raze-gles/polymer/eduke32
helixhorned 8064bd2f30 Clean up of mostly actors.c, but some other files along the way too.
- Rewrite some sprites-of-{stat,sector} loops using the SPRITES_OF,
  SPRITES_OF_SECT and new SPRITES_OF_SECT_SAFE macros.
- In passing, identify some problems and mark them with 'XXX', but don't
  attempt to fix them yet.
- The usual readability improvements...

git-svn-id: https://svn.eduke32.com/eduke32@3679 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-15 10:48:09 +00:00
..
build Clean up of mostly actors.c, but some other files along the way too. 2013-04-15 10:48:09 +00:00
package a.m32: Don't reposition head light if in void space, fixing crash. 2013-04-07 15:20:33 +00:00
platform Windows: make the crash log file named eduke32_or_mapster32.crash.log. 2013-03-29 15:59:20 +00:00
rsrc Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
source Clean up of mostly actors.c, but some other files along the way too. 2013-04-15 10:48:09 +00:00
Makefile Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode. 2013-03-24 18:54:14 +00:00
Makefile.common Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
Makefile.deps MSVC build fixes. The change to Makefile.deps is slightly questionable but it's not really an issue. 2013-03-27 01:38:21 +00:00
Makefile.msvc Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths. 2013-03-27 01:39:18 +00:00
eduke32.sln Source code "cleanup," herein referred to as "rape" 2010-05-02 23:27:30 +00:00
eduke32.vcxproj RENDERTYPE=SDL on Windows, part 2. 2012-11-25 04:26:37 +00:00
eduke32.vcxproj.filters Sort some of the more recently added source and header files so they're in the right sections in the VS2010 project 2012-12-16 04:04:25 +00:00