raze-gles/source
alexey.lysiuk 804a2964a0 - fixed compilation of POSIX targets
source/common/objects/dobject.h:276:21: error: use of undeclared identifier 'malloc_size'
source/common/utility/m_alloc.h:45:22: error: ‘malloc_usable_size’ was not declared in this scope
source/common/engine/m_random.h:40:10: fatal error: SFMT/SFMTObj.h: No such file or directory
source/common/objects/__autostart.cpp:94:10: fatal error: 'doomtype.h' file not found
source/common/objects/zzautozend.cpp:58:10: fatal error: 'doomtype.h' file not found
2020-05-24 10:11:40 +03:00
..
blood - fixed Blood startup. 2020-05-23 22:43:05 +02:00
build - workaround for Ion Fury display glitches on the first map. 2020-05-23 22:43:06 +02:00
common - fixed compilation of POSIX targets 2020-05-24 10:11:40 +03:00
core - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
duke3d - refactoring of the lookup tables. 2020-05-23 22:43:04 +02:00
exhumed - refactoring of the lookup tables. 2020-05-23 22:43:04 +02:00
glbackend - workaround for Ion Fury display glitches on the first map. 2020-05-23 22:43:06 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - fixed compilation of Cocoa backend 2020-05-05 10:55:35 +03:00
rr - added a level of abstraction to the lookup table code to ease later refactoring. 2020-05-23 22:43:05 +02:00
sw - added a level of abstraction to the lookup table code to ease later refactoring. 2020-05-23 22:43:05 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00