raze-gles/source/games
Mitchell Richters 742fab83df - properly scale imgWeap x position based on length of ammo string.
* Simple divisor based on length of string was insufficient, ammo sprite was too close to ammo count when ammo string length was 1-2.
* Using chain-cannon with ammo levels at 100, 10 and 1, at 2560x1440 the sprite is always 48px from the 1 in the ammo count.
2020-07-29 14:13:35 +10:00
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duke - properly scale imgWeap x position based on length of ammo string. 2020-07-29 14:13:35 +10:00