if (tsizy==0)
{
globalshiftval = -1;
return;
}
globvis = globalvisibility;
if (secvisibility != 0)
globvis = mulscale4(globvis, (uint8_t)(secvisibility+16));
globalshiftval = logtilesizy;
// before proper non-power-of-two tilesizy drawing
if (oldnonpow2() && pow2long[logtilesizy] != tsizy)
globalshiftval++;
#ifdef CLASSIC_NONPOW2_YSIZE_WALLS
// non power-of-two y size textures!
if ((!oldnonpow2() && pow2long[logtilesizy] != tsizy) || tsizy >= 512)
{
globaltilesizy = tsizy;
globalyscale = divscale13(wal->yrepeat, tsizy);
globalshiftval = 0;
}
else
#endif
{
// globalshiftval==13 --> globalshiftval==19
// ==> upper texture y size limit *here* = 8192
globalshiftval = 32-globalshiftval;
globalyscale = wal->yrepeat<<(globalshiftval-19);
}
if ((globalorientation&4) == 0)
globalzd = (((int64_t)(globalposz-topzref)*globalyscale)<<8);
else // bottom-aligned
globalzd = (((int64_t)(globalposz-botzref)*globalyscale)<<8);
globalzd += decltype(globalzd)(globalypanning) << 24;
if (globalorientation&256) // y-flipped
globalyscale = -globalyscale, globalzd = -(inthi_t)globalzd;
}
/* _______________
* X umost #######
* ###### ________
* ______/
* X dwall
*
* ________
* X uwall \______
* ///////////////
* _______________
* X dmost
*/
#ifdef YAX_ENABLE
// returns: should dmost be raised when drawing a "ceiling wall"?
static int32_t should_clip_cwall(int32_t x1, int32_t x2)
{
int32_t x;
if (yax_globallev <= YAX_MAXDRAWS)
return 1;
for (x=x1; x<=x2; x++)
if (dwall[x] < dmost[x] || uplc[x] < dmost[x])
return 1;
return 0;
}
// returns: should umost be lowered when drawing a "floor wall"?
static int32_t should_clip_fwall(int32_t x1, int32_t x2)
{
int32_t x;
if (yax_globallev >= YAX_MAXDRAWS)
return 1;
for (x=x1; x<=x2; x++)
if (uwall[x] > umost[x] || dplc[x] > umost[x])
return 1;
return 0;
}
#endif
//
// drawalls (internal)
//
static void classicDrawBunches(int32_t bunch)
{
int32_t i, x;
int32_t z = bunchfirst[bunch];
const int32_t sectnum = thesector[z];
auto const sec = (usectorptr_t)&sector[sectnum];
uint8_t andwstat1 = 0xff, andwstat2 = 0xff;
for (; z>=0; z=bunchp2[z]) //uplc/dplc calculation
{
andwstat1 &= wallmost(uplc.Data(),z,sectnum,(uint8_t)0);
andwstat2 &= wallmost(dplc.Data(),z,sectnum,(uint8_t)1);
}
#ifdef YAX_ENABLE
if (g_nodraw)
{
int32_t baselevp, checkcf;
int16_t bn[2];
# if 0
int32_t obunchchk = (1 && yax_globalbunch>=0 &&
haveymost[yax_globalbunch>>3]&pow2char[yax_globalbunch&7]);
// if (obunchchk)
const int32_t x2 = yax_globalbunch*xdimen;
# endif
baselevp = (yax_globallev == YAX_MAXDRAWS);
yax_getbunches(sectnum, &bn[0], &bn[1]);
checkcf = (bn[0]>=0) + ((bn[1]>=0)<<1);
if (!baselevp)
checkcf &= (1<<yax_globalcf);
if ((andwstat1&3) == 3) // ceilings clipped
checkcf &= ~1;
if ((andwstat2&12) == 12) // floors clipped
checkcf &= ~2;
for (i=0; i<2; i++)
if (checkcf&(1<<i))
{
if ((haveymost[bn[i]>>3]&pow2char[bn[i]&7])==0)
{
// init yax *most arrays for that bunch
haveymost[bn[i]>>3] |= pow2char[bn[i]&7];
for (x=xdimen*bn[i]; x<xdimen*(bn[i]+1); x++)
{
yumost[x] = ydimen;
ydmost[x] = 0;
}
}
const int32_t x1 = bn[i]*xdimen;
for (x=x1+xb1[bunchfirst[bunch]]; x<=x1+xb2[bunchlast[bunch]]; x++)
{
if (i==YAX_CEILING)
{
yumost[x] = min(yumost[x], umost[x-x1]);
ydmost[x] = max(ydmost[x], min(dmost[x-x1], uplc[x-x1]));
}
else
{
yumost[x] = min(yumost[x], max(umost[x-x1], dplc[x-x1]));
ydmost[x] = max(ydmost[x], dmost[x-x1]);
}
# if 0
if (obunchchk)
{
yumost[x] = max(yumost[x], yumost[x-x1+x2]);
ydmost[x] = min(ydmost[x], ydmost[x-x1+x2]);
}
# endif
}
}
}
else
#endif
{
if ((andwstat1&3) != 3) //draw ceilings
#ifdef YAX_ENABLE
// this is to prevent double-drawing of translucent masked ceilings
if (r_tror_nomaskpass==0 || yax_globallev==YAX_MAXDRAWS || (sec->ceilingstat&256)==0 ||
yax_nomaskpass==1 || !(yax_gotsector[sectnum>>3]&pow2char[sectnum&7]))
#endif
{
if ((sec->ceilingstat&3) == 2)
grouscan(xb1[bunchfirst[bunch]],xb2[bunchlast[bunch]],sectnum,0);
else if ((sec->ceilingstat&1) == 0)
ceilscan(xb1[bunchfirst[bunch]],xb2[bunchlast[bunch]],sectnum);
else
parascan(0,bunch);
}
if ((andwstat2&12) != 12) //draw floors
#ifdef YAX_ENABLE
// this is to prevent double-drawing of translucent masked floors
if (r_tror_nomaskpass==0 || yax_globallev==YAX_MAXDRAWS || (sec->floorstat&256)==0 ||
yax_nomaskpass==1 || !(yax_gotsector[sectnum>>3]&pow2char[sectnum&7]))
#endif
{
if ((sec->floorstat&3) == 2)
grouscan(xb1[bunchfirst[bunch]],xb2[bunchlast[bunch]],sectnum,1);
else if ((sec->floorstat&1) == 0)
florscan(xb1[bunchfirst[bunch]],xb2[bunchlast[bunch]],sectnum);
else
parascan(1,bunch);
}
}
//DRAW WALLS SECTION!
for (z=bunchfirst[bunch]; z>=0; z=bunchp2[z])
{
const int32_t x1 = xb1[z], x2 = xb2[z];
if (umost[x2] >= dmost[x2])
{
for (x=x1; x<x2; x++)
if (umost[x] < dmost[x])
break;
if (x >= x2)
{
smostwall[smostwallcnt] = z;
smostwalltype[smostwallcnt] = 0;
smostwallcnt++;
continue;
}
}
const int32_t wallnum = thewall[z];
auto const wal = (uwallptr_t)&wall[wallnum];
const int32_t nextsectnum = wal->nextsector;
auto const nextsec = nextsectnum>=0 ? (usectorptr_t)&sector[nextsectnum] : NULL;
int32_t gotswall = 0;
const int32_t startsmostwallcnt = smostwallcnt;
const int32_t startsmostcnt = smostcnt;
if (searchit == 2 && (searchx >= x1 && searchx <= x2))
{
if (searchy <= uplc[searchx]
#ifdef YAX_ENABLE
&& umost[searchx] <= searchy && getceilzofslope(sectnum, globalposx, globalposy) <= globalposz
&& (yax_getbunch(sectnum, YAX_CEILING) < 0 || showinvisibility || (sec->ceilingstat&(256+128)) || klabs(yax_globallev-YAX_MAXDRAWS)==YAX_MAXDRAWS)
#endif
) //ceiling
{
searchsector = sectnum; searchwall = wallnum;
searchstat = 1; searchit = 1;
}
else if (dplc[searchx] <= searchy
#ifdef YAX_ENABLE
&& searchy < dmost[searchx] && getflorzofslope(sectnum, globalposx, globalposy) >= globalposz
&& (yax_getbunch(sectnum, YAX_FLOOR) < 0 || showinvisibility || (sec->floorstat&(256+128)) || klabs(yax_globallev-YAX_MAXDRAWS)==YAX_MAXDRAWS)
#endif
) //floor
{
searchsector = sectnum; searchwall = wallnum;
searchstat = 2; searchit = 1;
}
}
#ifdef YAX_ENABLE
if (yax_nomaskpass==0 || !yax_isislandwall(wallnum, !yax_globalcf) || (yax_nomaskdidit=1, 0))
#endif
if (nextsectnum >= 0)
{
// 2 <--- 3
// x------------------x
// 0 ---> 1
//
// 4 (our pos, z wrt the nextsector!)
int32_t cz[5], fz[5];
getzsofslope((int16_t)sectnum,wal->x,wal->y,&cz[0],&fz[0]);
getzsofslope((int16_t)sectnum,wall[wal->point2].x,wall[wal->point2].y,&cz[1],&fz[1]);
getzsofslope((int16_t)nextsectnum,wal->x,wal->y,&cz[2],&fz[2]);
getzsofslope((int16_t)nextsectnum,wall[wal->point2].x,wall[wal->point2].y,&cz[3],&fz[3]);
getzsofslope((int16_t)nextsectnum,globalposx,globalposy,&cz[4],&fz[4]);
if ((wal->cstat&48) == 16)
maskwall[maskwallcnt++] = z;
if (((sec->ceilingstat&1) == 0) || ((nextsec->ceilingstat&1) == 0))
{
if ((cz[2] <= cz[0]) && (cz[3] <= cz[1]))
{
// if (globparaceilclip)
if (getceilzofslope(sectnum, globalposx, globalposy) <= globalposz)
for (x=x1; x<=x2; x++)
if (uplc[x] > umost[x])
if (umost[x] <= dmost[x])
{
umost[x] = uplc[x];
if (umost[x] > dmost[x]) numhits--;
}
}
else
{
wallmost(dwall.Data(),z,nextsectnum,(uint8_t)0);
if ((cz[2] > fz[0]) || (cz[3] > fz[1]))
for (i=x1; i<=x2; i++) if (dwall[i] > dplc[i]) dwall[i] = dplc[i];
if (searchit == 2 && (searchx >= x1 && searchx <= x2))
#ifdef YAX_ENABLE
if (uplc[searchx] <= searchy)
#endif
if (searchy <= dwall[searchx]) //wall
{
searchsector = sectnum; searchbottomwall = searchwall = wallnum;
searchisbottom = 0;
searchstat = 0; searchit = 1;
}
setup_globals_wall1(wal, wal->picnum);
setup_globals_wall2(wal, sec->visibility, nextsec->ceilingz, sec->ceilingz);
gotswall = 1;
prepwall(z,wal);
wallscan(x1,x2,uplc.Data(),dwall.Data(),swall.Data(),lwall.Data());
if ((cz[2] >= cz[0]) && (cz[3] >= cz[1]))
{
#ifdef YAX_ENABLE
if (should_clip_cwall(x1, x2))
#endif
for (x=x1; x<=x2; x++)
if (dwall[x] > umost[x])
if (umost[x] <= dmost[x])
{
umost[x] = dwall[x];
if (umost[x] > dmost[x]) numhits--;
}
}
else
{
#ifdef YAX_ENABLE
if (should_clip_cwall(x1, x2))
#endif
for (x=x1; x<=x2; x++)
if (umost[x] <= dmost[x])
{
i = max(uplc[x],dwall[x]);
if (i > umost[x])
{
umost[x] = i;
if (umost[x] > dmost[x]) numhits--;
}
}
}
}
if ((cz[2] < cz[0]) || (cz[3] < cz[1]) || (globalposz < cz[4]))
{
i = x2-x1+1;
if (smostcnt+i < ysavecnt)
{
smoststart[smostwallcnt] = smostcnt;
smostwall[smostwallcnt] = z;
smostwalltype[smostwallcnt] = 1; //1 for umost
smostwallcnt++;
copybufbyte(&umost[x1],&smost[smostcnt],i*sizeof(smost[0]));
smostcnt += i;
}
}
}
if (((sec->floorstat&1) == 0) || ((nextsec->floorstat&1) == 0))
{
if ((fz[2] >= fz[0]) && (fz[3] >= fz[1]))
{
// if (globparaflorclip)
if (getflorzofslope(sectnum, globalposx, globalposy) >= globalposz)
for (x=x1; x<=x2; x++)
if (dplc[x] < dmost[x])
if (umost[x] <= dmost[x])
{
dmost[x] = dplc[x];
if (umost[x] > dmost[x]) numhits--;
}
}
else
{
wallmost(uwall.Data(),z,nextsectnum,(uint8_t)1);
if ((fz[2] < cz[0]) || (fz[3] < cz[1]))
for (i=x1; i<=x2; i++) if (uwall[i] < uplc[i]) uwall[i] = uplc[i];
if (searchit == 2 && (searchx >= x1 && searchx <= x2))
#ifdef YAX_ENABLE
if (dplc[searchx] >= searchy)
#endif
if (searchy >= uwall[searchx]) //wall
{
searchsector = sectnum; searchbottomwall = searchwall = wallnum;
if ((wal->cstat&2) > 0) searchbottomwall = wal->nextwall;
searchisbottom = 1;
searchstat = 0; searchit = 1;
}
auto const twal = (wal->cstat&2) ? (uwallptr_t)&wall[wal->nextwall] : wal;
setup_globals_wall1(twal, twal->picnum);
setup_globals_wall2(wal, sec->visibility, nextsec->floorz, sec->ceilingz);
if (gotswall == 0) { gotswall = 1; prepwall(z,wal); }
wallscan(x1,x2,uwall.Data(),dplc.Data(),swall.Data(),lwall.Data());
if ((fz[2] <= fz[0]) && (fz[3] <= fz[1]))
{
#ifdef YAX_ENABLE
if (should_clip_fwall(x1, x2))
#endif
for (x=x1; x<=x2; x++)
if (uwall[x] < dmost[x] && umost[x] <= dmost[x])
{
dmost[x] = uwall[x];
if (umost[x] > dmost[x]) numhits--;
}
}
else
{
#ifdef YAX_ENABLE
if (should_clip_fwall(x1, x2))
#endif
for (x=x1; x<=x2; x++)
if (umost[x] <= dmost[x])
{
i = min(dplc[x],uwall[x]);
if (i < dmost[x])
{
dmost[x] = i;
if (umost[x] > dmost[x]) numhits--;
}
}
}
}
if ((fz[2] > fz[0]) || (fz[3] > fz[1]) || (globalposz > fz[4]))
{
i = x2-x1+1;
if (smostcnt+i < ysavecnt)
{
smoststart[smostwallcnt] = smostcnt;
smostwall[smostwallcnt] = z;
smostwalltype[smostwallcnt] = 2; //2 for dmost
smostwallcnt++;
copybufbyte(&dmost[x1],&smost[smostcnt],i*sizeof(smost[0]));
smostcnt += i;
}
}
}
if (numhits < 0)
return;
if (!(wal->cstat&32) && (gotsector[nextsectnum>>3]&pow2char[nextsectnum&7]) == 0)
{
if (umost[x2] < dmost[x2])
classicScanSector(nextsectnum);
else
{
for (x=x1; x<x2; x++)
if (umost[x] < dmost[x])
{ classicScanSector(nextsectnum); break; }
//If can't see sector beyond, then cancel smost array and just
//store wall!
if (x == x2)
{
smostwallcnt = startsmostwallcnt;
smostcnt = startsmostcnt;
smostwall[smostwallcnt] = z;
smostwalltype[smostwallcnt] = 0;
smostwallcnt++;
}
}
}
}
if (nextsectnum < 0 || (wal->cstat&32)) //White/1-way wall
{
setup_globals_wall1(wal, (nextsectnum < 0) ? wal->picnum : wal->overpicnum);
setup_globals_wall2(wal, sec->visibility,
(nextsectnum >= 0) ? nextsec->ceilingz : sec->ceilingz,
(nextsectnum >= 0) ? sec->ceilingz : sec->floorz);
if (gotswall == 0) { gotswall = 1; prepwall(z,wal); }
wallscan(x1,x2,uplc.Data(),dplc.Data(),swall.Data(),lwall.Data());
#ifdef YAX_ENABLE
// TODO: slopes?
if (globalposz > sec->floorz && yax_isislandwall(wallnum, YAX_FLOOR))
{
for (x=x1; x<=x2; x++)
if (dplc[x] > umost[x] && umost[x] <= dmost[x])
{
umost[x] = dplc[x];
if (umost[x] > dmost[x]) numhits--;
}
}
else if (globalposz < sec->ceilingz && yax_isislandwall(wallnum, YAX_CEILING))
{
for (x=x1; x<=x2; x++)
if (uplc[x] < dmost[x] && umost[x] <= dmost[x])
{
dmost[x] = uplc[x];
if (umost[x] > dmost[x]) numhits--;
}
}
else
#endif
for (x=x1; x<=x2; x++)
if (umost[x] <= dmost[x])
{ umost[x] = 1; dmost[x] = 0; numhits--; }
smostwall[smostwallcnt] = z;
smostwalltype[smostwallcnt] = 0;
smostwallcnt++;
if (searchit == 2 && (x1 <= searchx && searchx <= x2))
#ifdef YAX_ENABLE
if (uplc[searchx] <= searchy && searchy < dplc[searchx])
#endif
{
searchit = 1; searchsector = sectnum;
searchbottomwall = searchwall = wallnum;
searchstat = (nextsectnum < 0) ? 0 : 4;
}
}
}
}
// High-precision integer type for view-relative x and y in drawvox().
typedef zint_t voxint_t;
//
// drawvox
//
static void classicDrawVoxel(int32_t dasprx, int32_t daspry, int32_t dasprz, int32_t dasprang,
int32_t daxscale, int32_t dayscale, int32_t daindex,
int8_t dashade, char dapal, const int32_t *daumost, const int32_t *dadmost,
const int8_t cstat, const int32_t clipcf, int32_t floorz, int32_t ceilingz)
{
int32_t i, j, k, x, y, mip;
int32_t cosang = cosglobalang;
int32_t sinang = singlobalang;
int32_t sprcosang = sintable[(dasprang+512)&2047];
int32_t sprsinang = sintable[dasprang&2047];
i = klabs(dmulscale6(dasprx-globalposx, cosang, daspry-globalposy, sinang));
j = getpalookup(mulscale21(globvis,i), dashade)<<8;
setupdrawslab(ylookup[1], FP_OFF(palookup[dapal])+j);
j = 1310720;
//j *= min(daxscale,dayscale); j >>= 6; //New hacks (for sized-down voxels)
for (k=0; k<MAXVOXMIPS; k++)
{
if (i < j) { i = k; break; }
j <<= 1;
}
if (k >= MAXVOXMIPS)
i = MAXVOXMIPS-1;
mip = 0;
if (novoxmips)
{
mip = i;
i = 0;
}
char *davoxptr = (char *)voxoff[daindex][i];
if (!davoxptr && i > 0) { davoxptr = (char *)voxoff[daindex][0]; mip = i; i = 0;}
if (!davoxptr)
return;
if (voxscale[daindex] == 65536)
{ daxscale <<= (i+8); dayscale <<= (i+8); }
else
{
daxscale = mulscale8(daxscale<<i,voxscale[daindex]);
dayscale = mulscale8(dayscale<<i,voxscale[daindex]);
}
const int32_t odayscale = dayscale;
daxscale = mulscale16(daxscale,xyaspect);
daxscale = scale(daxscale, xdimenscale, xdimen<<8);
dayscale = scale(dayscale, mulscale16(xdimenscale,viewingrangerecip), xdimen<<8);
const int32_t daxscalerecip = divideu32_noinline(1<<30, daxscale);
int32_t *longptr = (int32_t *)davoxptr;
const int32_t daxsiz = B_LITTLE32(longptr[0]), daysiz = B_LITTLE32(longptr[1]), dazsiz = B_LITTLE32(longptr[2]);
int32_t daxpivot = B_LITTLE32(longptr[3]), daypivot = B_LITTLE32(longptr[4]), dazpivot = B_LITTLE32(longptr[5]);
if (cstat & 4) daxpivot = (daxsiz<<8)-daxpivot;
davoxptr += (6<<2);
x = mulscale16(globalposx-dasprx, daxscalerecip);
y = mulscale16(globalposy-daspry, daxscalerecip);
const int32_t backx = (dmulscale10(x,sprcosang, y,sprsinang)+daxpivot)>>8;
const int32_t backy = (dmulscale10(y,sprcosang, x,-sprsinang)+daypivot)>>8;
const int32_t cbackx = min(max(backx,0),daxsiz-1);
const int32_t cbacky = min(max(backy,0),daysiz-1);
sprcosang = mulscale14(daxscale, sprcosang);
sprsinang = mulscale14(daxscale, sprsinang);
x = (dasprx-globalposx) - dmulscale18(daxpivot,sprcosang, daypivot,-sprsinang);
y = (daspry-globalposy) - dmulscale18(daypivot,sprcosang, daxpivot,sprsinang);
cosang <<= 2;
sinang <<= 2;
cosang >>= mip;
sinang >>= mip;
const voxint_t gxstart = (voxint_t)y*cosang - (voxint_t)x*sinang;
const voxint_t gystart = (voxint_t)x*cosang + (voxint_t)y*sinang;
const int32_t gxinc = dmulscale10(sprsinang,cosang, sprcosang,-sinang);
const int32_t gyinc = dmulscale10(sprcosang,cosang, sprsinang,sinang);
x = 0; y = 0; j = max(daxsiz,daysiz);
for (i=0; i<=j; i++)
{
ggxinc[i] = x; x += gxinc;
ggyinc[i] = y; y += gyinc;
}
if ((klabs(globalposz-dasprz)>>10) >= klabs(odayscale))
return;
int32_t zoff = dazsiz<<14;
if (!(cstat & 128))
zoff += dazpivot<<7;
else if ((cstat&48) != 48)
{
zoff += dazpivot<<7;
zoff -= dazsiz<<14;
}
const int32_t syoff = divscale21(globalposz-dasprz,odayscale)+zoff;
floorz = min(floorz, dasprz+mulscale21(-zoff+(dazsiz<<15),odayscale));
ceilingz = max(ceilingz, dasprz+mulscale21(-zoff, odayscale));
const int32_t flooroff = divscale21(floorz-globalposz,odayscale);
const int32_t ceilingoff = divscale21(ceilingz-globalposz,odayscale);
int32_t yoff = (klabs(gxinc)+klabs(gyinc))>>1;
longptr = (int32_t *)davoxptr;
int32_t xyvoxoffs = (daxsiz+1)<<2;
videoBeginDrawing(); //{{{
for (bssize_t cnt=0; cnt<8; cnt++)
{
int32_t xs=0, ys=0, xi=0, yi=0;
switch (cnt)
{
case 0:
xs = 0; ys = 0; xi = 1; yi = 1; break;
case 1:
xs = daxsiz-1; ys = 0; xi = -1; yi = 1; break;
case 2:
xs = 0; ys = daysiz-1; xi = 1; yi = -1; break;
case 3:
xs = daxsiz-1; ys = daysiz-1; xi = -1; yi = -1; break;
case 4:
xs = 0; ys = cbacky; xi = 1; yi = 2; break;
case 5:
xs = daxsiz-1; ys = cbacky; xi = -1; yi = 2; break;
case 6:
xs = cbackx; ys = 0; xi = 2; yi = 1; break;
case 7:
xs = cbackx; ys = daysiz-1; xi = 2; yi = -1; break;
}
int32_t xe = cbackx, ye = cbacky;
if (cnt < 4)
{
if ((xi < 0) && (xe >= xs)) continue;
if ((xi > 0) && (xe <= xs)) continue;
if ((yi < 0) && (ye >= ys)) continue;
if ((yi > 0) && (ye <= ys)) continue;
}
else
{
if ((xi < 0) && (xe > xs)) continue;
if ((xi > 0) && (xe < xs)) continue;
if ((yi < 0) && (ye > ys)) continue;
if ((yi > 0) && (ye < ys)) continue;
xe += xi; ye += yi;
}
int32_t x1=0, y1=0, z1, x2=0, y2=0, z2;
i = ksgn(ys-backy) + ksgn(xs-backx)*3 + 4;
switch (i)
{
case 6:
case 7:
x1 = 0; y1 = 0; break;
case 8:
case 5:
x1 = gxinc; y1 = gyinc; break;
case 0:
case 3:
x1 = gyinc; y1 = -gxinc; break;
case 2:
case 1:
x1 = gxinc+gyinc; y1 = gyinc-gxinc; break;
}
switch (i)
{
case 2:
case 5:
x2 = 0; y2 = 0; break;
case 0:
case 1:
x2 = gxinc; y2 = gyinc; break;
case 8:
case 7:
x2 = gyinc; y2 = -gxinc; break;
case 6:
case 3:
x2 = gxinc+gyinc; y2 = gyinc-gxinc; break;
}
char oand = pow2char[(xs<backx)+0] + pow2char[(ys<backy)+2];
if (cstat&4)
oand ^= 3;
char oand16 = oand+16;
char oand32 = oand+32;
if (cstat&8)
{
oand16 = oand+32;
oand32 = oand+16;
}
int32_t dagxinc, dagyinc;
if (yi > 0) { dagxinc = gxinc; dagyinc = mulscale16(gyinc,viewingrangerecip); }
else { dagxinc = -gxinc; dagyinc = -mulscale16(gyinc,viewingrangerecip); }
//Fix for non 90 degree viewing ranges
const int32_t nxoff = mulscale16(x2-x1,viewingrangerecip);
x1 = mulscale16(x1, viewingrangerecip);
const voxint_t ggxstart = gxstart + ggyinc[ys];
const voxint_t ggystart = gystart - ggxinc[ys];
for (x=xs; x!=xe; x+=xi)
{
const int32_t xf = (cstat & 4) ? daxsiz-1-x : x;
const intptr_t slabxoffs = (intptr_t)&davoxptr[B_LITTLE32(longptr[xf])];
int16_t *const shortptr = (int16_t *)&davoxptr[((xf*(daysiz+1))<<1) + xyvoxoffs];
voxint_t nx = mulscale16z(ggxstart+ggxinc[x], viewingrangerecip) + x1;
voxint_t ny = ggystart + ggyinc[x];
for (y=ys; y!=ye; y+=yi,nx+=dagyinc,ny-=dagxinc)
{
if (ny <= nytooclose || ny >= nytoofar)
continue;
char *voxptr = (char *)(B_LITTLE16(shortptr[y])+slabxoffs);
char *const voxend = (char *)(B_LITTLE16(shortptr[y+1])+slabxoffs);
if (voxptr == voxend)
continue;
// AMCTC V1 MEGABASE: (ny+y1)>>14 == 65547
// (after long corridor with the blinds)
//
// Also, OOB (<0?) in my amcvoxels_crash.map.
const int32_t il = clamp((ny+y1)>>14, 1, DISTRECIPSIZ-1);
int32_t lx = mulscale32(nx>>3, distrecip[il]) + halfxdimen;
if (lx < 0)
lx = 0;
const int32_t ir = clamp((ny+y2)>>14, 1, DISTRECIPSIZ-1);
int32_t rx = mulscale32((nx+nxoff)>>3, distrecip[ir]) + halfxdimen;
if (rx > xdimen)
rx = xdimen;
if (rx <= lx)
continue;
rx -= lx;
const int32_t l1 = mulscale(distrecip[clamp((ny-yoff)>>14, 1, DISTRECIPSIZ-1)], dayscale, 12+mip);
// FIXME! AMCTC RC2/beta shotgun voxel
// (e.g. training map right after M16 shooting):
const int32_t l2 = mulscale(distrecip[clamp((ny+yoff)>>14, 1, DISTRECIPSIZ-1)], dayscale, 12+mip);
int32_t cz1 = 0, cz2 = INT32_MAX;
if (clipcf)
{
cz1 = mulscale32((ceilingoff < 0) ? l1 : l2, ceilingoff) + globalhoriz;
cz2 = mulscale32((flooroff < 0) ? l2 : l1, flooroff) + globalhoriz;
}
for (; voxptr<voxend; voxptr+=voxptr[1]+3)
{
if (cstat&8)
j = dazsiz-voxptr[0]-voxptr[1];
else
j = voxptr[0];
j = (j<<15)-syoff;
if (j < 0)
{
k = j+(voxptr[1]<<15);
if (k < 0)
{
if ((voxptr[2]&oand32) == 0) continue;
z2 = mulscale32(l2,k) + globalhoriz; //Below slab
}
else
{
if ((voxptr[2]&oand) == 0) continue; //Middle of slab
z2 = mulscale32(l1,k) + globalhoriz;
}
z1 = mulscale32(l1,j) + globalhoriz;
}
else
{
if ((voxptr[2]&oand16) == 0) continue;
z1 = mulscale32(l2,j) + globalhoriz; //Above slab
z2 = mulscale32(l1,j+(voxptr[1]<<15)) + globalhoriz;
}
int32_t yplc, yinc=0;
const int32_t um = max(daumost[lx], cz1);
const int32_t dm = min(dadmost[lx], cz2);
if (voxptr[1] == 1)
{
yplc = 0; yinc = 0;
if (z1 < um)
z1 = um;
}
else
{
if (z2-z1 >= 1024)
yinc = divscale16(voxptr[1], z2-z1);
else if (z2 > z1)
yinc = lowrecip[z2-z1]*voxptr[1]>>8;
if (z1 < um) { yplc = yinc*(um-z1); z1 = um; }
else yplc = 0;
if (cstat & 8)
yinc = -yinc;
if (cstat & 8)
yplc = ((voxptr[1])<<16) - yplc + yinc;
}
if (z2 > dm)
z2 = dm;
z2 -= z1;
if (z2 <= 0)
continue;
drawslab(rx, yplc, z2, yinc, (intptr_t)&voxptr[3], ylookup[z1]+lx+frameoffset);
}
}
}
}
videoEndDrawing(); //}}}
}
static void setup_globals_sprite1(tspriteptr_t tspr, usectorptr_t sec,
int32_t yspan, int32_t yoff, int32_t tilenum,
int32_t cstat, int32_t *z1ptr, int32_t *z2ptr)
{
int32_t logtilesizy, tsizy;
int32_t z1, z2 = tspr->z - ((yoff*tspr->yrepeat)<<2);
if (cstat&128)
{
z2 += ((yspan*tspr->yrepeat)<<1);
if (yspan&1) z2 += (tspr->yrepeat<<1); //Odd yspans
}
z1 = z2 - ((yspan*tspr->yrepeat)<<2);
globalorientation = 0;
globalpicnum = tilenum;
if ((unsigned)globalpicnum >= MAXTILES) globalpicnum = 0;
// sprite panning
globalxpanning = (((256-spriteext[tspr->owner].xpanning)&255) * tilesiz[globalpicnum].x)>>8;
globalypanning = 0;
globvis = globalvisibility;
if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
logtilesizy = (picsiz[globalpicnum]>>4);
tsizy = tilesiz[globalpicnum].y;
globalshiftval = logtilesizy;
#if !defined CLASSIC_NONPOW2_YSIZE_SPRITES
// before proper non-power-of-two tilesizy drawing
if (pow2long[logtilesizy] != tsizy)
globalshiftval++;
#else
// non power-of-two y size textures!
if (pow2long[logtilesizy] != tsizy || tsizy >= 512)
{
globaltilesizy = tsizy;
globalyscale = (1<<22)/(tsizy*tspr->yrepeat);
globalshiftval = 0;
}
else
#endif
{
globalshiftval = 32-globalshiftval;
globalyscale = divscale(512,tspr->yrepeat,globalshiftval-19);
}
globalzd = ((int64_t)(globalposz-z1)*globalyscale)<<8;
if ((cstat&8) > 0)
{
globalyscale = -globalyscale;
globalzd = ((int64_t)(globalposz-z2)*globalyscale)<<8;
}
*z1ptr = z1;
*z2ptr = z2;
}
//
// drawsprite (internal)
//
static size_t falpha_to_blend(float alpha, int32_t *cstatptr, uint8_t *blendptr, int32_t transbit1, int32_t transbit2)
{
int32_t cstat = *cstatptr | transbit1;
int32_t const twonumalphatabs = 2*numalphatabs + (numalphatabs&1);
int32_t blendidx = Blrintf(alpha * twonumalphatabs);
if (blendidx > numalphatabs)
{
blendidx = twonumalphatabs - blendidx;
cstat |= transbit2;
}
else
{
cstat &= ~transbit2;
}
if (blendidx < 1)
return cstat&transbit2;
// blendidx now in [1 .. numalphatabs]
*cstatptr = cstat;
*blendptr = blendidx;
return 0;
}
static FORCE_INLINE int32_t mulscale_triple30(int32_t a, int32_t b, int32_t c)
{
return ((int64_t)a * b * c)>>30;
}
static void classicDrawSprite(int32_t snum)
{
auto const tspr = tspriteptr[snum];
const int32_t sectnum = tspr->sectnum;
if (sectnum < 0 || bad_tspr(tspr))
return;
int32_t x1, y1, x2, y2, i, j, k, x;
int32_t z, zz, z1, z2, xp1, yp1, xp2, yp2;
int32_t dax, day, dax1, dax2, y;
int32_t vtilenum = 0;
uint8_t blendidx = tspr->blend;
const int32_t xb = spritesxyz[snum].x;
const int32_t yp = spritesxyz[snum].y;
const int32_t spritenum = tspr->owner;
const float alpha = spriteext[spritenum].alpha;
auto const sec = (usectorptr_t)&sector[sectnum];
int32_t cstat=tspr->cstat, tilenum;
if ((cstat&48) != 48)
tileUpdatePicnum(&tspr->picnum, spritenum+32768);
if (!(cstat&2) && alpha > 0.0f)
{
if (alpha >= 1.0f)
return;
if (numalphatabs != 0)
{
if (falpha_to_blend(alpha, &cstat, &blendidx, 2, 512))
return;
}
else if (alpha >= 1.f/3.f)
{
cstat |= 2;
if (alpha >= 2.f/3.f)
cstat |= 512;
else
cstat &= ~512;
// Blood's transparency table is inverted
if (playing_blood)
cstat ^= 512;
}
tspr->cstat = cstat;
}
tilenum = tspr->picnum;
if ((cstat&48)==48)
vtilenum = tilenum; // if the game wants voxels, it gets voxels
else if ((cstat & 48) != 32 && r_voxels && tiletovox[tilenum] != -1 && spritenum != -1 && !(spriteext[spritenum].flags&SPREXT_NOTMD))
{
vtilenum = tiletovox[tilenum];
cstat |= 48;
}
if ((cstat&48) != 48)
{
if (spritenum < 0 || tilesiz[tilenum].x <= 0 || tilesiz[tilenum].y <= 0)
return;
}
if (!tspr->xrepeat || !tspr->yrepeat)
return;
globalpal = tspr->pal;
if (palookup[globalpal] == NULL) globalpal = 0; // JBF: fixes null-pointer crash
globalshade = tspr->shade;
if (cstat&2)
setup_blend(blendidx, cstat&512);
vec2_t off = { picanm[tilenum].xofs + tspr->xoffset, picanm[tilenum].yofs + tspr->yoffset };
if ((cstat&48) == 0)
{
int32_t startum, startdm;
int32_t linum, linuminc;
draw_as_face_sprite:
if (yp <= (4<<8)) return;
int const isiz = divscale19(xdimenscale,yp);
int const xv = mulscale16(((int32_t)tspr->xrepeat)<<16,xyaspect);
vec2_16_t const span = tilesiz[tilenum];
vec2_t const siz = { mulscale30(isiz, xv * span.x), mulscale14(isiz, tspr->yrepeat * span.y) };
if (EDUKE32_PREDICT_FALSE((span.x>>11) >= siz.x || span.y >= (siz.y>>1)))
return; //Watch out for divscale overflow
x1 = xb-(siz.x>>1);
if (span.x&1) x1 += mulscale31(isiz,xv); //Odd xspans
i = mulscale30(isiz,xv*off.x);
if ((cstat&4) == 0) x1 -= i; else x1 += i;
y1 = mulscale16(tspr->z-globalposz,isiz);
y1 -= mulscale14(isiz,tspr->yrepeat*off.y);
y1 += (globalhoriz<<8)-siz.y;
if (cstat&128)
{
y1 += (siz.y>>1);
if (span.y&1) y1 += mulscale15(isiz,tspr->yrepeat); //Odd yspans
}
x2 = x1+siz.x-1;
y2 = y1+siz.y-1;
if ((y1|255) >= (y2|255)) return;
int32_t lx = (x1>>8)+1; if (lx < 0) lx = 0;
int32_t rx = (x2>>8); if (rx >= xdimen) rx = xdimen-1;
if (lx > rx) return;
startum = ((sec->ceilingstat&3) == 0) ? globalhoriz+mulscale24(isiz,sec->ceilingz-globalposz)-1 : 0;
startdm = ((sec->floorstat&3) == 0) ? globalhoriz+mulscale24(isiz,sec->floorz-globalposz)+1 : INT32_MAX;
if ((y1>>8) > startum) startum = (y1>>8);
if ((y2>>8) < startdm) startdm = (y2>>8);
if (startum < -32768) startum = -32768;
if (startdm > 32767) startdm = 32767;
if (startum >= startdm) return;
if ((cstat&4) == 0)
{
linuminc = divscale24(span.x,siz.x);
linum = mulscale8((lx<<8)-x1,linuminc);
}
else
{
linuminc = -divscale24(span.x,siz.x);
linum = mulscale8((lx<<8)-x2,linuminc);
}
if ((cstat&8) > 0)
swaplong(&y1, &y2);
x = lx;
#ifdef CLASSIC_SLICE_BY_4
for (; x<=rx-4; x+=4)
{
uwall[x] = max<int>(startumost[windowxy1.x+x]-windowxy1.y, startum);
uwall[x+1] = max<int>(startumost[windowxy1.x+x+1]-windowxy1.y, startum);
uwall[x+2] = max<int>(startumost[windowxy1.x+x+2]-windowxy1.y, startum);
uwall[x+3] = max<int>(startumost[windowxy1.x+x+3]-windowxy1.y, startum);
dwall[x] = min<int>(startdmost[windowxy1.x+x]-windowxy1.y, startdm);
dwall[x+1] = min<int>(startdmost[windowxy1.x+x+1]-windowxy1.y, startdm);
dwall[x+2] = min<int>(startdmost[windowxy1.x+x+2]-windowxy1.y, startdm);
dwall[x+3] = min<int>(startdmost[windowxy1.x+x+3]-windowxy1.y, startdm);
}
#endif
for (; x<=rx; x++)
{
uwall[x] = max<int>(startumost[windowxy1.x+x]-windowxy1.y,startum);
dwall[x] = min<int>(startdmost[windowxy1.x+x]-windowxy1.y,startdm);
}
int32_t daclip = 0;
for (i=smostwallcnt-1; i>=0; i--)
{
if (smostwalltype[i]&daclip) continue;
j = smostwall[i];
if ((xb1[j] > rx) || (xb2[j] < lx)) continue;
if ((yp <= yb1[j]) && (yp <= yb2[j])) continue;
if (spritewallfront(tspr,(int32_t)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue;
const int32_t dalx2 = max(xb1[j],lx);
const int32_t darx2 = min(xb2[j],rx);
switch (smostwalltype[i])
{
case 0:
if (dalx2 <= darx2)
{
if ((dalx2 == lx) && (darx2 == rx)) return;
//clearbufbyte(&dwall[dalx2],(darx2-dalx2+1)*sizeof(dwall[0]),0L);
for (k=dalx2; k<=darx2; k++) dwall[k] = 0;
}
break;
case 1:
k = smoststart[i] - xb1[j];
x = dalx2;
#ifdef CLASSIC_SLICE_BY_4 // ok, this one is really by 2 ;)
for (; x<=darx2-2; x+=2)
{
if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x];
if (smost[k+x+1] > uwall[x+1]) uwall[x+1] = smost[k+x+1];
}
#endif
for (; x<=darx2; x++)
if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x];
if ((dalx2 == lx) && (darx2 == rx)) daclip |= 1;
break;
case 2:
k = smoststart[i] - xb1[j];
x = dalx2;
#ifdef CLASSIC_SLICE_BY_4
for (; x<=darx2-4; x+=4)
{
if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x];
if (smost[k+x+1] < dwall[x+1]) dwall[x+1] = smost[k+x+1];
if (smost[k+x+2] < dwall[x+2]) dwall[x+2] = smost[k+x+2];
if (smost[k+x+3] < dwall[x+3]) dwall[x+3] = smost[k+x+3];
}
#endif
for (; x<=darx2; x++)
if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x];
if ((dalx2 == lx) && (darx2 == rx)) daclip |= 2;
break;
}
}
if (uwall[rx] >= dwall[rx])
{
for (x=lx; x<rx; x++)
if (uwall[x] < dwall[x]) break;
if (x == rx) return;
}
//sprite
#ifdef YAX_ENABLE
if (yax_globallev==YAX_MAXDRAWS || searchit==2)
#endif
if (searchit >= 1 && (searchx >= lx && searchx <= rx))
if (searchy >= uwall[searchx] && searchy < dwall[searchx])
{
searchsector = sectnum; searchwall = spritenum;
searchstat = 3; searchit = 1;
}
setup_globals_sprite1(tspr, sec, span.y, off.y, tilenum, cstat, &z1, &z2);
qinterpolatedown16((intptr_t)&lwall[lx],rx-lx+1,linum,linuminc);
clearbuf(&swall[lx],rx-lx+1,mulscale19(yp,xdimscale));
{
#ifdef HIGH_PRECISION_SPRITE
union { float f; int32_t i; } sw = {
// initialize the float of the union
((cstat&8) ? -1 : 1)
* (float)yp * xdimscale
* (1<<(22-19)) / (span.y*tspr->yrepeat)
};
clearbuf(&swallf[lx], rx-lx+1, sw.i);
#endif
}
drawing_sprite = 1;
if ((cstat&2) == 0)
maskwallscan(lx,rx, (cstat&8)==0);
else
transmaskwallscan(lx,rx, (cstat&8)==0);
drawing_sprite = 0;
}
else if ((cstat&48) == 16)
{
const int32_t xspan = tilesiz[tilenum].x;
const int32_t yspan = tilesiz[tilenum].y;
const int32_t xv = tspr->xrepeat*sintable[(tspr->ang+2560+1536)&2047];
const int32_t yv = tspr->xrepeat*sintable[(tspr->ang+2048+1536)&2047];
if ((cstat&4) > 0) off.x = -off.x;
if ((cstat&8) > 0) off.y = -off.y;
i = (xspan>>1) + off.x;
x1 = tspr->x-globalposx-mulscale16(xv,i); x2 = x1+mulscale16(xv,xspan);
y1 = tspr->y-globalposy-mulscale16(yv,i); y2 = y1+mulscale16(yv,xspan);
vec2_t p1 = get_rel_coords(x1, y1);
vec2_t p2 = get_rel_coords(x2, y2);
if (p1.y <= 0 && p2.y <= 0)
return;
x1 += globalposx; y1 += globalposy;
x2 += globalposx; y2 += globalposy;
int32_t swapped = 0;
if (dmulscale32(p1.x, p2.y, -p2.x, p1.y) >= 0) // If wall's NOT facing you
{
if ((cstat&64) != 0)
return;
const vec2_t pt = p2;
p2 = p1;
p1 = pt;
i = x1, x1 = x2, x2 = i;
i = y1, y1 = y2, y2 = i;
swapped = 1;
}
int32_t sx1, sx2, sy1, sy2;
if (!get_screen_coords(p1, p2, &sx1, &sy1, &sx2, &sy2))
return;
const int32_t topinc = -mulscale10(p1.y,xspan);
int32_t top = ((mulscale10(p1.x,xdimen) - mulscale9(sx1-halfxdimen,p1.y))*xspan)>>3;
const int32_t botinc = (p2.y-p1.y)>>8;
int32_t bot = mulscale11(p1.x-p2.x,xdimen) + mulscale2(sx1-halfxdimen,botinc);
j = sx2+3;
z = mulscale20(top,krecipasm(bot));
lwall[sx1] = (z>>8);
for (x=sx1+4; x<=j; x+=4)
{
top += topinc; bot += botinc;
zz = z; z = mulscale20(top,krecipasm(bot));
i = ((z+zz)>>1);
lwall[x-3] = ((i+zz)>>9);
lwall[x-2] = (i>>8);
lwall[x-1] = ((i+z)>>9);
lwall[x] = (z>>8);
}
if (lwall[sx1] < 0) lwall[sx1] = 0;
if (lwall[sx2] >= xspan) lwall[sx2] = xspan-1;
if ((swapped^((cstat&4)>0)) > 0)
{
j = xspan-1;
for (x=sx1; x<=sx2; x++)
lwall[x] = j-lwall[x];
}
// XXX: UNUSED?
rx1[MAXWALLSB-1] = p1.x; ry1[MAXWALLSB-1] = p1.y;
rx2[MAXWALLSB-1] = p2.x; ry2[MAXWALLSB-1] = p2.y;
setup_globals_sprite1(tspr, sec, yspan, off.y, tilenum, cstat, &z1, &z2);
if ((sec->ceilingstat&1) == 0 && z1 < sec->ceilingz)
z1 = sec->ceilingz;
if ((sec->floorstat&1) == 0 && z2 > sec->floorz)
z2 = sec->floorz;
xb1[MAXWALLSB-1] = sx1;
xb2[MAXWALLSB-1] = sx2;
yb1[MAXWALLSB-1] = sy1;
yb2[MAXWALLSB-1] = sy2;
owallmost(uwall.Data(), MAXWALLSB-1, z1-globalposz);
owallmost(dwall.Data(), MAXWALLSB-1, z2-globalposz);
int32_t hplc = divscale19(xdimenscale,sy1);
const int32_t hplc2 = divscale19(xdimenscale,sy2);
const int32_t idiv = sx2-sx1;
int32_t hinc[4] = { idiv ? tabledivide32(hplc2-hplc, idiv) : 0 };
#ifdef HIGH_PRECISION_SPRITE
float const cc = ((1<<19) * fxdimen * (float)yxaspect) * (1.f/320.f);
float const loopcc = ((cstat&8) ? -1.f : 1.f) * (float(1<<30) * float(1<<24)) / float(yspan * tspr->yrepeat);
float hplcf = cc / sy1;
float hincf[4] = { idiv ? (cc / sy2 - hplcf) / idiv : 0 };
#ifdef CLASSIC_SLICE_BY_4
hincf[1] = hincf[0] * 2.f;
hincf[2] = hincf[0] * 3.f;
hincf[3] = hincf[0] * 4.f;
#endif // CLASSIC_SLICE_BY_4
#endif // HIGH_PRECISION_SPRITE
#ifdef CLASSIC_SLICE_BY_4
hinc[1] = hinc[0]<<1;
hinc[2] = hinc[0]*3;
hinc[3] = hinc[0]<<2;
#endif
i = sx1;
#ifdef CLASSIC_SLICE_BY_4
for (; i<=sx2-4; i+=4)
{
swall[i] = (krecipasm(hplc)<<2);
swall[i+1] = (krecipasm(hplc+hinc[0])<<2);
swall[i+2] = (krecipasm(hplc+hinc[1])<<2);
swall[i+3] = (krecipasm(hplc+hinc[2])<<2);
hplc += hinc[3];
#ifdef HIGH_PRECISION_SPRITE
swallf[i] = loopcc/hplcf;
swallf[i+1] = loopcc/(hplcf+hincf[0]);
swallf[i+2] = loopcc/(hplcf+hincf[1]);
swallf[i+3] = loopcc/(hplcf+hincf[2]);
hplcf += hincf[3];
#endif // HIGH_PRECISION_SPRITE
}
#endif // CLASSIC_SLICE_BY_4
for (; i<=sx2; i++)
{
swall[i] = (krecipasm(hplc)<<2);
hplc += hinc[0];
#ifdef HIGH_PRECISION_SPRITE
swallf[i] = loopcc/hplcf;
hplcf += hincf[0];
#endif
}
for (i=smostwallcnt-1; i>=0; i--)
{
j = smostwall[i];
if (xb1[j] > sx2 || xb2[j] < sx1)
continue;
int32_t dalx2 = xb1[j];
int32_t darx2 = xb2[j];
if (max(sy1,sy2) > min(yb1[j],yb2[j]))
{
if (min(sy1,sy2) > max(yb1[j],yb2[j]))
{
x = INT32_MIN;
}
else
{
x = thewall[j]; xp1 = wall[x].x; yp1 = wall[x].y;
x = wall[x].point2; xp2 = wall[x].x; yp2 = wall[x].y;
z1 = (xp2-xp1)*(y1-yp1) - (yp2-yp1)*(x1-xp1);
z2 = (xp2-xp1)*(y2-yp1) - (yp2-yp1)*(x2-xp1);
if ((z1^z2) >= 0)
x = (z1+z2);
else
{
z1 = (x2-x1)*(yp1-y1) - (y2-y1)*(xp1-x1);
z2 = (x2-x1)*(yp2-y1) - (y2-y1)*(xp2-x1);
if ((z1^z2) >= 0)
x = -(z1+z2);
else
{
if ((xp2-xp1)*(tspr->y-yp1) == (tspr->x-xp1)*(yp2-yp1))
{
if (wall[thewall[j]].nextsector == tspr->sectnum)
x = INT32_MIN;
else
x = INT32_MAX;
}
else
{
//INTERSECTION!
x = (xp1-globalposx) + scale(xp2-xp1,z1,z1-z2);
y = (yp1-globalposy) + scale(yp2-yp1,z1,z1-z2);
yp1 = dmulscale14(x,cosviewingrangeglobalang,y,sinviewingrangeglobalang);
if (yp1 > 0)
{
xp1 = dmulscale14(y,cosglobalang,-x,singlobalang);
x = halfxdimen + scale(xp1,halfxdimen,yp1);
if (xp1 >= 0) x++; //Fix for SIGNED divide
if (z1 < 0)
{ if (dalx2 < x) dalx2 = x; }
else
{ if (darx2 > x) darx2 = x; }
x = INT32_MIN+1;
}
else
x = INT32_MAX;
}
}
}
}
if (x < 0)
{
if (dalx2 < sx1) dalx2 = sx1;
if (darx2 > sx2) darx2 = sx2;
switch (smostwalltype[i])
{
case 0:
if (dalx2 <= darx2)
{
if ((dalx2 == sx1) && (darx2 == sx2)) return;
//clearbufbyte(&dwall[dalx2],(darx2-dalx2+1)*sizeof(dwall[0]),0L);
for (k=dalx2; k<=darx2; k++) dwall[k] = 0;
}
break;
case 1:
k = smoststart[i] - xb1[j];
x = dalx2;
#ifdef CLASSIC_SLICE_BY_4
for (; x<=darx2-2; x+=2)
{
if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x];
if (smost[k+x+1] > uwall[x+1]) uwall[x+1] = smost[k+x+1];
}
#endif
for (; x<=darx2; x++)
if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x];
break;
case 2:
k = smoststart[i] - xb1[j];
x = dalx2;
#ifdef CLASSIC_SLICE_BY_4
for (; x<=darx2-4; x+=4)
{
if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x];
if (smost[k+x+1] < dwall[x+1]) dwall[x+1] = smost[k+x+1];
if (smost[k+x+2] < dwall[x+2]) dwall[x+2] = smost[k+x+2];
if (smost[k+x+3] < dwall[x+3]) dwall[x+3] = smost[k+x+3];
}
#endif
for (; x<=darx2; x++)
if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x];
break;
}
}
}
}
//sprite
#ifdef YAX_ENABLE
if (yax_globallev==YAX_MAXDRAWS || searchit==2)
#endif
if (searchit >= 1 && (searchx >= sx1 && searchx <= sx2))
if (searchy >= uwall[searchx] && searchy <= dwall[searchx])
{
searchsector = sectnum; searchwall = spritenum;
searchstat = 3; searchit = 1;
}
drawing_sprite = 1;
if ((cstat&2) == 0)
maskwallscan(sx1,sx2, (cstat&8)==0);
else
transmaskwallscan(sx1,sx2, (cstat&8)==0);
drawing_sprite = 0;
}
else if ((cstat&48) == 32)
{
if ((cstat&64) != 0)
if ((globalposz > tspr->z) == ((cstat&8)==0))
return;
if ((cstat&4) > 0) off.x = -off.x;
if ((cstat&8) > 0) off.y = -off.y;
const int32_t xspan = tilesiz[tilenum].x;
const int32_t yspan = tilesiz[tilenum].y;
//Rotate center point
dax = tspr->x-globalposx;
day = tspr->y-globalposy;
rzi[0] = dmulscale10(cosglobalang,dax,singlobalang,day);
rxi[0] = dmulscale10(cosglobalang,day,-singlobalang,dax);
//Get top-left corner
int32_t cosang = dmulscale14(sintable[(tspr->ang+512)&2047], cosglobalang, sintable[tspr->ang&2047], singlobalang);
int32_t sinang = dmulscale14(sintable[(tspr->ang+512)&2047], -singlobalang, sintable[tspr->ang&2047], cosglobalang);
dax = ((xspan>>1)+off.x)*tspr->xrepeat;
day = ((yspan>>1)+off.y)*tspr->yrepeat;
rzi[0] += dmulscale12(sinang,dax,cosang,day);
rxi[0] += dmulscale12(sinang,day,-cosang,dax);
//Get other 3 corners
dax = xspan*tspr->xrepeat;
day = yspan*tspr->yrepeat;
rzi[1] = rzi[0]-mulscale12(sinang,dax);
rxi[1] = rxi[0]+mulscale12(cosang,dax);
dax = -mulscale12(cosang,day);
day = -mulscale12(sinang,day);
rzi[2] = rzi[1]+dax; rxi[2] = rxi[1]+day;
rzi[3] = rzi[0]+dax; rxi[3] = rxi[0]+day;
//Put all points on same z
ryi[0] = scale((tspr->z-globalposz),yxaspect,320<<8);
if (ryi[0] == 0) return;
ryi[1] = ryi[2] = ryi[3] = ryi[0];
if ((cstat&4) == 0)
{ z = 0; z1 = 1; z2 = 3; }
else
{ z = 1; z1 = 0; z2 = 2; }
dax = rzi[z1]-rzi[z]; day = rxi[z1]-rxi[z];
int32_t bot = dmulscale8(dax,dax,day,day);
if ((klabs(dax)>>13) >= bot || (klabs(day)>>13) >= bot)
return;
globalx1 = divscale18(dax,bot);
globalx2 = divscale18(day,bot);
dax = rzi[z2]-rzi[z]; day = rxi[z2]-rxi[z];
bot = dmulscale8(dax,dax,day,day);
if ((klabs(dax)>>13) >= bot || (klabs(day)>>13) >= bot)
return;
globaly1 = divscale18(dax,bot);
globaly2 = divscale18(day,bot);
//Calculate globals for hline texture mapping function
globalxpanning = (rxi[z]<<12);
globalypanning = (rzi[z]<<12);
globalzd = decltype(globalzd)(ryi[z])<<12;
rzi[0] = mulscale16(rzi[0],viewingrange);
rzi[1] = mulscale16(rzi[1],viewingrange);
rzi[2] = mulscale16(rzi[2],viewingrange);
rzi[3] = mulscale16(rzi[3],viewingrange);
if (ryi[0] < 0) //If ceilsprite is above you, reverse order of points
{
i = rxi[1]; rxi[1] = rxi[3]; rxi[3] = i;
i = rzi[1]; rzi[1] = rzi[3]; rzi[3] = i;
}
//Clip polygon in 3-space
int32_t npoints = 4;
//Clip edge 1
int32_t npoints2 = 0;
int32_t zzsgn = rxi[0]+rzi[0], zsgn;
for (z=0; z<npoints; z++)
{
zz = z+1; if (zz == npoints) zz = 0;
zsgn = zzsgn; zzsgn = rxi[zz]+rzi[zz];
if (zsgn >= 0)
{
rxi2[npoints2] = rxi[z]; ryi2[npoints2] = ryi[z]; rzi2[npoints2] = rzi[z];
npoints2++;
}
if ((zsgn^zzsgn) < 0)
{
int32_t t = divscale30(zsgn,zsgn-zzsgn);
rxi2[npoints2] = rxi[z] + mulscale30(t,rxi[zz]-rxi[z]);
ryi2[npoints2] = ryi[z] + mulscale30(t,ryi[zz]-ryi[z]);
rzi2[npoints2] = rzi[z] + mulscale30(t,rzi[zz]-rzi[z]);
npoints2++;
}
}
if (npoints2 <= 2) return;
//Clip edge 2
npoints = 0;
zzsgn = rxi2[0]-rzi2[0];
for (z=0; z<npoints2; z++)
{
zz = z+1; if (zz == npoints2) zz = 0;
zsgn = zzsgn; zzsgn = rxi2[zz]-rzi2[zz];
if (zsgn <= 0)
{
rxi[npoints] = rxi2[z]; ryi[npoints] = ryi2[z]; rzi[npoints] = rzi2[z];
npoints++;
}
if ((zsgn^zzsgn) < 0)
{
int32_t t = divscale30(zsgn,zsgn-zzsgn);
rxi[npoints] = rxi2[z] + mulscale30(t,rxi2[zz]-rxi2[z]);
ryi[npoints] = ryi2[z] + mulscale30(t,ryi2[zz]-ryi2[z]);
rzi[npoints] = rzi2[z] + mulscale30(t,rzi2[zz]-rzi2[z]);
npoints++;
}
}
if (npoints <= 2) return;
//Clip edge 3
npoints2 = 0;
zzsgn = ryi[0]*halfxdimen + (rzi[0]*(globalhoriz-0));
for (z=0; z<npoints; z++)
{
zz = z+1; if (zz == npoints) zz = 0;
zsgn = zzsgn; zzsgn = ryi[zz]*halfxdimen + (rzi[zz]*(globalhoriz-0));
if (zsgn >= 0)
{
rxi2[npoints2] = rxi[z];
ryi2[npoints2] = ryi[z];
rzi2[npoints2] = rzi[z];
npoints2++;
}
if ((zsgn^zzsgn) < 0)
{
int32_t t = divscale30(zsgn,zsgn-zzsgn);
rxi2[npoints2] = rxi[z] + mulscale30(t,rxi[zz]-rxi[z]);
ryi2[npoints2] = ryi[z] + mulscale30(t,ryi[zz]-ryi[z]);
rzi2[npoints2] = rzi[z] + mulscale30(t,rzi[zz]-rzi[z]);
npoints2++;
}
}
if (npoints2 <= 2) return;
//Clip edge 4
npoints = 0;
zzsgn = ryi2[0]*halfxdimen + (rzi2[0]*(globalhoriz-ydimen));
for (z=0; z<npoints2; z++)
{
zz = z+1; if (zz == npoints2) zz = 0;
zsgn = zzsgn; zzsgn = ryi2[zz]*halfxdimen + (rzi2[zz]*(globalhoriz-ydimen));
if (zsgn <= 0)
{
rxi[npoints] = rxi2[z];
ryi[npoints] = ryi2[z];
rzi[npoints] = rzi2[z];
npoints++;
}
if ((zsgn^zzsgn) < 0)
{
int32_t t = divscale30(zsgn,zsgn-zzsgn);
rxi[npoints] = rxi2[z] + mulscale30(t,rxi2[zz]-rxi2[z]);
ryi[npoints] = ryi2[z] + mulscale30(t,ryi2[zz]-ryi2[z]);
rzi[npoints] = rzi2[z] + mulscale30(t,rzi2[zz]-rzi2[z]);
npoints++;
}
}
if (npoints <= 2) return;
//Project onto screen
int32_t lpoint = -1, lmax = INT32_MAX;
int32_t rpoint = -1, rmax = INT32_MIN;
for (z=0; z<npoints; z++)
{
xsi[z] = scale(rxi[z],xdimen<<15,rzi[z]) + (xdimen<<15);
ysi[z] = scale(ryi[z],xdimen<<15,rzi[z]) + (globalhoriz<<16);
if (xsi[z] < 0) xsi[z] = 0;
if (xsi[z] > (xdimen<<16)) xsi[z] = (xdimen<<16);
if (ysi[z] < ((int32_t)0<<16)) ysi[z] = ((int32_t)0<<16);
if (ysi[z] > ((int32_t)ydimen<<16)) ysi[z] = ((int32_t)ydimen<<16);
if (xsi[z] < lmax) lmax = xsi[z], lpoint = z;
if (xsi[z] > rmax) rmax = xsi[z], rpoint = z;
}
//Get uwall arrays
for (z=lpoint; z!=rpoint; z=zz)
{
zz = z+1; if (zz == npoints) zz = 0;
dax1 = ((xsi[z]+65535)>>16);
dax2 = ((xsi[zz]+65535)>>16);
if (dax2 > dax1)
{
int32_t yinc = divscale16(ysi[zz]-ysi[z],xsi[zz]-xsi[z]);
y = ysi[z] + mulscale16((dax1<<16)-xsi[z],yinc);
qinterpolatedown16short((intptr_t)(&uwall[dax1]),dax2-dax1,y,yinc);
}
}
//Get dwall arrays
for (; z!=lpoint; z=zz)
{
zz = z+1; if (zz == npoints) zz = 0;
dax1 = ((xsi[zz]+65535)>>16);
dax2 = ((xsi[z]+65535)>>16);
if (dax2 > dax1)
{
int32_t yinc = divscale16(ysi[zz]-ysi[z],xsi[zz]-xsi[z]);
y = ysi[zz] + mulscale16((dax1<<16)-xsi[zz],yinc);
qinterpolatedown16short((intptr_t)(&dwall[dax1]),dax2-dax1,y,yinc);
}
}
const int32_t lx = ((lmax+65535)>>16);
const int32_t rx = min(((rmax+65535)>>16), xdim-1);
// min(): OOB prevention. Simple test case: have a floor-aligned sprite
// to the right of the player. Slowly rotate right toward it. When it
// just becomes visible, the condition rx == xdim can occur.
// Don't pointlessly keep going. If the following condition holds, the
// ceilspritescan() at the end of our block would not draw any lines,
// and moreover may access uwall[] OOB (with x1==xdim).
if (rx-1 < lx)
return;
for (x=lx; x<=rx; x++)
{
uwall[x] = max<int>(uwall[x],startumost[x+windowxy1.x]-windowxy1.y);
dwall[x] = min<int>(dwall[x],startdmost[x+windowxy1.x]-windowxy1.y);
}
//Additional uwall/dwall clipping goes here
for (i=smostwallcnt-1; i>=0; i--)
{
j = smostwall[i];
if ((xb1[j] > rx) || (xb2[j] < lx)) continue;
if ((yp <= yb1[j]) && (yp <= yb2[j])) continue;
//if (spritewallfront(tspr,thewall[j]) == 0)
x = thewall[j]; xp1 = wall[x].x; yp1 = wall[x].y;
x = wall[x].point2; xp2 = wall[x].x; yp2 = wall[x].y;
x = (xp2-xp1)*(tspr->y-yp1)-(tspr->x-xp1)*(yp2-yp1);
if ((yp > yb1[j]) && (yp > yb2[j])) x = -1;
if ((x >= 0) && ((x != 0) || (wall[thewall[j]].nextsector != tspr->sectnum))) continue;
const int32_t dalx2 = max(xb1[j],lx);
const int32_t darx2 = min(xb2[j],rx);
switch (smostwalltype[i])
{
case 0:
if (dalx2 <= darx2)
{
if ((dalx2 == lx) && (darx2 == rx)) return;
//clearbufbyte(&dwall[dalx2],(darx2-dalx2+1)*sizeof(dwall[0]),0L);
for (x=dalx2; x<=darx2; x++) dwall[x] = 0;
}
break;
case 1:
k = smoststart[i] - xb1[j];
for (x=dalx2; x<=darx2; x++)
if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x];
break;
case 2:
k = smoststart[i] - xb1[j];
for (x=dalx2; x<=darx2; x++)
if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x];
break;
}
}
//sprite
#ifdef YAX_ENABLE
if (yax_globallev==YAX_MAXDRAWS || searchit==2)
#endif
if (searchit >= 1 && (searchx >= lx && searchx <= rx))
if (searchy >= uwall[searchx] && searchy <= dwall[searchx])
{
searchsector = sectnum; searchwall = spritenum;
searchstat = 3; searchit = 1;
}
globalorientation = cstat;
globalpicnum = tilenum;
if ((unsigned)globalpicnum >= (unsigned)MAXTILES) globalpicnum = 0;
tileLoad(globalpicnum);
setgotpic(globalpicnum);
globalbufplc = (intptr_t)tilePtr(globalpicnum);
globvis = mulscale16(globalhisibility,viewingrange);
if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
x = picsiz[globalpicnum]; y = ((x>>4)&15); x &= 15;
#if 0
if (pow2long[x] != xspan)
{
x++;
globalx1 = mulscale(globalx1,xspan,x);
globalx2 = mulscale(globalx2,xspan,x);
}
#endif
dax = globalxpanning; day = globalypanning;
globalxpanning = -dmulscale6(globalx1,day,globalx2,dax);
globalypanning = -dmulscale6(globaly1,day,globaly2,dax);
globalx2 = mulscale16(globalx2,viewingrange);
globaly2 = mulscale16(globaly2,viewingrange);
globalzd = mulscale16(globalzd,viewingrangerecip);
globalx1 = (globalx1-globalx2)*halfxdimen;
globaly1 = (globaly1-globaly2)*halfxdimen;
if ((cstat&2) == 0)
msethlineshift(x,y);
else
tsethlineshift(x,y);
globalispow2 = (pow2long[x]==xspan && pow2long[y]==yspan);
globalxspan = xspan;
globalyspan = yspan;
//Draw it!
ceilspritescan(lx,rx-1);
globalispow2 = 1;
}
else if ((cstat&48) == 48)
{
const int32_t daxrepeat = ((sprite[spritenum].cstat&48)==16) ?
(tspr->xrepeat * 5) / 4 :
tspr->xrepeat;
const int32_t lx = 0, rx = xdim-1;
for (x=lx; x<=rx; x++)
{
lwall[x] = startumost[x+windowxy1.x]-windowxy1.y;
swall[x] = startdmost[x+windowxy1.x]-windowxy1.y;
}
for (i=smostwallcnt-1; i>=0; i--)
{
j = smostwall[i];
if ((xb1[j] > rx) || (xb2[j] < lx)) continue;
if ((yp <= yb1[j]) && (yp <= yb2[j])) continue;
if (spritewallfront(tspr,(int32_t)thewall[j]) && ((yp <= yb1[j]) || (yp <= yb2[j]))) continue;
const int32_t dalx2 = max(xb1[j],lx);
const int32_t darx2 = min(xb2[j],rx);
switch (smostwalltype[i])
{
case 0:
if (dalx2 <= darx2)
{
if ((dalx2 == lx) && (darx2 == rx)) return;
//clearbufbyte(&swall[dalx2],(darx2-dalx2+1)*sizeof(swall[0]),0L);
for (x=dalx2; x<=darx2; x++) swall[x] = 0;
}
break;
case 1:
k = smoststart[i] - xb1[j];
x = dalx2;
#ifdef CLASSIC_SLICE_BY_4
for (; x<=darx2-2; x+=2)
{
if (smost[k+x] > lwall[x]) lwall[x] = smost[k+x];
if (smost[k+x+1] > lwall[x+1]) lwall[x+1] = smost[k+x+1];
}
#endif
for (; x<=darx2; x++)
if (smost[k+x] > lwall[x]) lwall[x] = smost[k+x];
break;
case 2:
k = smoststart[i] - xb1[j];
x = dalx2;
#ifdef CLASSIC_SLICE_BY_4
for (; x<=darx2-4; x+=4)
{
if (smost[k+x] < swall[x]) swall[x] = smost[k+x];
if (smost[k+x+1] < swall[x+1]) swall[x+1] = smost[k+x+1];
if (smost[k+x+2] < swall[x+2]) swall[x+2] = smost[k+x+2];
if (smost[k+x+3] < swall[x+3]) swall[x+3] = smost[k+x+3];
}
#endif
for (; x<=darx2; x++)
if (smost[k+x] < swall[x]) swall[x] = smost[k+x];
break;
}
}
if (lwall[rx] >= swall[rx])
{
for (x=lx; x<rx; x++)
if (lwall[x] < swall[x]) break;
if (x == rx) return;
}
for (i=0; i<MAXVOXMIPS; i++)
if (!voxoff[vtilenum][i])
{
if (loadvoxel_replace)
loadvoxel_replace(vtilenum);
break;
}
const int32_t *const longptr = (int32_t *)voxoff[vtilenum][0];
if (longptr == NULL)
{
globalshade = 32;
tspr->xrepeat = tspr->yrepeat = 255;
goto draw_as_face_sprite;
}
int32_t nxrepeat, nyrepeat;
if (voxscale[vtilenum] == 65536)
{
nxrepeat = (daxrepeat<<16);
nyrepeat = (((int32_t)tspr->yrepeat)<<16);
}
else
{
nxrepeat = daxrepeat*voxscale[vtilenum];
nyrepeat = ((int32_t)tspr->yrepeat)*voxscale[vtilenum];
}
off.x = tspr->xoffset;
off.y = /*picanm[sprite[tspr->owner].picnum].yofs +*/ tspr->yoffset;
if (cstat & 4) off.x = -off.x;
if ((cstat & 8) && (tspr->cstat&48) != 0) off.y = -off.y;
tspr->z -= off.y * tspr->yrepeat << 2;
if ((sprite[spritenum].cstat&CSTAT_SPRITE_ALIGNMENT) == CSTAT_SPRITE_ALIGNMENT_WALL)
{
const int32_t xv = tspr->xrepeat*sintable[(tspr->ang+2560+1536)&2047];
const int32_t yv = tspr->xrepeat*sintable[(tspr->ang+2048+1536)&2047];
tspr->x -= mulscale16(xv, off.x);
tspr->y -= mulscale16(yv, off.x);
}
globvis = globalvisibility;
if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
#ifdef YAX_ENABLE
if (yax_globallev==YAX_MAXDRAWS || searchit==2)
#endif
if (searchit >= 1 && yp > (4<<8) && (searchy >= lwall[searchx] && searchy < swall[searchx]))
{
int32_t const xdsiz = divscale19(xdimenscale,yp);
int32_t const xv = mulscale16(nxrepeat,xyaspect);
int32_t const xspan = ((B_LITTLE32(longptr[0]) + B_LITTLE32(longptr[1])) >> 1);
int32_t const yspan = B_LITTLE32(longptr[2]);
vec2_t const siz = { mulscale_triple30(xdsiz, xv, xspan), mulscale_triple30(xdsiz, nyrepeat, yspan) };
//Watch out for divscale overflow
if (((xspan>>11) < siz.x) && (yspan < (siz.y>>1)))
{
x1 = xb-(siz.x>>1);
if (xspan&1) x1 += mulscale31(xdsiz,xv); //Odd xspans
i = mulscale30(xdsiz,xv*off.x);
if ((cstat&4) == 0) x1 -= i; else x1 += i;
y1 = mulscale16(tspr->z-globalposz,xdsiz);
if (!(cstat & 128))
y1 -= mulscale16(mulscale22(B_LITTLE32(longptr[5]), nyrepeat), xdsiz);
//y1 -= mulscale30(xdsiz,nyrepeat*yoff);
y1 += (globalhoriz<<8)-siz.y;
//if (cstat&128) //Already fixed up above
y1 += (siz.y>>1);
x2 = x1+siz.x-1;
y2 = y1+siz.y-1;
if ((y1|255) < (y2|255) && searchx >= (x1>>8)+1 && searchx <= (x2>>8))
{
int32_t startum, startdm;
if ((sec->ceilingstat&3) == 0)
startum = globalhoriz+mulscale24(xdsiz,sec->ceilingz-globalposz)-1;
else
startum = 0;
if ((sec->floorstat&3) == 0)
startdm = globalhoriz+mulscale24(xdsiz,sec->floorz-globalposz)+1;
else
startdm = INT32_MAX;
//sprite
if (searchy >= max(startum,(y1>>8)) && searchy < min(startdm,(y2>>8)))
{
searchsector = sectnum; searchwall = spritenum;
searchstat = 3; searchit = 1;
}
}
}
}
x = tspr->x + spriteext[spritenum].position_offset.x;
y = tspr->y + spriteext[spritenum].position_offset.y;
z = tspr->z + spriteext[spritenum].position_offset.z;
i = (int32_t)tspr->ang+1536;
i += spriteext[spritenum].angoff;
const int32_t ceilingz = (sec->ceilingstat&3) == 0 ? sec->ceilingz : INT32_MIN;
const int32_t floorz = (sec->floorstat&3) == 0 ? sec->floorz : INT32_MAX;
classicDrawVoxel(x,y,z,i,daxrepeat,(int32_t)tspr->yrepeat,vtilenum,
tspr->shade,tspr->pal,lwall.Data(),swall.Data(),tspr->cstat,(tspr->cstat&48)!=48,floorz,ceilingz);
}
if (automapping == 1 && (unsigned)spritenum < MAXSPRITES)
show2dsprite[spritenum>>3] |= pow2char[spritenum&7];
}
static void renderDrawSprite(int32_t snum)
{
switch (videoGetRenderMode())
{
case REND_CLASSIC:
classicDrawSprite(snum);
return;
#ifdef USE_OPENGL
case REND_POLYMOST:
polymost_drawsprite(snum);
return;
#endif
}
}
//
// drawmaskwall (internal)
//
static void renderDrawMaskedWall(int16_t damaskwallcnt)
{
//============================================================================= //POLYMOST BEGINS
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST) { polymost_drawmaskwall(damaskwallcnt); return; }
#endif
//============================================================================= //POLYMOST ENDS
int32_t z = maskwall[damaskwallcnt];
auto wal = (uwallptr_t)&wall[thewall[z]];
int32_t sectnum = thesector[z];
auto sec = (usectorptr_t)&sector[sectnum];
auto nsec = (usectorptr_t)&sector[wal->nextsector];
int32_t z1 = max(nsec->ceilingz,sec->ceilingz);
int32_t z2 = min(nsec->floorz,sec->floorz);
wallmost(uwall.Data(),z,sectnum,(uint8_t)0);
wallmost(uplc.Data(),z,(int32_t)wal->nextsector,(uint8_t)0);
for (bssize_t x=xb1[z]; x<=xb2[z]; x++)
if (uplc[x] > uwall[x])
uwall[x] = uplc[x];
wallmost(dwall.Data(),z,sectnum,(uint8_t)1);
wallmost(dplc.Data(),z,(int32_t)wal->nextsector,(uint8_t)1);
for (bssize_t x=xb1[z]; x<=xb2[z]; x++)
if (dplc[x] < dwall[x])
dwall[x] = dplc[x];
prepwall(z,wal);
setup_globals_wall1(wal, wal->overpicnum);
setup_globals_wall2(wal, sec->visibility, z1, z2);
for (bssize_t i=smostwallcnt-1; i>=0; i--)
{
int j=smostwall[i];
if ((xb1[j] > xb2[z]) || (xb2[j] < xb1[z])) continue;
if (wallfront(j,z)) continue;
int lx = max(xb1[j],xb1[z]);
int rx = min(xb2[j],xb2[z]);
switch (smostwalltype[i])
{
case 0:
if (lx <= rx)
{
if ((lx == xb1[z]) && (rx == xb2[z])) return;
//clearbufbyte(&dwall[lx],(rx-lx+1)*sizeof(dwall[0]),0L);
for (bssize_t x=lx; x<=rx; x++) dwall[x] = 0;
}
break;
case 1:
for (bssize_t x=lx, k = smoststart[i] - xb1[j]; x<=rx; x++)
if (smost[k+x] > uwall[x]) uwall[x] = smost[k+x];
break;
case 2:
for (bssize_t x=lx, k = smoststart[i] - xb1[j]; x<=rx; x++)
if (smost[k+x] < dwall[x]) dwall[x] = smost[k+x];
break;
}
}
//maskwall
if (searchit >= 1 && (searchx >= xb1[z] && searchx <= xb2[z]))
if (searchy >= uwall[searchx] && searchy <= dwall[searchx])
{
searchsector = sectnum; searchbottomwall = searchwall = thewall[z];
searchstat = 4; searchit = 1;
}
if ((globalorientation&128) == 0)
{
maskwallscan(xb1[z],xb2[z], 0);
}
else
{
if (globalorientation&128)
#ifdef NEW_MAP_FORMAT
setup_blend(wal->blend, globalorientation&512);
#else
setup_blend(wallext[thewall[z]].blend, globalorientation&512);
#endif
transmaskwallscan(xb1[z],xb2[z], 0);
}
}
static uint32_t msqrtasm(uint32_t c)
{
uint32_t a = 0x40000000l, b = 0x20000000l;
do
{
if (c >= a)
{
c -= a;
a += b*4;
}
a -= b;
a >>= 1;
b >>= 2;
} while (b);
if (c >= a)
a++;
return a >> 1;
}
//
// initksqrt (internal)
//
static inline void initksqrt(void)
{
int32_t i, j, k;
uint32_t root, num;
int32_t temp;
j = 1; k = 0;
for (i=0; i<4096; i++)
{
if (i >= j) { j <<= 2; k++; }
sqrtable[i] = (uint16_t)(msqrtasm((i<<18)+131072)<<1);
shlookup[i] = (k<<1)+((10-k)<<8);
if (i < 256) shlookup[i+4096] = ((k+6)<<1)+((10-(k+6))<<8);
}
for(i=0;i<2048;i++)
{
root = 128;
num = i<<20;
do
{
temp = root;
root = (root+num/root)>>1;
} while((temp-root+1) > 2);
temp = root*root-num;
while (klabs(int32_t(temp-2*root+1)) < klabs(temp))
{
temp += -(2*root)+1;
root--;
}
while (klabs(int32_t(temp+2*root+1)) < klabs(temp))
{
temp += 2*root+1;
root++;
}
sqrtable_old[i] = root;
}
}
//
// dosetaspect
//
static void dosetaspect(void)
{
int32_t i, j;
if (xyaspect != oxyaspect)
{
oxyaspect = xyaspect;
j = xyaspect*320;
horizycent = (ydim*4)>>1;
horizlookup2[horizycent-1] = divscale32(131072,j);
for (i=0; i < horizycent-1; i++)
{
horizlookup[i] = divscale28(1, i-(horizycent-1));
horizlookup2[i] = divscale20(klabs(horizlookup[i]), j);
}
for (i=horizycent; i < ydim*4-1; i++)
{
horizlookup[i] = divscale28(1, i-(horizycent-1));
horizlookup2[i] = divscale20(klabs(horizlookup[i]), j);
}
}
if (xdimen != oxdimen || viewingrange != oviewingrange)
{
int32_t k, x, xinc;
no_radarang2 = 0;
oviewingrange = viewingrange;
xinc = mulscale32(viewingrange*2560,xdimenrecip);
x = (5120<<16)-mulscale1(xinc,xdimen);
for (i=0; i<xdimen; i++)
{
j = (x&65535); k = (x>>16); x += xinc;
if (k < 0 || k >= (int32_t)ARRAY_SIZE(qradarang)-1)
{
no_radarang2 = 1;
#ifdef DEBUGGINGAIDS
if (editstatus)
initprintf("no rad2\n");
#endif
break;
}
if (j != 0)
j = mulscale16(qradarang[k+1]-qradarang[k], j);
radarang2[i] = ((qradarang[k]+j)>>6);
}
if (xdimen != oxdimen && (voxoff[0][0] || playing_blood))
{
distrecip = NULL;
for (i = 0; i < DISTRECIPCACHESIZE; i++)
{
if (distrecipcache[i].xdimen == xdimen)
distrecip = distrecipcache[i].distrecip;
}
if (distrecip == NULL)
{
int32_t minAge = 0;
for (i = 1; i < DISTRECIPCACHESIZE; i++)
{
if (distrecipcache[i].age < distrecipcache[minAge].age)
minAge = i;
}
if (distrecipcache[minAge].distrecip == NULL)
distrecipcache[minAge].distrecip = (uint32_t *)Xaligned_alloc(16, DISTRECIPSIZ * sizeof(uint32_t));
distrecipcache[minAge].age = ++distrecipagecnt;
distrecipcache[minAge].xdimen = xdimen;
distrecip = distrecipcache[minAge].distrecip;
if (xdimen < 1 << 11)
{
for (i = 1; i < DISTRECIPSIZ; i++)
distrecip[i] = tabledivide32(xdimen << 20, i);
}
else
{
for (i = 1; i < DISTRECIPSIZ; i++)
distrecip[i] = tabledivide64((uint64_t)xdimen << 20, i);
}
}
nytooclose = xdimen*2100;
}
oxdimen = xdimen;
}
}
//
// loadtables (internal)
//
static inline void calcbritable(void)
{
int32_t i, j;
float a, b;
for (i=0; i<16; i++)
{
a = 8.f / ((float)i+8.f);
b = 255.f / powf(255.f, a);
for (j=0; j<256; j++) // JBF 20040207: full 8bit precision
britable[i][j] = (uint8_t) (powf((float)j, a) * b);
}
}
static int32_t engineLoadTables(void)
{
static char tablesloaded = 0;
if (tablesloaded == 0)
{
int32_t i;
initksqrt();
for (i=0; i<2048; i++)
reciptable[i] = divscale30(2048, i+2048);
for (i=0; i<SLOPTABLESIZ; i++)
sloptable[i] = krecipasm(i-HALFSLOPTABLESIZ);
for (i=0; i<=512; i++)
sintable[i] = (int16_t)(16384.f * sinf((float)i * BANG2RAD));
for (i=513; i<1024; i++)
sintable[i] = sintable[1024-i];
for (i=1024; i<2048; i++)
sintable[i] = -sintable[i-1024];
for (i=0; i<640; i++)
radarang[i] = (int16_t)(atanf(((float)(640-i)-0.5f) * (1.f/160.f)) * (-64.f * (1.f/BANG2RAD)));
for (i=0; i<640; i++)
radarang[1279-i] = -radarang[i];
for (i=0; i<5120; i++)
qradarang[i] = fix16_from_float(atanf(((float)(5120-i)-0.5f) * (1.f/1280.f)) * (-64.f * (1.f/BANG2RAD)));
for (i=0; i<5120; i++)
qradarang[10239-i] = -qradarang[i];
calcbritable();
tablesloaded = 1;
}
return 0;
}
////////// SPRITE LIST MANIPULATION FUNCTIONS //////////
#ifdef NETCODE_DISABLE
# define LISTFN_STATIC static
#else
# define LISTFN_STATIC
#endif
///// sector lists of sprites /////
// insert sprite at the head of sector list, change .sectnum
LISTFN_STATIC void do_insertsprite_at_headofsect(int16_t spritenum, int16_t sectnum)
{
int16_t const ohead = headspritesect[sectnum];
prevspritesect[spritenum] = -1;
nextspritesect[spritenum] = ohead;
if (ohead >= 0)
prevspritesect[ohead] = spritenum;
headspritesect[sectnum] = spritenum;
sprite[spritenum].sectnum = sectnum;
}
// remove sprite 'deleteme' from its sector list
LISTFN_STATIC void do_deletespritesect(int16_t deleteme)
{
int32_t const sectnum = sprite[deleteme].sectnum;
int32_t const prev = prevspritesect[deleteme];
int32_t const next = nextspritesect[deleteme];
if (headspritesect[sectnum] == deleteme)
headspritesect[sectnum] = next;
if (prev >= 0)
nextspritesect[prev] = next;
if (next >= 0)
prevspritesect[next] = prev;
}
///// now, status lists /////
// insert sprite at head of status list, change .statnum
LISTFN_STATIC void do_insertsprite_at_headofstat(int16_t spritenum, int16_t statnum)
{
int16_t const ohead = headspritestat[statnum];
prevspritestat[spritenum] = -1;
nextspritestat[spritenum] = ohead;
if (ohead >= 0)
prevspritestat[ohead] = spritenum;
headspritestat[statnum] = spritenum;
sprite[spritenum].statnum = statnum;
}
// insertspritestat (internal)
LISTFN_STATIC int32_t insertspritestat(int16_t statnum)
{
if ((statnum >= MAXSTATUS) || (headspritestat[MAXSTATUS] == -1))
return -1; //list full
// remove one sprite from the statnum-freelist
int16_t const blanktouse = headspritestat[MAXSTATUS];
headspritestat[MAXSTATUS] = nextspritestat[blanktouse];
// make back-link of the new freelist head point to nil
if (headspritestat[MAXSTATUS] >= 0)
prevspritestat[headspritestat[MAXSTATUS]] = -1;
else if (enginecompatibility_mode == ENGINECOMPATIBILITY_NONE)
tailspritefree = -1;
do_insertsprite_at_headofstat(blanktouse, statnum);
return blanktouse;
}
// remove sprite 'deleteme' from its status list
LISTFN_STATIC void do_deletespritestat(int16_t deleteme)
{
int32_t const sectnum = sprite[deleteme].statnum;
int32_t const prev = prevspritestat[deleteme];
int32_t const next = nextspritestat[deleteme];
if (headspritestat[sectnum] == deleteme)
headspritestat[sectnum] = next;
if (prev >= 0)
nextspritestat[prev] = next;
if (next >= 0)
prevspritestat[next] = prev;
}
//
// insertsprite
//
int32_t(*insertsprite_replace)(int16_t sectnum, int16_t statnum) = NULL;
int32_t insertsprite(int16_t sectnum, int16_t statnum)
{
if (insertsprite_replace)
return insertsprite_replace(sectnum, statnum);
// TODO: guard against bad sectnum?
int32_t const newspritenum = insertspritestat(statnum);
if (newspritenum >= 0)
{
Bassert((unsigned)sectnum < MAXSECTORS);
do_insertsprite_at_headofsect(newspritenum, sectnum);
Numsprites++;
}
return newspritenum;
}
//
// deletesprite
//
int32_t (*deletesprite_replace)(int16_t spritenum) = NULL;
int32_t deletesprite(int16_t spritenum)
{
if (deletesprite_replace)
return deletesprite_replace(spritenum);
Bassert((sprite[spritenum].statnum == MAXSTATUS)
== (sprite[spritenum].sectnum == MAXSECTORS));
if (sprite[spritenum].statnum == MAXSTATUS)
return -1; // already not in the world
do_deletespritestat(spritenum);
do_deletespritesect(spritenum);
// (dummy) insert at tail of sector freelist, compat
// for code that checks .sectnum==MAXSECTOR
sprite[spritenum].sectnum = MAXSECTORS;
// insert at tail of status freelist
if (enginecompatibility_mode != ENGINECOMPATIBILITY_NONE)
do_insertsprite_at_headofstat(spritenum, MAXSTATUS);
else
{
prevspritestat[spritenum] = tailspritefree;
nextspritestat[spritenum] = -1;
if (tailspritefree >= 0)
nextspritestat[tailspritefree] = spritenum;
else
headspritestat[MAXSTATUS] = spritenum;
sprite[spritenum].statnum = MAXSTATUS;
tailspritefree = spritenum;
}
Numsprites--;
return 0;
}
//
// changespritesect
//
int32_t (*changespritesect_replace)(int16_t spritenum, int16_t newsectnum) = NULL;
int32_t changespritesect(int16_t spritenum, int16_t newsectnum)
{
if (changespritesect_replace)
return changespritesect_replace(spritenum, newsectnum);
// XXX: NOTE: MAXSECTORS is allowed
if ((newsectnum < 0 || newsectnum > MAXSECTORS) || (sprite[spritenum].sectnum == MAXSECTORS))
return -1;
if (sprite[spritenum].sectnum == newsectnum)
return 0;
do_deletespritesect(spritenum);
do_insertsprite_at_headofsect(spritenum, newsectnum);
return 0;
}
//
// changespritestat
//
int32_t (*changespritestat_replace)(int16_t spritenum, int16_t newstatnum) = NULL;
int32_t changespritestat(int16_t spritenum, int16_t newstatnum)
{
if (changespritestat_replace)
return changespritestat_replace(spritenum, newstatnum);
// XXX: NOTE: MAXSTATUS is allowed
if ((newstatnum < 0 || newstatnum > MAXSTATUS) || (sprite[spritenum].statnum == MAXSTATUS))
return -1; // can't set the statnum of a sprite not in the world
if (sprite[spritenum].statnum == newstatnum)
return 0; // sprite already has desired statnum
do_deletespritestat(spritenum);
do_insertsprite_at_headofstat(spritenum, newstatnum);
return 0;
}
//
// lintersect (internal)
//
int32_t lintersect(const int32_t originX, const int32_t originY, const int32_t originZ,
const int32_t destX, const int32_t destY, const int32_t destZ,
const int32_t lineStartX, const int32_t lineStartY, const int32_t lineEndX, const int32_t lineEndY,
int32_t *intersectionX, int32_t *intersectionY, int32_t *intersectionZ)
{
const vec2_t ray = { destX-originX,
destY-originY };
const vec2_t lineVec = { lineEndX-lineStartX,
lineEndY-lineStartY };
const vec2_t originDiff = { lineStartX-originX,
lineStartY-originY };
const int32_t rayCrossLineVec = ray.x*lineVec.y - ray.y*lineVec.x;
const int32_t originDiffCrossRay = originDiff.x*ray.y - originDiff.y*ray.x;
if (rayCrossLineVec == 0)
{
if (originDiffCrossRay != 0 || enginecompatibility_mode != ENGINECOMPATIBILITY_NONE)
{
// line segments are parallel
return 0;
}
// line segments are collinear
const int32_t rayLengthSquared = ray.x*ray.x + ray.y*ray.y;
const int32_t rayDotOriginDiff = ray.x*originDiff.x + ray.y*originDiff.y;
const int32_t rayDotLineEndDiff = rayDotOriginDiff + ray.x*lineVec.x + ray.y*lineVec.y;
int64_t t = min(rayDotOriginDiff, rayDotLineEndDiff);
if (rayDotOriginDiff < 0)
{
if (rayDotLineEndDiff < 0)
return 0;
t = 0;
}
else if (rayDotOriginDiff > rayLengthSquared)
{
if (rayDotLineEndDiff > rayLengthSquared)
return 0;
t = rayDotLineEndDiff;
}
t = tabledivide64(t << 24L, rayLengthSquared);
*intersectionX = originX + mulscale24(ray.x, t);
*intersectionY = originY + mulscale24(ray.y, t);
*intersectionZ = originZ + mulscale24(destZ-originZ, t);
return 1;
}
const int32_t originDiffCrossLineVec = originDiff.x*lineVec.y - originDiff.y*lineVec.x;
static const int32_t signBit = 1u<<31u;
// Any point on either line can be expressed as p+t*r and q+u*s
// The two line segments intersect when we can find a t & u such that p+t*r = q+u*s
// If the point is outside of the bounds of the line segment, we know we don't have an intersection.
// t is < 0 if (originDiffCrossLineVec^rayCrossLineVec) & signBit)
// u is < 0 if (originDiffCrossRay^rayCrossLineVec) & signBit
// t is > 1 if klabs(originDiffCrossLineVec) > klabs(rayCrossLineVec)
// u is > 1 if klabs(originDiffCrossRay) > klabs(rayCrossLineVec)
// where int32_t u = tabledivide64(((int64_t) originDiffCrossRay) << 24L, rayCrossLineVec);
if (((originDiffCrossLineVec^rayCrossLineVec) & signBit) ||
((originDiffCrossRay^rayCrossLineVec) & signBit) ||
klabs(originDiffCrossLineVec) > klabs(rayCrossLineVec) ||
klabs(originDiffCrossRay) > klabs(rayCrossLineVec))
{
// line segments do not overlap
return 0;
}
int64_t t = tabledivide64(((int64_t) originDiffCrossLineVec) << 24L, rayCrossLineVec);
// For sake of completeness/readability, alternative to the above approach for an early out & avoidance of an extra division:
#if 0
int64_t u = tabledivide64(((int64_t) originDiffCrossRay) << 24L, rayCrossLineVec);
if (u < 0 || u > 1 << 24 || t < 0 || t > 1 << 24)
{
return 0;
}
#endif
*intersectionX = originX + mulscale24(ray.x, t);
*intersectionY = originY + mulscale24(ray.y, t);
*intersectionZ = originZ + mulscale24(destZ-originZ, t);
return 1;
}
//
// rintersect (internal)
//
// returns: -1 if didn't intersect, coefficient (x3--x4 fraction)<<16 else
int32_t rintersect_old(int32_t x1, int32_t y1, int32_t z1,
int32_t vx, int32_t vy, int32_t vz,
int32_t x3, int32_t y3, int32_t x4, int32_t y4,
int32_t *intx, int32_t *inty, int32_t *intz)
{
//p1 towards p2 is a ray
int32_t const x34=x3-x4, y34=y3-y4;
int32_t const x31=x3-x1, y31=y3-y1;
int32_t const bot = vx*y34 - vy*x34;
int32_t const topt = x31*y34 - y31*x34;
if (bot == 0)
return -1;
int32_t const topu = vx*y31 - vy*x31;
if (bot > 0 && (topt < 0 || topu < 0 || topu >= bot))
return -1;
else if (bot < 0 && (topt > 0 || topu > 0 || topu <= bot))
return -1;
int32_t t = divscale16(topt, bot);
*intx = x1 + mulscale16(vx, t);
*inty = y1 + mulscale16(vy, t);
*intz = z1 + mulscale16(vz, t);
t = divscale16(topu, bot);
return t;
}
int32_t rintersect(int32_t x1, int32_t y1, int32_t z1,
int32_t vx, int32_t vy, int32_t vz,
int32_t x3, int32_t y3, int32_t x4, int32_t y4,
int32_t *intx, int32_t *inty, int32_t *intz)
{
//p1 towards p2 is a ray
if (enginecompatibility_mode != ENGINECOMPATIBILITY_NONE)
return rintersect_old(x1,y1,z1,vx,vy,vz,x3,y3,x4,y4,intx,inty,intz);
int64_t const x34=x3-x4, y34=y3-y4;
int64_t const x31=x3-x1, y31=y3-y1;
int64_t const bot = vx*y34 - vy*x34;
int64_t const topt = x31*y34 - y31*x34;
if (bot == 0)
return -1;
int64_t const topu = vx*y31 - vy*x31;
if (bot > 0 && (topt < 0 || topu < 0 || topu >= bot))
return -1;
else if (bot < 0 && (topt > 0 || topu > 0 || topu <= bot))
return -1;
int64_t t = tabledivide64_noinline(topt<<16, bot);
*intx = x1 + ((vx*t)>>16);
*inty = y1 + ((vy*t)>>16);
*intz = z1 + ((vz*t)>>16);
t = tabledivide64_noinline(topu<<16, bot);
Bassert((unsigned)t < 65536);
return t;
}
int32_t rayintersect(int32_t x1, int32_t y1, int32_t z1, int32_t vx, int32_t vy, int32_t vz, int32_t x3,
int32_t y3, int32_t x4, int32_t y4, int32_t *intx, int32_t *inty, int32_t *intz)
{
return (rintersect(x1, y1, z1, vx, vy, vz, x3, y3, x4, y4, intx, inty, intz) != -1);
}
//
// multi-pskies
//
psky_t * tileSetupSky(int32_t const tilenum)
{
for (bssize_t i = 0; i < pskynummultis; i++)
if (multipskytile[i] == tilenum)
return &multipsky[i];
int32_t const newPskyID = pskynummultis++;
multipsky = (psky_t *)Xrealloc(multipsky, pskynummultis * sizeof(psky_t));
multipskytile = (int32_t *)Xrealloc(multipskytile, pskynummultis * sizeof(int32_t));
psky_t * const newPsky = &multipsky[newPskyID];
Bmemset(newPsky, 0, sizeof(psky_t));
multipskytile[newPskyID] = tilenum;
newPsky->yscale = 65536;
return newPsky;
}
//
// preinitengine
//
static int32_t preinitcalled = 0;
#if !defined DEBUG_MAIN_ARRAYS
static spriteext_t spriteext_s[MAXSPRITES+MAXUNIQHUDID];
static spritesmooth_t spritesmooth_s[MAXSPRITES+MAXUNIQHUDID];
static sectortype sector_s[MAXSECTORS + M32_FIXME_SECTORS];
static walltype wall_s[MAXWALLS + M32_FIXME_WALLS];
#ifndef NEW_MAP_FORMAT
static wallext_t wallext_s[MAXWALLS];
#endif
static spritetype sprite_s[MAXSPRITES];
static tspritetype tsprite_s[MAXSPRITESONSCREEN];
#endif
int32_t enginePreInit(void)
{
polymost_initosdfuncs();
initdivtables();
#if !defined DEBUG_MAIN_ARRAYS
sector = sector_s;
wall = wall_s;
# ifndef NEW_MAP_FORMAT
wallext = wallext_s;
# endif
sprite = sprite_s;
tsprite = tsprite_s;
spriteext = spriteext_s;
spritesmooth = spritesmooth_s;
#endif
#ifdef HAVE_CLIPSHAPE_FEATURE
engineInitClipMaps();
#endif
preinitcalled = 1;
return 0;
}
//
// initengine
//
int32_t engineInit(void)
{
int32_t i;
if (!preinitcalled)
{
i = enginePreInit();
if (i) return i;
}
#ifdef YAX_DEBUG
u64tickspersec = (double)timerGetFreqU64();
if (u64tickspersec==0.0)
u64tickspersec = 1.0;
#endif
if (engineLoadTables())
return 1;
xyaspect = -1;
rotatesprite_y_offset = 0;
rotatesprite_yxaspect = 65536;
showinvisibility = 0;
for (i=1; i<1024; i++)
lowrecip[i] = ((1<<24)-1)/i;
voxelmemory.Reset();
for (i=0; i<MAXTILES; i++)
tiletovox[i] = -1;
clearbuf(voxscale, sizeof(voxscale)>>2, 65536);
clearbufbyte(voxrotate, sizeof(voxrotate), 0);
paletteloaded = 0;
searchit = 0; searchstat = -1;
totalclock = 0;
g_visibility = 512;
parallaxvisibility = 512;
maxspritesonscreen = MAXSPRITESONSCREEN;
paletteLoadFromDisk();
#ifdef USE_OPENGL
if (!mdinited) mdinit();
#endif
return 0;
}
//
// E_PostInit
//
int32_t enginePostInit(void)
{
if (!(paletteloaded & PALETTE_MAIN))
I_FatalError("No palette found.");
if (!(paletteloaded & PALETTE_SHADE))
I_FatalError("No shade table found.");
if (!(paletteloaded & PALETTE_TRANSLUC))
I_FatalError("No translucency table found.");
palettePostLoadTables();
return 0;
}
//
// uninitengine
//
void engineUnInit(void)
{
#ifdef USE_OPENGL
polymost_glreset();
hicinit();
freeallmodels();
# ifdef POLYMER
polymer_uninit();
# endif
#endif
TileFiles.CloseAll();
for (bssize_t i=0; i<DISTRECIPCACHESIZE; i++)
ALIGNED_FREE_AND_NULL(distrecipcache[i].distrecip);
Bmemset(distrecipcache, 0, sizeof(distrecipcache));
paletteloaded = 0;
for (bssize_t i=0; i<MAXPALOOKUPS; i++)
if (i==0 || palookup[i] != palookup[0])
{
// Take care of handling aliased ^^^ cases!
Xaligned_free(palookup[i]);
}
Bmemset(palookup, 0, sizeof(palookup));
for (bssize_t i=0; i<MAXBLENDTABS; i++)
Xfree(blendtable[i]);
Bmemset(blendtable, 0, sizeof(blendtable));
for (bssize_t i=1; i<MAXBASEPALS; i++)
Xfree(basepaltable[i]);
Bmemset(basepaltable, 0, sizeof(basepaltable));
basepaltable[0] = palette;
for (bssize_t i = 0; i < num_usermaphacks; i++)
{
Xfree(usermaphacks[i].mhkfile);
Xfree(usermaphacks[i].title);
}
DO_FREE_AND_NULL(usermaphacks);
num_usermaphacks = 0;
DO_FREE_AND_NULL(multipsky);
DO_FREE_AND_NULL(multipskytile);
pskynummultis = 0;
}
//
// initspritelists
//
void (*initspritelists_replace)(void) = NULL;
void initspritelists(void)
{
if (initspritelists_replace)
{
initspritelists_replace();
return;
}
int32_t i;
// initial list state for statnum lists:
//
// statnum 0: nil
// statnum 1: nil
// . . .
// statnum MAXSTATUS-1: nil
// "statnum MAXSTATUS": nil <- 0 <-> 1 <-> 2 <-> ... <-> MAXSPRITES-1 -> nil
//
// That is, the dummy MAXSTATUS statnum has all sprites.
for (i=0; i<MAXSECTORS; i++) //Init doubly-linked sprite sector lists
headspritesect[i] = -1;
headspritesect[MAXSECTORS] = 0;
for (i=0; i<MAXSPRITES; i++)
{
prevspritesect[i] = i-1;
nextspritesect[i] = i+1;
sprite[i].sectnum = MAXSECTORS;
}
prevspritesect[0] = -1;
nextspritesect[MAXSPRITES-1] = -1;
for (i=0; i<MAXSTATUS; i++) //Init doubly-linked sprite status lists
headspritestat[i] = -1;
headspritestat[MAXSTATUS] = 0;
for (i=0; i<MAXSPRITES; i++)
{
prevspritestat[i] = i-1;
nextspritestat[i] = i+1;
sprite[i].statnum = MAXSTATUS;
}
prevspritestat[0] = -1;
nextspritestat[MAXSPRITES-1] = -1;
tailspritefree = MAXSPRITES-1;
Numsprites = 0;
}
void set_globalang(fix16_t const ang)
{
globalang = fix16_to_int(ang)&2047;
qglobalang = ang & 0x7FFFFFF;
float const f_ang = fix16_to_float(ang);
float const f_ang_radians = f_ang * M_PI * (1.f/1024.f);
float const fcosang = cosf(f_ang_radians) * 16384.f;
float const fsinang = sinf(f_ang_radians) * 16384.f;
#ifdef USE_OPENGL
fcosglobalang = fcosang;
fsinglobalang = fsinang;
#endif
cosglobalang = (int)fcosang;
singlobalang = (int)fsinang;
cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange);
sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange);
}
//
// drawrooms
//
int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz,
fix16_t daang, fix16_t dahoriz, int16_t dacursectnum)
{
int32_t i, j, /*cz, fz,*/ closest;
int16_t *shortptr1, *shortptr2;
beforedrawrooms = 0;
set_globalpos(daposx, daposy, daposz);
set_globalang(daang);
global100horiz = dahoriz;
// xdimenscale is scale(xdimen,yxaspect,320);
// normalization by viewingrange so that center-of-aim doesn't depend on it
qglobalhoriz = mulscale16(dahoriz-F16(100), divscale16(xdimenscale, viewingrange))+fix16_from_int(ydimen>>1);
globalhoriz = fix16_to_int(qglobalhoriz);
globaluclip = (0-globalhoriz)*xdimscale;
globaldclip = (ydimen-globalhoriz)*xdimscale;
i = mulscale16(xdimenscale,viewingrangerecip);
globalpisibility = mulscale16(parallaxvisibility,i);
switch (videoGetRenderMode())
{
// switch on renderers to make fog look almost the same everywhere
case REND_CLASSIC:
globalvisibility = mulscale16(g_visibility,i);
break;
case REND_POLYMOST:
// NOTE: In Polymost, the fragment depth depends on the x screen size!
globalvisibility = g_visibility * xdimen;
globalvisibility2 = mulscale16(g_visibility, i);
break;
}
globalhisibility = mulscale16(globalvisibility,xyaspect);
globalcisibility = mulscale8(globalhisibility,320);
#ifdef USE_OPENGL
globalhisibility2 = mulscale16(globalvisibility2,xyaspect);
globalcisibility2 = mulscale8(globalhisibility2,320);
#endif
globalcursectnum = dacursectnum;
totalclocklock = totalclock;
if ((xyaspect != oxyaspect) || (xdimen != oxdimen) || (viewingrange != oviewingrange))
dosetaspect();
Bmemset(gotsector, 0, sizeof(gotsector));
if (videoGetRenderMode() != REND_CLASSIC
#ifdef YAX_ENABLE
|| yax_globallev==YAX_MAXDRAWS
#endif
)
{
shortptr1 = (int16_t *)&startumost[windowxy1.x];
shortptr2 = (int16_t *)&startdmost[windowxy1.x];
i = xdimen-1;
do
{
umost[i] = shortptr1[i]-windowxy1.y;
dmost[i] = shortptr2[i]-windowxy1.y;
}
while (i--); // xdimen == 1 is OK!
umost[0] = shortptr1[0]-windowxy1.y;
dmost[0] = shortptr2[0]-windowxy1.y;
}
for (int i = 0; i < numwalls; ++i)
{
if (wall[i].cstat & CSTAT_WALL_ROTATE_90)
{
auto &w = wall[i];
auto &tile = RotTile(w.picnum+animateoffs(w.picnum,16384));
if (tile.newtile == -1 && tile.owner == -1)
{
auto owner = w.picnum + animateoffs(w.picnum, 16384);
tile.newtile = TileFiles.tileCreateRotated(owner);
Bassert(tile.newtile != -1);
RotTile(tile.newtile).owner = w.picnum+animateoffs(w.picnum,16384);
}
}
}
// Update starting sector number (common to classic and Polymost).
// ADJUST_GLOBALCURSECTNUM.
if (globalcursectnum >= MAXSECTORS)
globalcursectnum -= MAXSECTORS;
else
{
i = globalcursectnum;
updatesector(globalposx,globalposy,&globalcursectnum);
if (globalcursectnum < 0) globalcursectnum = i;
// PK 20110123: I'm not sure what the line above is supposed to do, but 'i'
// *can* be negative, so let's just quit here in that case...
if (globalcursectnum<0)
return 0;
}
#ifdef USE_OPENGL
//============================================================================= //POLYMOST BEGINS
polymost_drawrooms();
if (videoGetRenderMode() != REND_CLASSIC)
return inpreparemirror;
//============================================================================= //POLYMOST ENDS
#endif
videoBeginDrawing(); //{{{
#ifdef ENGINE_CLEAR_SCREEN
#ifdef YAX_ENABLE
if (!g_nodraw)
#endif
if (numyaxbunches==0)
draw_rainbow_background();
#endif
frameoffset = frameplace + windowxy1.y*bytesperline + windowxy1.x;
//if (smostwallcnt < 0)
// if (getkensmessagecrc(FP_OFF(kensmessage)) != 0x56c764d4)
// { /* setvmode(0x3);*/ OSD_Printf("Nice try.\n"); Bexit(EXIT_SUCCESS); }
numhits = xdimen; numscans = 0; numbunches = 0;
maskwallcnt = 0; smostwallcnt = 0; smostcnt = 0; spritesortcnt = 0;
#ifdef YAX_ENABLE
if (yax_globallev != YAX_MAXDRAWS)
{
j = yax_globalbunch*xdimen;
Bmemcpy(umost.Data(), yumost+j, xdimen*sizeof(int16_t));
Bmemcpy(dmost.Data(), ydmost+j, xdimen*sizeof(int16_t));
for (i=0; i<xdimen; i++)
if (umost[i] > dmost[i])
numhits--;
// yaxdebug("cf %d, tlev %d, bunch %d: numhits=%d", yax_globalcf, yax_globallev, yax_globalbunch, numhits);
}
#endif
/*
globparaceilclip = 1;
globparaflorclip = 1;
getzsofslope(globalcursectnum,globalposx,globalposy,&cz,&fz);
if (globalposz < cz) globparaceilclip = 0;
if (globalposz > fz) globparaflorclip = 0;
*/
classicScanSector(globalcursectnum);
if (inpreparemirror)
{
// INPREPAREMIRROR_NO_BUNCHES
// numbunches==0 can happen if the mirror is far away... the game code decides
// to draw it, but scansector gets zero bunches. Result: big screwup!
// Set inpreparemirror to 0 to indicate that we were unable to render the mirror
if (numbunches==0)
{
inpreparemirror = 0;
videoEndDrawing(); //!!!
return 0;
}
mirrorsx1 = xdimen-1; mirrorsx2 = 0;
for (i=numscans-1; i>=0; i--)
{
if (wall[thewall[i]].nextsector >= 0)
{
if (xb1[i] < mirrorsx1) mirrorsx1 = xb1[i];
if (xb2[i] > mirrorsx2) mirrorsx2 = xb2[i];
}
}
for (i=0; i<mirrorsx1; i++)
if (umost[i] <= dmost[i])
{ umost[i] = 1; dmost[i] = 0; numhits--; }
for (i=mirrorsx2+1; i<xdimen; i++)
if (umost[i] <= dmost[i])
{ umost[i] = 1; dmost[i] = 0; numhits--; }
classicDrawBunches(0L);
numbunches--;
bunchfirst[0] = bunchfirst[numbunches];
bunchlast[0] = bunchlast[numbunches];
mirrorsy1 = min(umost[mirrorsx1],umost[mirrorsx2]);
mirrorsy2 = max(dmost[mirrorsx1],dmost[mirrorsx2]);
}
while ((numbunches > 0) && (numhits > 0))
{
Bmemset(tempbuf, 0, numbunches);
tempbuf[0] = 1;
closest = 0; //Almost works, but not quite :(
for (i=1; i<numbunches; i++)
{
if ((j = bunchfront(i,closest)) < 0) continue;
tempbuf[i] = 1;
if (j == 0) tempbuf[closest] = 1, closest = i;
}
for (i=0; i<numbunches; i++) //Double-check
{
if (tempbuf[i]) continue;
if ((j = bunchfront(i,closest)) < 0) continue;
tempbuf[i] = 1;
if (j == 0) tempbuf[closest] = 1, closest = i, i = 0;
}
classicDrawBunches(closest);
if (automapping)
{
for (int z=bunchfirst[closest]; z>=0; z=bunchp2[z])
show2dwall[thewall[z]>>3] |= pow2char[thewall[z]&7];
}
numbunches--;
bunchfirst[closest] = bunchfirst[numbunches];
bunchlast[closest] = bunchlast[numbunches];
}
videoEndDrawing(); //}}}
return inpreparemirror;
}
// UTILITY TYPES AND FUNCTIONS FOR DRAWMASKS OCCLUSION TREE
// typedef struct s_maskleaf
// {
// int32_t index;
// _point2d p1, p2;
// _equation maskeq, p1eq, p2eq;
// struct s_maskleaf* branch[MAXWALLSB];
// int32_t drawing;
// } _maskleaf;
//
// _maskleaf maskleaves[MAXWALLSB];
// returns equation of a line given two points
static inline _equation equation(float const x1, float const y1, float const x2, float const y2)
{
const float f = x2-x1;
// vertical
if (f == 0.f)
return { 1, 0, -x1 };
else
{
float const ff = (y2 - y1) / f;
return { ff, -1, (y1 - (ff * x1)) };
}
}
int32_t wallvisible(int32_t const x, int32_t const y, int16_t const wallnum)
{
// 1 if wall is in front of player 0 otherwise
auto w1 = (uwallptr_t)&wall[wallnum];
auto w2 = (uwallptr_t)&wall[w1->point2];
int32_t const a1 = getangle(w1->x - x, w1->y - y);
int32_t const a2 = getangle(w2->x - x, w2->y - y);
return (((a2 + (2048 - a1)) & 2047) <= 1024);
}
#if 0
// returns the intersection point between two lines
_point2d intersection(_equation eq1, _equation eq2)
{
_point2d ret;
float det;
det = (float)(1) / (eq1.a*eq2.b - eq2.a*eq1.b);
ret.x = ((eq1.b*eq2.c - eq2.b*eq1.c) * det);
ret.y = ((eq2.a*eq1.c - eq1.a*eq2.c) * det);
return ret;
}
// check if a point that's on the line is within the segment boundaries
int32_t pointonmask(_point2d point, _maskleaf* wall)
{
if ((min(wall->p1.x, wall->p2.x) <= point.x) && (point.x <= max(wall->p1.x, wall->p2.x)) && (min(wall->p1.y, wall->p2.y) <= point.y) && (point.y <= max(wall->p1.y, wall->p2.y)))
return 1;
return 0;
}
// returns 1 if wall2 is hidden by wall1
int32_t wallobstructswall(_maskleaf* wall1, _maskleaf* wall2)
{
_point2d cross;
cross = intersection(wall2->p1eq, wall1->maskeq);
if (pointonmask(cross, wall1))
return 1;
cross = intersection(wall2->p2eq, wall1->maskeq);
if (pointonmask(cross, wall1))
return 1;
cross = intersection(wall1->p1eq, wall2->maskeq);
if (pointonmask(cross, wall2))
return 1;
cross = intersection(wall1->p2eq, wall2->maskeq);
if (pointonmask(cross, wall2))
return 1;
return 0;
}
// recursive mask drawing function
static inline void drawmaskleaf(_maskleaf* wall)
{
int32_t i;
wall->drawing = 1;
i = 0;
while (wall->branch[i] != NULL)
{
if (wall->branch[i]->drawing == 0)
{
//OSD_Printf("Drawing parent of %i : mask %i\n", wall->index, wall->branch[i]->index);
drawmaskleaf(wall->branch[i]);
}
i++;
}
//OSD_Printf("Drawing mask %i\n", wall->index);
drawmaskwall(wall->index);
}
#endif
static inline int32_t sameside(const _equation *eq, const vec2f_t *p1, const vec2f_t *p2)
{
const float sign1 = (eq->a * p1->x) + (eq->b * p1->y) + eq->c;
const float sign2 = (eq->a * p2->x) + (eq->b * p2->y) + eq->c;
return (sign1 * sign2) > 0.f;
}
// x1, y1: in/out
// rest x/y: out
#ifdef DEBUG_MASK_DRAWING
int32_t g_maskDrawMode = 0;
#endif
static inline int comparetsprites(int const k, int const l)
{
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
{
if ((tspriteptr[k]->cstat & 48) != (tspriteptr[l]->cstat & 48))
return (tspriteptr[k]->cstat & 48) - (tspriteptr[l]->cstat & 48);
if ((tspriteptr[k]->cstat & 48) == 16 && tspriteptr[k]->ang != tspriteptr[l]->ang)
return tspriteptr[k]->ang - tspriteptr[l]->ang;
}
#endif
if (tspriteptr[k]->statnum != tspriteptr[l]->statnum)
return tspriteptr[k]->statnum - tspriteptr[l]->statnum;
if (tspriteptr[k]->x == tspriteptr[l]->x &&
tspriteptr[k]->y == tspriteptr[l]->y &&
tspriteptr[k]->z == tspriteptr[l]->z &&
(tspriteptr[k]->cstat & 48) == (tspriteptr[l]->cstat & 48) &&
tspriteptr[k]->owner != tspriteptr[l]->owner)
return tspriteptr[k]->owner - tspriteptr[l]->owner;
if (klabs(spritesxyz[k].z-globalposz) != klabs(spritesxyz[l].z-globalposz))
return klabs(spritesxyz[k].z-globalposz)-klabs(spritesxyz[l].z-globalposz);
return 0;
}
static void sortsprites(int const start, int const end)
{
int32_t i, gap, y, ys;
if (start >= end)
return;
gap = 1; while (gap < end - start) gap = (gap<<1)+1;
for (gap>>=1; gap>0; gap>>=1) //Sort sprite list
for (i=start; i<end-gap; i++)
for (bssize_t l=i; l>=start; l-=gap)
{
if (spritesxyz[l].y <= spritesxyz[l+gap].y) break;
swapptr(&tspriteptr[l],&tspriteptr[l+gap]);
swaplong(&spritesxyz[l].x,&spritesxyz[l+gap].x);
swaplong(&spritesxyz[l].y,&spritesxyz[l+gap].y);
}
ys = spritesxyz[start].y; i = start;
for (bssize_t j=start+1; j<=end; j++)
{
if (j < end)
{
y = spritesxyz[j].y;
if (y == ys)
continue;
ys = y;
}
if (j > i+1)
{
for (bssize_t k=i; k<j; k++)
{
auto const s = tspriteptr[k];
spritesxyz[k].z = s->z;
if ((s->cstat&48) != 32)
{
int32_t yoff = picanm[s->picnum].yofs + s->yoffset;
int32_t yspan = (tilesiz[s->picnum].y*s->yrepeat<<2);
spritesxyz[k].z -= (yoff*s->yrepeat)<<2;
if (!(s->cstat&128))
spritesxyz[k].z -= (yspan>>1);
if (klabs(spritesxyz[k].z-globalposz) < (yspan>>1))
spritesxyz[k].z = globalposz;
}
}
for (bssize_t k=i+1; k<j; k++)
for (bssize_t l=i; l<k; l++)
if (comparetsprites(k, l) < 0)
{
swapptr(&tspriteptr[k],&tspriteptr[l]);
vec3_t tv3 = spritesxyz[k];
spritesxyz[k] = spritesxyz[l];
spritesxyz[l] = tv3;
}
}
i = j;
}
}
//
// drawmasks
//
void renderDrawMasks(void)
{
#ifdef DEBUG_MASK_DRAWING
static struct {
int16_t di; // &32768: &32767 is tspriteptr[], else thewall[] index
int16_t i; // sprite[] or wall[] index
} debugmask[MAXWALLSB + MAXSPRITESONSCREEN + 1];
int32_t dmasknum = 0;
# define debugmask_add(dispidx, idx) do { \
if (g_maskDrawMode && videoGetRenderMode()==REND_CLASSIC) { \
debugmask[dmasknum].di = dispidx; \
debugmask[dmasknum++].i = idx; \
} \
} while (0)
#else
# define debugmask_add(dispidx, idx) do {} while (0)
#endif
int32_t i = spritesortcnt-1;
int32_t numSprites = spritesortcnt;
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
{
spritesortcnt = 0;
int32_t back = i;
for (; i >= 0; --i)
{
if (polymost_spriteHasTranslucency(&tsprite[i]))
{
tspriteptr[spritesortcnt] = &tsprite[i];
++spritesortcnt;
} else
{
tspriteptr[back] = &tsprite[i];
--back;
}
}
} else
#endif
{
for (; i >= 0; --i)
{
tspriteptr[i] = &tsprite[i];
}
}
for (i=numSprites-1; i>=0; --i)
{
const int32_t xs = tspriteptr[i]->x-globalposx, ys = tspriteptr[i]->y-globalposy;
const int32_t yp = dmulscale6(xs,cosviewingrangeglobalang,ys,sinviewingrangeglobalang);
#ifdef USE_OPENGL
const int32_t modelp = (hw_models && tile2model[tspriteptr[i]->picnum].modelid >= 0);
#endif
if (yp > (4<<8))
{
const int32_t xp = dmulscale6(ys,cosglobalang,-xs,singlobalang);
if (mulscale24(labs(xp+yp),xdimen) >= yp)
goto killsprite;
spritesxyz[i].x = scale(xp+yp,xdimen<<7,yp);
}
else if ((tspriteptr[i]->cstat&48) == 0)
{
killsprite:
#ifdef USE_OPENGL
if (!modelp)
#endif
{
//Delete face sprite if on wrong side!
if (i >= spritesortcnt)
{
--numSprites;
if (i != numSprites)
{
tspriteptr[i] = tspriteptr[numSprites];
spritesxyz[i].x = spritesxyz[numSprites].x;
spritesxyz[i].y = spritesxyz[numSprites].y;
}
}
else
{
--numSprites;
--spritesortcnt;
if (i != numSprites)
{
tspriteptr[i] = tspriteptr[spritesortcnt];
spritesxyz[i].x = spritesxyz[spritesortcnt].x;
spritesxyz[i].y = spritesxyz[spritesortcnt].y;
tspriteptr[spritesortcnt] = tspriteptr[numSprites];
spritesxyz[spritesortcnt].x = spritesxyz[numSprites].x;
spritesxyz[spritesortcnt].y = spritesxyz[numSprites].y;
}
}
continue;
}
}
spritesxyz[i].y = yp;
}
sortsprites(0, spritesortcnt);
sortsprites(spritesortcnt, numSprites);
videoBeginDrawing(); //{{{
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
{
GLInterface.EnableBlend(false);
GLInterface.EnableAlphaTest(true);
GLInterface.SetClamp(1+2);
if (spritesortcnt < numSprites)
{
int32_t py = spritesxyz[spritesortcnt].y;
int32_t pcstat = tspriteptr[spritesortcnt]->cstat & 48;
int32_t pangle = tspriteptr[spritesortcnt]->ang;
i = spritesortcnt;
for (bssize_t j = spritesortcnt + 1; j <= numSprites; j++)
{
if (j < numSprites)
{
if (py == spritesxyz[j].y && pcstat == (tspriteptr[j]->cstat & 48) && (pcstat != 16 || pangle == tspriteptr[j]->ang))
continue;
py = spritesxyz[j].y;
pcstat = (tspriteptr[j]->cstat & 48);
pangle = tspriteptr[j]->ang;
}
if (j - i == 1)
{
debugmask_add(i | 32768, tspriteptr[i]->owner);
renderDrawSprite(i);
tspriteptr[i] = NULL;
}
else
{
GLInterface.SetDepthMask(false);
for (bssize_t k = j-1; k >= i; k--)
{
debugmask_add(k | 32768, tspriteptr[k]->owner);
renderDrawSprite(k);
}
GLInterface.SetDepthMask(true);
GLInterface.SetColorMask(false);
for (bssize_t k = j-1; k >= i; k--)
{
renderDrawSprite(k);
tspriteptr[k] = NULL;
}
GLInterface.SetColorMask(true);
}
i = j;
}
}
GLInterface.SetClamp(0);
int32_t numMaskWalls = maskwallcnt;
maskwallcnt = 0;
for (i = 0; i < numMaskWalls; i++)
{
if (polymost_maskWallHasTranslucency((uwalltype *) &wall[thewall[maskwall[i]]]))
{
maskwall[maskwallcnt] = maskwall[i];
maskwallcnt++;
}
else
renderDrawMaskedWall(i);
}
GLInterface.EnableBlend(true);
GLInterface.EnableAlphaTest(true);
GLInterface.SetDepthMask(false);
}
#endif
vec2f_t pos;
pos.x = fglobalposx;
pos.y = fglobalposy;
// CAUTION: maskwallcnt and spritesortcnt may be zero!
// Writing e.g. "while (maskwallcnt--)" is wrong!
while (maskwallcnt)
{
// PLAG: sorting stuff
const int32_t w = (videoGetRenderMode()==REND_POLYMER) ?
maskwall[maskwallcnt-1] : thewall[maskwall[maskwallcnt-1]];
maskwallcnt--;
vec2f_t dot = { (float)wall[w].x, (float)wall[w].y };
vec2f_t dot2 = { (float)wall[wall[w].point2].x, (float)wall[wall[w].point2].y };
vec2f_t middle = { (dot.x + dot2.x) * .5f, (dot.y + dot2.y) * .5f };
_equation maskeq = equation(dot.x, dot.y, dot2.x, dot2.y);
_equation p1eq = equation(pos.x, pos.y, dot.x, dot.y);
_equation p2eq = equation(pos.x, pos.y, dot2.x, dot2.y);
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
GLInterface.SetClamp(1+2);
#endif
i = spritesortcnt;
while (i)
{
i--;
if (tspriteptr[i] != NULL)
{
vec2f_t spr;
auto const tspr = tspriteptr[i];
spr.x = (float)tspr->x;
spr.y = (float)tspr->y;
if (!sameside(&maskeq, &spr, &pos))
{
// Sprite and camera are on different sides of the
// masked wall.
// Check if the sprite is inside the 'cone' given by
// the rays from the camera to the two wall-points.
const int32_t inleft = sameside(&p1eq, &middle, &spr);
const int32_t inright = sameside(&p2eq, &middle, &spr);
int32_t ok = (inleft && inright);
if (!ok)
{
// If not, check if any of the border points are...
int32_t xx[4] = { tspr->x };
int32_t yy[4] = { tspr->y };
int32_t numpts, jj;
const _equation pineq = inleft ? p1eq : p2eq;
if ((tspr->cstat & 48) == 32)
{
numpts = 4;
get_floorspr_points(tspr, 0, 0,
&xx[0], &xx[1], &xx[2], &xx[3],
&yy[0], &yy[1], &yy[2], &yy[3]);
}
else
{
const int32_t oang = tspr->ang;
numpts = 2;
// Consider face sprites as wall sprites with camera ang.
// XXX: factor 4/5 needed?
if ((tspr->cstat & 48) != 16)
tspriteptr[i]->ang = globalang;
get_wallspr_points(tspr, &xx[0], &xx[1], &yy[0], &yy[1]);
if (!playing_blood? ((tspr->cstat & 48) == 0) : ((tspr->cstat & 48) != 16))
tspriteptr[i]->ang = oang;
}
for (jj=0; jj<numpts; jj++)
{
spr.x = (float)xx[jj];
spr.y = (float)yy[jj];
if (!sameside(&maskeq, &spr, &pos)) // behind the maskwall,
if ((sameside(&p1eq, &middle, &spr) && // inside the 'cone',
sameside(&p2eq, &middle, &spr))
|| !sameside(&pineq, &middle, &spr)) // or on the other outside.
{
ok = 1;
break;
}
}
}
if (ok)
{
debugmask_add(i | 32768, tspr->owner);
renderDrawSprite(i);
tspriteptr[i] = NULL;
}
}
}
}
debugmask_add(maskwall[maskwallcnt], thewall[maskwall[maskwallcnt]]);
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
GLInterface.SetClamp(0);
#endif
renderDrawMaskedWall(maskwallcnt);
}
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
GLInterface.SetClamp(1+2);
#endif
while (spritesortcnt)
{
--spritesortcnt;
if (tspriteptr[spritesortcnt] != NULL)
{
debugmask_add(i | 32768, tspriteptr[i]->owner);
renderDrawSprite(spritesortcnt);
tspriteptr[spritesortcnt] = NULL;
}
}
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
{
GLInterface.SetDepthMask(true);
GLInterface.SetClamp(0);
}
#endif
videoEndDrawing(); //}}}
}
//
// fillpolygon (internal)
//
static void renderFillPolygon(int32_t npoints)
{
// fix for bad next-point (xb1) values...
for (int z = 0; z < npoints; z++)
if ((unsigned)xb1[z] >= (unsigned)npoints)
xb1[z] = 0;
FVector2 xtex, ytex, otex;
int x1 = mulscale16(globalx1, xyaspect);
int y2 = mulscale16(globaly2, xyaspect);
xtex.X = ((float)asm1) * (1.f / 4294967296.f);
xtex.Y = ((float)asm2) * (1.f / 4294967296.f);
ytex.X = ((float)x1) * (1.f / 4294967296.f);
ytex.Y = ((float)y2) * (-1.f / 4294967296.f);
otex.X = (fxdim * xtex.X + fydim * ytex.X) * -0.5f + fglobalposx * (1.f / 4294967296.f);
otex.Y = (fxdim * xtex.Y + fydim * ytex.Y) * -0.5f - fglobalposy * (1.f / 4294967296.f);
twod->FillPolygon(rx1, ry1, xb1, npoints, globalpicnum, globalpal, globalshade, globalorientation, xtex, ytex, otex, windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y);
}
//
// drawmapview
//
void renderDrawMapView(int32_t dax, int32_t day, int32_t zoome, int16_t ang)
{
int32_t i, j, k, l;
int32_t x, y;
int32_t s, ox, oy;
int32_t const oyxaspect = yxaspect, oviewingrange = viewingrange;
renderSetAspect(65536, divscale16((320*5)/8, 200));
beforedrawrooms = 0;
Bmemset(gotsector, 0, sizeof(gotsector));
vec2_t const c1 = { (windowxy1.x<<12), (windowxy1.y<<12) };
vec2_t const c2 = { ((windowxy2.x+1)<<12)-1, ((windowxy2.y+1)<<12)-1 };
zoome <<= 8;
vec2_t const bakgvect = { divscale28(sintable[(1536 - ang) & 2047], zoome),
divscale28(sintable[(2048 - ang) & 2047], zoome) };
vec2_t const vect = { mulscale8(sintable[(2048 - ang) & 2047], zoome), mulscale8(sintable[(1536 - ang) & 2047], zoome) };
vec2_t const vect2 = { mulscale16(vect.x, yxaspect), mulscale16(vect.y, yxaspect) };
int32_t sortnum = 0;
usectorptr_t sec;
for (s=0,sec=(usectorptr_t)&sector[s]; s<numsectors; s++,sec++)
if (show2dsector[s>>3]&pow2char[s&7])
{
#ifdef YAX_ENABLE
if (yax_getbunch(s, YAX_FLOOR) >= 0 && (sector[s].floorstat&(256+128))==0)
continue;
#endif
int32_t npoints = 0; i = 0;
int32_t startwall = sec->wallptr;
j = startwall; l = 0;
uwallptr_t wal;
int32_t w;
for (w=sec->wallnum,wal=(uwallptr_t)&wall[startwall]; w>0; w--,wal++,j++)
{
k = lastwall(j);
if ((k > j) && (npoints > 0)) { xb1[npoints-1] = l; l = npoints; } //overwrite point2
//wall[k].x wal->x wall[wal->point2].x
//wall[k].y wal->y wall[wal->point2].y
if (!dmulscale1(wal->x-wall[k].x,wall[wal->point2].y-wal->y,-(wal->y-wall[k].y),wall[wal->point2].x-wal->x)) continue;
ox = wal->x - dax; oy = wal->y - day;
x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11);
y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11);
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[npoints] = x;
ry1[npoints] = y;
xb1[npoints] = npoints+1;
npoints++;
}
if (npoints > 0) xb1[npoints-1] = l; //overwrite point2
vec2_t bak = { rx1[0], mulscale16(ry1[0]-(ydim<<11),xyaspect)+(ydim<<11) };
//Collect floor sprites to draw
for (i=headspritesect[s]; i>=0; i=nextspritesect[i])
{
if (sprite[i].cstat & 32768)
continue;
if ((sprite[i].cstat & 48) == 32)
{
if ((sprite[i].cstat & (64 + 8)) == (64 + 8))
continue;
tsprite[sortnum++].owner = i;
}
}
gotsector[s>>3] |= pow2char[s&7];
globalorientation = (int32_t)sec->floorstat;
if ((globalorientation&1) != 0) continue;
globalpal = sec->floorpal;
if (palookup[sec->floorpal] != globalpalwritten)
{
globalpalwritten = palookup[sec->floorpal];
if (!globalpalwritten) globalpalwritten = palookup[0]; // JBF: fixes null-pointer crash
setpalookupaddress(globalpalwritten);
}
globalpicnum = sec->floorpicnum;
if ((unsigned)globalpicnum >= (unsigned)MAXTILES) globalpicnum = 0;
tileUpdatePicnum(&globalpicnum, s);
setgotpic(globalpicnum);
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) continue;
globalshade = max(min<int>(sec->floorshade, numshades - 1), 0);
globvis = globalhisibility;
if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
globalpolytype = 0;
if ((globalorientation&64) == 0)
{
set_globalpos(dax, day, globalposz);
globalx1 = bakgvect.x; globaly1 = bakgvect.y;
globalx2 = bakgvect.x; globaly2 = bakgvect.y;
}
else
{
ox = wall[wall[startwall].point2].x - wall[startwall].x;
oy = wall[wall[startwall].point2].y - wall[startwall].y;
i = nsqrtasm(uhypsq(ox,oy)); if (i == 0) continue;
i = 1048576/i;
globalx1 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i);
globaly1 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i);
ox = (bak.x>>4)-(xdim<<7); oy = (bak.y>>4)-(ydim<<7);
globalposx = dmulscale28(-oy, globalx1, -ox, globaly1);
globalposy = dmulscale28(-ox, globalx1, oy, globaly1);
globalx2 = -globalx1;
globaly2 = -globaly1;
int32_t const daslope = sector[s].floorheinum;
i = nsqrtasm(daslope*daslope+16777216);
set_globalpos(globalposx, mulscale12(globalposy,i), globalposz);
globalx2 = mulscale12(globalx2,i);
globaly2 = mulscale12(globaly2,i);
}
calc_globalshifts();
if ((globalorientation&0x4) > 0)
{
i = globalposx; globalposx = -globalposy; globalposy = -i;
i = globalx2; globalx2 = globaly1; globaly1 = i;
i = globalx1; globalx1 = -globaly2; globaly2 = -i;
}
if ((globalorientation&0x10) > 0) globalx1 = -globalx1, globaly1 = -globaly1, globalposx = -globalposx;
if ((globalorientation&0x20) > 0) globalx2 = -globalx2, globaly2 = -globaly2, globalposy = -globalposy;
asm1 = (globaly1<<globalxshift);
asm2 = (globalx2<<globalyshift);
globalx1 <<= globalxshift;
globaly2 <<= globalyshift;
set_globalpos(((int64_t) globalposx<<(20+globalxshift))+(((uint32_t) sec->floorxpanning)<<24),
((int64_t) globalposy<<(20+globalyshift))-(((uint32_t) sec->floorypanning)<<24),
globalposz);
renderFillPolygon(npoints);
}
//Sort sprite list
int32_t gap = 1;
while (gap < sortnum) gap = (gap << 1) + 1;
for (gap>>=1; gap>0; gap>>=1)
for (i=0; i<sortnum-gap; i++)
for (j=i; j>=0; j-=gap)
{
if (sprite[tsprite[j].owner].z <= sprite[tsprite[j+gap].owner].z) break;
swapshort(&tsprite[j].owner,&tsprite[j+gap].owner);
}
for (s=sortnum-1; s>=0; s--)
{
auto const spr = (uspritetype * )&sprite[tsprite[s].owner];
if ((spr->cstat&48) == 32)
{
const int32_t xspan = tilesiz[spr->picnum].x;
int32_t npoints = 0;
vec2_t v1 = { spr->x, spr->y }, v2, v3, v4;
get_floorspr_points(spr, 0, 0, &v1.x, &v2.x, &v3.x, &v4.x,
&v1.y, &v2.y, &v3.y, &v4.y);
xb1[0] = 1; xb1[1] = 2; xb1[2] = 3; xb1[3] = 0;
npoints = 4;
i = 0;
ox = v1.x - dax; oy = v1.y - day;
x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11);
y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11);
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[0] = x; ry1[0] = y;
ox = v2.x - dax; oy = v2.y - day;
x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11);
y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11);
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[1] = x; ry1[1] = y;
ox = v3.x - dax; oy = v3.y - day;
x = dmulscale16(ox,vect.x,-oy,vect.y) + (xdim<<11);
y = dmulscale16(oy,vect2.x,ox,vect2.y) + (ydim<<11);
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[2] = x; ry1[2] = y;
x = rx1[0]+rx1[2]-rx1[1];
y = ry1[0]+ry1[2]-ry1[1];
i |= getclipmask(x-c1.x,c2.x-x,y-c1.y,c2.y-y);
rx1[3] = x; ry1[3] = y;
vec2_t bak = { rx1[0], mulscale16(ry1[0] - (ydim << 11), xyaspect) + (ydim << 11) };
globalpicnum = spr->picnum;
globalpal = spr->pal; // GL needs this, software doesn't
if ((unsigned)globalpicnum >= (unsigned)MAXTILES) globalpicnum = 0;
tileUpdatePicnum(&globalpicnum, s);
setgotpic(globalpicnum);
if ((tilesiz[globalpicnum].x <= 0) || (tilesiz[globalpicnum].y <= 0)) continue;
if ((sector[spr->sectnum].ceilingstat&1) > 0)
globalshade = ((int32_t)sector[spr->sectnum].ceilingshade);
else
globalshade = ((int32_t)sector[spr->sectnum].floorshade);
globalshade = max(min(globalshade+spr->shade+6,numshades-1),0);
asm3 = FP_OFF(palookup[spr->pal]+(globalshade<<8));
globvis = globalhisibility;
if (sec->visibility != 0) globvis = mulscale4(globvis, (uint8_t)(sec->visibility+16));
globalpolytype = ((spr->cstat&2)>>1)+1;
//relative alignment stuff
ox = v2.x-v1.x; oy = v2.y-v1.y;
i = ox*ox+oy*oy; if (i == 0) continue; i = tabledivide32_noinline(65536*16384, i);
globalx1 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i);
globaly1 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i);
ox = v1.y-v4.y; oy = v4.x-v1.x;
i = ox*ox+oy*oy; if (i == 0) continue; i = tabledivide32_noinline(65536*16384, i);
globalx2 = mulscale10(dmulscale10(ox,bakgvect.x,oy,bakgvect.y),i);
globaly2 = mulscale10(dmulscale10(ox,bakgvect.y,-oy,bakgvect.x),i);
ox = picsiz[globalpicnum]; oy = ((ox>>4)&15); ox &= 15;
if (pow2long[ox] != xspan)
{
ox++;
globalx1 = mulscale(globalx1,xspan,ox);
globaly1 = mulscale(globaly1,xspan,ox);
}
bak.x = (bak.x>>4)-(xdim<<7); bak.y = (bak.y>>4)-(ydim<<7);
globalposx = dmulscale28(-bak.y,globalx1,-bak.x,globaly1);
globalposy = dmulscale28(bak.x,globalx2,-bak.y,globaly2);
if ((spr->cstat&0x4) > 0) globalx1 = -globalx1, globaly1 = -globaly1, globalposx = -globalposx;
asm1 = (globaly1<<2); globalx1 <<= 2; globalposx <<= (20+2);
asm2 = (globalx2<<2); globaly2 <<= 2; globalposy <<= (20+2);
set_globalpos(globalposx, globalposy, globalposz);
// so polymost can get the translucency. ignored in software mode:
globalorientation = ((spr->cstat&2)<<7) | ((spr->cstat&512)>>2);
renderFillPolygon(npoints);
}
}
if (r_usenewaspect)
renderSetAspect(oviewingrange, oyxaspect);
else
renderSetAspect(65536, divscale16(ydim*320, xdim*200));
}
//////////////////// LOADING AND SAVING ROUTINES ////////////////////
static FORCE_INLINE int32_t have_maptext(void)
{
return (mapversion >= 10);
}
static void enginePrepareLoadBoard(FileReader & fr, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum)
{
initspritelists();
Bmemset(show2dsector, 0, sizeof(show2dsector));
Bmemset(show2dsprite, 0, sizeof(show2dsprite));
Bmemset(show2dwall, 0, sizeof(show2dwall));
Bmemset(editwall, 0, sizeof(editwall));
#ifdef USE_STRUCT_TRACKERS
Bmemset(sectorchanged, 0, sizeof(sectorchanged));
Bmemset(spritechanged, 0, sizeof(spritechanged));
Bmemset(wallchanged, 0, sizeof(wallchanged));
#endif
#ifdef USE_OPENGL
Polymost_prepare_loadboard();
#endif
if (!have_maptext())
{
fr.Read(&dapos->x,4); dapos->x = B_LITTLE32(dapos->x);
fr.Read(&dapos->y,4); dapos->y = B_LITTLE32(dapos->y);
fr.Read(&dapos->z,4); dapos->z = B_LITTLE32(dapos->z);
fr.Read(daang,2); *daang = B_LITTLE16(*daang) & 2047;
fr.Read(dacursectnum,2); *dacursectnum = B_LITTLE16(*dacursectnum);
}
}
static int32_t engineFinishLoadBoard(const vec3_t *dapos, int16_t *dacursectnum, int16_t numsprites, char myflags)
{
int32_t i, realnumsprites=numsprites, numremoved;
#if !defined USE_OPENGL || !defined POLYMER
UNREFERENCED_PARAMETER(myflags);
#endif
for (i=0; i<numsprites; i++)
{
int32_t removeit = 0;
if ((sprite[i].cstat & 48) == 48)
{
// If I understand this correctly, both of these essentially do the same thing...
if (!playing_rr) sprite[i].cstat &= ~48;
else sprite[i].cstat |= 32768;
}
if (sprite[i].statnum == MAXSTATUS)
{
// Sprite was removed in loadboard() -> check_sprite(). Insert it
// for now, because we must maintain the sprite numbering.
sprite[i].statnum = sprite[i].sectnum = 0;
removeit = 1;
}
insertsprite(sprite[i].sectnum, sprite[i].statnum);
if (removeit)
{
// Flag .statnum==MAXSTATUS, temporarily creating an inconsistency
// with sprite list.
sprite[i].statnum = MAXSTATUS;
realnumsprites--;
}
}
if (numsprites != realnumsprites)
{
for (i=0; i<numsprites; i++)
if (sprite[i].statnum == MAXSTATUS)
{
// Now remove it for real!
sprite[i].statnum = 0;
deletesprite(i);
}
}
numremoved = (numsprites-realnumsprites);
numsprites = realnumsprites;
Bassert(numsprites == Numsprites);
//Must be after loading sectors, etc!
updatesector(dapos->x, dapos->y, dacursectnum);
#ifdef HAVE_CLIPSHAPE_FEATURE
if (!quickloadboard)
#endif
{
Bmemset(spriteext, 0, sizeof(spriteext_t)*MAXSPRITES);
#ifndef NEW_MAP_FORMAT
Bmemset(wallext, 0, sizeof(wallext_t)*MAXWALLS);
#endif
#ifdef USE_OPENGL
Bmemset(spritesmooth, 0, sizeof(spritesmooth_t)*(MAXSPRITES+MAXUNIQHUDID));
# ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
{
if ((myflags&4)==0)
polymer_loadboard();
}
# endif
#endif
}
guniqhudid = 0;
return numremoved;
}
#define MYMAXSECTORS() (MAXSECTORS==MAXSECTORSV7 || mapversion <= 7 ? MAXSECTORSV7 : MAXSECTORSV8)
#define MYMAXWALLS() (MAXSECTORS==MAXSECTORSV7 || mapversion <= 7 ? MAXWALLSV7 : MAXWALLSV8)
#define MYMAXSPRITES() (MAXSECTORS==MAXSECTORSV7 || mapversion <= 7 ? MAXSPRITESV7 : MAXSPRITESV8)
// Sprite checking
static void remove_sprite(int32_t i)
{
Bmemset(&sprite[i], 0, sizeof(spritetype));
sprite[i].statnum = MAXSTATUS;
sprite[i].sectnum = MAXSECTORS;
}
// This is only to be run after reading the sprite array!
static void check_sprite(int32_t i)
{
if ((unsigned)sprite[i].statnum >= MAXSTATUS)
{
initprintf("Map error: sprite #%d (%d,%d) with illegal statnum (%d) REMOVED.\n",
i, TrackerCast(sprite[i].x), TrackerCast(sprite[i].y), TrackerCast(sprite[i].statnum));
remove_sprite(i);
}
else if ((unsigned)sprite[i].picnum >= MAXTILES)
{
initprintf("Map error: sprite #%d (%d,%d) with illegal picnum (%d) REMOVED.\n",
i, TrackerCast(sprite[i].x), TrackerCast(sprite[i].y), TrackerCast(sprite[i].sectnum));
remove_sprite(i);
}
else if ((unsigned)sprite[i].sectnum >= (unsigned)numsectors)
{
const int32_t osectnum = sprite[i].sectnum;
sprite[i].sectnum = -1;
updatesector(sprite[i].x, sprite[i].y, &sprite[i].sectnum);
if (sprite[i].sectnum < 0)
remove_sprite(i);
initprintf("Map error: sprite #%d (%d,%d) with illegal sector (%d) ",
i, TrackerCast(sprite[i].x), TrackerCast(sprite[i].y), osectnum);
if (sprite[i].statnum != MAXSTATUS)
initprintf("changed to sector %d.\n", TrackerCast(sprite[i].sectnum));
else
initprintf("REMOVED.\n");
}
}
#include "md4.h"
int32_t(*loadboard_replace)(const char *filename, char flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum) = NULL;
// flags: 1, 2: former parameter "fromwhere"
// 4: don't call polymer_loadboard
// 8: don't autoexec <mapname>.cfg
// returns: on success, number of removed sprites
// -1: file not found
// -2: invalid version
// -3: invalid number of sectors, walls or sprites
// <= -4: map-text error
int32_t engineLoadBoard(const char *filename, char flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum)
{
if (loadboard_replace)
return loadboard_replace(filename, flags, dapos, daang, dacursectnum);
int32_t i;
int16_t numsprites;
const char myflags = flags&(~3);
flags &= 3;
FileReader fr = fileSystem.OpenFileReader(filename, 0);
if (!fr.isOpen())
{ mapversion = 7; return -1; }
if (fr.Read(&mapversion, 4) != 4)
{
return -2;
}
{
int32_t ok = 0;
#ifdef NEW_MAP_FORMAT
// Check for map-text first.
if (!Bmemcmp(&mapversion, "--ED", 4))
{
mapversion = 10;
ok = 1;
}
else
#endif
{
// Not map-text. We expect a little-endian version int now.
mapversion = B_LITTLE32(mapversion);
#ifdef YAX_ENABLE
ok |= (mapversion==9);
#endif
#if MAXSECTORS==MAXSECTORSV8
// v8 engine
ok |= (mapversion==8);
#endif
ok |= (mapversion==7);
}
if (!ok)
{
return -2;
}
}
enginePrepareLoadBoard(fr, dapos, daang, dacursectnum);
////////// Read sectors //////////
fr.Read(&numsectors,2); numsectors = B_LITTLE16(numsectors);
if ((unsigned)numsectors >= MYMAXSECTORS() + 1)
{
error:
numsectors = 0;
numwalls = 0;
numsprites = 0;
return -3;
}
fr.Read(sector, sizeof(sectortypev7)*numsectors);
for (i=numsectors-1; i>=0; i--)
{
sector[i].wallptr = B_LITTLE16(sector[i].wallptr);
sector[i].wallnum = B_LITTLE16(sector[i].wallnum);
sector[i].ceilingz = B_LITTLE32(sector[i].ceilingz);
sector[i].floorz = B_LITTLE32(sector[i].floorz);
sector[i].ceilingstat = B_LITTLE16(sector[i].ceilingstat);
sector[i].floorstat = B_LITTLE16(sector[i].floorstat);
sector[i].ceilingpicnum = B_LITTLE16(sector[i].ceilingpicnum);
sector[i].ceilingheinum = B_LITTLE16(sector[i].ceilingheinum);
sector[i].floorpicnum = B_LITTLE16(sector[i].floorpicnum);
sector[i].floorheinum = B_LITTLE16(sector[i].floorheinum);
sector[i].lotag = B_LITTLE16(sector[i].lotag);
sector[i].hitag = B_LITTLE16(sector[i].hitag);
sector[i].extra = B_LITTLE16(sector[i].extra);
}
////////// Read walls //////////
fr.Read(&numwalls,2); numwalls = B_LITTLE16(numwalls);
if ((unsigned)numwalls >= MYMAXWALLS()+1) goto error;
fr.Read( wall, sizeof(walltypev7)*numwalls);
for (i=numwalls-1; i>=0; i--)
{
wall[i].x = B_LITTLE32(wall[i].x);
wall[i].y = B_LITTLE32(wall[i].y);
wall[i].point2 = B_LITTLE16(wall[i].point2);
wall[i].nextwall = B_LITTLE16(wall[i].nextwall);
wall[i].nextsector = B_LITTLE16(wall[i].nextsector);
wall[i].cstat = B_LITTLE16(wall[i].cstat);
wall[i].picnum = B_LITTLE16(wall[i].picnum);
wall[i].overpicnum = B_LITTLE16(wall[i].overpicnum);
wall[i].lotag = B_LITTLE16(wall[i].lotag);
wall[i].hitag = B_LITTLE16(wall[i].hitag);
wall[i].extra = B_LITTLE16(wall[i].extra);
}
////////// Read sprites //////////
fr.Read(&numsprites,2); numsprites = B_LITTLE16(numsprites);
if ((unsigned)numsprites >= MYMAXSPRITES()+1) goto error;
fr.Read( sprite, sizeof(spritetype)*numsprites);
fr.Seek(0, FileReader::SeekSet);
int32_t boardsize = fr.GetLength();
uint8_t *fullboard = (uint8_t*)Xmalloc(boardsize);
fr.Read( fullboard, boardsize);
md4once(fullboard, boardsize, g_loadedMapHack.md4);
Xfree(fullboard);
// Done reading file.
if (!have_maptext())
{
for (i=numsprites-1; i>=0; i--)
{
sprite[i].x = B_LITTLE32(sprite[i].x);
sprite[i].y = B_LITTLE32(sprite[i].y);
sprite[i].z = B_LITTLE32(sprite[i].z);
sprite[i].cstat = B_LITTLE16(sprite[i].cstat);
sprite[i].picnum = B_LITTLE16(sprite[i].picnum);
sprite[i].sectnum = B_LITTLE16(sprite[i].sectnum);
sprite[i].statnum = B_LITTLE16(sprite[i].statnum);
sprite[i].ang = B_LITTLE16(sprite[i].ang);
sprite[i].owner = B_LITTLE16(sprite[i].owner);
sprite[i].xvel = B_LITTLE16(sprite[i].xvel);
sprite[i].yvel = B_LITTLE16(sprite[i].yvel);
sprite[i].zvel = B_LITTLE16(sprite[i].zvel);
sprite[i].lotag = B_LITTLE16(sprite[i].lotag);
sprite[i].hitag = B_LITTLE16(sprite[i].hitag);
sprite[i].extra = B_LITTLE16(sprite[i].extra);
check_sprite(i);
}
}
else
{
for (i=numsprites-1; i>=0; i--)
check_sprite(i);
}
// Back up the map version of the *loaded* map. Must be before yax_update().
g_loadedMapVersion = mapversion;
#ifdef YAX_ENABLE
yax_update(mapversion<9);
if (editstatus)
yax_updategrays(dapos->z);
#endif
if ((myflags&8)==0)
{
#if 0 // No, no! This is absolutely unacceptable. I won't support mods that require this kind of access.
char fn[BMAX_PATH];
Bstrcpy(fn, filename);
append_ext_UNSAFE(fn, ".cfg");
OSD_Exec(fn);
#endif
// Per-map ART
artSetupMapArt(filename);
}
// initprintf("Loaded map \"%s\" (md4sum: %08x%08x%08x%08x)\n", filename, B_BIG32(*((int32_t*)&md4out[0])), B_BIG32(*((int32_t*)&md4out[4])), B_BIG32(*((int32_t*)&md4out[8])), B_BIG32(*((int32_t*)&md4out[12])));
return engineFinishLoadBoard(dapos, dacursectnum, numsprites, myflags);
}
//
// loadboardv5/6
//
#include "engine_oldmap.h"
// Powerslave uses v6
// Witchaven 1 and TekWar and LameDuke use v5
int32_t engineLoadBoardV5V6(const char *filename, char fromwhere, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum)
{
int32_t i;
int16_t numsprites;
struct sectortypev5 v5sect;
struct walltypev5 v5wall;
struct spritetypev5 v5spr;
struct sectortypev6 v6sect;
struct walltypev6 v6wall;
struct spritetypev6 v6spr;
FileReader fr = fileSystem.OpenFileReader(filename, fromwhere);
if (!fr.isOpen())
{ mapversion = 5L; return -1; }
fr.Read(&mapversion,4); mapversion = B_LITTLE32(mapversion);
if (mapversion != 5L && mapversion != 6L) { return -2; }
enginePrepareLoadBoard(fr, dapos, daang, dacursectnum);
fr.Read(&numsectors,2); numsectors = B_LITTLE16(numsectors);
if (numsectors > MAXSECTORS) { return -1; }
for (i=0; i<numsectors; i++)
{
switch (mapversion)
{
case 5:
fr.Read(&v5sect,sizeof(struct sectortypev5));
v5sect.wallptr = B_LITTLE16(v5sect.wallptr);
v5sect.wallnum = B_LITTLE16(v5sect.wallnum);
v5sect.ceilingpicnum = B_LITTLE16(v5sect.ceilingpicnum);
v5sect.floorpicnum = B_LITTLE16(v5sect.floorpicnum);
v5sect.ceilingheinum = B_LITTLE16(v5sect.ceilingheinum);
v5sect.floorheinum = B_LITTLE16(v5sect.floorheinum);
v5sect.ceilingz = B_LITTLE32(v5sect.ceilingz);
v5sect.floorz = B_LITTLE32(v5sect.floorz);
v5sect.lotag = B_LITTLE16(v5sect.lotag);
v5sect.hitag = B_LITTLE16(v5sect.hitag);
v5sect.extra = B_LITTLE16(v5sect.extra);
break;
case 6:
fr.Read(&v6sect,sizeof(struct sectortypev6));
v6sect.wallptr = B_LITTLE16(v6sect.wallptr);
v6sect.wallnum = B_LITTLE16(v6sect.wallnum);
v6sect.ceilingpicnum = B_LITTLE16(v6sect.ceilingpicnum);
v6sect.floorpicnum = B_LITTLE16(v6sect.floorpicnum);
v6sect.ceilingheinum = B_LITTLE16(v6sect.ceilingheinum);
v6sect.floorheinum = B_LITTLE16(v6sect.floorheinum);
v6sect.ceilingz = B_LITTLE32(v6sect.ceilingz);
v6sect.floorz = B_LITTLE32(v6sect.floorz);
v6sect.lotag = B_LITTLE16(v6sect.lotag);
v6sect.hitag = B_LITTLE16(v6sect.hitag);
v6sect.extra = B_LITTLE16(v6sect.extra);
break;
}
switch (mapversion)
{
case 5:
convertv5sectv6(&v5sect,&v6sect);
fallthrough__;
case 6:
convertv6sectv7(&v6sect,&sector[i]);
break;
}
}
fr.Read(&numwalls,2); numwalls = B_LITTLE16(numwalls);
if (numwalls > MAXWALLS) { return -1; }
for (i=0; i<numwalls; i++)
{
switch (mapversion)
{
case 5:
fr.Read(&v5wall,sizeof(struct walltypev5));
v5wall.x = B_LITTLE32(v5wall.x);
v5wall.y = B_LITTLE32(v5wall.y);
v5wall.point2 = B_LITTLE16(v5wall.point2);
v5wall.picnum = B_LITTLE16(v5wall.picnum);
v5wall.overpicnum = B_LITTLE16(v5wall.overpicnum);
v5wall.cstat = B_LITTLE16(v5wall.cstat);
v5wall.nextsector1 = B_LITTLE16(v5wall.nextsector1);
v5wall.nextwall1 = B_LITTLE16(v5wall.nextwall1);
v5wall.nextsector2 = B_LITTLE16(v5wall.nextsector2);
v5wall.nextwall2 = B_LITTLE16(v5wall.nextwall2);
v5wall.lotag = B_LITTLE16(v5wall.lotag);
v5wall.hitag = B_LITTLE16(v5wall.hitag);
v5wall.extra = B_LITTLE16(v5wall.extra);
break;
case 6:
fr.Read(&v6wall,sizeof(struct walltypev6));
v6wall.x = B_LITTLE32(v6wall.x);
v6wall.y = B_LITTLE32(v6wall.y);
v6wall.point2 = B_LITTLE16(v6wall.point2);
v6wall.nextsector = B_LITTLE16(v6wall.nextsector);
v6wall.nextwall = B_LITTLE16(v6wall.nextwall);
v6wall.picnum = B_LITTLE16(v6wall.picnum);
v6wall.overpicnum = B_LITTLE16(v6wall.overpicnum);
v6wall.cstat = B_LITTLE16(v6wall.cstat);
v6wall.lotag = B_LITTLE16(v6wall.lotag);
v6wall.hitag = B_LITTLE16(v6wall.hitag);
v6wall.extra = B_LITTLE16(v6wall.extra);
break;
}
switch (mapversion)
{
case 5:
convertv5wallv6(&v5wall,&v6wall,i);
fallthrough__;
case 6:
convertv6wallv7(&v6wall,&wall[i]);
break;
}
}
fr.Read(&numsprites,2); numsprites = B_LITTLE16(numsprites);
if (numsprites > MAXSPRITES) { return -1; }
for (i=0; i<numsprites; i++)
{
switch (mapversion)
{
case 5:
fr.Read(&v5spr,sizeof(struct spritetypev5));
v5spr.x = B_LITTLE32(v5spr.x);
v5spr.y = B_LITTLE32(v5spr.y);
v5spr.z = B_LITTLE32(v5spr.z);
v5spr.picnum = B_LITTLE16(v5spr.picnum);
v5spr.ang = B_LITTLE16(v5spr.ang);
v5spr.xvel = B_LITTLE16(v5spr.xvel);
v5spr.yvel = B_LITTLE16(v5spr.yvel);
v5spr.zvel = B_LITTLE16(v5spr.zvel);
v5spr.owner = B_LITTLE16(v5spr.owner);
v5spr.sectnum = B_LITTLE16(v5spr.sectnum);
v5spr.statnum = B_LITTLE16(v5spr.statnum);
v5spr.lotag = B_LITTLE16(v5spr.lotag);
v5spr.hitag = B_LITTLE16(v5spr.hitag);
v5spr.extra = B_LITTLE16(v5spr.extra);
break;
case 6:
fr.Read(&v6spr,sizeof(struct spritetypev6));
v6spr.x = B_LITTLE32(v6spr.x);
v6spr.y = B_LITTLE32(v6spr.y);
v6spr.z = B_LITTLE32(v6spr.z);
v6spr.cstat = B_LITTLE16(v6spr.cstat);
v6spr.picnum = B_LITTLE16(v6spr.picnum);
v6spr.ang = B_LITTLE16(v6spr.ang);
v6spr.xvel = B_LITTLE16(v6spr.xvel);
v6spr.yvel = B_LITTLE16(v6spr.yvel);
v6spr.zvel = B_LITTLE16(v6spr.zvel);
v6spr.owner = B_LITTLE16(v6spr.owner);
v6spr.sectnum = B_LITTLE16(v6spr.sectnum);
v6spr.statnum = B_LITTLE16(v6spr.statnum);
v6spr.lotag = B_LITTLE16(v6spr.lotag);
v6spr.hitag = B_LITTLE16(v6spr.hitag);
v6spr.extra = B_LITTLE16(v6spr.extra);
break;
}
switch (mapversion)
{
case 5:
convertv5sprv6(&v5spr,&v6spr);
fallthrough__;
case 6:
convertv6sprv7(&v6spr,&sprite[i]);
break;
}
check_sprite(i);
}
// Done reading file.
return engineFinishLoadBoard(dapos, dacursectnum, numsprites, 0);
}
#define YSAVES ((xdim*MAXSPRITES)>>7)
static void videoAllocateBuffers(void)
{
// Needed for the game's TILT_SETVIEWTOTILE_320.
const int32_t clamped_ydim = max(ydim, 320);
smost.Resize(YSAVES);
umost.Resize(xdim);
dmost.Resize(xdim);
startumost.Resize(xdim);
startdmost.Resize(xdim);
bakumost.Resize(xdim);
bakdmost.Resize(xdim);
uplc.Resize(xdim);
dplc.Resize(xdim);
uwall.Resize(xdim);
dwall.Resize(xdim);
swplc.Resize(xdim);
lplc.Resize(xdim);
swall.Resize(xdim);
lwall.Resize((xdim + 4));
radarang2.Resize(xdim);
dotp1.Resize(clamped_ydim);
dotp2.Resize(clamped_ydim);
lastx.Resize(clamped_ydim);
mirrorBuffer.Resize(xdim * ydim);
ysavecnt = YSAVES;
nodesperline = tabledivide32_noinline(YSAVES, ydim);
if (videoGetRenderMode() == REND_CLASSIC)
{
glsurface_initialize({ xdim, ydim });
}
}
//
// setgamemode
//
// JBF: davidoption now functions as a windowed-mode flag (0 == windowed, 1 == fullscreen)
int32_t videoSetGameMode(char davidoption, int32_t daupscaledxdim, int32_t daupscaledydim, int32_t dabpp, int32_t daupscalefactor)
{
int32_t j;
if (dabpp != 32) return -1; // block software mode.
daupscaledxdim = max(320, daupscaledxdim);
daupscaledydim = max(200, daupscaledydim);
if (in3dmode() &&
(xres == daupscaledxdim) && (yres == daupscaledydim) && (bpp == dabpp))
return 0;
Bstrcpy(kensmessage,"!!!! BUILD engine&tools programmed by Ken Silverman of E.G. RI."
" (c) Copyright 1995 Ken Silverman. Summary: BUILD = Ken. !!!!");
// if (getkensmessagecrc(FP_OFF(kensmessage)) != 0x56c764d4)
// { OSD_Printf("Nice try.\n"); Bexit(EXIT_SUCCESS); }
//if (checkvideomode(&daxdim, &daydim, dabpp, davidoption)<0) return -1;
//bytesperline is set in this function
j = bpp;
g_lastpalettesum = 0;
rendmode = REND_POLYMOST;
upscalefactor = 1;
xdim = daupscaledxdim;
ydim = daupscaledydim;
V_UpdateModeSize(xdim, ydim);
numpages = 1; // We have only one page, no exceptions.
#ifdef USE_OPENGL
fxdim = (float) xdim;
fydim = (float) ydim;
#endif
videoAllocateBuffers();
#ifdef HIGH_PRECISION_SPRITE
swallf.Resize(xdim);
#endif
j = ydim*4; //Leave room for horizlookup&horizlookup2
lookups.Resize(2 * j);
horizlookup = lookups.Data();
horizlookup2 = lookups.Data() + j;
horizycent = ((ydim*4)>>1);
//Force drawrooms to call dosetaspect & recalculate stuff
oxyaspect = oxdimen = oviewingrange = -1;
calc_ylookup(bytesperline, ydim);
videoSetViewableArea(0L,0L,xdim-1,ydim-1);
videoClearScreen(0L);
if (searchx < 0) { searchx = halfxdimen; searchy = (ydimen>>1); }
qsetmode = 200;
return 0;
}
//
// nextpage
//
void videoNextPage(void)
{
static bool recursion;
if (!recursion)
{
// This protection is needed because the menu can call scripts from inside its drawers and the scripts can call the busy-looping Screen_Play script event
// which calls videoNextPage for page flipping again. In this loop the UI drawers may not get called again.
// Ideally this stuff should be moved out of videoNextPage so that all those busy loops won't call UI overlays at all.
recursion = true;
M_Drawer();
FStat::PrintStat();
C_DrawConsole();
recursion = false;
}
if (in3dmode())
{
g_beforeSwapTime = timerGetHiTicks();
videoShowFrame(0);
}
faketimerhandler();
#ifdef USE_OPENGL
omdtims = mdtims;
mdtims = timerGetTicks();
for (native_t i = 0; i < Numsprites; ++i)
if ((mdpause && spriteext[i].mdanimtims) || (spriteext[i].flags & SPREXT_NOMDANIM))
spriteext[i].mdanimtims += mdtims - omdtims;
#endif
beforedrawrooms = 1;
numframes++;
}
//
// qloadkvx
//
int32_t qloadkvx(int32_t voxindex, const char *filename)
{
if ((unsigned)voxindex >= MAXVOXELS)
return -1;
auto fil = fileSystem.OpenFileReader(filename, 0);
if (!fil.isOpen())
return -1;
int32_t lengcnt = 0;
const int32_t lengtot = fil.GetLength();
for (bssize_t i=0; i<MAXVOXMIPS; i++)
{
int32_t dasiz = fil.ReadInt32();
voxelmemory.Reserve(1);
voxelmemory.Last() = fil.Read(dasiz);
voxoff[voxindex][i] = (intptr_t)voxelmemory.Last().Data();
lengcnt += dasiz+4;
if (lengcnt >= lengtot-768)
break;
}
#ifdef USE_OPENGL
if (voxmodels[voxindex])
{
voxfree(voxmodels[voxindex]);
voxmodels[voxindex] = NULL;
}
Xfree(voxfilenames[voxindex]);
voxfilenames[voxindex] = Xstrdup(filename);
#endif
g_haveVoxels = 1;
return 0;
}
void vox_undefine(int32_t const tile)
{
ssize_t voxindex = tiletovox[tile];
if (voxindex < 0)
return;
#ifdef USE_OPENGL
if (voxmodels[voxindex])
{
voxfree(voxmodels[voxindex]);
voxmodels[voxindex] = NULL;
}
DO_FREE_AND_NULL(voxfilenames[voxindex]);
#endif
for (ssize_t j = 0; j < MAXVOXMIPS; ++j)
{
// CACHE1D_FREE
voxoff[voxindex][j] = 0;
}
voxscale[voxindex] = 65536;
voxrotate[voxindex>>3] &= ~pow2char[voxindex&7];
tiletovox[tile] = -1;
// TODO: nextvoxid
}
void vox_deinit()
{
for (auto &vox : voxmodels)
{
voxfree(vox);
vox = nullptr;
}
}
//
// inside
//
// See http://fabiensanglard.net/duke3d/build_engine_internals.php,
// "Inside details" for the idea behind the algorithm.
int32_t inside_ps(int32_t x, int32_t y, int16_t sectnum)
{
if (sectnum >= 0 && sectnum < numsectors)
{
int32_t cnt = 0;
auto wal = (uwallptr_t)&wall[sector[sectnum].wallptr];
int wallsleft = sector[sectnum].wallnum;
do
{
vec2_t v1 = { wal->x - x, wal->y - y };
auto const &wal2 = *(uwallptr_t)&wall[wal->point2];
vec2_t v2 = { wal2.x - x, wal2.y - y };
if ((v1.y^v2.y) < 0)
cnt ^= (((v1.x^v2.x) < 0) ? (v1.x*v2.y<v2.x*v1.y)^(v1.y<v2.y) : (v1.x >= 0));
wal++;
}
while (--wallsleft);
return cnt;
}
return -1;
}
int32_t inside_old(int32_t x, int32_t y, int16_t sectnum)
{
if (sectnum >= 0 && sectnum < numsectors)
{
uint32_t cnt = 0;
auto wal = (uwallptr_t)&wall[sector[sectnum].wallptr];
int wallsleft = sector[sectnum].wallnum;
do
{
// Get the x and y components of the [tested point]-->[wall
// point{1,2}] vectors.
vec2_t v1 = { wal->x - x, wal->y - y };
auto const &wal2 = *(uwallptr_t)&wall[wal->point2];
vec2_t v2 = { wal2.x - x, wal2.y - y };
// If their signs differ[*], ...
//
// [*] where '-' corresponds to <0 and '+' corresponds to >=0.
// Equivalently, the branch is taken iff
// y1 != y2 AND y_m <= y < y_M,
// where y_m := min(y1, y2) and y_M := max(y1, y2).
if ((v1.y^v2.y) < 0)
cnt ^= (((v1.x^v2.x) >= 0) ? v1.x : (v1.x*v2.y-v2.x*v1.y)^v2.y);
wal++;
}
while (--wallsleft);
return cnt>>31;
}
return -1;
}
int32_t inside(int32_t x, int32_t y, int16_t sectnum)
{
switch (enginecompatibility_mode)
{
case ENGINECOMPATIBILITY_NONE:
break;
case ENGINECOMPATIBILITY_19950829:
return inside_ps(x, y, sectnum);
default:
return inside_old(x, y, sectnum);
}
if ((unsigned)sectnum < (unsigned)numsectors)
{
uint32_t cnt1 = 0, cnt2 = 0;
auto wal = (uwallptr_t)&wall[sector[sectnum].wallptr];
int wallsleft = sector[sectnum].wallnum;
do
{
// Get the x and y components of the [tested point]-->[wall
// point{1,2}] vectors.
vec2_t v1 = { wal->x - x, wal->y - y };
auto const &wal2 = *(uwallptr_t)&wall[wal->point2];
vec2_t v2 = { wal2.x - x, wal2.y - y };
// First, test if the point is EXACTLY_ON_WALL_POINT.
if ((v1.x|v1.y) == 0 || (v2.x|v2.y)==0)
return 1;
// If their signs differ[*], ...
//
// [*] where '-' corresponds to <0 and '+' corresponds to >=0.
// Equivalently, the branch is taken iff
// y1 != y2 AND y_m <= y < y_M,
// where y_m := min(y1, y2) and y_M := max(y1, y2).
if ((v1.y^v2.y) < 0)
cnt1 ^= (((v1.x^v2.x) >= 0) ? v1.x : (v1.x*v2.y-v2.x*v1.y)^v2.y);
v1.y--;
v2.y--;
// Now, do the same comparisons, but with the interval half-open on
// the other side! That is, take the branch iff
// y1 != y2 AND y_m < y <= y_M,
// For a rectangular sector, without EXACTLY_ON_WALL_POINT, this
// would still leave the lower left and upper right points
// "outside" the sector.
if ((v1.y^v2.y) < 0)
{
v1.x--;
v2.x--;
cnt2 ^= (((v1.x^v2.x) >= 0) ? v1.x : (v1.x*v2.y-v2.x*v1.y)^v2.y);
}
wal++;
}
while (--wallsleft);
return (cnt1|cnt2)>>31;
}
return -1;
}
int32_t LUNATIC_FASTCALL getangle(int32_t xvect, int32_t yvect)
{
int32_t rv;
if ((xvect | yvect) == 0)
rv = 0;
else if (xvect == 0)
rv = 512 + ((yvect < 0) << 10);
else if (yvect == 0)
rv = ((xvect < 0) << 10);
else if (xvect == yvect)
rv = 256 + ((xvect < 0) << 10);
else if (xvect == -yvect)
rv = 768 + ((xvect > 0) << 10);
else if (klabs(xvect) > klabs(yvect))
rv = ((radarang[640 + scale(160, yvect, xvect)] >> 6) + ((xvect < 0) << 10)) & 2047;
else rv = ((radarang[640 - scale(160, xvect, yvect)] >> 6) + 512 + ((yvect < 0) << 10)) & 2047;
return rv;
}
//
// ksqrt
//
int32_t ksqrt(uint32_t num)
{
return nsqrtasm(num);
}
#ifdef LUNATIC
int32_t Mulscale(int32_t a, int32_t b, int32_t sh)
{
return mulscale(a, b, sh);
}
#endif
// Gets the BUILD unit height and z offset of a sprite.
// Returns the z offset, 'height' may be NULL.
int32_t spriteheightofsptr(uspriteptr_t spr, int32_t *height, int32_t alsotileyofs)
{
int32_t hei, zofs=0;
const int32_t picnum=spr->picnum, yrepeat=spr->yrepeat;
hei = (tilesiz[picnum].y*yrepeat)<<2;
if (height != NULL)
*height = hei;
if (spr->cstat&128)
zofs = hei>>1;
// NOTE: a positive per-tile yoffset translates the sprite into the
// negative world z direction (i.e. upward).
if (alsotileyofs)
zofs -= picanm[picnum].yofs*yrepeat<<2;
return zofs;
}
//
// setsprite
//
int32_t setsprite(int16_t spritenum, const vec3_t *newpos)
{
int16_t tempsectnum = sprite[spritenum].sectnum;
if ((void const *) newpos != (void *) &sprite[spritenum])
sprite[spritenum].pos = *newpos;
updatesector(newpos->x,newpos->y,&tempsectnum);
if (tempsectnum < 0)
return -1;
if (tempsectnum != sprite[spritenum].sectnum)
changespritesect(spritenum,tempsectnum);
return 0;
}
int32_t setspritez(int16_t spritenum, const vec3_t *newpos)
{
int16_t tempsectnum = sprite[spritenum].sectnum;
if ((void const *)newpos != (void *)&sprite[spritenum])
sprite[spritenum].pos = *newpos;
updatesectorz(newpos->x,newpos->y,newpos->z,&tempsectnum);
if (tempsectnum < 0)
return -1;
if (tempsectnum != sprite[spritenum].sectnum)
changespritesect(spritenum,tempsectnum);
return 0;
}
//
// nextsectorneighborz
//
// -1: ceiling or up
// 1: floor or down
int32_t nextsectorneighborz(int16_t sectnum, int32_t refz, int16_t topbottom, int16_t direction)
{
int32_t nextz = (direction==1) ? INT32_MAX : INT32_MIN;
int32_t sectortouse = -1;
auto wal = (uwallptr_t)&wall[sector[sectnum].wallptr];
int32_t i = sector[sectnum].wallnum;
do
{
const int32_t ns = wal->nextsector;
if (ns >= 0)
{
const int32_t testz = (topbottom == 1) ?
sector[ns].floorz : sector[ns].ceilingz;
const int32_t update = (direction == 1) ?
(nextz > testz && testz > refz) :
(nextz < testz && testz < refz);
if (update)
{
nextz = testz;
sectortouse = ns;
}
}
wal++;
i--;
}
while (i != 0);
return sectortouse;
}
//
// cansee
//
int32_t cansee_old(int32_t xs, int32_t ys, int32_t zs, int16_t sectnums, int32_t xe, int32_t ye, int32_t ze, int16_t sectnume)
{
sectortype *sec, *nsec;
walltype *wal, *wal2;
int32_t intx, inty, intz, i, cnt, nextsector, dasectnum, dacnt, danum;
if ((xs == xe) && (ys == ye) && (sectnums == sectnume)) return 1;
clipsectorlist[0] = sectnums; danum = 1;
for(dacnt=0;dacnt<danum;dacnt++)
{
dasectnum = clipsectorlist[dacnt]; sec = &sector[dasectnum];
for(cnt=sec->wallnum,wal=&wall[sec->wallptr];cnt>0;cnt--,wal++)
{
wal2 = &wall[wal->point2];
if (lintersect(xs,ys,zs,xe,ye,ze,wal->x,wal->y,wal2->x,wal2->y,&intx,&inty,&intz) != 0)
{
nextsector = wal->nextsector; if (nextsector < 0) return 0;
if (intz <= sec->ceilingz) return 0;
if (intz >= sec->floorz) return 0;
nsec = &sector[nextsector];
if (intz <= nsec->ceilingz) return 0;
if (intz >= nsec->floorz) return 0;
for(i=danum-1;i>=0;i--)
if (clipsectorlist[i] == nextsector) break;
if (i < 0) clipsectorlist[danum++] = nextsector;
}
}
if (clipsectorlist[dacnt] == sectnume)
return 1;
}
return 0;
}
int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1, int32_t x2, int32_t y2, int32_t z2, int16_t sect2)
{
if (enginecompatibility_mode == ENGINECOMPATIBILITY_19950829)
return cansee_old(x1, y1, z1, sect1, x2, y2, z2, sect2);
int32_t dacnt, danum;
const int32_t x21 = x2-x1, y21 = y2-y1, z21 = z2-z1;
static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
#ifdef YAX_ENABLE
int16_t pendingsectnum;
vec3_t pendingvec;
// Negative sectnums can happen, for example if the player is using noclip.
// MAXSECTORS can happen from C-CON, e.g. canseespr with a sprite not in
// the game world.
if ((unsigned)sect1 >= MAXSECTORS || (unsigned)sect2 >= MAXSECTORS)
return 0;
Bmemset(&pendingvec, 0, sizeof(vec3_t)); // compiler-happy
#endif
Bmemset(sectbitmap, 0, sizeof(sectbitmap));
#ifdef YAX_ENABLE
restart_grand:
#endif
if (x1 == x2 && y1 == y2)
return (sect1 == sect2);
#ifdef YAX_ENABLE
pendingsectnum = -1;
#endif
sectbitmap[sect1>>3] |= pow2char[sect1&7];
clipsectorlist[0] = sect1; danum = 1;
for (dacnt=0; dacnt<danum; dacnt++)
{
const int32_t dasectnum = clipsectorlist[dacnt];
auto const sec = (usectorptr_t)&sector[dasectnum];
uwallptr_t wal;
bssize_t cnt;
#ifdef YAX_ENABLE
int32_t cfz1[2], cfz2[2]; // both wrt dasectnum
int16_t bn[2];
yax_getbunches(dasectnum, &bn[0], &bn[1]);
getzsofslope(dasectnum, x1,y1, &cfz1[0], &cfz1[1]);
getzsofslope(dasectnum, x2,y2, &cfz2[0], &cfz2[1]);
#endif
for (cnt=sec->wallnum,wal=(uwallptr_t)&wall[sec->wallptr]; cnt>0; cnt--,wal++)
{
auto const wal2 = (uwallptr_t)&wall[wal->point2];
const int32_t x31 = wal->x-x1, x34 = wal->x-wal2->x;
const int32_t y31 = wal->y-y1, y34 = wal->y-wal2->y;
int32_t x, y, z, nexts, t, bot;
int32_t cfz[2];
bot = y21*x34-x21*y34; if (bot <= 0) continue;
// XXX: OVERFLOW
t = y21*x31-x21*y31; if ((unsigned)t >= (unsigned)bot) continue;
t = y31*x34-x31*y34;
if ((unsigned)t >= (unsigned)bot)
{
#ifdef YAX_ENABLE
if (t >= bot)
{
int32_t cf, frac, ns;
for (cf=0; cf<2; cf++)
{
if ((cf==0 && bn[0]>=0 && z1 > cfz1[0] && cfz2[0] > z2) ||
(cf==1 && bn[1]>=0 && z1 < cfz1[1] && cfz2[1] < z2))
{
if ((cfz1[cf]-cfz2[cf])-(z1-z2)==0)
continue;
frac = divscale24(z1-cfz1[cf], (z1-z2)-(cfz1[cf]-cfz2[cf]));
if ((unsigned)frac >= (1<<24))
continue;
x = x1 + mulscale24(x21,frac);
y = y1 + mulscale24(y21,frac);
ns = yax_getneighborsect(x, y, dasectnum, cf);
if (ns < 0)
continue;
if (!(sectbitmap[ns>>3] & pow2char[ns&7]) && pendingsectnum==-1)
{
sectbitmap[ns>>3] |= pow2char[ns&7];
pendingsectnum = ns;
pendingvec.x = x;
pendingvec.y = y;
pendingvec.z = z1 + mulscale24(z21,frac);
}
}
}
}
#endif
continue;
}
nexts = wal->nextsector;
#ifdef YAX_ENABLE
if (bn[0]<0 && bn[1]<0)
#endif
if (nexts < 0 || wal->cstat&32)
return 0;
t = divscale24(t,bot);
x = x1 + mulscale24(x21,t);
y = y1 + mulscale24(y21,t);
z = z1 + mulscale24(z21,t);
getzsofslope(dasectnum, x,y, &cfz[0],&cfz[1]);
if (z <= cfz[0] || z >= cfz[1])
{
#ifdef YAX_ENABLE
int32_t cf, frac;
// XXX: Is this any good?
for (cf=0; cf<2; cf++)
if ((cf==0 && bn[0]>=0 && z <= cfz[0] && z1 >= cfz1[0]) ||
(cf==1 && bn[1]>=0 && z >= cfz[1] && z1 <= cfz1[1]))
{
if ((cfz1[cf]-cfz[cf])-(z1-z)==0)
continue;
frac = divscale24(z1-cfz1[cf], (z1-z)-(cfz1[cf]-cfz[cf]));
t = mulscale24(t, frac);
if ((unsigned)t < (1<<24))
{
x = x1 + mulscale24(x21,t);
y = y1 + mulscale24(y21,t);
nexts = yax_getneighborsect(x, y, dasectnum, cf);
if (nexts >= 0)
goto add_nextsector;
}
}
#endif
return 0;
}
#ifdef YAX_ENABLE
if (nexts < 0 || (wal->cstat&32))
return 0;
#endif
getzsofslope(nexts, x,y, &cfz[0],&cfz[1]);
if (z <= cfz[0] || z >= cfz[1])
return 0;
add_nextsector:
if (!(sectbitmap[nexts>>3] & pow2char[nexts&7]))
{
sectbitmap[nexts>>3] |= pow2char[nexts&7];
clipsectorlist[danum++] = nexts;
}
}
#ifdef YAX_ENABLE
if (pendingsectnum>=0)
{
sect1 = pendingsectnum;
x1 = pendingvec.x;
y1 = pendingvec.y;
z1 = pendingvec.z;
goto restart_grand;
}
#endif
}
if (sectbitmap[sect2>>3] & pow2char[sect2&7])
return 1;
return 0;
}
//
// neartag
//
void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
int16_t *neartagsector, int16_t *neartagwall, int16_t *neartagsprite, int32_t *neartaghitdist, /* out */
int32_t neartagrange, uint8_t tagsearch,
int32_t (*blacklist_sprite_func)(int32_t))
{
int16_t tempshortcnt, tempshortnum;
const int32_t vx = mulscale14(sintable[(ange+2560)&2047],neartagrange);
const int32_t vy = mulscale14(sintable[(ange+2048)&2047],neartagrange);
vec3_t hitv = { xs+vx, ys+vy, 0 };
const vec3_t sv = { xs, ys, zs };
*neartagsector = -1; *neartagwall = -1; *neartagsprite = -1;
*neartaghitdist = 0;
if (sectnum < 0 || (tagsearch & 3) == 0)
return;
clipsectorlist[0] = sectnum;
tempshortcnt = 0; tempshortnum = 1;
do
{
const int32_t dasector = clipsectorlist[tempshortcnt];
const int32_t startwall = sector[dasector].wallptr;
const int32_t endwall = startwall + sector[dasector].wallnum - 1;
uwallptr_t wal;
int32_t z;
for (z=startwall,wal=(uwallptr_t)&wall[startwall]; z<=endwall; z++,wal++)
{
auto const wal2 = (uwallptr_t)&wall[wal->point2];
const int32_t nextsector = wal->nextsector;
const int32_t x1=wal->x, y1=wal->y, x2=wal2->x, y2=wal2->y;
int32_t intx, inty, intz, good = 0;
if (nextsector >= 0)
{
if ((tagsearch&1) && sector[nextsector].lotag) good |= 1;
if ((tagsearch&2) && sector[nextsector].hitag) good |= 1;
}
if ((tagsearch&1) && wal->lotag) good |= 2;
if ((tagsearch&2) && wal->hitag) good |= 2;
if ((good == 0) && (nextsector < 0)) continue;
if ((coord_t)(x1-xs)*(y2-ys) < (coord_t)(x2-xs)*(y1-ys)) continue;
if (lintersect(xs,ys,zs,hitv.x,hitv.y,hitv.z,x1,y1,x2,y2,&intx,&inty,&intz) == 1)
{
if (good != 0)
{
if (good&1) *neartagsector = nextsector;
if (good&2) *neartagwall = z;
*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047]);
hitv.x = intx; hitv.y = inty; hitv.z = intz;
}
if (nextsector >= 0)
{
int32_t zz;
for (zz=tempshortnum-1; zz>=0; zz--)
if (clipsectorlist[zz] == nextsector) break;
if (zz < 0) clipsectorlist[tempshortnum++] = nextsector;
}
}
}
tempshortcnt++;
if (tagsearch & 4)
continue; // skip sprite search
for (z=headspritesect[dasector]; z>=0; z=nextspritesect[z])
{
auto const spr = (uspriteptr_t)&sprite[z];
if (blacklist_sprite_func && blacklist_sprite_func(z))
continue;
if (((tagsearch&1) && spr->lotag) || ((tagsearch&2) && spr->hitag))
{
if (try_facespr_intersect(spr, sv, vx, vy, 0, &hitv, 1))
{
*neartagsprite = z;
*neartaghitdist = dmulscale14(hitv.x-xs, sintable[(ange+2560)&2047],
hitv.y-ys, sintable[(ange+2048)&2047]);
}
}
}
}
while (tempshortcnt < tempshortnum);
}
//
// dragpoint
//
// flags:
// 1: don't reset walbitmap[] (the bitmap of already dragged vertices)
// 2: In the editor, do wall[].cstat |= (1<<14) also for the lastwall().
void dragpoint(int16_t pointhighlight, int32_t dax, int32_t day, uint8_t flags)
{
int32_t i, numyaxwalls=0;
static int16_t yaxwalls[MAXWALLS];
uint8_t *const walbitmap = (uint8_t *)tempbuf;
if ((flags&1)==0)
Bmemset(walbitmap, 0, (numwalls+7)>>3);
yaxwalls[numyaxwalls++] = pointhighlight;
for (i=0; i<numyaxwalls; i++)
{
int32_t clockwise = 0;
int32_t w = yaxwalls[i];
const int32_t tmpstartwall = w;
bssize_t cnt = MAXWALLS;
while (1)
{
int32_t j, tmpcf;
wall[w].x = dax;
wall[w].y = day;
walbitmap[w>>3] |= pow2char[w&7];
for (YAX_ITER_WALLS(w, j, tmpcf))
{
if ((walbitmap[j>>3]&pow2char[j&7])==0)
{
walbitmap[j>>3] |= pow2char[j&7];
yaxwalls[numyaxwalls++] = j;
}
}
if (!clockwise) //search points CCW
{
if (wall[w].nextwall >= 0)
w = wall[wall[w].nextwall].point2;
else
{
w = tmpstartwall;
clockwise = 1;
}
}
cnt--;
if (cnt==0)
{
initprintf("dragpoint %d: infloop!\n", pointhighlight);
i = numyaxwalls;
break;
}
if (clockwise)
{
int32_t thelastwall = lastwall(w);
if (wall[thelastwall].nextwall >= 0)
w = wall[thelastwall].nextwall;
else
break;
}
if ((walbitmap[w>>3] & pow2char[w&7]))
{
if (clockwise)
break;
w = tmpstartwall;
clockwise = 1;
continue;
}
}
}
if (editstatus)
{
int32_t w;
// TODO: extern a separate bitmap instead?
for (w=0; w<numwalls; w++)
if (walbitmap[w>>3] & pow2char[w&7])
{
editwall[w>>3] |= 1<<(w&7);
if (flags&2)
{
int wn = lastwall(w);
editwall[wn>>3] |= 1<<(wn&7);
}
}
}
}
//
// lastwall
//
int32_t lastwall(int16_t point)
{
if (point > 0 && wall[point-1].point2 == point)
return point-1;
int i = point, cnt = numwalls;
do
{
int const j = wall[i].point2;
if (j == point)
{
point = i;
break;
}
i = j;
}
while (--cnt);
return point;
}
////////// UPDATESECTOR* FAMILY OF FUNCTIONS //////////
/* Different "is inside" predicates.
* NOTE: The redundant bound checks are expected to be optimized away in the
* inlined code. */
static FORCE_INLINE CONSTEXPR int inside_exclude_p(int32_t const x, int32_t const y, int const sectnum, const uint8_t *excludesectbitmap)
{
return (sectnum>=0 && !bitmap_test(excludesectbitmap, sectnum) && inside_p(x, y, sectnum));
}
/* NOTE: no bound check */
static inline int inside_z_p(int32_t const x, int32_t const y, int32_t const z, int const sectnum)
{
int32_t cz, fz;
getzsofslope(sectnum, x, y, &cz, &fz);
return (z >= cz && z <= fz && inside_p(x, y, sectnum));
}
int32_t getwalldist(vec2_t const in, int const wallnum)
{
vec2_t closest;
getclosestpointonwall_internal(in, wallnum, &closest);
return klabs(closest.x - in.x) + klabs(closest.y - in.y);
}
int32_t getwalldist(vec2_t const in, int const wallnum, vec2_t * const out)
{
getclosestpointonwall_internal(in, wallnum, out);
return klabs(out->x - in.x) + klabs(out->y - in.y);
}
int32_t getsectordist(vec2_t const in, int const sectnum, vec2_t * const out /*= nullptr*/)
{
if (inside_p(in.x, in.y, sectnum))
{
if (out)
*out = in;
return 0;
}
int32_t distance = INT32_MAX;
auto const sec = (usectorptr_t)&sector[sectnum];
int const startwall = sec->wallptr;
int const endwall = sec->wallptr + sec->wallnum;
auto uwal = (uwallptr_t)&wall[startwall];
vec2_t closest = {};
for (int j = startwall; j < endwall; j++, uwal++)
{
vec2_t p;
int32_t const walldist = getwalldist(in, j, &p);
if (walldist < distance)
{
distance = walldist;
closest = p;
}
}
if (out)
*out = closest;
return distance;
}
int findwallbetweensectors(int sect1, int sect2)
{
if (sector[sect1].wallnum > sector[sect2].wallnum)
swaplong(&sect1, &sect2);
auto const sec = (usectorptr_t)&sector[sect1];
int const last = sec->wallptr + sec->wallnum;
for (int i = sec->wallptr; i < last; i++)
if (wall[i].nextsector == sect2)
return i;
return -1;
}
//
// updatesector[z]
//
void updatesector(int32_t const x, int32_t const y, int16_t * const sectnum)
{
if (enginecompatibility_mode != ENGINECOMPATIBILITY_NONE)
{
if (inside_p(x, y, *sectnum))
return;
if ((unsigned)*sectnum < (unsigned)numsectors)
{
const uwalltype *wal = (uwalltype *)&wall[sector[*sectnum].wallptr];
int wallsleft = sector[*sectnum].wallnum;
do
{
int const next = wal->nextsector;
if (inside_p(x, y, next))
SET_AND_RETURN(*sectnum, next);
wal++;
}
while (--wallsleft);
}
}
else
{
int16_t sect = *sectnum;
updatesectorneighbor(x, y, &sect, INITIALUPDATESECTORDIST, MAXUPDATESECTORDIST);
if (sect != -1)
SET_AND_RETURN(*sectnum, sect);
}
// we need to support passing in a sectnum of -1, unfortunately
for (int i = numsectors - 1; i >= 0; --i)
if (inside_p(x, y, i))
SET_AND_RETURN(*sectnum, i);
*sectnum = -1;
}
void updatesectorexclude(int32_t const x, int32_t const y, int16_t * const sectnum, const uint8_t * const excludesectbitmap)
{
if (inside_exclude_p(x, y, *sectnum, excludesectbitmap))
return;
if (*sectnum >= 0 && *sectnum < numsectors)
{
auto wal = (uwallptr_t)&wall[sector[*sectnum].wallptr];
int wallsleft = sector[*sectnum].wallnum;
do
{
int const next = wal->nextsector;
if (inside_exclude_p(x, y, next, excludesectbitmap))
SET_AND_RETURN(*sectnum, next);
wal++;
}
while (--wallsleft);
}
for (bssize_t i=numsectors-1; i>=0; --i)
if (inside_exclude_p(x, y, i, excludesectbitmap))
SET_AND_RETURN(*sectnum, i);
*sectnum = -1;
}
// new: if *sectnum >= MAXSECTORS, *sectnum-=MAXSECTORS is considered instead
// as starting sector and the 'initial' z check is skipped
// (not initial anymore because it follows the sector updating due to TROR)
void updatesectorz(int32_t const x, int32_t const y, int32_t const z, int16_t * const sectnum)
{
if (enginecompatibility_mode != ENGINECOMPATIBILITY_NONE)
{
if ((uint32_t)(*sectnum) < 2*MAXSECTORS)
{
int32_t nofirstzcheck = 0;
if (*sectnum >= MAXSECTORS)
{
*sectnum -= MAXSECTORS;
nofirstzcheck = 1;
}
// this block used to be outside the "if" and caused crashes in Polymost Mapster32
int32_t cz, fz;
getzsofslope(*sectnum, x, y, &cz, &fz);
#ifdef YAX_ENABLE
if (z < cz)
{
int const next = yax_getneighborsect(x, y, *sectnum, YAX_CEILING);
if (next >= 0 && z >= getceilzofslope(next, x, y))
SET_AND_RETURN(*sectnum, next);
}
if (z > fz)
{
int const next = yax_getneighborsect(x, y, *sectnum, YAX_FLOOR);
if (next >= 0 && z <= getflorzofslope(next, x, y))
SET_AND_RETURN(*sectnum, next);
}
#endif
if (nofirstzcheck || (z >= cz && z <= fz))
if (inside_p(x, y, *sectnum))
return;
uwalltype const * wal = (uwalltype *)&wall[sector[*sectnum].wallptr];
int wallsleft = sector[*sectnum].wallnum;
do
{
// YAX: TODO: check neighboring sectors here too?
int const next = wal->nextsector;
if (next>=0 && inside_z_p(x,y,z, next))
SET_AND_RETURN(*sectnum, next);
wal++;
}
while (--wallsleft);
}
}
else
{
int16_t sect = *sectnum;
updatesectorneighborz(x, y, z, &sect, INITIALUPDATESECTORDIST, MAXUPDATESECTORDIST);
if (sect != -1)
SET_AND_RETURN(*sectnum, sect);
}
// we need to support passing in a sectnum of -1, unfortunately
for (int i = numsectors - 1; i >= 0; --i)
if (inside_z_p(x, y, z, i))
SET_AND_RETURN(*sectnum, i);
*sectnum = -1;
}
void updatesectorneighbor(int32_t const x, int32_t const y, int16_t * const sectnum, int32_t initialMaxDistance /*= INITIALUPDATESECTORDIST*/, int32_t maxDistance /*= MAXUPDATESECTORDIST*/)
{
int const initialsectnum = *sectnum;
if ((unsigned)initialsectnum < (unsigned)numsectors && getsectordist({x, y}, initialsectnum) <= initialMaxDistance)
{
if (inside_p(x, y, initialsectnum))
return;
static int16_t sectlist[MAXSECTORS];
static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
int16_t nsecs;
bfirst_search_init(sectlist, sectbitmap, &nsecs, MAXSECTORS, initialsectnum);
for (int sectcnt=0; sectcnt<nsecs; sectcnt++)
{
int const listsectnum = sectlist[sectcnt];
if (inside_p(x, y, listsectnum))
SET_AND_RETURN(*sectnum, listsectnum);
auto const sec = &sector[listsectnum];
int const startwall = sec->wallptr;
int const endwall = sec->wallptr + sec->wallnum;
auto uwal = (uwallptr_t)&wall[startwall];
for (int j=startwall; j<endwall; j++, uwal++)
if (uwal->nextsector >= 0 && getsectordist({x, y}, uwal->nextsector) <= maxDistance)
bfirst_search_try(sectlist, sectbitmap, &nsecs, uwal->nextsector);
}
}
*sectnum = -1;
}
void updatesectorneighborz(int32_t const x, int32_t const y, int32_t const z, int16_t * const sectnum, int32_t initialMaxDistance /*= 0*/, int32_t maxDistance /*= 0*/)
{
bool nofirstzcheck = false;
if (*sectnum >= MAXSECTORS && *sectnum - MAXSECTORS < numsectors)
{
*sectnum -= MAXSECTORS;
nofirstzcheck = true;
}
uint32_t const correctedsectnum = (unsigned)*sectnum;
if (correctedsectnum < (unsigned)numsectors && getsectordist({x, y}, correctedsectnum) <= initialMaxDistance)
{
int32_t cz, fz;
getzsofslope(correctedsectnum, x, y, &cz, &fz);
#ifdef YAX_ENABLE
if (z < cz)
{
int const next = yax_getneighborsect(x, y, correctedsectnum, YAX_CEILING);
if (next >= 0 && z >= getceilzofslope(next, x, y))
SET_AND_RETURN(*sectnum, next);
}
if (z > fz)
{
int const next = yax_getneighborsect(x, y, correctedsectnum, YAX_FLOOR);
if (next >= 0 && z <= getflorzofslope(next, x, y))
SET_AND_RETURN(*sectnum, next);
}
#endif
if ((nofirstzcheck || (z >= cz && z <= fz)) && inside_p(x, y, *sectnum))
return;
static int16_t sectlist[MAXSECTORS];
static uint8_t sectbitmap[(MAXSECTORS+7)>>3];
int16_t nsecs;
bfirst_search_init(sectlist, sectbitmap, &nsecs, MAXSECTORS, correctedsectnum);
for (int sectcnt=0; sectcnt<nsecs; sectcnt++)
{
int const listsectnum = sectlist[sectcnt];
if (inside_z_p(x, y, z, listsectnum))
SET_AND_RETURN(*sectnum, listsectnum);
auto const sec = &sector[listsectnum];
int const startwall = sec->wallptr;
int const endwall = sec->wallptr + sec->wallnum;
auto uwal = (uwallptr_t)&wall[startwall];
for (int j=startwall; j<endwall; j++, uwal++)
if (uwal->nextsector >= 0 && getsectordist({x, y}, uwal->nextsector) <= maxDistance)
bfirst_search_try(sectlist, sectbitmap, &nsecs, uwal->nextsector);
}
}
*sectnum = -1;
}
//
// rotatepoint
//
void rotatepoint(vec2_t const pivot, vec2_t p, int16_t const daang, vec2_t * const p2)
{
int const dacos = sintable[(daang+2560)&2047];
int const dasin = sintable[(daang+2048)&2047];
p.x -= pivot.x;
p.y -= pivot.y;
p2->x = dmulscale14(p.x, dacos, -p.y, dasin) + pivot.x;
p2->y = dmulscale14(p.y, dacos, p.x, dasin) + pivot.y;
}
int32_t setaspect_new_use_dimen = 0;
void videoSetCorrectedAspect()
{
if (r_usenewaspect && newaspect_enable && videoGetRenderMode() != REND_POLYMER)
{
// In DOS the game world is displayed with an aspect of 1.28 instead 1.333,
// meaning we have to stretch it by a factor of 1.25 instead of 1.2
// to get perfect squares
int32_t yx = (65536 * 5) / 4;
int32_t vr, y, x;
const int32_t xd = setaspect_new_use_dimen ? xdimen : xdim;
const int32_t yd = setaspect_new_use_dimen ? ydimen : ydim;
x = xd;
y = yd;
vr = divscale16(x*3, y*4);
renderSetAspect(vr, yx);
}
else
renderSetAspect(65536, divscale16(ydim*320, xdim*200));
}
//
// setview
//
void videoSetViewableArea(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
{
windowxy1.x = x1;
windowxy1.y = y1;
windowxy2.x = x2;
windowxy2.y = y2;
xdimen = (x2-x1)+1; halfxdimen = (xdimen>>1);
xdimenrecip = divscale32(1L,xdimen);
ydimen = (y2-y1)+1;
fxdimen = (float) xdimen;
#ifdef USE_OPENGL
fydimen = (float) ydimen;
#endif
videoSetCorrectedAspect();
for (bssize_t i=0; i<windowxy1.x; i++) { startumost[i] = 1, startdmost[i] = 0; }
Bassert(windowxy2.x < xdim); // xdim is the number of alloc'd elements in start*most[].
for (bssize_t i=windowxy1.x; i<=windowxy2.x; i++)
{ startumost[i] = windowxy1.y, startdmost[i] = windowxy2.y+1; }
for (bssize_t i=windowxy2.x+1; i<xdim; i++) { startumost[i] = 1, startdmost[i] = 0; }
}
//
// setaspect
//
void renderSetAspect(int32_t daxrange, int32_t daaspect)
{
if (daxrange == 65536) daxrange--; // This doesn't work correctly with 65536. All other values are fine. No idea where this is evaluated wrong.
viewingrange = daxrange;
viewingrangerecip = divscale32(1,daxrange);
#ifdef USE_OPENGL
fviewingrange = (float) daxrange;
#endif
yxaspect = daaspect;
xyaspect = divscale32(1,yxaspect);
xdimenscale = scale(xdimen,yxaspect,320);
xdimscale = scale(320,xyaspect,xdimen);
}
#include "v_2ddrawer.h"
//
// rotatesprite
//
void rotatesprite_(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend,
int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2)
{
if ((unsigned)picnum >= MAXTILES)
return;
if ((cx1 > cx2) || (cy1 > cy2)) return;
if (z <= 16) return;
tileUpdatePicnum(&picnum, (int16_t)0xc000);
if ((tilesiz[picnum].x <= 0) || (tilesiz[picnum].y <= 0)) return;
if (r_rotatespritenowidescreen)
{
dastat |= RS_STRETCH;
dastat &= ~RS_ALIGN_MASK;
}
if (hw_models && tile2model[picnum].hudmem[(dastat & 4) >> 2])
{
polymost_dorotatespritemodel(sx, sy, z, a, picnum, dashade, dapalnum, dastat, daalpha, dablend, guniqhudid);
return;
}
// We must store all calls in the 2D drawer so that the backend can operate on a clean 3D view.
twod->rotatesprite(sx, sy, z, a, picnum, dashade, dapalnum, dastat, daalpha, dablend, cx1, cy1, cx2, cy2);
// RS_PERM code was removed because the current backend supports only one page that needs to be redrawn each frame in which case the perm list was skipped anyway.
}
//
// clearview
//
void videoClearViewableArea(int32_t dacol)
{
if (!in3dmode() && dacol != -1) return;
if (dacol == -1) dacol = 0;
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST)
{
palette_t const p = paletteGetColor(dacol);
GLInterface.ClearScreen(PalEntry(p.r, p.g, p.b), false);
return;
}
#endif
videoBeginDrawing(); //{{{
//dacol += (dacol<<8); dacol += (dacol<<16);
int const dx = windowxy2.x-windowxy1.x+1;
intptr_t p = frameplace+ylookup[windowxy1.y]+windowxy1.x;
for (bssize_t y=windowxy1.y; y<=windowxy2.y; ++y)
{
//clearbufbyte((void*)p,dx,dacol);
Bmemset((void *)p,dacol,dx);
p += ylookup[1];
}
videoEndDrawing(); //}}}
faketimerhandler();
}
//
// clearallviews
//
void videoClearScreen(int32_t dacol)
{
if (!in3dmode()) return;
//dacol += (dacol<<8); dacol += (dacol<<16);
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST)
{
glox1 = -1;
palette_t const p = paletteGetColor(dacol);
GLInterface.ClearScreen(PalEntry(255, p.r, p.g, p.b));
return;
}
#endif
videoBeginDrawing(); //{{{
Bmemset((void *)frameplace,dacol,bytesperline*ydim);
videoEndDrawing(); //}}}
//nextpage();
faketimerhandler();
}
//MUST USE RESTOREFORDRAWROOMS AFTER DRAWING
//
// setviewtotile
//
void renderSetTarget(int16_t tilenume, int32_t xsiz, int32_t ysiz)
{
if (setviewcnt >= MAXSETVIEW-1)
return;
if (xsiz <= 0 ||
ysiz <= 0)
return;
//DRAWROOMS TO TILE BACKUP&SET CODE
TileFiles.tileCreate(tilenume, xsiz, ysiz);
bakxsiz[setviewcnt] = xdim; bakysiz[setviewcnt] = ydim;
bakframeplace[setviewcnt] = frameplace; frameplace = (intptr_t)tilePtr(tilenume);
bakwindowxy1[setviewcnt] = windowxy1;
bakwindowxy2[setviewcnt] = windowxy2;
if (setviewcnt == 0)
{
#ifdef USE_OPENGL
bakrendmode = rendmode;
#endif
baktile = tilenume;
}
#ifdef USE_OPENGL
rendmode = REND_CLASSIC;
#endif
copybufbyte(&startumost[windowxy1.x],&bakumost[windowxy1.x],(windowxy2.x-windowxy1.x+1)*sizeof(bakumost[0]));
copybufbyte(&startdmost[windowxy1.x],&bakdmost[windowxy1.x],(windowxy2.x-windowxy1.x+1)*sizeof(bakdmost[0]));
setviewcnt++;
offscreenrendering = 1;
xdim = ysiz;
ydim = xsiz;
videoSetViewableArea(0,0,ysiz-1,xsiz-1);
renderSetAspect(65536,65536);
calc_ylookup(ysiz, xsiz);
}
//
// setviewback
//
void renderRestoreTarget(void)
{
if (setviewcnt <= 0) return;
setviewcnt--;
offscreenrendering = (setviewcnt>0);
#ifdef USE_OPENGL
if (setviewcnt == 0)
{
rendmode = bakrendmode;
tileInvalidate(baktile,-1,-1);
}
#endif
xdim = bakxsiz[setviewcnt];
ydim = bakysiz[setviewcnt];
videoSetViewableArea(bakwindowxy1[setviewcnt].x,bakwindowxy1[setviewcnt].y,
bakwindowxy2[setviewcnt].x,bakwindowxy2[setviewcnt].y);
copybufbyte(&bakumost[windowxy1.x],&startumost[windowxy1.x],(windowxy2.x-windowxy1.x+1)*sizeof(startumost[0]));
copybufbyte(&bakdmost[windowxy1.x],&startdmost[windowxy1.x],(windowxy2.x-windowxy1.x+1)*sizeof(startdmost[0]));
frameplace = bakframeplace[setviewcnt];
calc_ylookup((setviewcnt == 0) ? bytesperline : bakxsiz[setviewcnt],
bakysiz[setviewcnt]);
modechange=1;
}
//
// squarerotatetile
//
void squarerotatetile(int16_t tilenume)
{
int const siz = tilesiz[tilenume].x;
if (siz != tilesiz[tilenume].y)
return;
uint8_t *ptr1, *ptr2;
auto p = tileData(tilenume);
if (!p) return; // safety precaution, this may only be called on writable tiles for camera textures.
for (bssize_t i=siz-1, j; i>=3; i-=4)
{
ptr2 = ptr1 = (p+i*(siz+1));
swapchar(--ptr1, (ptr2 -= siz));
for (j=(i>>1)-1; j>=0; --j)
swapchar2((ptr1 -= 2), (ptr2 -= (siz<<1)), siz);
ptr2 = ptr1 = (p+(i-1)*(siz+1));
for (j=((i-1)>>1)-1; j>=0; --j)
swapchar2((ptr1 -= 2), (ptr2 -= (siz<<1)), siz);
ptr2 = ptr1 = (p+(i-2)*(siz+1));
swapchar(--ptr1, (ptr2 -= siz));
for (j=((i-2)>>1)-1; j>=0; --j)
swapchar2((ptr1 -= 2), (ptr2 -= (siz<<1)), siz);
ptr2 = ptr1 = (p+(i-3)*(siz+1));
for (j=((i-3)>>1)-1; j>=0; --j)
swapchar2((ptr1 -= 2), (ptr2 -= (siz<<1)), siz);
}
}
//
// preparemirror
//
void renderPrepareMirror(int32_t dax, int32_t day, int32_t daz, fix16_t daang, fix16_t dahoriz, int16_t dawall,
int32_t *tposx, int32_t *tposy, fix16_t *tang)
{
const int32_t x = wall[dawall].x, dx = wall[wall[dawall].point2].x-x;
const int32_t y = wall[dawall].y, dy = wall[wall[dawall].point2].y-y;
const int32_t j = dx*dx + dy*dy;
if (j == 0)
return;
int i = ((dax-x)*dx + (day-y)*dy)<<1;
*tposx = (x<<1) + scale(dx,i,j) - dax;
*tposy = (y<<1) + scale(dy,i,j) - day;
*tang = (fix16_from_int(getangle(dx, dy) << 1) - daang) & 0x7FFFFFF;
inpreparemirror = 1;
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
polymost_prepareMirror(dax, day, daz, daang, dahoriz, dawall);
#endif
}
//
// completemirror
//
void renderCompleteMirror(void)
{
#ifdef USE_OPENGL
if (videoGetRenderMode() == REND_POLYMOST)
polymost_completeMirror();
#endif
// Don't try to complete a mirror if we haven't drawn the reflection for one
if (!inpreparemirror) { return; }
inpreparemirror = 0;
#ifdef USE_OPENGL
if (videoGetRenderMode() != REND_CLASSIC)
return;
#endif
// The mirroring code maps the rightmost pixel to the right neighbor of the
// leftmost one (see copybufreverse() call below). Thus, the leftmost would
// be mapped to the right neighbor of the rightmost one, which would be out
// of bounds.
if (mirrorsx1 == 0)
mirrorsx1 = 1;
// Require that the mirror is at least one pixel wide before padding.
if (mirrorsx1 > mirrorsx2)
return;
// Variables mirrorsx{1,2} refer to the source scene here, the one drawn
// from the inside of the mirror.
videoBeginDrawing();
// Width in pixels (screen x's are inclusive on both sides):
int const width = mirrorsx2-mirrorsx1+1;
// Height in pixels (screen y's are half-open because they come from umost/dmost):
int const height = mirrorsy2-mirrorsy1;
// Address of the mirror wall's top left corner in the source scene:
intptr_t s = (intptr_t) mirrorBuffer.Data() + ylookup[windowxy1.y+mirrorsy1] + windowxy1.x+mirrorsx1;
// Pointer to the mirror line's left corner in the destination:
intptr_t d = (intptr_t) frameplace + ylookup[windowxy1.y+mirrorsy1] + windowxy2.x-mirrorsx2;
for (bssize_t y=0; y<height; y++)
{
#if 0
if ((p-mirrorBuffer) + width-1 >= bytesperline*ydim)
printf("oob read: mirrorsx1=%d, mirrorsx2=%d\n", mirrorsx1, mirrorsx2);
#endif
copybufreverse((void *)(s+width-1), (void *)(d+1), width);
s += ylookup[1];
d += ylookup[1];
faketimerhandler();
}
videoEndDrawing();
}
//
// sectorofwall
//
static int32_t sectorofwall_internal(int16_t wallNum)
{
native_t gap = numsectors>>1, sectNum = gap;
while (gap > 1)
{
gap >>= 1;
native_t const n = !!(sector[sectNum].wallptr < wallNum);
sectNum += (n ^ (n - 1)) * gap;
}
while (sector[sectNum].wallptr > wallNum) sectNum--;
while (sector[sectNum].wallptr + sector[sectNum].wallnum <= wallNum) sectNum++;
return sectNum;
}
int32_t sectorofwall(int16_t wallNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned)wallNum >= (unsigned)numwalls))
return -1;
native_t const w = wall[wallNum].nextwall;
return ((unsigned)w < MAXWALLS) ? wall[w].nextsector : sectorofwall_internal(wallNum);
}
int32_t sectorofwall_noquick(int16_t wallNum)
{
if (EDUKE32_PREDICT_FALSE((unsigned) wallNum >= (unsigned) numwalls))
return -1;
return sectorofwall_internal(wallNum);
}
int32_t getceilzofslopeptr(usectorptr_t sec, int32_t dax, int32_t day)
{
if (!(sec->ceilingstat&2))
return sec->ceilingz;
auto const wal = (uwallptr_t)&wall[sec->wallptr];
auto const wal2 = (uwallptr_t)&wall[wal->point2];
vec2_t const w = *(vec2_t const *)wal;
vec2_t const d = { wal2->x - w.x, wal2->y - w.y };
int const i = nsqrtasm(uhypsq(d.x,d.y))<<5;
if (i == 0) return sec->ceilingz;
int const j = dmulscale3(d.x, day-w.y, -d.y, dax-w.x);
int const shift = enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? 0 : 1;
return sec->ceilingz + (scale(sec->ceilingheinum,j>>shift,i)<<shift);
}
int32_t getflorzofslopeptr(usectorptr_t sec, int32_t dax, int32_t day)
{
if (!(sec->floorstat&2))
return sec->floorz;
auto const wal = (uwallptr_t)&wall[sec->wallptr];
auto const wal2 = (uwallptr_t)&wall[wal->point2];
vec2_t const w = *(vec2_t const *)wal;
vec2_t const d = { wal2->x - w.x, wal2->y - w.y };
int const i = nsqrtasm(uhypsq(d.x,d.y))<<5;
if (i == 0) return sec->floorz;
int const j = dmulscale3(d.x, day-w.y, -d.y, dax-w.x);
int const shift = enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? 0 : 1;
return sec->floorz + (scale(sec->floorheinum,j>>shift,i)<<shift);
}
void getzsofslopeptr(usectorptr_t sec, int32_t dax, int32_t day, int32_t *ceilz, int32_t *florz)
{
*ceilz = sec->ceilingz; *florz = sec->floorz;
if (((sec->ceilingstat|sec->floorstat)&2) != 2)
return;
auto const wal = (uwallptr_t)&wall[sec->wallptr];
auto const wal2 = (uwallptr_t)&wall[wal->point2];
vec2_t const d = { wal2->x - wal->x, wal2->y - wal->y };
int const i = nsqrtasm(uhypsq(d.x,d.y))<<5;
if (i == 0) return;
int const j = dmulscale3(d.x,day-wal->y, -d.y,dax-wal->x);
int const shift = enginecompatibility_mode != ENGINECOMPATIBILITY_NONE ? 0 : 1;
if (sec->ceilingstat&2)
*ceilz += scale(sec->ceilingheinum,j>>shift,i)<<shift;
if (sec->floorstat&2)
*florz += scale(sec->floorheinum,j>>shift,i)<<shift;
}
#ifdef YAX_ENABLE
void yax_getzsofslope(int sectNum, int playerX, int playerY, int32_t *pCeilZ, int32_t *pFloorZ)
{
int didCeiling = 0;
int didFloor = 0;
int testSector = 0;
if ((sector[sectNum].ceilingstat & 512) == 0)
{
testSector = yax_getneighborsect(playerX, playerY, sectNum, YAX_CEILING);
if (testSector >= 0)
{
ceiling:
*pCeilZ = getcorrectceilzofslope(testSector, playerX, playerY);
didCeiling = 1;
}
}
if ((sector[sectNum].floorstat & 512) == 0)
{
testSector = yax_getneighborsect(playerX, playerY, sectNum, YAX_FLOOR);
if (testSector >= 0)
{
floor:
*pFloorZ = getcorrectflorzofslope(testSector, playerX, playerY);
didFloor = 1;
}
}
testSector = sectNum;
if (!didCeiling)
goto ceiling;
else if (!didFloor)
goto floor;
}
#endif
//
// alignceilslope
//
void alignceilslope(int16_t dasect, int32_t x, int32_t y, int32_t z)
{
auto const wal = (uwallptr_t)&wall[sector[dasect].wallptr];
const int32_t dax = wall[wal->point2].x-wal->x;
const int32_t day = wall[wal->point2].y-wal->y;
const int32_t i = (y-wal->y)*dax - (x-wal->x)*day;
if (i == 0)
return;
sector[dasect].ceilingheinum = scale((z-sector[dasect].ceilingz)<<8,
nsqrtasm(uhypsq(dax,day)), i);
if (sector[dasect].ceilingheinum == 0)
sector[dasect].ceilingstat &= ~2;
else sector[dasect].ceilingstat |= 2;
}
//
// alignflorslope
//
void alignflorslope(int16_t dasect, int32_t x, int32_t y, int32_t z)
{
auto const wal = (uwallptr_t)&wall[sector[dasect].wallptr];
const int32_t dax = wall[wal->point2].x-wal->x;
const int32_t day = wall[wal->point2].y-wal->y;
const int32_t i = (y-wal->y)*dax - (x-wal->x)*day;
if (i == 0)
return;
sector[dasect].floorheinum = scale((z-sector[dasect].floorz)<<8,
nsqrtasm(uhypsq(dax,day)), i);
if (sector[dasect].floorheinum == 0)
sector[dasect].floorstat &= ~2;
else sector[dasect].floorstat |= 2;
}
//
// loopnumofsector
//
int32_t loopnumofsector(int16_t sectnum, int16_t wallnum)
{
int32_t numloops = 0;
const int32_t startwall = sector[sectnum].wallptr;
const int32_t endwall = startwall + sector[sectnum].wallnum;
for (bssize_t i=startwall; i<endwall; i++)
{
if (i == wallnum)
return numloops;
if (wall[i].point2 < i)
numloops++;
}
return -1;
}
//
// setfirstwall
//
void setfirstwall(int16_t sectnum, int16_t newfirstwall)
{
int32_t i, j, numwallsofloop;
int32_t dagoalloop;
uwalltype *tmpwall;
const int32_t startwall = sector[sectnum].wallptr;
const int32_t danumwalls = sector[sectnum].wallnum;
const int32_t endwall = startwall+danumwalls;
if (newfirstwall < startwall || newfirstwall >= startwall+danumwalls)
return;
tmpwall = (uwalltype *)Xmalloc(danumwalls * sizeof(walltype));
Bmemcpy(tmpwall, &wall[startwall], danumwalls*sizeof(walltype));
numwallsofloop = 0;
i = newfirstwall;
do
{
numwallsofloop++;
i = wall[i].point2;
}
while (i != newfirstwall);
//Put correct loop at beginning
dagoalloop = loopnumofsector(sectnum,newfirstwall);
if (dagoalloop > 0)
{
j = 0;
while (loopnumofsector(sectnum,j+startwall) != dagoalloop)
j++;
for (i=0; i<danumwalls; i++)
{
int32_t k = i+j;
if (k >= danumwalls) k -= danumwalls;
Bmemcpy(&wall[startwall+i], &tmpwall[k], sizeof(walltype));
wall[startwall+i].point2 += danumwalls-startwall-j;
if (wall[startwall+i].point2 >= danumwalls)
wall[startwall+i].point2 -= danumwalls;
wall[startwall+i].point2 += startwall;
}
newfirstwall += danumwalls-j;
if (newfirstwall >= startwall+danumwalls)
newfirstwall -= danumwalls;
}
for (i=0; i<numwallsofloop; i++)
Bmemcpy(&tmpwall[i], &wall[i+startwall], sizeof(walltype));
for (i=0; i<numwallsofloop; i++)
{
int32_t k = i+newfirstwall-startwall;
if (k >= numwallsofloop) k -= numwallsofloop;
Bmemcpy(&wall[startwall+i], &tmpwall[k], sizeof(walltype));
wall[startwall+i].point2 += numwallsofloop-newfirstwall;
if (wall[startwall+i].point2 >= numwallsofloop)
wall[startwall+i].point2 -= numwallsofloop;
wall[startwall+i].point2 += startwall;
}
for (i=startwall; i<endwall; i++)
if (wall[i].nextwall >= 0)
wall[wall[i].nextwall].nextwall = i;
#ifdef YAX_ENABLE
int16_t cb, fb;
yax_getbunches(sectnum, &cb, &fb);
if (cb>=0 || fb>=0)
{
for (i=startwall; i<endwall; i++)
{
j = yax_getnextwall(i, YAX_CEILING);
if (j >= 0)
yax_setnextwall(j, YAX_FLOOR, i);
j = yax_getnextwall(i, YAX_FLOOR);
if (j >= 0)
yax_setnextwall(j, YAX_CEILING, i);
}
}
#endif
Xfree(tmpwall);
}
//
// setrendermode
//
int32_t videoSetRenderMode(int32_t renderer)
{
UNREFERENCED_PARAMETER(renderer);
#ifdef USE_OPENGL
if (bpp == 8)
{
GLInterface.EnableBlend(false);
GLInterface.EnableAlphaTest(false);
renderer = REND_CLASSIC;
}
else renderer = REND_POLYMOST;
basepalreset = 1;
rendmode = renderer;
if (videoGetRenderMode() >= REND_POLYMOST)
glrendmode = rendmode;
#endif
return 0;
}
//
// setrollangle
//
#ifdef USE_OPENGL
void renderSetRollAngle(int32_t rolla)
{
gtang = (float)rolla * (fPI * (1.f/1024.f));
}
#endif