raze-gles/source/blood/src/text.cpp
2020-03-05 00:58:38 +01:00

44 lines
1.3 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#include "compat.h"
#include "blood.h"
#include "common_game.h"
#include "screentext.h"
BEGIN_BLD_NS
// assign the character's tilenum
int GameInterface::GetStringTile(int font, const char *t, int f)
{
if (f & TEXT_DIGITALNUMBER)
return *t - '0' + font; // copied from digitalnumber
else
return *t - ' ' + font; // uses ASCII order
}
END_BLD_NS