raze-gles/source/common/music
Christoph Oelckers d8dfe752b5 - fixed handling of music in Redneck Rampage and Shadow Warrior.
After merging the CD enabling CVAR they had the same default (off) as Blood which is wrong.
This also addresses other music related issues, like not properly cycling through the RR music.
2019-12-26 13:04:29 +01:00
..
filereadermusicinterface.h - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
i_music.cpp - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
i_music.h - something can be heard, but it's crap. 2019-11-11 19:53:06 +01:00
i_soundfont.cpp - fixed compile errors. 2019-11-11 17:51:30 +01:00
i_soundfont.h - added the rest of GZDoom's music interface. 2019-11-11 00:23:52 +01:00
music.cpp - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
music_config.cpp - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
music_midi_base.cpp - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
s_advsound.cpp - reworked music interface a bit. 2019-11-12 00:43:07 +01:00
s_music.h - more cleanup on music code 2019-11-28 03:18:58 +01:00
z_music.h - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00