raze-gles/polymer
terminx 7d15f7fff7 Remove camera distance from the calculation for how much to offset sprites to avoid z buffer fighting.
git-svn-id: https://svn.eduke32.com/eduke32@5945 1a8010ca-5511-0410-912e-c29ae57300e0
2016-12-01 04:06:34 +00:00
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eduke32 Remove camera distance from the calculation for how much to offset sprites to avoid z buffer fighting. 2016-12-01 04:06:34 +00:00
synthesis.sh Update synthesis.sh with local changes from server. DONT_BUILD. 2016-11-07 01:09:07 +00:00