raze-gles/source/common/utility
Christoph Oelckers 73e64ff0b2 - added ZDoom's keybinding class and some needed support code.
Not hooked up yet with the game.
2019-11-03 18:19:29 +01:00
..
basics.h - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
cmdlib.cpp - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
cmdlib.h - brought in GZDoom's gameconfigfile so that the settings can be transitioned to a more robust implementation. 2019-10-21 21:36:05 +02:00
configfile.cpp - added ZDoom's configfile class. 2019-09-23 21:06:52 +02:00
configfile.h - added ZDoom's configfile class. 2019-09-23 21:06:52 +02:00
files.cpp - save stuff to the new config. 2019-10-26 19:24:46 +02:00
files.h - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
files_decompress.cpp - more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all. 2019-09-23 20:56:05 +02:00
i_time.cpp - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
i_time.h - added ZDoom's keybinding class and some needed support code. 2019-11-03 18:19:29 +01:00
m_argv.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
m_argv.h - cleanup of the old file system initialization. 2019-11-01 19:25:42 +01:00
m_crc32.h - no need to have 2 CRC32 implementations. 2019-11-02 22:10:53 +01:00
m_png.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
m_png.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
m_swap.h - added more utilities from GZDoom - TArray/TMap and FileReader. 2019-09-23 19:52:25 +02:00
matrix.cpp - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
matrix.h - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
memarena.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
memarena.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
name.cpp - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
name.h - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
namedef.h - removed the remaining parts of cache1d. The only thing left is the dummy cacheAllocateBlock function that needs to stick around until a working cache is present. 2019-11-02 01:30:21 +01:00
palentry.h - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
printf.h - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
sc_man.cpp - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
sc_man.h - WIP on game data search. 2019-10-30 18:09:00 +01:00
sc_man_scanner.re - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
sc_man_tokens.h - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
superfasthash.cpp - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
superfasthash.h - replaced all uses of xxhash with SuperFastHash. 2019-11-02 22:52:13 +01:00
tarray.h - added an input state class which will contain all game-facing input data state. 2019-10-28 00:24:09 +01:00
templates.h - added more utilities from GZDoom - TArray/TMap and FileReader. 2019-09-23 19:52:25 +02:00
utf8.cpp - more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all. 2019-09-23 20:56:05 +02:00
utf8.h - more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all. 2019-09-23 20:56:05 +02:00
vectors.h - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
w_zip.h - removed the ZDoom CVAR code because it won't be needed and added its Zip file reader to maintain an engine file with needed assets. 2019-10-04 00:52:19 +02:00
xs_Float.h - added matrix class for moving the GL matrix manipulation out of the engine code. 2019-10-04 01:41:57 +02:00
zstrformat.cpp - more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all. 2019-09-23 20:56:05 +02:00
zstring.cpp - more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all. 2019-09-23 20:56:05 +02:00
zstring.h - more utilities, most importantly ZString without which it would be hard to use any ZDoom-based code at all. 2019-09-23 20:56:05 +02:00