raze-gles/source/exhumed/src/enginesubs.cpp
2020-08-21 00:54:57 +02:00

101 lines
2.6 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 sirlemonhead, Nuke.YKT
This file is part of PCExhumed.
PCExhumed is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h"
#include "engine.h"
//#include <io.h>
//#include <fcntl.h>
#include "gamecvars.h"
// static int globhiz, globloz, globhihit, globlohit;
BEGIN_PS_NS
void overwritesprite(int thex, int they, short tilenum, signed char shade, char stat, char dapalnum, int basepal)
{
// no animation
uint8_t animbak = picanm[tilenum].sf;
picanm[tilenum].sf = 0;
int offx = 0, offy = 0;
if (stat & 1)
{
offx -= tilesiz[tilenum].x>>1;
if (stat & 8)
offx += tileLeftOffset(tilenum);
else
offx -= tileLeftOffset(tilenum);
offy -= (tilesiz[tilenum].y>>1)+tileTopOffset(tilenum);
}
if (stat&8)
offx += tilesiz[tilenum].x;
if (stat&16)
offy += tilesiz[tilenum].y;
thex += offx;
they += offy;
rotatesprite(thex << 16, they << 16, 65536L, (stat & 8) << 7, tilenum, shade, dapalnum,
16 + (stat & 2) + ((stat & 4) >> 2) + (((stat & 16) >> 2) ^ ((stat & 8) >> 1)),
windowxy1.x, windowxy1.y, windowxy2.x, windowxy2.y, nullptr, basepal);
picanm[tilenum].sf = animbak;
}
void resettiming()
{
numframes = 0L;
totalclock = 0L;
// TODO totalclocklock = 0L;
}
void doTileLoad(int i)
{
tileLoad(i);
#ifdef USE_OPENGL
if (r_precache) PrecacheHardwareTextures(i);
#endif
}
void precache()
{
int i;
for (i = 0; i < numsectors; i++)
{
short j = sector[i].ceilingpicnum;
doTileLoad(j);
j = sector[i].floorpicnum;
doTileLoad(j);
}
for (i = 0; i < numwalls; i++)
{
short j = wall[i].picnum;
doTileLoad(j);
}
for (i = 0; i < kMaxSprites; i++)
{
if (sprite[i].statnum < kMaxStatus)
{
short j = sprite[i].picnum;
doTileLoad(j);
}
}
}
END_PS_NS