raze-gles/source/build/include
2021-04-12 20:25:56 +02:00
..
build.h - migrated voxel parsing stuff. 2021-04-11 18:37:11 +02:00
buildtypes.h - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - replaced 'static FORCE_INLINE' globally with 'inline'. 2021-03-24 21:43:36 +01:00
mdsprite.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h Merge branch 'master' into newrenderer2 2021-04-09 19:57:56 +02:00