..
blood
- reimplemented player sprite display on Blood's automap.
2020-09-06 21:15:59 +02:00
build
- first stage of generic automap code.
2020-09-06 20:49:43 +02:00
common
- implemented the automap serializer.
2020-09-06 13:39:57 +02:00
core
- fixed the movement factor for automap panning.
2020-09-07 20:39:07 +02:00
exhumed
- first stage of generic automap code.
2020-09-06 20:49:43 +02:00
games /duke
- fixed explosions in World Tour.
2020-09-07 21:00:27 +02:00
glbackend
- fixed fog on RRRA E2L1
2020-09-05 23:20:48 +02:00
libsmackerdec
- fixed the cheat handler.
2020-07-25 17:25:21 +02:00
platform
- Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom)
2020-06-16 08:01:37 -04:00
sw
- SW: Fix player sprite on the automap.
2020-09-06 23:30:19 +02:00
thirdparty
- implemented the automap serializer.
2020-09-06 13:39:57 +02:00
__autostart.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00
CMakeLists.txt
- hooked up the new automap framework.
2020-09-06 12:44:58 +02:00
g_pch.h
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
gitinfo.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
zzautozend.cpp
- added the softpoly and Vulkan backend code fron GZDoom.
2020-05-31 10:53:11 +02:00