raze-gles/source
Christoph Oelckers 79d02a405e - started transitioning the CVARs.
This is going to be a lot of work consolidating the 3 frontends' settings but a necessary evil for eventually getting Shadow Warrior to work as it is quite lacking here.
2019-10-21 23:29:48 +02:00
..
audiolib Add const to dest parameter of MV_Reverb() 2019-10-20 11:53:25 +02:00
blood - started transitioning the CVARs. 2019-10-21 23:29:48 +02:00
build - added back ZDoom's CVAR code and hooked into the OSD. 2019-10-21 22:39:26 +02:00
common - started transitioning the CVARs. 2019-10-21 23:29:48 +02:00
duke3d - started transitioning the CVARs. 2019-10-21 23:29:48 +02:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - added license headers. 2019-10-20 08:07:12 +02:00
libsmackerdec - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
libxmp-lite - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mact - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
platform - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
rr - started transitioning the CVARs. 2019-10-21 23:29:48 +02:00
sw - refactored all file access in SW frontend to use the FileReader variant and added a few utilities to avoid opening handles. 2019-10-20 20:08:17 +02:00
thirdparty Silence a warning 2019-10-20 10:45:49 +02:00
CMakeLists.txt - started transitioning the CVARs. 2019-10-21 23:29:48 +02:00
g_pch.h - project rework to shorten compile times. 2019-10-16 23:09:02 +02:00
sdlappicon.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
version.h - fixed the setup. 2019-09-23 01:28:18 +02:00