raze-gles/source/core/textures
Christoph Oelckers e30dc82676 - Cleanup of the voxel code.
* moving polymost_voxdraw into polymost.cpp.
* consolidated all remaining voxel code in hw_voxels.cpp. All original Build voxel code is completely gone now, except for polymost_voxdraw, so this got moved out of the build/ folder.
* integrate Blood's voxel init code into the main function.
* some further cleanup was allowed as a result of this, so engineInit is gone now because these parts can now be done outside the games' app_init functions.
2021-04-05 18:05:43 +02:00
..
buildtiles.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
buildtiles.h - removed all remaining uses of tilesiz. 2020-11-23 08:55:02 +01:00
hightile.cpp - use real fog, even in palette emulation mode. 2021-02-27 13:30:52 +01:00
skytexture.cpp - fixed cases of small textures being used for the sky. 2021-03-29 23:25:43 +02:00