mirror of
https://github.com/ZDoom/raze-gles.git
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62 lines
2.4 KiB
C++
62 lines
2.4 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "compat.h"
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#include "build.h"
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#include "common.h"
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#include "exhumed.h"
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#include "osdcmds.h"
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#include "view.h"
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BEGIN_PS_NS
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int32_t registerosdcommands(void)
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{
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//if (VOLUMEONE)
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// OSD_RegisterFunction("changelevel","changelevel <level>: warps to the given level", osdcmd_changelevel);
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//else
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//{
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// OSD_RegisterFunction("changelevel","changelevel <volume> <level>: warps to the given level", osdcmd_changelevel);
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// OSD_RegisterFunction("map","map <mapfile>: loads the given user map", osdcmd_map);
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// OSD_RegisterFunction("demo","demo <demofile or demonum>: starts the given demo", osdcmd_demo);
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//}
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//OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu);
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//OSD_RegisterFunction("crosshaircolor","crosshaircolor: changes the crosshair color", osdcmd_crosshaircolor);
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//OSD_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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//OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god);
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//OSD_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
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//OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
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//OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
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//OSD_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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return 0;
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}
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END_PS_NS
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