raze-gles/source/glbackend
Christoph Oelckers 7d2f61db2e - converted all boolean parameters of the shader into a single flag word.
- discarded the idea of transient palettes because the maintenance here stood in no relation to the savingd.
2019-10-19 22:46:37 +02:00
..
gl_hwtexture.cpp - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
gl_hwtexture.h - make the engine consistently use BGRA data - the internal palettes were still RGBA, which caused problems down the line. 2019-10-19 10:22:02 +02:00
gl_palmanager.cpp - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
gl_renderstate.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
gl_samplers.cpp - cleaned up the sampler manager's content names and added the missing types to allow easier switching between indexed (no filtering) and non-indexed (filter as per user option). 2019-10-19 19:10:09 +02:00
gl_samplers.h - cleaned up the sampler manager's content names and added the missing types to allow easier switching between indexed (no filtering) and non-indexed (filter as per user option). 2019-10-19 19:10:09 +02:00
gl_shader.cpp - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
gl_shader.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00