raze-gles/source
terminx 7ed8f5aec4 Fix a bug with swinging doors
This fixes a bug with swinging doors where multiple swinging doors linked together could become out of sync with each other if you block one door from moving and activate the second door again while the first is still blocked.

git-svn-id: https://svn.eduke32.com/eduke32@8721 1a8010ca-5511-0410-912e-c29ae57300e0
2020-03-20 17:33:25 +01:00
..
blood - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
build Replace MERGE_NODES macro with vsmerge() function 2020-03-20 17:31:21 +01:00
common - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
duke3d Fix a bug with swinging doors 2020-03-20 17:33:25 +01:00
exhumed - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
glbackend - fixed: special 2D palettes do not have brightmaps so any such texture must be completely excluded from being checked. 2020-02-26 18:10:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - added detection of Redneck Deer Huntin' installed from Steam 2020-03-07 11:31:46 +02:00
rr Manually merge missed aliasing from EDuke32 SVN commit 8555. 2020-03-20 17:04:34 +01:00
sw - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
thirdparty Merge fix16.cpp and fix16_str.cpp 2020-03-20 17:29:20 +01:00
CMakeLists.txt - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00